mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-09 20:33:03 +01:00
Changed algorithm parameters, slightly better sounding
This commit is contained in:
parent
f7f1e2298b
commit
e768283832
@ -61,7 +61,7 @@ namespace soundtouch
|
||||
/// and vice versa.
|
||||
///
|
||||
/// Increasing this value reduces computational burden & vice versa.
|
||||
#define DEFAULT_SEQUENCE_MS 82
|
||||
#define DEFAULT_SEQUENCE_MS 130
|
||||
|
||||
/// Seeking window default length in milliseconds for algorithm that finds the best possible
|
||||
/// overlapping location. This determines from how wide window the algorithm may look for an
|
||||
@ -75,7 +75,7 @@ namespace soundtouch
|
||||
/// around, try reducing this setting.
|
||||
///
|
||||
/// Increasing this value increases computational burden & vice versa.
|
||||
#define DEFAULT_SEEKWINDOW_MS 14
|
||||
#define DEFAULT_SEEKWINDOW_MS 25
|
||||
|
||||
/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
|
||||
/// to form a continuous sound stream, this parameter defines over how long period the two
|
||||
@ -85,7 +85,7 @@ namespace soundtouch
|
||||
/// by a large amount, you might wish to try a smaller value on this.
|
||||
///
|
||||
/// Increasing this value increases computational burden & vice versa.
|
||||
#define DEFAULT_OVERLAP_MS 12
|
||||
#define DEFAULT_OVERLAP_MS 8
|
||||
|
||||
|
||||
/// Class that does the time-stretch (tempo change) effect for the processed
|
||||
|
Loading…
Reference in New Issue
Block a user