mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-09 20:33:03 +01:00
Couple of improvements:
- Added normalization to correlation calculation - Heuristic that weights center of the processing window
This commit is contained in:
parent
dc4004e0c3
commit
fb966425c4
@ -698,6 +698,7 @@ SoundTouch v1.3.1: </p>
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<li>Justin Frankel</li>
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<li>Jason Garland</li>
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<li>Takashi Iwai</li>
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<li>John Sheehy</li>
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</ul>
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<p >Moral greetings to all other contributors and users also!</p>
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<hr>
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@ -51,6 +51,8 @@
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#include "cpu_detect.h"
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#include "TDStretch.h"
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#include <stdio.h>
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using namespace soundtouch;
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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@ -85,7 +87,6 @@ TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
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{
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bQuickSeek = FALSE;
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channels = 2;
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bMidBufferDirty = FALSE;
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pMidBuffer = NULL;
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pRefMidBufferUnaligned = NULL;
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@ -94,9 +95,14 @@ TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
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bAutoSeqSetting = TRUE;
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bAutoSeekSetting = TRUE;
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// outDebt = 0;
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skipFract = 0;
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tempo = 1.0f;
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setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
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setTempo(1.0f);
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clear();
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}
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@ -129,8 +135,10 @@ void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
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{
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this->sequenceMs = aSequenceMS;
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bAutoSeqSetting = FALSE;
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} else {
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// zero or below, use automatic setting
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}
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else if (aSequenceMS == 0)
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{
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// if zero, use automatic setting
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bAutoSeqSetting = TRUE;
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}
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@ -138,8 +146,10 @@ void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
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{
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this->seekWindowMs = aSeekWindowMS;
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bAutoSeekSetting = FALSE;
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} else {
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// zero or below, use automatic setting
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}
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else if (aSeekWindowMS == 0)
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{
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// if zero, use automatic setting
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bAutoSeekSetting = TRUE;
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}
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@ -197,11 +207,7 @@ void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
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void TDStretch::clearMidBuffer()
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{
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if (bMidBufferDirty)
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{
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memset(pMidBuffer, 0, 2 * sizeof(SAMPLETYPE) * overlapLength);
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bMidBufferDirty = FALSE;
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}
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memset(pMidBuffer, 0, 2 * sizeof(SAMPLETYPE) * overlapLength);
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}
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@ -216,8 +222,7 @@ void TDStretch::clearInput()
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void TDStretch::clear()
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{
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outputBuffer.clear();
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inputBuffer.clear();
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clearMidBuffer();
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clearInput();
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}
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@ -295,7 +300,7 @@ inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, ui
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int TDStretch::seekBestOverlapPositionStereo(const SAMPLETYPE *refPos)
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{
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int bestOffs;
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LONG_SAMPLETYPE bestCorr, corr;
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double bestCorr, corr;
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int i;
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// Slopes the amplitudes of the 'midBuffer' samples
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@ -310,7 +315,10 @@ int TDStretch::seekBestOverlapPositionStereo(const SAMPLETYPE *refPos)
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{
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// Calculates correlation value for the mixing position corresponding
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// to 'i'
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corr = calcCrossCorrStereo(refPos + 2 * i, pRefMidBuffer);
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corr = (double)calcCrossCorrStereo(refPos + 2 * i, pRefMidBuffer);
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// heuristic rule to slightly favour values close to mid of the range
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double tmp = (double)(2 * i - seekLength) / (double)seekLength;
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corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
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// Checks for the highest correlation value
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if (corr > bestCorr)
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@ -336,7 +344,7 @@ int TDStretch::seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos)
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{
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int j;
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int bestOffs;
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LONG_SAMPLETYPE bestCorr, corr;
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double bestCorr, corr;
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int scanCount, corrOffset, tempOffset;
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// Slopes the amplitude of the 'midBuffer' samples
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@ -363,7 +371,10 @@ int TDStretch::seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos)
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// Calculates correlation value for the mixing position corresponding
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// to 'tempOffset'
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corr = calcCrossCorrStereo(refPos + 2 * tempOffset, pRefMidBuffer);
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corr = (double)calcCrossCorrStereo(refPos + 2 * tempOffset, pRefMidBuffer);
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// heuristic rule to slightly favour values close to mid of the range
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double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
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corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
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// Checks for the highest correlation value
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if (corr > bestCorr)
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@ -392,7 +403,7 @@ int TDStretch::seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos)
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int TDStretch::seekBestOverlapPositionMono(const SAMPLETYPE *refPos)
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{
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int bestOffs;
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LONG_SAMPLETYPE bestCorr, corr;
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double bestCorr, corr;
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int tempOffset;
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const SAMPLETYPE *compare;
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@ -410,7 +421,10 @@ int TDStretch::seekBestOverlapPositionMono(const SAMPLETYPE *refPos)
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// Calculates correlation value for the mixing position corresponding
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// to 'tempOffset'
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corr = calcCrossCorrMono(pRefMidBuffer, compare);
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corr = (double)calcCrossCorrMono(pRefMidBuffer, compare);
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// heuristic rule to slightly favour values close to mid of the range
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double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
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corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
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// Checks for the highest correlation value
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if (corr > bestCorr)
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@ -436,7 +450,7 @@ int TDStretch::seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos)
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{
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int j;
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int bestOffs;
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LONG_SAMPLETYPE bestCorr, corr;
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double bestCorr, corr;
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int scanCount, corrOffset, tempOffset;
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// Slopes the amplitude of the 'midBuffer' samples
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@ -463,7 +477,10 @@ int TDStretch::seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos)
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// Calculates correlation value for the mixing position corresponding
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// to 'tempOffset'
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corr = calcCrossCorrMono(refPos + tempOffset, pRefMidBuffer);
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corr = (double)calcCrossCorrMono(refPos + tempOffset, pRefMidBuffer);
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// heuristic rule to slightly favour values close to mid of the range
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double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
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corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
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// Checks for the highest correlation value
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if (corr > bestCorr)
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@ -529,6 +546,10 @@ void TDStretch::calcSeqParameters()
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// Update seek window lengths
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seekWindowLength = (sampleRate * sequenceMs) / 1000;
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if (seekWindowLength < 2 * overlapLength)
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{
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seekWindowLength = 2 * overlapLength;
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}
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seekLength = (sampleRate * seekWindowMs) / 1000;
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}
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@ -547,11 +568,11 @@ void TDStretch::setTempo(float newTempo)
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// Calculate ideal skip length (according to tempo value)
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nominalSkip = tempo * (seekWindowLength - overlapLength);
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skipFract = 0;
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intskip = (int)(nominalSkip + 0.5f);
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// Calculate how many samples are needed in the 'inputBuffer' to
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// process another batch of samples
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//sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
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sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
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}
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@ -602,6 +623,8 @@ void TDStretch::processNominalTempo()
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}
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*/
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#include <stdio.h>
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// Processes as many processing frames of the samples 'inputBuffer', store
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// the result into 'outputBuffer'
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void TDStretch::processSamples()
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@ -619,22 +642,9 @@ void TDStretch::processSamples()
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}
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*/
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if (bMidBufferDirty == FALSE)
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{
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// if midBuffer is empty, move the first samples of the input stream
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// into it
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if ((int)inputBuffer.numSamples() < overlapLength)
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{
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// wait until we've got overlapLength samples
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return;
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}
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memcpy(pMidBuffer, inputBuffer.ptrBegin(), channels * overlapLength * sizeof(SAMPLETYPE));
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inputBuffer.receiveSamples((uint)overlapLength);
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bMidBufferDirty = TRUE;
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}
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// Process samples as long as there are enough samples in 'inputBuffer'
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// to form a processing frame.
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// while ((int)inputBuffer.numSamples() >= sampleReq - (outDebt / 4))
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while ((int)inputBuffer.numSamples() >= sampleReq)
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{
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// If tempo differs from the normal ('SCALE'), scan for the best overlapping
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@ -648,20 +658,33 @@ void TDStretch::processSamples()
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overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
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outputBuffer.putSamples((uint)overlapLength);
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// ... then copy sequence samples from 'inputBuffer' to output
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temp = (seekWindowLength - 2 * overlapLength);// & 0xfffffffe;
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if (temp > 0)
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// ... then copy sequence samples from 'inputBuffer' to output:
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temp = (seekLength / 2 - offset);
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// compensate cumulated output length diff vs. ideal output
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// temp -= outDebt / 4;
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// update ideal vs. true output difference
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// outDebt += temp;
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// length of sequence
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// temp += (seekWindowLength - 2 * overlapLength);
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temp = (seekWindowLength - 2 * overlapLength);
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// crosscheck that we don't have buffer overflow...
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if ((int)inputBuffer.numSamples() < (offset + temp + overlapLength * 2))
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{
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outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
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continue; // just in case, shouldn't really happen
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}
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outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
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// Copies the end of the current sequence from 'inputBuffer' to
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// 'midBuffer' for being mixed with the beginning of the next
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// processing sequence and so on
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assert(offset + seekWindowLength <= (int)inputBuffer.numSamples());
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memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + seekWindowLength - overlapLength),
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assert((offset + temp + overlapLength * 2) <= (int)inputBuffer.numSamples());
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memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp + overlapLength),
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channels * sizeof(SAMPLETYPE) * overlapLength);
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bMidBufferDirty = TRUE;
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// Remove the processed samples from the input buffer. Update
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// the difference between integer & nominal skip step to 'skipFract'
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@ -701,7 +724,6 @@ void TDStretch::acceptNewOverlapLength(int newOverlapLength)
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delete[] pRefMidBufferUnaligned;
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pMidBuffer = new SAMPLETYPE[overlapLength * 2];
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bMidBufferDirty = TRUE;
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clearMidBuffer();
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pRefMidBufferUnaligned = new SAMPLETYPE[2 * overlapLength + 16 / sizeof(SAMPLETYPE)];
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@ -842,10 +864,14 @@ void TDStretch::calculateOverlapLength(int aoverlapMs)
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int newOvl;
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assert(aoverlapMs >= 0);
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overlapDividerBits = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0);
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// calculate overlap length so that it's power of 2 - thus it's easy to do
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// integer division by right-shifting. Term "-1" at end is to account for
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// the extra most significatnt bit left unused in result by signed multiplication
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overlapDividerBits = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
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if (overlapDividerBits > 9) overlapDividerBits = 9;
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if (overlapDividerBits < 4) overlapDividerBits = 4;
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newOvl = (int)pow(2.0, (int)overlapDividerBits);
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if (overlapDividerBits < 3) overlapDividerBits = 3;
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newOvl = (int)pow(2.0, (int)overlapDividerBits + 1); // +1 => account for -1 above
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acceptNewOverlapLength(newOvl);
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@ -859,31 +885,41 @@ void TDStretch::calculateOverlapLength(int aoverlapMs)
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long TDStretch::calcCrossCorrMono(const short *mixingPos, const short *compare) const
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{
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long corr;
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long norm;
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int i;
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corr = 0;
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corr = norm = 0;
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for (i = 1; i < overlapLength; i ++)
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{
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corr += (mixingPos[i] * compare[i]) >> overlapDividerBits;
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norm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBits;
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}
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return corr;
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// Normalize result by dividing by sqrt(norm) - this step is easiest
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// done using floating point operation
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if (norm == 0) norm = 1; // to avoid div by zero
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return (long)((double)corr * SHRT_MAX / sqrt((double)norm));
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}
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long TDStretch::calcCrossCorrStereo(const short *mixingPos, const short *compare) const
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{
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long corr;
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long norm;
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int i;
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corr = 0;
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corr = norm = 0;
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for (i = 2; i < 2 * overlapLength; i += 2)
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{
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corr += (mixingPos[i] * compare[i] +
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mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBits;
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norm += (mixingPos[i] * mixingPos[i] + mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBits;
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}
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return corr;
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// Normalize result by dividing by sqrt(norm) - this step is easiest
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// done using floating point operation
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if (norm == 0) norm = 1; // to avoid div by zero
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return (long)((double)corr * SHRT_MAX / sqrt((double)norm));
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}
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#endif // INTEGER_SAMPLES
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@ -970,31 +1006,38 @@ void TDStretch::calculateOverlapLength(int overlapInMsec)
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double TDStretch::calcCrossCorrMono(const float *mixingPos, const float *compare) const
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{
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double corr;
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double norm;
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int i;
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corr = 0;
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corr = norm = 0;
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for (i = 1; i < overlapLength; i ++)
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{
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corr += mixingPos[i] * compare[i];
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norm += mixingPos[i] * mixingPos[i];
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}
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return corr;
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if (norm < 1e-9) norm = 1.0; // to avoid div by zero
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return corr / sqrt(norm);
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}
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double TDStretch::calcCrossCorrStereo(const float *mixingPos, const float *compare) const
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{
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double corr;
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double norm;
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int i;
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corr = 0;
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corr = norm = 0;
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for (i = 2; i < 2 * overlapLength; i += 2)
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{
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corr += mixingPos[i] * compare[i] +
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mixingPos[i + 1] * compare[i + 1];
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norm += mixingPos[i] * mixingPos[i] +
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mixingPos[i + 1] * mixingPos[i + 1];
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}
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return corr;
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if (norm < 1e-9) norm = 1.0; // to avoid div by zero
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return corr / sqrt(norm);
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}
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#endif // FLOAT_SAMPLES
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@ -4,8 +4,8 @@
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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///
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/// Note : MMX optimized functions reside in a separate, platform-specific file,
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/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
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/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
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/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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@ -52,7 +52,13 @@
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namespace soundtouch
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{
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// Default values for sound processing parameters:
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/// Default values for sound processing parameters:
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/// Notice that the default parameters are tuned for contemporary popular music
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/// processing. For speech processing applications these parameters suit better:
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/// #define DEFAULT_SEQUENCE_MS 40
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/// #define DEFAULT_SEEKWINDOW_MS 15
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/// #define DEFAULT_OVERLAP_MS 8
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///
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/// Default length of a single processing sequence, in milliseconds. This determines to how
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/// long sequences the original sound is chopped in the time-stretch algorithm.
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@ -62,7 +68,7 @@ namespace soundtouch
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/// and vice versa.
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///
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/// Increasing this value reduces computational burden & vice versa.
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//#define DEFAULT_SEQUENCE_MS 130
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//#define DEFAULT_SEQUENCE_MS 40
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#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
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/// Giving this value for the sequence length sets automatic parameter value
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@ -81,7 +87,7 @@ namespace soundtouch
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/// around, try reducing this setting.
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///
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/// Increasing this value increases computational burden & vice versa.
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//#define DEFAULT_SEEKWINDOW_MS 25
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//#define DEFAULT_SEEKWINDOW_MS 15
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#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
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/// Giving this value for the seek window length sets automatic parameter value
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@ -121,7 +127,8 @@ protected:
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FIFOSampleBuffer outputBuffer;
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FIFOSampleBuffer inputBuffer;
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BOOL bQuickSeek;
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BOOL bMidBufferDirty;
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// int outDebt;
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// BOOL bMidBufferDirty;
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int sampleRate;
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int sequenceMs;
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@ -68,6 +68,7 @@ using namespace soundtouch;
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#include "TDStretch.h"
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#include <mmintrin.h>
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#include <limits.h>
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#include <math.h>
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// Calculates cross correlation of two buffers
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@ -75,21 +76,21 @@ long TDStretchMMX::calcCrossCorrStereo(const short *pV1, const short *pV2) const
|
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{
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const __m64 *pVec1, *pVec2;
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__m64 shifter;
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__m64 accu;
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long corr;
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__m64 accu, normaccu;
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long corr, norm;
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int i;
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pVec1 = (__m64*)pV1;
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pVec2 = (__m64*)pV2;
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shifter = _m_from_int(overlapDividerBits);
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accu = _mm_setzero_si64();
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normaccu = accu = _mm_setzero_si64();
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// Process 4 parallel sets of 2 * stereo samples each during each
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// round to improve CPU-level parallellization.
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for (i = 0; i < overlapLength / 8; i ++)
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{
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__m64 temp;
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__m64 temp, temp2;
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// dictionary of instructions:
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// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
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@ -98,11 +99,17 @@ long TDStretchMMX::calcCrossCorrStereo(const short *pV1, const short *pV2) const
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temp = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]),
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_mm_madd_pi16(pVec1[1], pVec2[1]));
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temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]),
|
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_mm_madd_pi16(pVec1[1], pVec1[1]));
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accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
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normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
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temp = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]),
|
||||
_mm_madd_pi16(pVec1[3], pVec2[3]));
|
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temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]),
|
||||
_mm_madd_pi16(pVec1[3], pVec1[3]));
|
||||
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
||||
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
|
||||
|
||||
pVec1 += 4;
|
||||
pVec2 += 4;
|
||||
@ -114,10 +121,16 @@ long TDStretchMMX::calcCrossCorrStereo(const short *pV1, const short *pV2) const
|
||||
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
||||
corr = _m_to_int(accu);
|
||||
|
||||
normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
|
||||
norm = _m_to_int(normaccu);
|
||||
|
||||
// Clear MMS state
|
||||
_m_empty();
|
||||
|
||||
return corr;
|
||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||
// done using floating point operation
|
||||
if (norm == 0) norm = 1; // to avoid div by zero
|
||||
return (long)((double)corr * USHRT_MAX / sqrt((double)norm));
|
||||
// Note: Warning about the missing EMMS instruction is harmless
|
||||
// as it'll be called elsewhere.
|
||||
}
|
||||
@ -154,7 +167,9 @@ void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
||||
mix2 = _mm_add_pi16(mix1, adder);
|
||||
adder = _mm_add_pi16(adder, adder);
|
||||
|
||||
shifter = _m_from_int(overlapDividerBits);
|
||||
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
|
||||
// overlapDividerBits calculation earlier.
|
||||
shifter = _m_from_int(overlapDividerBits + 1);
|
||||
|
||||
for (i = 0; i < overlapLength / 4; i ++)
|
||||
{
|
||||
|
@ -68,6 +68,7 @@ using namespace soundtouch;
|
||||
|
||||
#include "TDStretch.h"
|
||||
#include <xmmintrin.h>
|
||||
#include <math.h>
|
||||
|
||||
// Calculates cross correlation of two buffers
|
||||
double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) const
|
||||
@ -75,7 +76,7 @@ double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) con
|
||||
int i;
|
||||
const float *pVec1;
|
||||
const __m128 *pVec2;
|
||||
__m128 vSum;
|
||||
__m128 vSum, vNorm;
|
||||
|
||||
// Note. It means a major slow-down if the routine needs to tolerate
|
||||
// unaligned __m128 memory accesses. It's way faster if we can skip
|
||||
@ -107,30 +108,43 @@ double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) con
|
||||
// Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
|
||||
pVec1 = (const float*)pV1;
|
||||
pVec2 = (const __m128*)pV2;
|
||||
vSum = _mm_setzero_ps();
|
||||
vSum = vNorm = _mm_setzero_ps();
|
||||
|
||||
// Unroll the loop by factor of 4 * 4 operations
|
||||
for (i = 0; i < overlapLength / 8; i ++)
|
||||
{
|
||||
__m128 vTemp;
|
||||
// vSum += pV1[0..3] * pV2[0..3]
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pVec1),pVec2[0]));
|
||||
vTemp = _MM_LOAD(pVec1);
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
|
||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||
|
||||
// vSum += pV1[4..7] * pV2[4..7]
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pVec1 + 4), pVec2[1]));
|
||||
vTemp = _MM_LOAD(pVec1 + 4);
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
|
||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||
|
||||
// vSum += pV1[8..11] * pV2[8..11]
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pVec1 + 8), pVec2[2]));
|
||||
vTemp = _MM_LOAD(pVec1 + 8);
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
|
||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||
|
||||
// vSum += pV1[12..15] * pV2[12..15]
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(_MM_LOAD(pVec1 + 12), pVec2[3]));
|
||||
vTemp = _MM_LOAD(pVec1 + 12);
|
||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
|
||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||
|
||||
pVec1 += 16;
|
||||
pVec2 += 4;
|
||||
}
|
||||
|
||||
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
|
||||
float *pvNorm = (float*)&vNorm;
|
||||
double norm = sqrt(vNorm.m128_f32[0] + vNorm.m128_f32[1] + vNorm.m128_f32[2] + vNorm.m128_f32[3]);
|
||||
if (norm < 1e-9) norm = 1.0; // to avoid div by zero
|
||||
|
||||
float *pvSum = (float*)&vSum;
|
||||
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]);
|
||||
return (double)(vSum.m128_f32[0] + vSum.m128_f32[1] + vSum.m128_f32[2] + vSum.m128_f32[3]) / norm;
|
||||
|
||||
/* This is approximately corresponding routine in C-language:
|
||||
double corr;
|
||||
|
Loading…
Reference in New Issue
Block a user