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✨ start.ts file
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@ -4,25 +4,21 @@ dotenv.config();
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import { Config, db } from "@fosscord/server-util";
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import { Server as WebSocketServer } from "ws";
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import { Connection } from "./events/Connection";
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// TODO: only listen/start the server if everything got initalized
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// https://www.npmjs.com/package/ws use "External HTTP/S server" and listen manually at the end of listen()
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var port = Number(process.env.PORT);
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if (isNaN(port)) port = 3002;
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import http from "http";
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export class Server {
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public ws: WebSocketServer;
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constructor() {
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this.ws = new WebSocketServer({
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port,
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public port: number;
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public server: http.Server;
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constructor({ port, server }: { port: number; server: http.Server }) {
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this.port = port;
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if (server) this.server = server;
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else this.server = http.createServer({});
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this.ws = new WebSocketServer({
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maxPayload: 4096,
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// perMessageDeflate: {
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// zlibDeflateOptions: {
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// chunkSize: 65536,
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// },
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// },
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server: this.server,
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});
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this.ws.on("connection", Connection);
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}
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@ -38,6 +34,12 @@ export class Server {
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await this.setupSchema();
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await Config.init();
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console.log("[DB] connected");
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console.log(`[Gateway] online on 0.0.0.0:${port}`);
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this.server.listen(this.port);
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console.log(`[Gateway] online on 0.0.0.0:${this.port}`);
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}
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async stop() {
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await db.close();
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this.server.close();
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}
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}
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@ -1,5 +1,6 @@
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import { VoiceStateUpdateSchema } from "../schema/VoiceStateUpdate.ts";
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import { CLOSECODES, Payload } from "../util/Constants";
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import { Send } from "../util/Send";
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import WebSocket from "../util/WebSocket";
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import { check } from "./instanceOf";
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@ -8,6 +9,18 @@ import { check } from "./instanceOf";
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// TODO: save voice servers in database and retrieve them
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// Notice: Bot users respect the voice channel's user limit, if set. When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update. Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
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export function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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check.call(this, VoiceStateUpdateSchema, data.d);
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const body = data.d as VoiceStateUpdateSchema;
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await Send(this, {
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op: 0,
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s: this.sequence++,
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t: "VOICE_SERVER_UPDATE",
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d: {
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token: ``,
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guild_id: body.guild_id,
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endpoint: `localhost:3004`,
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},
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});
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}
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@ -5,5 +5,10 @@ import { Server } from "./Server";
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import { config } from "dotenv";
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config();
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const server = new Server();
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var port = Number(process.env.PORT);
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if (isNaN(port)) port = 3002;
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const server = new Server({
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port,
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});
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server.listen();
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