//////////////////////////////////////////////////////////////////////////////// /// /// Linear interpolation routine. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // $Id$ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef _InterpolateLinear_H_ #define _InterpolateLinear_H_ #include "RateTransposer.h" #include "STTypes.h" namespace soundtouch { /// Linear transposer class that uses integer arithmetics class InterpolateLinearInteger : public TransposerBase { protected: int iFract; int iRate; virtual void resetRegisters(); virtual int transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtual int transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); public: InterpolateLinearInteger(); /// Sets new target rate. Normal rate = 1.0, smaller values represent slower /// rate, larger faster rates. virtual void setRate(double newRate); }; /// Linear transposer class that uses floating point arithmetics class InterpolateLinearFloat : public TransposerBase { protected: double fract; virtual void resetRegisters(); virtual int transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtual int transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples); public: InterpolateLinearFloat(); }; } #endif