cmake_minimum_required(VERSION 3.1) project(SoundTouch VERSION 2.3.2 LANGUAGES CXX) include(GNUInstallDirs) if(MSVC) set(COMPILE_DEFINITIONS /O2 /fp:fast) set(COMPILE_OPTIONS ) else() set(COMPILE_OPTIONS -Ofast -Wall -Wextra -Wzero-as-null-pointer-constant -Wno-unknown-pragmas) endif() ##################### # SoundTouch library add_library(SoundTouch source/SoundTouch/AAFilter.cpp source/SoundTouch/BPMDetect.cpp source/SoundTouch/cpu_detect_x86.cpp source/SoundTouch/FIFOSampleBuffer.cpp source/SoundTouch/FIRFilter.cpp source/SoundTouch/InterpolateCubic.cpp source/SoundTouch/InterpolateLinear.cpp source/SoundTouch/InterpolateShannon.cpp source/SoundTouch/mmx_optimized.cpp source/SoundTouch/PeakFinder.cpp source/SoundTouch/RateTransposer.cpp source/SoundTouch/SoundTouch.cpp source/SoundTouch/sse_optimized.cpp source/SoundTouch/TDStretch.cpp ) target_include_directories(SoundTouch PUBLIC $ $ ) target_compile_definitions(SoundTouch PRIVATE ${COMPILE_DEFINITIONS}) target_compile_options(SoundTouch PRIVATE ${COMPILE_OPTIONS}) if(BUILD_SHARED_LIBS) set_target_properties(SoundTouch PROPERTIES VERSION ${CMAKE_PROJECT_VERSION} ) if(WIN32) set_target_properties(SoundTouch PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS TRUE ) else() set_target_properties(SoundTouch PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR} ) endif() endif() option(INTEGER_SAMPLES "Use integers instead of floats for samples" OFF) if(INTEGER_SAMPLES) target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_INTEGER_SAMPLES) else() target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_FLOAT_SAMPLES) endif() if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(armv7.*|armv8.*|aarch64.*)$") set(NEON_CPU ON) else() set(NEON_CPU OFF) endif() option(NEON "Use ARM Neon SIMD instructions if in ARM CPU" ON) if(${NEON} AND ${NEON_CPU}) target_compile_definitions(SoundTouch PRIVATE SOUNDTOUCH_USE_NEON) if(NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^aarch64.*$") target_compile_options(SoundTouch PRIVATE -mfpu=neon) endif() endif() find_package(OpenMP) option(OPENMP "Use parallel multicore calculation through OpenMP" OFF) if(OPENMP AND OPENMP_FOUND) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") endif() install( FILES include/BPMDetect.h include/FIFOSampleBuffer.h include/FIFOSamplePipe.h include/STTypes.h include/SoundTouch.h include/soundtouch_config.h DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/soundtouch" ) install(TARGETS SoundTouch EXPORT SoundTouchTargets ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" ) ####################### # soundstretch utility option(SOUNDSTRETCH "Build soundstretch command line utility." ON) if(SOUNDSTRETCH) add_executable(soundstretch source/SoundStretch/main.cpp source/SoundStretch/RunParameters.cpp source/SoundStretch/WavFile.cpp ) target_include_directories(soundstretch PUBLIC $) target_compile_definitions(soundstretch PRIVATE ${COMPILE_DEFINITIONS}) target_compile_options(soundstretch PRIVATE ${COMPILE_OPTIONS}) target_link_libraries(soundstretch PRIVATE SoundTouch) if(INTEGER_SAMPLES) target_compile_definitions(soundstretch PRIVATE SOUNDTOUCH_INTEGER_SAMPLES) endif() install(TARGETS soundstretch DESTINATION bin ) endif() ######################## # SoundTouchDll library option(SOUNDTOUCH_DLL "Build SoundTouchDLL C wrapper library" OFF) if(SOUNDTOUCH_DLL) add_library(SoundTouchDLL SHARED source/SoundTouchDLL/SoundTouchDLL.cpp source/SoundTouchDLL/SoundTouchDLL.rc ) set_target_properties(SoundTouch PROPERTIES POSITION_INDEPENDENT_CODE TRUE) target_compile_options(SoundTouchDLL PRIVATE ${COMPILE_OPTIONS}) set_target_properties(SoundTouchDLL PROPERTIES CXX_VISIBILITY_PRESET hidden) target_compile_definitions(SoundTouchDLL PRIVATE DLL_EXPORTS) target_include_directories(SoundTouchDLL PUBLIC $) target_link_libraries(SoundTouchDLL PRIVATE SoundTouch) install(FILES source/SoundTouchDLL/SoundTouchDLL.h DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/soundtouch") install(TARGETS SoundTouchDLL EXPORT SoundTouchTargets) endif() ######################## # pkgconfig set(prefix "${CMAKE_INSTALL_PREFIX}") set(execprefix "\${prefix}") set(libdir "\${prefix}/${CMAKE_INSTALL_LIBDIR}") set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}") set(VERSION "${CMAKE_PROJECT_VERSION}") configure_file(soundtouch.pc.in "${CMAKE_CURRENT_BINARY_DIR}/soundtouch.pc" @ONLY) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/soundtouch.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") # CMake config include(CMakePackageConfigHelpers) set(SOUNDTOUCH_INSTALL_CMAKEDIR "${CMAKE_INSTALL_LIBDIR}/cmake/SoundTouch") install( EXPORT SoundTouchTargets FILE SoundTouchTargets.cmake NAMESPACE SoundTouch:: DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}" ) configure_package_config_file(SoundTouchConfig.cmake.in "${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfig.cmake" INSTALL_DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}" ) write_basic_package_version_file( "${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfigVersion.cmake" VERSION "${CMAKE_PROJECT_VERSION}" COMPATIBILITY SameMajorVersion ) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/SoundTouchConfigVersion.cmake" DESTINATION "${SOUNDTOUCH_INSTALL_CMAKEDIR}" )