mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-10 04:42:50 +01:00
297 lines
7.9 KiB
C++
297 lines
7.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////
|
|
///
|
|
/// Linear interpolation algorithm.
|
|
///
|
|
/// Author : Copyright (c) Olli Parviainen
|
|
/// Author e-mail : oparviai 'at' iki.fi
|
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
|
///
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// License :
|
|
//
|
|
// SoundTouch audio processing library
|
|
// Copyright (c) Olli Parviainen
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include "InterpolateLinear.h"
|
|
|
|
using namespace soundtouch;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// InterpolateLinearInteger - integer arithmetic implementation
|
|
//
|
|
|
|
/// fixed-point interpolation routine precision
|
|
#define SCALE 65536
|
|
|
|
|
|
// Constructor
|
|
InterpolateLinearInteger::InterpolateLinearInteger() : TransposerBase()
|
|
{
|
|
// Notice: use local function calling syntax for sake of clarity,
|
|
// to indicate the fact that C++ constructor can't call virtual functions.
|
|
resetRegisters();
|
|
setRate(1.0f);
|
|
}
|
|
|
|
|
|
void InterpolateLinearInteger::resetRegisters()
|
|
{
|
|
iFract = 0;
|
|
}
|
|
|
|
|
|
// Transposes the sample rate of the given samples using linear interpolation.
|
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
// the "dest" buffer
|
|
int InterpolateLinearInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
LONG_SAMPLETYPE temp;
|
|
|
|
assert(iFract < SCALE);
|
|
|
|
temp = (SCALE - iFract) * src[0] + iFract * src[1];
|
|
dest[i] = (SAMPLETYPE)(temp / SCALE);
|
|
i++;
|
|
|
|
iFract += iRate;
|
|
|
|
int iWhole = iFract / SCALE;
|
|
iFract -= iWhole * SCALE;
|
|
srcCount += iWhole;
|
|
src += iWhole;
|
|
}
|
|
srcSamples = srcCount;
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
// Transposes the sample rate of the given samples using linear interpolation.
|
|
// 'Stereo' version of the routine. Returns the number of samples returned in
|
|
// the "dest" buffer
|
|
int InterpolateLinearInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
LONG_SAMPLETYPE temp0;
|
|
LONG_SAMPLETYPE temp1;
|
|
|
|
assert(iFract < SCALE);
|
|
|
|
temp0 = (SCALE - iFract) * src[0] + iFract * src[2];
|
|
temp1 = (SCALE - iFract) * src[1] + iFract * src[3];
|
|
dest[0] = (SAMPLETYPE)(temp0 / SCALE);
|
|
dest[1] = (SAMPLETYPE)(temp1 / SCALE);
|
|
dest += 2;
|
|
i++;
|
|
|
|
iFract += iRate;
|
|
|
|
int iWhole = iFract / SCALE;
|
|
iFract -= iWhole * SCALE;
|
|
srcCount += iWhole;
|
|
src += 2*iWhole;
|
|
}
|
|
srcSamples = srcCount;
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
LONG_SAMPLETYPE temp, vol1;
|
|
|
|
assert(iFract < SCALE);
|
|
vol1 = (SCALE - iFract);
|
|
for (int c = 0; c < numChannels; c ++)
|
|
{
|
|
temp = vol1 * src[c] + iFract * src[c + numChannels];
|
|
dest[0] = (SAMPLETYPE)(temp / SCALE);
|
|
dest ++;
|
|
}
|
|
i++;
|
|
|
|
iFract += iRate;
|
|
|
|
int iWhole = iFract / SCALE;
|
|
iFract -= iWhole * SCALE;
|
|
srcCount += iWhole;
|
|
src += iWhole * numChannels;
|
|
}
|
|
srcSamples = srcCount;
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
|
|
// iRate, larger faster iRates.
|
|
void InterpolateLinearInteger::setRate(double newRate)
|
|
{
|
|
iRate = (int)(newRate * SCALE + 0.5);
|
|
TransposerBase::setRate(newRate);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// InterpolateLinearFloat - floating point arithmetic implementation
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
// Constructor
|
|
InterpolateLinearFloat::InterpolateLinearFloat() : TransposerBase()
|
|
{
|
|
// Notice: use local function calling syntax for sake of clarity,
|
|
// to indicate the fact that C++ constructor can't call virtual functions.
|
|
resetRegisters();
|
|
setRate(1.0);
|
|
}
|
|
|
|
|
|
void InterpolateLinearFloat::resetRegisters()
|
|
{
|
|
fract = 0;
|
|
}
|
|
|
|
|
|
// Transposes the sample rate of the given samples using linear interpolation.
|
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
// the "dest" buffer
|
|
int InterpolateLinearFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
double out;
|
|
assert(fract < 1.0);
|
|
|
|
out = (1.0 - fract) * src[0] + fract * src[1];
|
|
dest[i] = (SAMPLETYPE)out;
|
|
i ++;
|
|
|
|
// update position fraction
|
|
fract += rate;
|
|
// update whole positions
|
|
int whole = (int)fract;
|
|
fract -= whole;
|
|
src += whole;
|
|
srcCount += whole;
|
|
}
|
|
srcSamples = srcCount;
|
|
return i;
|
|
}
|
|
|
|
|
|
// Transposes the sample rate of the given samples using linear interpolation.
|
|
// 'Mono' version of the routine. Returns the number of samples returned in
|
|
// the "dest" buffer
|
|
int InterpolateLinearFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
double out0, out1;
|
|
assert(fract < 1.0);
|
|
|
|
out0 = (1.0 - fract) * src[0] + fract * src[2];
|
|
out1 = (1.0 - fract) * src[1] + fract * src[3];
|
|
dest[2*i] = (SAMPLETYPE)out0;
|
|
dest[2*i+1] = (SAMPLETYPE)out1;
|
|
i ++;
|
|
|
|
// update position fraction
|
|
fract += rate;
|
|
// update whole positions
|
|
int whole = (int)fract;
|
|
fract -= whole;
|
|
src += 2*whole;
|
|
srcCount += whole;
|
|
}
|
|
srcSamples = srcCount;
|
|
return i;
|
|
}
|
|
|
|
|
|
int InterpolateLinearFloat::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples)
|
|
{
|
|
int i;
|
|
int srcSampleEnd = srcSamples - 1;
|
|
int srcCount = 0;
|
|
|
|
i = 0;
|
|
while (srcCount < srcSampleEnd)
|
|
{
|
|
float temp, vol1, fract_float;
|
|
|
|
vol1 = (float)(1.0 - fract);
|
|
fract_float = (float)fract;
|
|
for (int c = 0; c < numChannels; c ++)
|
|
{
|
|
temp = vol1 * src[c] + fract_float * src[c + numChannels];
|
|
*dest = (SAMPLETYPE)temp;
|
|
dest ++;
|
|
}
|
|
i++;
|
|
|
|
fract += rate;
|
|
|
|
int iWhole = (int)fract;
|
|
fract -= iWhole;
|
|
srcCount += iWhole;
|
|
src += iWhole * numChannels;
|
|
}
|
|
srcSamples = srcCount;
|
|
|
|
return i;
|
|
}
|