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mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-10 04:42:50 +01:00
soundtouch/source/SoundTouch/SoundTouch.dsp
2008-02-10 16:24:28 +00:00

177 lines
4.4 KiB
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# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SoundTouch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "SoundTouch - Win32 Release"
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# PROP Use_MFC 0
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
# End Special Build Tool
!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
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# ADD BASE LIB32 /nologo
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# Begin Special Build Tool
SOURCE="$(InputPath)"
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# Begin Target
# Name "SoundTouch - Win32 Release"
# Name "SoundTouch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\3dnow_win.cpp
# End Source File
# Begin Source File
SOURCE=.\AAFilter.cpp
# End Source File
# Begin Source File
SOURCE=.\cpu_detect_x86_win.cpp
# End Source File
# Begin Source File
SOURCE=.\FIFOSampleBuffer.cpp
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SOURCE=.\FIRFilter.cpp
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# Begin Source File
SOURCE=.\mmx_optimized.cpp
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# Begin Source File
SOURCE=.\RateTransposer.cpp
# End Source File
# Begin Source File
SOURCE=.\SoundTouch.cpp
# End Source File
# Begin Source File
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# End Source File
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SOURCE=.\TDStretch.cpp
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