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fix minor bug with merged member load
if guild is not found for a member, instead of continuing it would break and never set the app to ready
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parent
4a79ae5b6b
commit
5847ed2df0
@ -374,14 +374,11 @@ export default class GatewayConnectionStore {
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}
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}
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};
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};
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this.initialHeartbeatTimeout = setTimeout(
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this.initialHeartbeatTimeout = setTimeout(() => {
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() => {
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this.initialHeartbeatTimeout = null;
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this.initialHeartbeatTimeout = null;
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this.heartbeater = setInterval(heartbeaterFn, this.heartbeatInterval!);
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this.heartbeater = setInterval(heartbeaterFn, this.heartbeatInterval!);
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heartbeaterFn();
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heartbeaterFn();
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}, Math.floor(Math.random() * this.heartbeatInterval!));
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},
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Math.floor(Math.random() * this.heartbeatInterval!),
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);
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};
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};
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/**
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/**
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@ -494,7 +491,7 @@ export default class GatewayConnectionStore {
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const guild = this.app.guilds.get(m.guild_id);
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const guild = this.app.guilds.get(m.guild_id);
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if (!guild) {
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if (!guild) {
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this.logger.warn(`[Ready] Guild ${m.guild_id} not found for member ${m.id}`);
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this.logger.warn(`[Ready] Guild ${m.guild_id} not found for member ${m.id}`);
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return;
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continue;
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}
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}
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guild.members.add(m);
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guild.members.add(m);
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}
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}
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