mirror of
https://github.com/RPCS3/soundtouch.git
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228 lines
8.2 KiB
C++
228 lines
8.2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
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/// samples by operating like a first-in-first-out pipe: New samples are fed
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/// into one end of the pipe with the 'putSamples' function, and the processed
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/// samples are received from the other end with the 'receiveSamples' function.
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///
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/// 'FIFOProcessor' : A base class for classes the do signal processing with
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/// the samples while operating like a first-in-first-out pipe. When samples
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/// are input with the 'putSamples' function, the class processes them
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/// and moves the processed samples to the given 'output' pipe object, which
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/// may be either another processing stage, or a fifo sample buffer object.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef FIFOSamplePipe_H
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#define FIFOSamplePipe_H
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#include <assert.h>
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#include <stdlib.h>
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#include "STTypes.h"
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namespace soundtouch
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{
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/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
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class FIFOSamplePipe
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{
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public:
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// virtual default destructor
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virtual ~FIFOSamplePipe() {}
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin() = 0;
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
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/// the sample buffer.
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virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
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uint numSamples ///< Number of samples to insert.
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) = 0;
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// Moves samples from the 'other' pipe instance to this instance.
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void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
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)
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{
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int oNumSamples = other.numSamples();
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putSamples(other.ptrBegin(), oNumSamples);
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other.receiveSamples(oNumSamples);
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};
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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) = 0;
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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) = 0;
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/// Returns number of samples currently available.
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virtual uint numSamples() const = 0;
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// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const = 0;
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/// Clears all the samples.
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virtual void clear() = 0;
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples) = 0;
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};
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/// Base-class for sound processing routines working in FIFO principle. With this base
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/// class it's easy to implement sound processing stages that can be chained together,
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/// so that samples that are fed into beginning of the pipe automatically go through
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/// all the processing stages.
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///
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/// When samples are input to this class, they're first processed and then put to
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/// the FIFO pipe that's defined as output of this class. This output pipe can be
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/// either other processing stage or a FIFO sample buffer.
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class FIFOProcessor :public FIFOSamplePipe
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{
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protected:
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/// Internal pipe where processed samples are put.
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FIFOSamplePipe *output;
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/// Sets output pipe.
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void setOutPipe(FIFOSamplePipe *pOutput)
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{
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assert(output == NULL);
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assert(pOutput != NULL);
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output = pOutput;
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}
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/// Constructor. Doesn't define output pipe; it has to be set be
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/// 'setOutPipe' function.
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FIFOProcessor()
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{
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output = NULL;
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}
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/// Constructor. Configures output pipe.
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FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
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)
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{
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output = pOutput;
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}
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/// Destructor.
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virtual ~FIFOProcessor()
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{
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}
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin()
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{
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return output->ptrBegin();
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}
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public:
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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)
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{
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return output->receiveSamples(outBuffer, maxSamples);
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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)
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{
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return output->receiveSamples(maxSamples);
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}
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/// Returns number of samples currently available.
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virtual uint numSamples() const
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{
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return output->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const
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{
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return output->isEmpty();
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples)
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{
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return output->adjustAmountOfSamples(numSamples);
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}
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};
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}
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#endif
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