mirror of
https://github.com/RPCS3/soundtouch.git
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339 lines
10 KiB
C++
339 lines
10 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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///
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/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
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/// Library interface.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// $Id$
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <windows.h>
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#include <string.h>
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#include "SoundTouchDLL.h"
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#include "soundtouch.h"
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using namespace soundtouch;
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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//////////////
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typedef struct
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{
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DWORD dwMagic;
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SoundTouch *pst;
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} STHANDLE;
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#define STMAGIC 0x1770C001
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SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
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{
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STHANDLE *tmp = new STHANDLE;
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if (tmp)
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{
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tmp->dwMagic = STMAGIC;
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tmp->pst = new SoundTouch();
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if (tmp->pst == NULL)
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{
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delete tmp;
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tmp = NULL;
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}
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}
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return (HANDLE)tmp;
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}
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SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
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{
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/*
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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*/
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/*
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sth->dwMagic = 0;
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delete sth->pst;
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sth->pst = NULL;
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delete sth;
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*/
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}
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/// Get SoundTouch library version string
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SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
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{
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return SoundTouch::getVersionString();
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}
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/// Get SoundTouch library version string - alternative function for
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/// environments that can't properly handle character string as return value
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SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
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{
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strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
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versionString[bufferSize - 1] = 0;
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}
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/// Get SoundTouch library version Id
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
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{
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return SoundTouch::getVersionId();
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}
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/// Sets new rate control value. Normal rate = 1.0, smaller values
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/// represent slower rate, larger faster rates.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setRate(newRate);
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}
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/// Sets new tempo control value. Normal tempo = 1.0, smaller values
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/// represent slower tempo, larger faster tempo.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setTempo(newTempo);
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}
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/// Sets new rate control value as a difference in percents compared
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/// to the original rate (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setRateChange(newRate);
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}
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/// Sets new tempo control value as a difference in percents compared
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/// to the original tempo (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setTempoChange(newTempo);
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}
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/// Sets new pitch control value. Original pitch = 1.0, smaller values
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/// represent lower pitches, larger values higher pitch.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitch(newPitch);
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}
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/// Sets pitch change in octaves compared to the original pitch
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/// (-1.00 .. +1.00)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitchOctaves(newPitch);
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}
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/// Sets pitch change in semi-tones compared to the original pitch
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/// (-12 .. +12)
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setPitchSemiTones(newPitch);
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}
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/// Sets the number of channels, 1 = mono, 2 = stereo
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setChannels(numChannels);
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}
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/// Sets sample rate.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->setSampleRate(srate);
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}
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/// Flushes the last samples from the processing pipeline to the output.
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/// Clears also the internal processing buffers.
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//
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/// Note: This function is meant for extracting the last samples of a sound
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/// stream. This function may introduce additional blank samples in the end
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/// of the sound stream, and thus it's not recommended to call this function
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/// in the middle of a sound stream.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->flush();
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}
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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/// the input of the object. Notice that sample rate _has_to_ be set before
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/// calling this function, otherwise throws a runtime_error exception.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
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const SAMPLETYPE *samples, ///< Pointer to sample buffer.
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uint numSamples ///< Number of samples in buffer. Notice
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///< that in case of stereo-sound a single sample
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///< contains data for both channels.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->putSamples(samples, numSamples);
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}
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/// Clears all the samples in the object's output and internal processing
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/// buffers.
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SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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sth->pst->clear();
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}
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/// Changes a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return 'TRUE' if the setting was succesfully changed
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SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
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int settingId, ///< Setting ID number. see SETTING_... defines.
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int value ///< New setting value.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return FALSE;
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return sth->pst->setSetting(settingId, value);
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}
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/// Reads a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return the setting value.
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SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
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int settingId ///< Setting ID number, see SETTING_... defines.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return -1;
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return sth->pst->getSetting(settingId);
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}
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/// Returns number of samples currently unprocessed.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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return sth->pst->numUnprocessedSamples();
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}
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
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SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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if (outBuffer)
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{
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return sth->pst->receiveSamples(outBuffer, maxSamples);
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}
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else
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{
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return sth->pst->receiveSamples(maxSamples);
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}
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}
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/// Returns number of samples currently available.
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SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return 0;
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return sth->pst->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
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{
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STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return -1;
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return sth->pst->isEmpty();
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}
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