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https://github.com/RPCS3/soundtouch.git
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add CMake build system
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111
CMakeLists.txt
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111
CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
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project(SoundTouch VERSION 2.2.1 LANGUAGES CXX)
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include(GNUInstallDirs)
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add_library(SoundTouch
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source/SoundTouch/AAFilter.cpp
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source/SoundTouch/BPMDetect.cpp
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source/SoundTouch/cpu_detect_x86.cpp
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source/SoundTouch/FIFOSampleBuffer.cpp
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source/SoundTouch/FIRFilter.cpp
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source/SoundTouch/InterpolateCubic.cpp
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source/SoundTouch/InterpolateLinear.cpp
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source/SoundTouch/InterpolateShannon.cpp
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source/SoundTouch/mmx_optimized.cpp
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source/SoundTouch/PeakFinder.cpp
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source/SoundTouch/RateTransposer.cpp
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source/SoundTouch/SoundTouch.cpp
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source/SoundTouch/sse_optimized.cpp
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source/SoundTouch/TDStretch.cpp
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)
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target_include_directories(SoundTouch PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
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)
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option(SOUNDTOUCH_DLL "Build SoundTouchDLL C wrapper library" OFF)
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if(SOUNDTOUCH_DLL)
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add_library(SoundTouchDLL
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source/SoundTouchDLL/SoundTouchDLL.cpp
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source/SoundTouchDLL/SoundTouchDLL.rc
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)
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install(FILES source/SoundTouchDLL/SoundTouchDLL.h DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/soundtouch")
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endif()
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if(WIN32 AND BUILD_SHARED_LIBS)
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set_target_properties(SoundTouch PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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if(SOUNDTOUCH_DLL)
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target_compile_definitions(SoundTouchDLL PRIVATE DLL_EXPORTS)
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endif()
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endif()
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target_compile_definitions(SoundTouch PRIVATE CMAKE)
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option(INTEGER_SAMPLES "Use integers instead of floats for samples" OFF)
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if(INTEGER_SAMPLES)
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target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_INTEGER_SAMPLES)
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else()
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target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_FLOAT_SAMPLES)
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endif()
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm|armv7.*)$") # but not armv8
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set(NEON_DEFAULT ON)
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endif()
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option(NEON "Use ARM Neon SIMD instructions" NEON_DEFAULT)
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if(NEON)
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target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_USE_NEON)
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endif()
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install(
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FILES
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include/BPMDetect.h
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include/FIFOSampleBuffer.h
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include/FIFOSamplePipe.h
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include/STTypes.h
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include/SoundTouch.h
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DESTINATION
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"${CMAKE_INSTALL_INCLUDEDIR}/soundtouch"
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)
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install(TARGETS SoundTouch
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EXPORT SoundTouchTargets
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ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
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)
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# pkgconfig
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set(prefix "${CMAKE_INSTALL_PREFIX}")
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set(execprefix "\${prefix}")
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set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}")
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set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
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set(VERSION "${CMAKE_PROJECT_VERSION}")
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configure_file(soundtouch.pc.in "${CMAKE_CURRENT_BINARY_DIR}/soundtouch.pc" @ONLY)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/soundtouch.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
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# CMake config
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include(CMakePackageConfigHelpers)
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set(SOUNDTOUCH_INSTALL_CMAKEDIR "${CMAKE_INSTALL_LIBDIR}/cmake/SoundTouch")
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install(
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EXPORT SoundTouchTargets
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FILE SoundTouchTargets.cmake
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NAMESPACE SoundTouch::
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DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}"
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)
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configure_package_config_file(SoundTouchConfig.cmake.in
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"${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfig.cmake"
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INSTALL_DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}"
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)
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write_basic_package_version_file(
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"${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfigVersion.cmake"
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VERSION "${CMAKE_PROJECT_VERSION}"
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COMPATIBILITY SameMajorVersion
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)
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install(
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FILES
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"${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfig.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfigVersion.cmake"
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DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}"
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)
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8
SoundTouchConfig.cmake.in
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8
SoundTouchConfig.cmake.in
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@ -0,0 +1,8 @@
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@PACKAGE_INIT@
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include("${CMAKE_CURRENT_LIST_DIR}/SoundTouchTargets.cmake")
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check_required_components(SoundTouch)
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get_target_property(SoundTouch_LOCATION SoundTouch::SoundTouch LOCATION)
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message(STATUS "Found SoundTouch: ${SoundTouch_LOCATION}")
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@ -47,7 +47,7 @@ typedef unsigned long ulong;
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#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
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#if (defined(__GNUC__) && !defined(ANDROID))
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#if (defined(__GNUC__) && !defined(ANDROID) && !defined(CMAKE))
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// In GCC, include soundtouch_config.h made by config scritps.
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// Skip this in Android compilation that uses GCC but without configure scripts.
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#include "soundtouch_config.h"
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