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📝 update documentation

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Flam3rboy 2021-05-15 13:08:36 +02:00
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# Configuration
## Philosophy ## Philosophy
Every fosscord server instance should be completely configurable in every way, without the need to change the source code. Every fosscord server instance should be completely configurable in every way, without the need to change the source code.
The config should have reasonable defaults similar to discord. The config should have reasonable defaults similar to discord.
@ -9,30 +12,34 @@ The config should be changeable over the admin fosscord-dashboard and update in
The very first time the server starts, it saves to default config in the database. The next start it will load the config from the database. The very first time the server starts, it saves to default config in the database. The next start it will load the config from the database.
## Getting Started ## Getting Started for Contributors
You **should not** ``get()`` the Config in the root of your file and it instead load the config every time you access a value
You **should not** `get()` the Config in the root of your file and it instead load the config every time you access a value
Import the file: Import the file:
```js ```js
// at the top of the file import the Config file from /src/util/Config.ts // at the top of the file import the Config file from /src/util/Config.ts
import Config from "/../util/Config"; import Config from "/../util/Config";
``` ```
Access the Config in your route: Access the Config in your route:
```js ```js
router.get("/", (req: Request, res: Response) => { router.get("/", (req: Request, res: Response) => {
// call Config.get() to get the whole config object and then just access the property you want // call Config.get() to get the whole config object and then just access the property you want
const { REGISTRATION_DISABLED } = Config.get().register const { REGISTRATION_DISABLED } = Config.get().register;
}); });
``` ```
``Config.get()`` returns the current config object and is not expensive at all `Config.get()` returns the current config object and is not expensive at all
### Add own values to the Config ### Add own values to the Config
The default Config is located in ``/src/util/Config.ts`` and exports a ``interface DefaultOptions`` and a ``const DefaultOptions`` object with reasonable default values.
To add your own values to the config, add the properties to the ``interface`` with corresponding types and add default values to ``const DefaultOptions``. The default Config is located in `/src/util/Config.ts` and exports a `interface DefaultOptions` and a `const DefaultOptions` object with reasonable default values.
To add your own values to the config, add the properties to the `interface` with corresponding types and add default values to `const DefaultOptions`.
Also you don't need to worry about updating "old config versions", because new values will automatically be synced with the database. Also you don't need to worry about updating "old config versions", because new values will automatically be synced with the database.
Note, however, that if the database already has a default value it won't update it. Note, however, that if the database already has a default value it won't update it.

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[Status overview](https://github.com/discord-open-source/discord-api/projects/2) # API
This is a complete one-on-on clone of the discord api written in TypeScript. ### [Status overview](https://github.com/discord-open-source/discord-api/projects/2)
This is the fosscord HTTP API Server.
Every routes has its own [issue](https://github.com/fosscord/fosscord-api/issues?q=is%3Aopen+is%3Aissue+label%3ARoute).
For documentation, head over to the [Discord docs](https://discord.dev). For documentation, head over to the [Discord docs](https://discord.dev).
## Installation If you want to work on a feature please comment on the corresponding issue so we can assign it you that nobody implements something twice.
The API is not yet finished.

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## Requirements
You should be familiar with:
* [Git](https://git-scm.com/)
* [NodeJS](https://nodejs.org/)
* [TypeScript](https://www.typescriptlang.org/)
* [Mongoose](https://mongoosejs.com/)
and the technologies we use for the API.
## Getting Started
### Step 1
Clone the repository:
```bash
git clone https://github.com/fosscord/fosscord-api
cd fosscord-api
```
### Step 2
Install dependencies:
```bash
npm install
```
### Step 3
Start:
```
npm start
```
### Step 4
Navigate to `localhost:3001`. You will see the API in action.
## Debugging
### VS Code
The Launch file configuration is in ``./vscode/launch.json``,
so you can just debug the server by pressing ``F5`` or the ``> Launch Server`` button

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## Translation ## Translation
Additionally, we use [i18next](https://www.i18next.com/) to manage translation/localization in _some_ API Responses.
The ``.json`` language files are located in ``/locales`` and are separated by namespaces. We use [i18next](https://www.i18next.com/) to manage translation/localization in _some_ API Responses.
The `.json` language files are located in `/locales` and are separated by namespaces.
## Source code ## Source code
We use [TypeScript](https://www.typescriptlang.org/) (JavaScript with types). We use [TypeScript](https://www.typescriptlang.org/) (JavaScript with types).
The ``.ts`` source files are located in ``/src/`` and will be compiled to ``.js`` in the ``/dist/`` directory. The `.ts` source files are located in `/src/` and will be compiled to `.js` in the `/dist/` directory.
### Middlewares ### Middlewares
All Express [Middlewares](http://expressjs.com/en/guide/writing-middleware.html) are in the directory ``/src/middlewares/`` and need to be manually loaded in ``/src/Server.ts``.
All Express [Middlewares](http://expressjs.com/en/guide/writing-middleware.html) are in the directory `/src/middlewares/` and need to be manually loaded in `/src/Server.ts`.
### Routes ### Routes
All Express [Router](http://expressjs.com/en/4x/api.html#router) Routes are in the directory ``/src/routes/`` and are automatically registered.
All Express [Router](http://expressjs.com/en/4x/api.html#router) Routes are in the directory `/src/routes/` and are automatically registered.
### Models ### Models
All Database Typescript interface models are in the directory ``/src/models/``
All Database Typescript interface models are in the directory `/src/models/`
### Util ### Util
All Utility functions are in the directory ``/src/util/``.
All Utility functions are in the directory `/src/util/`.

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## Requirements ## Requirements
You should be familiar with: You should be familiar with:
* [Git](https://git-scm.com/) - [Git](https://git-scm.com/)
* [NodeJS](https://nodejs.org/) - [NodeJS](https://nodejs.org/)
* [SCSS](https://sass-lang.com/) _You could also just write plain CSS. (SCSS just adds some nice features)_ - [SCSS](https://sass-lang.com/) _You could also just write plain CSS. (SCSS just adds some nice features)_
and the technologies we use for the UI. and the technologies we use for the UI.
## Getting Started ## Getting Started
### Step 1 ### Step 1
Clone the repository: Clone the repository:
```bash ```bash
git clone https://github.com/fosscord/fosscord-api git clone https://github.com/fosscord/fosscord-ui
cd fosscord-api cd fosscord-ui
``` ```
### Step 2 ### Step 2
Install dependencies: Install dependencies:
```bash ```bash
npm install npm install
``` ```
### Step 3 ### Step 3
Compile the SCSS: Compile the SCSS:
``` ```
npm run scss npm run scss
``` ```
### Step 4 ### Step 4
Open `./test/index.html` for see the test page. Open `./test/index.html` for see the test page.
## Debugging ## Debugging
### VS Code ### VS Code
The Launch file configuration is in ``./vscode/launch.json``,
so you can just debug the server by pressing ``F5`` or the ``> Launch Server`` button The Launch file configuration is in `./vscode/launch.json`,
so you can just debug the server by pressing `F5` or the `> Launch Server` button

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## Install the workspace # Contributing
### Without automated scripts
#### Windows
1. Open up a Terminal.
2. Type this command: `curl https://raw.githubusercontent.com/fosscord/fosscord/main/scripts/setup/setup.bat --output setup.bat && setup.bat`.
#### Posix systems (MacOS, Linux...) ## Setup
1. Open up a Terminal.
2. Type this command: `curl https://raw.githubusercontent.com/fosscord/fosscord/main/scripts/setup/setup.sh --output setup.sh && sh setup.sh`.
### With automated scripts Clone all repositories:
This method need to have [Git](https://git-scm.com) installed.
#### Windows
1. Open up a Terminal.
2. Type this command: `git clone https://github.com/fosscord/fosscord && .\fosscord\scripts\setup\setup.bat`.
#### Posix systems (MacOS, Linux...) ```
1. Open up a Terminal. git clone --recurse-submodules -j8 https://github.com/fosscord/fosscord
2. Type this command: `git clone https://github.com/fosscord/fosscord && sh ./fosscord/scripts/setup/setup.sh`. cd fosscord
```
### Mongodb
#### MongoDB local server
**Recommended**: Secure, control over data and lower latency
[Install MongoDB](https://docs.mongodb.com/manual/installation/) locally and configure it:
1. Edit the file `/etc/mongod.conf` and add this to the end:
```
replication:
replSetName: "rs0"
```
2. Restart MongoDB
```
systemctl reload mongod
```
3. Connect to mongodb
```
mongo
```
4. Setup replica set:
```
rs.initiate()
```
#### MongoDB Atlas/Cloud server
**Easier setup**: But no data sovereignty and higher latency
1. **Register/login** for free at [cloud.mongodb.com](https://cloud.mongodb.com/) (500mb limit)
2. **Create a new cluster**
3. **Configure cluster:**
Sidebar -> Network Access (Security) -> IP Access List -> Add IP address ->
Either "Add current ip address" or "allow access from anywhere" or the ip of your server -> Confirm
4. **Connect to cluster:**
Sidebar -> Clusters -> Connect -> "Connect your application" -> **Copy connection string**
Looks similar to this: `mongodb+srv://root:<password>@cluster.yjecb.mongodb.net/myFirstDatabase?retryWrites=true&w=majority`
Replace `<password>` with your password and `myFirstDatabase` with a name of your choice
5. **Add your connection string** to the `.env` files:
Create `api/.env` and `gateway/.env` file and add this
```
MONGO_URL=YourConnectionString
```
replace `YourConnectionString` with the mongodb connection string
---
### HTTP API Server
```
cd api
npm i
npm start
```
---
### WebSocket Gateway Server
```
cd gateway
npm i
npm start
```
---
### Docker
Optionally if you want to use Docker:
```
docker-compose up
```

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[Status overview](https://github.com/fosscord/fosscord-gateway/projects/3) # Gateway
This is a complete one-on-on clone of the discord gateway written in TypeScript. ### [Status overview](https://github.com/fosscord/fosscord-gateway/projects/3)
## Installation This is the fosscord WebSocket Gateway Server.
The Gateway is not yet finished.
For documentation, head over to the [Discord docs](https://discord.dev).
If you want to work on a feature please comment on the corresponding issue so we can assign it you that nobody implements something twice.

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## Requirements
You should be familiar with:
* [Git](https://git-scm.com/)
* [NodeJS](https://nodejs.org/)
* [TypeScript](https://www.typescriptlang.org/)
and the technologies we use for the Gateway.
## Getting Started
### Step 1
Clone the repository:
```bash
git clone https://github.com/fosscord/fosscord-gateway
cd fosscord-gateway
```
### Step 2
Install dependencies:
```bash
npm install
```
### Step 3
Start:
```
npm start
```
## Debugging
### VS Code
The Launch file configuration is in ``./vscode/launch.json``,
so you can just debug the server by pressing ``F5`` or the ``> Launch Server`` button

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docs/ressources.md Normal file
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## Project structure
Fosscord consists of many repositories, which together make up the client and the server:
### Server-side
- [fosscord-api](https://github.com/fosscord/fosscord-api) is the REST HTTP API server.
- [fosscord-gateway](https://github.com/fosscord/fosscord-gateway) is the WebSocket Gateway server.
- [fosscord-media](https://github.com/fosscord/fosscord-media) will be the media server for voice and video sharing.
- [fosscord-dashboard](https://github.com/fosscord/fosscord-dashboard) An admin dashboard for the server (analytics, settings, administration, trust & safety)
- [fosscord-server-util](https://github.com/fosscord/fosscord-server-util) contains all shared logic like Database Models, Utility functions...
- [fosscord-cdn](https://github.com/fosscord/fosscord-cdn) is the content-delivery-content (CDN) that stores user uploaded images.
- [fosscord-docs](https://github.com/fosscord/fosscord-docs) Documentation of Fosscord
### Client-side
- [fosscord-ui](https://github.com/fosscord/fosscord-ui) is a user interface framework in the style of discord.
- [fosscord-themes](https://github.com/fosscord/fosscord-themes) contains all the official themes for the client.
- [fosscord-plugins](https://github.com/fosscord/fosscord-plugins) contains all the official plugins for the client.
- [fosscord-landingpage](https://github.com/fosscord/fosscord-landingpage) represents and explains the project.
- [fosscord-client](https://github.com/fosscord/fosscord-client) is the official Fosscord client.
#### Discontinued
- [react-native-withcss](https://github.com/fosscord/react-native-withcss)
- [css-mediaquery](https://github.com/fosscord/css-mediaquery)
## Issues
### Naming convention
The issue name must have the main label as a prefix in brackets: e.g. `[Feature] Test` or `[Bug] Test`.
The first letter of the prefix and the title must be uppercase.
You are not allowed to use CAPS.

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## Philosophy ## Philosophy
We create [mongoose](http://mongoosejs.com/) models and typescript interfaces for every data structure in the database. We create [mongoose](http://mongoosejs.com/) models and typescript interfaces for every data structure in the database.
We use BigInt's for ids instead of strings because of a better performance. _Note that they will get encoded if you send them_ We use strings for all id's and for bitfields we use bigint's
## Documentation ## Documentation
Have a look at the mongoose documentation to get familiar with it: https://mongoosejs.com/docs/
or watch this tutorial: https://youtu.be/WDrU305J1yw Have a look at the [mongoose documentation](https://mongoosejs.com/docs/) to get familiar with it or watch this [tutorial](https://youtu.be/WDrU305J1yw)
## Getting Started ## Getting Started
```ts ```ts
import mongoose from "mongoose"; import mongoose from "mongoose";
``` ```
and now you can query the database, here are some examples: and now you can query the database, here are some examples:
```ts ```ts
import { GuildModel} from "fosscord-server-util"; import { GuildModel} from "fosscord-server-util";
await new GuildModel({ ... }).save(); await new GuildModel({ ... }).save(); // inserts a new guild
const guild = await GuildModel.findOne({id: ...}).exec(); const guild = await GuildModel.findOne({id: ... }).exec(); // searches for a guild
``` ```
## Models ## Models
We have mongoose Database Models and additionally [TypeScript Interfaces](https://www.typescriptlang.org/docs/handbook/interfaces.html). We have mongoose Database Models and additionally [TypeScript Interfaces](https://www.typescriptlang.org/docs/handbook/interfaces.html).
They are located in the repo ``fosscord-server-util`` under ``/src/models/``. They are located in the repo `fosscord-server-util` under `/src/models/`.
To add your own Database Model, create a new file and export the model and the interface. To add your own Database Model, create a new file and export the model and the interface.
Example: Example:
```ts ```ts
export interface Event extends Document { export interface Event extends Document {
guild_id?: bigint; guild_id?: bigint;
@ -51,19 +56,22 @@ export const EventSchema = new Schema({
export const EventModel = model<Event>("Event", EventSchema, "events"); export const EventModel = model<Event>("Event", EventSchema, "events");
``` ```
## Emit events ## Emit events
Most Routes modify the database and therefore need to inform the clients with events for data changes. Most Routes modify the database and therefore need to inform the clients with events for data changes.
_(Events are stored in a MongoDB Event Store collection and distributed to the individual gateway servers)_ _(Events are stored in a MongoDB Event Store collection and distributed to the individual gateway servers)_
You can find all events on the [discord docs page](https://discord.com/developers/docs/topics/gateway#commands-and-events) You can find all events on the [discord docs page](https://discord.com/developers/docs/topics/gateway#commands-and-events) and in [`server-util/src/modesl/Event.ts`](https://github.com/fosscord/fosscord-server-util/blob/master/src/models/Event.ts)
To emit an event import the `emitEvent` function from `/src/util/Event.ts`
To emit an event import the ``emitEvent`` function from ``/src/util/Event.ts``
```ts ```ts
import { emitEvent } from "./../../../util/Event"; import { emitEvent } from "../../../util/Event";
``` ```
this will take a the following parameters: this will take a the following parameters:
```ts ```ts
{ {
guild_id?: bigint; // specify this if this event should be sent to all guild members guild_id?: bigint; // specify this if this event should be sent to all guild members
@ -74,7 +82,8 @@ this will take a the following parameters:
} }
``` ```
For easy intellisense, annotate the parameter with the corresponding Event interface from ``fosscord-server-util``: For easy intellisense, annotate the parameter with the corresponding Event interface from `fosscord-server-util`:
```ts ```ts
import { GuildDeleteEvent } from "fosscord-server-util"; import { GuildDeleteEvent } from "fosscord-server-util";
@ -84,7 +93,9 @@ emitEvent(<GuildDeleteEvent>{...});
``` ```
### Example ### Example
Putting it all together: Putting it all together:
```ts ```ts
await emitEvent({ await emitEvent({
event: "GUILD_DELETE", event: "GUILD_DELETE",
@ -93,4 +104,4 @@ await emitEvent({
}, },
guild_id: guildID, guild_id: guildID,
} as GuildDeleteEvent); } as GuildDeleteEvent);
``` ```

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To get the permission for a guild member import the ``getPermission`` from ``fosscord-server-util``. To get the permission for a guild member import the `getPermission` from `fosscord-server-util`.
```ts ```ts
import { getPermission } from "fosscord-server-util" import { getPermission } from "fosscord-server-util";
``` ```
The first argument is the userid the second the guildid and the third channelid if you want to receive the permission for a certain channel.
The first argument is the user_id the second the guild_id and the third channel_id
If you want to receive the permission for a certain channel:
```ts ```ts
getPermission(user_id: string, guild_id: string, channel_id?: string): Promise<Permissions>; const permissions = await getPermission(user_id: string, guild_id: string, channel_id?: string)
``` ```
### Example ### Example
```ts ```ts
const perms = await getPermission(req.userid, guild_id); const perms = await getPermission(req.userid, guild_id);
perms.hasThrow("MANAGE_GUILD") // will throw an error if the users lacks the permission perms.hasThrow("MANAGE_GUILD") // will throw an error if the users lacks the permission
@ -14,4 +21,4 @@ perms.hasThrow("MANAGE_GUILD") // will throw an error if the users lacks the per
if (perms.has("MANAGE_GUILD")) { if (perms.has("MANAGE_GUILD")) {
... ...
} }
``` ```

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## Issues
### Naming convention
The issue name must have the main label as a prefix in brackets: e.g. ``[Feature] Test`` or ``[Bug] Test``.
The first letter of the prefix and the title must be uppercase.
You are not allowed to use CAPS.
## Project structure
Fosscord consists of many repositories, which together make up the client and the server:
### Server-side
- [fosscord-server-util](https://github.com/fosscord/fosscord-server-util) contains all shared logic like Database Models, Utility functions...
- [fosscord-api](https://github.com/fosscord/fosscord-api) is the REST HTTP API server.
- [fosscord-gateway](https://github.com/fosscord/fosscord-gateway) is the WebSocket Gateway server.
- [fosscord-media](https://github.com/fosscord/fosscord-media) will be the media server for voice and video sharing.
- [fosscord-cdn](https://github.com/fosscord/fosscord-cdn) is the content-delivery-content (CDN) that stores user uploaded images.
### Client-side
- [fosscord-ui](https://github.com/fosscord/fosscord-ui) is a user interface framework in the style of discord.
- [fosscord-themes](https://github.com/fosscord/fosscord-themes) contains all the official themes for the client.
- [fosscord-plugins](https://github.com/fosscord/fosscord-plugins) contains all the official plugins for the client.
- [fosscord-landingpage](https://github.com/fosscord/fosscord-landingpage) represents and explains the project.
- [fosscord-client](https://github.com/fosscord/fosscord-client) is the official Fosscord client.
#### Discontinued
- [react-native-withcss](https://github.com/fosscord/react-native-withcss)
- [css-mediaquery](https://github.com/fosscord/css-mediaquery)

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site_name: Fosscord Docs site_name: Fosscord Docs
repo_url: https://github.com/fosscord/fosscord-docs repo_url: https://github.com/fosscord/fosscord
edit_uri: https://github.com/fosscord/fosscord-docs/edit/master/docs/
site_description: Documentation of Fosscord a free open source selfhostable chat, voice and video discord-compatible platform
plugins: plugins:
- section-index - section-index
- search
theme: theme:
name: material name: material
logo: assets/logo.png logo: assets/logo.png
@ -18,3 +21,31 @@ theme:
name: Switch to light mode name: Switch to light mode
features: features:
- navigation.expand - navigation.expand
- navigation.instant
- navigation.tracking
- navigation.sections
- navigation.indexes
- navigation.top
nav:
- index.md
- ressources.md
- contributing.md
- "API":
- API/index.md
- API/structure.md
- API/configuration.md
- server_util/database.md
- server_util/permissions.md
- API/route.md
- "Gateway":
- gateway/index.md
- gateway/structure.md
- server_util/database.md
- server_util/permissions.md
- "UI Framework":
- UI/index.md
- UI/installation.md
- UI/write_a_component.md
markdown_extensions:
- pymdownx.highlight
- pymdownx.superfences