//////////////////////////////////////////////////////////////////////////////// /// /// A buffer class for temporarily storaging sound samples, operates as a /// first-in-first-out pipe. /// /// Samples are added to the end of the sample buffer with the 'putSamples' /// function, and are received from the beginning of the buffer by calling /// the 'receiveSamples' function. The class automatically removes the /// outputted samples from the buffer, as well as grows the buffer size /// whenever necessary. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include "FIFOSampleBuffer.h" using namespace soundtouch; // Constructor FIFOSampleBuffer::FIFOSampleBuffer(int numChannels) { assert(numChannels > 0); sizeInBytes = 0; // reasonable initial value buffer = NULL; bufferUnaligned = NULL; samplesInBuffer = 0; bufferPos = 0; channels = (uint)numChannels; ensureCapacity(32); // allocate initial capacity } // destructor FIFOSampleBuffer::~FIFOSampleBuffer() { delete[] bufferUnaligned; bufferUnaligned = NULL; buffer = NULL; } // Sets number of channels, 1 = mono, 2 = stereo void FIFOSampleBuffer::setChannels(int numChannels) { uint usedBytes; assert(numChannels > 0); usedBytes = channels * samplesInBuffer; channels = (uint)numChannels; samplesInBuffer = usedBytes / channels; } // if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and // zeroes this pointer by copying samples from the 'bufferPos' pointer // location on to the beginning of the buffer. void FIFOSampleBuffer::rewind() { if (buffer && bufferPos) { memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer); bufferPos = 0; } } // Adds 'numSamples' pcs of samples from the 'samples' memory position to // the sample buffer. void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples) { memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels); samplesInBuffer += nSamples; } // Increases the number of samples in the buffer without copying any actual // samples. // // This function is used to update the number of samples in the sample buffer // when accessing the buffer directly with 'ptrEnd' function. Please be // careful though! void FIFOSampleBuffer::putSamples(uint nSamples) { uint req; req = samplesInBuffer + nSamples; ensureCapacity(req); samplesInBuffer += nSamples; } // Returns a pointer to the end of the used part of the sample buffer (i.e. // where the new samples are to be inserted). This function may be used for // inserting new samples into the sample buffer directly. Please be careful! // // Parameter 'slackCapacity' tells the function how much free capacity (in // terms of samples) there _at least_ should be, in order to the caller to // successfully insert all the required samples to the buffer. When necessary, // the function grows the buffer size to comply with this requirement. // // When using this function as means for inserting new samples, also remember // to increase the sample count afterwards, by calling the // 'putSamples(numSamples)' function. SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity) { ensureCapacity(samplesInBuffer + slackCapacity); return buffer + samplesInBuffer * channels; } // Returns a pointer to the beginning of the currently non-outputted samples. // This function is provided for accessing the output samples directly. // Please be careful! // // When using this function to output samples, also remember to 'remove' the // outputted samples from the buffer by calling the // 'receiveSamples(numSamples)' function SAMPLETYPE *FIFOSampleBuffer::ptrBegin() { assert(buffer); return buffer + bufferPos * channels; } // Ensures that the buffer has enough capacity, i.e. space for _at least_ // 'capacityRequirement' number of samples. The buffer is grown in steps of // 4 kilobytes to eliminate the need for frequently growing up the buffer, // as well as to round the buffer size up to the virtual memory page size. void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement) { SAMPLETYPE *tempUnaligned, *temp; if (capacityRequirement > getCapacity()) { // enlarge the buffer in 4kbyte steps (round up to next 4k boundary) sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096; assert(sizeInBytes % 2 == 0); tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)]; if (tempUnaligned == NULL) { ST_THROW_RT_ERROR("Couldn't allocate memory!\n"); } // Align the buffer to begin at 16byte cache line boundary for optimal performance temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned); if (samplesInBuffer) { memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE)); } delete[] bufferUnaligned; buffer = temp; bufferUnaligned = tempUnaligned; bufferPos = 0; } else { // simply rewind the buffer (if necessary) rewind(); } } // Returns the current buffer capacity in terms of samples uint FIFOSampleBuffer::getCapacity() const { return sizeInBytes / (channels * sizeof(SAMPLETYPE)); } // Returns the number of samples currently in the buffer uint FIFOSampleBuffer::numSamples() const { return samplesInBuffer; } // Output samples from beginning of the sample buffer. Copies demanded number // of samples to output and removes them from the sample buffer. If there // are less than 'numsample' samples in the buffer, returns all available. // // Returns number of samples copied. uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples) { uint num; num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples; memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num); return receiveSamples(num); } // Removes samples from the beginning of the sample buffer without copying them // anywhere. Used to reduce the number of samples in the buffer, when accessing // the sample buffer with the 'ptrBegin' function. uint FIFOSampleBuffer::receiveSamples(uint maxSamples) { if (maxSamples >= samplesInBuffer) { uint temp; temp = samplesInBuffer; samplesInBuffer = 0; return temp; } samplesInBuffer -= maxSamples; bufferPos += maxSamples; return maxSamples; } // Returns nonzero if the sample buffer is empty int FIFOSampleBuffer::isEmpty() const { return (samplesInBuffer == 0) ? 1 : 0; } // Clears the sample buffer void FIFOSampleBuffer::clear() { samplesInBuffer = 0; bufferPos = 0; } /// allow trimming (downwards) amount of samples in pipeline. /// Returns adjusted amount of samples uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples) { if (numSamples < samplesInBuffer) { samplesInBuffer = numSamples; } return samplesInBuffer; }