mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-08 12:02:28 +01:00
use more specifically named global #defines
This commit is contained in:
parent
f3da7ef4ed
commit
d002b52f2a
1515
README.html
1515
README.html
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,7 @@ dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
dnl Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
# Process this file with autoconf to produce a configure script.
|
||||
|
||||
AC_INIT(SoundTouch, 1.5.0, [http://www.surina.net/soundtouch])
|
||||
AC_INIT(SoundTouch, 1.6.0, [http://www.surina.net/soundtouch])
|
||||
AC_CONFIG_AUX_DIR(config)
|
||||
AM_CONFIG_HEADER([include/soundtouch_config.h])
|
||||
AM_INIT_AUTOMAKE
|
||||
@ -80,10 +80,10 @@ AC_ARG_ENABLE(integer-samples,
|
||||
|
||||
if test "x$enable_integer_samples" = "xyes"; then
|
||||
echo "****** Integer sample type enabled ******"
|
||||
AC_DEFINE(INTEGER_SAMPLES,1,[Use Integer as Sample type])
|
||||
AC_DEFINE(SOUNDTOUCH_INTEGER_SAMPLES,1,[Use Integer as Sample type])
|
||||
else
|
||||
echo "****** Float sample type enabled ******"
|
||||
AC_DEFINE(FLOAT_SAMPLES,1,[Use Float as Sample type])
|
||||
AC_DEFINE(SOUNDTOUCH_FLOAT_SAMPLES,1,[Use Float as Sample type])
|
||||
fi
|
||||
|
||||
|
||||
|
@ -63,10 +63,10 @@ namespace soundtouch
|
||||
|
||||
/// Activate these undef's to overrule the possible sampletype
|
||||
/// setting inherited from some other header file:
|
||||
//#undef INTEGER_SAMPLES
|
||||
//#undef FLOAT_SAMPLES
|
||||
//#undef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
//#undef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
|
||||
#if !(INTEGER_SAMPLES || FLOAT_SAMPLES)
|
||||
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
|
||||
|
||||
/// Choose either 32bit floating point or 16bit integer sampletype
|
||||
/// by choosing one of the following defines, unless this selection
|
||||
@ -82,8 +82,8 @@ namespace soundtouch
|
||||
/// However, if you still prefer to select the sample format here
|
||||
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
||||
/// and FLOAT_SAMPLE defines first as in comments above.
|
||||
//#define INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||
#define FLOAT_SAMPLES 1 //< 32bit float samples
|
||||
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
||||
|
||||
#endif
|
||||
|
||||
@ -94,30 +94,30 @@ namespace soundtouch
|
||||
/// routines compiled for whatever reason, you may disable these optimizations
|
||||
/// to make the library compile.
|
||||
|
||||
#define ALLOW_X86_OPTIMIZATIONS 1
|
||||
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
|
||||
|
||||
#endif
|
||||
|
||||
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
||||
// for improved performance. Undefine to require faithfully similar SIMD
|
||||
// calculations as in normal C implementation.
|
||||
#define ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
|
||||
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
// 16bit integer sample type
|
||||
typedef short SAMPLETYPE;
|
||||
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
||||
typedef long LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef FLOAT_SAMPLES
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// check that only one sample type is defined
|
||||
#error "conflicting sample types defined"
|
||||
#endif // FLOAT_SAMPLES
|
||||
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
||||
|
||||
#ifdef ALLOW_X86_OPTIMIZATIONS
|
||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||
// Allow MMX optimizations
|
||||
#define ALLOW_MMX 1
|
||||
#define SOUNDTOUCH_ALLOW_MMX 1
|
||||
#endif
|
||||
|
||||
#else
|
||||
@ -127,12 +127,12 @@ namespace soundtouch
|
||||
// data type for sample accumulation: Use double to utilize full precision.
|
||||
typedef double LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef ALLOW_X86_OPTIMIZATIONS
|
||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||
// Allow SSE optimizations
|
||||
#define ALLOW_SSE 1
|
||||
#define SOUNDTOUCH_ALLOW_SSE 1
|
||||
#endif
|
||||
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
};
|
||||
|
||||
|
||||
@ -140,6 +140,6 @@ namespace soundtouch
|
||||
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
|
||||
// Default is off as such crossover is untypical case and involves a slight sound
|
||||
// quality compromise.
|
||||
//#define PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
||||
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
||||
|
||||
#endif
|
||||
|
@ -146,10 +146,10 @@ static void setup(SoundTouch *pSoundTouch, const WavInFile *inFile, const RunPar
|
||||
// print processing information
|
||||
if (params->outFileName)
|
||||
{
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
fprintf(stderr, "Uses 16bit integer sample type in processing.\n\n");
|
||||
#else
|
||||
#ifndef FLOAT_SAMPLES
|
||||
#ifndef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
#error "Sampletype not defined"
|
||||
#endif
|
||||
fprintf(stderr, "Uses 32bit floating point sample type in processing.\n\n");
|
||||
|
@ -88,7 +88,7 @@ BPMDetect::BPMDetect(int numChannels, int aSampleRate)
|
||||
// Initialize RMS volume accumulator to RMS level of 3000 (out of 32768) that's
|
||||
// a typical RMS signal level value for song data. This value is then adapted
|
||||
// to the actual level during processing.
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
// integer samples
|
||||
RMSVolumeAccu = (3000 * 3000) / avgnorm;
|
||||
#else
|
||||
@ -169,7 +169,7 @@ int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
||||
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
|
||||
decimateSum = 0;
|
||||
decimateCount = 0;
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
// check ranges for sure (shouldn't actually be necessary)
|
||||
if (out > 32767)
|
||||
{
|
||||
@ -179,7 +179,7 @@ int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
||||
{
|
||||
out = -32768;
|
||||
}
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[outcount] = (SAMPLETYPE)out;
|
||||
outcount ++;
|
||||
}
|
||||
@ -268,10 +268,10 @@ void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
|
||||
envelopeAccu += val;
|
||||
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
|
||||
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
// cut peaks (shouldn't be necessary though)
|
||||
if (out > 32767) out = 32767;
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
samples[i] = (SAMPLETYPE)out;
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
{
|
||||
uint i, j, end;
|
||||
LONG_SAMPLETYPE suml, sumr;
|
||||
#ifdef FLOAT_SAMPLES
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// when using floating point samples, use a scaler instead of a divider
|
||||
// because division is much slower operation than multiplying.
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
||||
@ -108,7 +108,7 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||
}
|
||||
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
suml >>= resultDivFactor;
|
||||
sumr >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
@ -118,7 +118,7 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
#else
|
||||
suml *= dScaler;
|
||||
sumr *= dScaler;
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)suml;
|
||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||
}
|
||||
@ -133,7 +133,7 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
|
||||
{
|
||||
uint i, j, end;
|
||||
LONG_SAMPLETYPE sum;
|
||||
#ifdef FLOAT_SAMPLES
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// when using floating point samples, use a scaler instead of a divider
|
||||
// because division is much slower operation than multiplying.
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
||||
@ -154,13 +154,13 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
|
||||
src[i + 2] * filterCoeffs[i + 2] +
|
||||
src[i + 3] * filterCoeffs[i + 3];
|
||||
}
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sum >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||
#else
|
||||
sum *= dScaler;
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)sum;
|
||||
src ++;
|
||||
}
|
||||
@ -235,23 +235,23 @@ FIRFilter * FIRFilter::newInstance()
|
||||
|
||||
// Check if MMX/SSE instruction set extensions supported by CPU
|
||||
|
||||
#ifdef ALLOW_MMX
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
// MMX routines available only with integer sample types
|
||||
if (uExtensions & SUPPORT_MMX)
|
||||
{
|
||||
return ::new FIRFilterMMX;
|
||||
}
|
||||
else
|
||||
#endif // ALLOW_MMX
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
#ifdef ALLOW_SSE
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
if (uExtensions & SUPPORT_SSE)
|
||||
{
|
||||
// SSE support
|
||||
return ::new FIRFilterSSE;
|
||||
}
|
||||
else
|
||||
#endif // ALLOW_SSE
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
{
|
||||
// ISA optimizations not supported, use plain C version
|
||||
|
@ -102,7 +102,7 @@ public:
|
||||
|
||||
// Optional subclasses that implement CPU-specific optimizations:
|
||||
|
||||
#ifdef ALLOW_MMX
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
||||
class FIRFilterMMX : public FIRFilter
|
||||
@ -119,10 +119,10 @@ public:
|
||||
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
|
||||
};
|
||||
|
||||
#endif // ALLOW_MMX
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
|
||||
#ifdef ALLOW_SSE
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
||||
class FIRFilterSSE : public FIRFilter
|
||||
{
|
||||
@ -138,7 +138,7 @@ public:
|
||||
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
|
||||
};
|
||||
|
||||
#endif // ALLOW_SSE
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ void * RateTransposer::operator new(size_t s)
|
||||
|
||||
RateTransposer *RateTransposer::newInstance()
|
||||
{
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
return ::new RateTransposerInteger;
|
||||
#else
|
||||
return ::new RateTransposerFloat;
|
||||
|
@ -243,7 +243,7 @@ void SoundTouch::calcEffectiveRateAndTempo()
|
||||
if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
|
||||
if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
|
||||
|
||||
#ifndef PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
if (rate <= 1.0f)
|
||||
{
|
||||
if (output != pTDStretch)
|
||||
@ -317,7 +317,7 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||
pTDStretch->putSamples(samples, nSamples);
|
||||
}
|
||||
*/
|
||||
#ifndef PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
else if (rate <= 1.0f)
|
||||
{
|
||||
// transpose the rate down, output the transposed sound to tempo changer buffer
|
||||
|
@ -744,24 +744,24 @@ TDStretch * TDStretch::newInstance()
|
||||
|
||||
// Check if MMX/SSE instruction set extensions supported by CPU
|
||||
|
||||
#ifdef ALLOW_MMX
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
// MMX routines available only with integer sample types
|
||||
if (uExtensions & SUPPORT_MMX)
|
||||
{
|
||||
return ::new TDStretchMMX;
|
||||
}
|
||||
else
|
||||
#endif // ALLOW_MMX
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
|
||||
#ifdef ALLOW_SSE
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
if (uExtensions & SUPPORT_SSE)
|
||||
{
|
||||
// SSE support
|
||||
return ::new TDStretchSSE;
|
||||
}
|
||||
else
|
||||
#endif // ALLOW_SSE
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
{
|
||||
// ISA optimizations not supported, use plain C version
|
||||
@ -776,7 +776,7 @@ TDStretch * TDStretch::newInstance()
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef INTEGER_SAMPLES
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
|
||||
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||
// is faster to calculate
|
||||
@ -905,14 +905,14 @@ long TDStretch::calcCrossCorrStereo(const short *mixingPos, const short *compare
|
||||
return (long)((double)corr * SHRT_MAX / sqrt((double)norm));
|
||||
}
|
||||
|
||||
#endif // INTEGER_SAMPLES
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Floating point arithmetics specific algorithm implementations.
|
||||
//
|
||||
|
||||
#ifdef FLOAT_SAMPLES
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
|
||||
|
||||
// Slopes the amplitude of the 'midBuffer' samples so that cross correlation
|
||||
@ -1023,4 +1023,4 @@ double TDStretch::calcCrossCorrStereo(const float *mixingPos, const float *compa
|
||||
return corr / sqrt(norm);
|
||||
}
|
||||
|
||||
#endif // FLOAT_SAMPLES
|
||||
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
||||
|
@ -251,7 +251,7 @@ public:
|
||||
|
||||
// Implementation-specific class declarations:
|
||||
|
||||
#ifdef ALLOW_MMX
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
/// Class that implements MMX optimized routines for 16bit integer samples type.
|
||||
class TDStretchMMX : public TDStretch
|
||||
{
|
||||
@ -260,10 +260,10 @@ public:
|
||||
virtual void overlapStereo(short *output, const short *input) const;
|
||||
virtual void clearCrossCorrState();
|
||||
};
|
||||
#endif /// ALLOW_MMX
|
||||
#endif /// SOUNDTOUCH_ALLOW_MMX
|
||||
|
||||
|
||||
#ifdef ALLOW_SSE
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
/// Class that implements SSE optimized routines for floating point samples type.
|
||||
class TDStretchSSE : public TDStretch
|
||||
{
|
||||
@ -271,7 +271,7 @@ public:
|
||||
double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;
|
||||
};
|
||||
|
||||
#endif /// ALLOW_SSE
|
||||
#endif /// SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
}
|
||||
#endif /// TDStretch_H
|
||||
|
@ -50,7 +50,7 @@
|
||||
|
||||
#include "STTypes.h"
|
||||
|
||||
#ifdef ALLOW_MMX
|
||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||
// MMX routines available only with integer sample type
|
||||
|
||||
#if !(WIN32 || __i386__ || __x86_64__)
|
||||
@ -317,4 +317,4 @@ uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numS
|
||||
return (numSamples & 0xfffffffe) - length;
|
||||
}
|
||||
|
||||
#endif // ALLOW_MMX
|
||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||
|
@ -56,7 +56,7 @@
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
#ifdef ALLOW_SSE
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
|
||||
// SSE routines available only with float sample type
|
||||
|
||||
@ -84,10 +84,10 @@ double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) con
|
||||
// This can mean up to ~ 10-fold difference (incl. part of which is
|
||||
// due to skipping every second round for stereo sound though).
|
||||
//
|
||||
// Compile-time define ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||
// for choosing if this little cheating is allowed.
|
||||
|
||||
#ifdef ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
// Little cheating allowed, return valid correlation only for
|
||||
// aligned locations, meaning every second round for stereo sound.
|
||||
|
||||
@ -507,4 +507,4 @@ uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint n
|
||||
*/
|
||||
}
|
||||
|
||||
#endif // ALLOW_SSE
|
||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||
|
Loading…
Reference in New Issue
Block a user