//////////////////////////////////////////////////////////////////////////////// /// /// General FIR digital filter routines with MMX optimization. /// /// Note : MMX optimized functions reside in a separate, platform-specific file, /// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp' /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef FIRFilter_H #define FIRFilter_H #include #include "STTypes.h" namespace soundtouch { class FIRFilter { protected: // Number of FIR filter taps uint length; // Number of FIR filter taps divided by 8 uint lengthDiv8; // Result divider factor in 2^k format uint resultDivFactor; // Result divider value. SAMPLETYPE resultDivider; // Memory for filter coefficients SAMPLETYPE *filterCoeffs; virtual uint evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const; virtual uint evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const; virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels); public: FIRFilter(); virtual ~FIRFilter(); /// Operator 'new' is overloaded so that it automatically creates a suitable instance /// depending on if we've a MMX-capable CPU available or not. static void * operator new(size_t s); static FIRFilter *newInstance(); /// Applies the filter to the given sequence of samples. /// Note : The amount of outputted samples is by value of 'filter_length' /// smaller than the amount of input samples. /// /// \return Number of samples copied to 'dest'. uint evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels); uint getLength() const; virtual void setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor); }; // Optional subclasses that implement CPU-specific optimizations: #ifdef SOUNDTOUCH_ALLOW_MMX /// Class that implements MMX optimized functions exclusive for 16bit integer samples type. class FIRFilterMMX : public FIRFilter { protected: short *filterCoeffsUnalign; short *filterCoeffsAlign; virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const; public: FIRFilterMMX(); ~FIRFilterMMX(); virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor); }; #endif // SOUNDTOUCH_ALLOW_MMX #ifdef SOUNDTOUCH_ALLOW_SSE /// Class that implements SSE optimized functions exclusive for floating point samples type. class FIRFilterSSE : public FIRFilter { protected: float *filterCoeffsUnalign; float *filterCoeffsAlign; virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const; public: FIRFilterSSE(); ~FIRFilterSSE(); virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor); }; #endif // SOUNDTOUCH_ALLOW_SSE } #endif // FIRFilter_H