////////////////////////////////////////////////////////////////////////////// /// /// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load /// Library interface. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // $Id$ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #include #include #include "SoundTouchDLL.h" #include "soundtouch.h" using namespace soundtouch; BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } ////////////// typedef struct { DWORD dwMagic; SoundTouch *pst; } STHANDLE; #define STMAGIC 0x1770C001 SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance() { STHANDLE *tmp = new STHANDLE; if (tmp) { tmp->dwMagic = STMAGIC; tmp->pst = new SoundTouch(); if (tmp->pst == NULL) { delete tmp; tmp = NULL; } } return (HANDLE)tmp; } SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h) { /* STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; */ /* sth->dwMagic = 0; delete sth->pst; sth->pst = NULL; delete sth; */ } /// Get SoundTouch library version string SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString() { return SoundTouch::getVersionString(); } /// Get SoundTouch library version string - alternative function for /// environments that can't properly handle character string as return value SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize) { strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1); versionString[bufferSize - 1] = 0; } /// Get SoundTouch library version Id SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId() { return SoundTouch::getVersionId(); } /// Sets new rate control value. Normal rate = 1.0, smaller values /// represent slower rate, larger faster rates. SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setRate(newRate); } /// Sets new tempo control value. Normal tempo = 1.0, smaller values /// represent slower tempo, larger faster tempo. SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setTempo(newTempo); } /// Sets new rate control value as a difference in percents compared /// to the original rate (-50 .. +100 %) SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setRateChange(newRate); } /// Sets new tempo control value as a difference in percents compared /// to the original tempo (-50 .. +100 %) SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setTempoChange(newTempo); } /// Sets new pitch control value. Original pitch = 1.0, smaller values /// represent lower pitches, larger values higher pitch. SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setPitch(newPitch); } /// Sets pitch change in octaves compared to the original pitch /// (-1.00 .. +1.00) SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setPitchOctaves(newPitch); } /// Sets pitch change in semi-tones compared to the original pitch /// (-12 .. +12) SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setPitchSemiTones(newPitch); } /// Sets the number of channels, 1 = mono, 2 = stereo SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setChannels(numChannels); } /// Sets sample rate. SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->setSampleRate(srate); } /// Flushes the last samples from the processing pipeline to the output. /// Clears also the internal processing buffers. // /// Note: This function is meant for extracting the last samples of a sound /// stream. This function may introduce additional blank samples in the end /// of the sound stream, and thus it's not recommended to call this function /// in the middle of a sound stream. SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->flush(); } /// Adds 'numSamples' pcs of samples from the 'samples' memory position into /// the input of the object. Notice that sample rate _has_to_ be set before /// calling this function, otherwise throws a runtime_error exception. SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h, const SAMPLETYPE *samples, ///< Pointer to sample buffer. uint numSamples ///< Number of samples in buffer. Notice ///< that in case of stereo-sound a single sample ///< contains data for both channels. ) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->putSamples(samples, numSamples); } /// Clears all the samples in the object's output and internal processing /// buffers. SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return; sth->pst->clear(); } /// Changes a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return 'TRUE' if the setting was succesfully changed SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h, int settingId, ///< Setting ID number. see SETTING_... defines. int value ///< New setting value. ) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return FALSE; return sth->pst->setSetting(settingId, value); } /// Reads a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return the setting value. SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h, int settingId ///< Setting ID number, see SETTING_... defines. ) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return -1; return sth->pst->getSetting(settingId); } /// Returns number of samples currently unprocessed. SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return 0; return sth->pst->numUnprocessedSamples(); } /// Adjusts book-keeping so that given number of samples are removed from beginning of the /// sample buffer without copying them anywhere. /// /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly /// with 'ptrBegin' function. SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h, SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples. uint maxSamples ///< How many samples to receive at max. ) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return 0; if (outBuffer) { return sth->pst->receiveSamples(outBuffer, maxSamples); } else { return sth->pst->receiveSamples(maxSamples); } } /// Returns number of samples currently available. SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return 0; return sth->pst->numSamples(); } /// Returns nonzero if there aren't any samples available for outputting. SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h) { STHANDLE *sth = (STHANDLE*)h; if (sth->dwMagic != STMAGIC) return -1; return sth->pst->isEmpty(); }