mirror of
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Merge branch 'master' of https://github.com/fosscord/fosscord-api
This commit is contained in:
commit
7eb20464af
5
.editorconfig
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5
.editorconfig
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@ -0,0 +1,5 @@
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root = true
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[*.ts]
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indent_style = tab
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indent_size = 4
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@ -1,7 +1,9 @@
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import WebSocket from "ws";
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import WebSocket from "../util/WebSocket";
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import { Message } from "./Message";
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import { Session } from "@fosscord/util";
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export function Close(this: WebSocket, code: number, reason: string) {
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export async function Close(this: WebSocket, code: number, reason: string) {
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await Session.delete({ session_id: this.session_id });
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// @ts-ignore
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this.off("message", Message);
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}
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@ -7,6 +7,7 @@ import { Send } from "../util/Send";
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import { CLOSECODES, OPCODES } from "../util/Constants";
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import { createDeflate } from "zlib";
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import { URL } from "url";
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import { Session } from "@fosscord/util";
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var erlpack: any;
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try {
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erlpack = require("erlpack");
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@ -56,10 +57,12 @@ export async function Connection(this: Server, socket: WebSocket, request: Incom
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});
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socket.readyTimeout = setTimeout(() => {
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Session.delete({ session_id: socket.session_id }); //should we await?
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return socket.close(CLOSECODES.Session_timed_out);
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}, 1000 * 30);
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} catch (error) {
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console.error(error);
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Session.delete({ session_id: socket.session_id }); //should we await?
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return socket.close(CLOSECODES.Unknown_error);
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}
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}
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@ -8,6 +8,7 @@ import {
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Member,
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ReadyEventData,
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User,
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Session,
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EVENTEnum,
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Config,
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dbConnection,
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@ -18,8 +19,8 @@ import { Send } from "../util/Send";
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// import experiments from "./experiments.json";
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const experiments: any = [];
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import { check } from "./instanceOf";
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import { Like } from "../../../util/node_modules/typeorm";
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import { Recipient } from "../../../util/dist/entities/Recipient";
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import { genSessionId } from "../util/SessionUtils";
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// TODO: bot sharding
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// TODO: check priviliged intents
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@ -73,6 +74,23 @@ export async function onIdentify(this: WebSocket, data: Payload) {
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const user = await User.findOneOrFail({ id: this.user_id });
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if (!user) return this.close(CLOSECODES.Authentication_failed);
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const session_id = genSessionId();
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this.session_id = session_id; //Set the session of the WebSocket object
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const session = new Session({
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user_id: this.user_id,
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session_id: session_id,
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status: "online", //does the session always start as online?
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client_info: {
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//TODO read from identity
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client: "desktop",
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os: "linux",
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version: 0,
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},
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});
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//We save the session and we delete it when the websocket is closed
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await session.save();
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const public_user = {
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username: user.username,
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discriminator: user.discriminator,
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@ -135,7 +153,7 @@ export async function onIdentify(this: WebSocket, data: Payload) {
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version: 642,
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},
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private_channels: channels,
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session_id: "", // TODO
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session_id: session_id,
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analytics_token: "", // TODO
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connected_accounts: [], // TODO
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consents: {
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@ -164,5 +182,10 @@ export async function onIdentify(this: WebSocket, data: Payload) {
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d,
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});
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//TODO send READY_SUPPLEMENTAL
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//TODO send GUILD_MEMBER_LIST_UPDATE
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//TODO send SESSIONS_REPLACE
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//TODO send VOICE_STATE_UPDATE to let the client know if another device is already connected to a voice channel
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await setupListener.call(this);
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}
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@ -1,26 +1,70 @@
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import { VoiceStateUpdateSchema } from "../schema/VoiceStateUpdate.ts";
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import { CLOSECODES, Payload } from "../util/Constants";
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import { Send } from "../util/Send";
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import { VoiceStateUpdateSchema } from "../schema/VoiceStateUpdateSchema";
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import { Payload } from "../util/Constants";
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import WebSocket from "../util/WebSocket";
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import { check } from "./instanceOf";
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// TODO: implementation
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import { Config, emitEvent, VoiceServerUpdateEvent, VoiceState, VoiceStateUpdateEvent } from "@fosscord/util";
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import { genVoiceToken } from "../util/SessionUtils";
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// TODO: check if a voice server is setup
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// TODO: save voice servers in database and retrieve them
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// Notice: Bot users respect the voice channel's user limit, if set. When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update. Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
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export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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check.call(this, VoiceStateUpdateSchema, data.d);
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const body = data.d as VoiceStateUpdateSchema;
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await Send(this, {
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op: 0,
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s: this.sequence++,
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t: "VOICE_SERVER_UPDATE",
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d: {
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token: ``,
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guild_id: body.guild_id,
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endpoint: `localhost:3004`,
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},
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});
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let voiceState;
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try {
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voiceState = await VoiceState.findOneOrFail({
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where: { user_id: this.user_id },
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relations: ["member", "member.user", "member.roles"],
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});
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if (voiceState.session_id !== this.session_id && body.channel_id === null) {
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//Should we also check guild_id === null?
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//changing deaf or mute on a client that's not the one with the same session of the voicestate in the database should be ignored
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return;
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}
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//The event send by Discord's client on channel leave has both guild_id and channel_id as null
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if (body.guild_id === null) body.guild_id = voiceState.guild_id;
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voiceState.assign(body);
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} catch (error) {
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voiceState = new VoiceState({
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...body,
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user_id: this.user_id,
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deaf: false,
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mute: false,
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suppress: false,
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});
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}
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//If the session changed we generate a new token
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if (voiceState.session_id !== this.session_id) voiceState.token = genVoiceToken();
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voiceState.session_id = this.session_id;
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//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
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//TODO the member.user should only have these properties: avatar, discriminator, id, username
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const { id, ...newObj } = voiceState;
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await Promise.all([
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voiceState.save(),
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emitEvent({
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event: "VOICE_STATE_UPDATE",
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data: newObj,
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guild_id: voiceState.guild_id,
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} as VoiceStateUpdateEvent),
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]);
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//If it's null it means that we are leaving the channel and this event is not needed
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if (voiceState.channel_id !== null) {
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const regions = Config.get().regions;
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await emitEvent({
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event: "VOICE_SERVER_UPDATE",
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data: {
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token: voiceState.token,
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guild_id: voiceState.guild_id,
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endpoint: regions.available[0].endpoint, //TODO return best endpoint or default
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},
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guild_id: voiceState.guild_id,
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} as VoiceServerUpdateEvent);
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}
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}
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export const VoiceStateUpdateSchema = {
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$guild_id: String,
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channel_id: String,
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$channel_id: String,
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self_mute: Boolean,
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self_deaf: Boolean,
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self_video: Boolean,
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@ -8,7 +8,7 @@ export const VoiceStateUpdateSchema = {
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export interface VoiceStateUpdateSchema {
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guild_id?: string;
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channel_id: string;
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channel_id?: string;
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self_mute: boolean;
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self_deaf: boolean;
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self_video: boolean;
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11
gateway/src/util/SessionUtils.ts
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11
gateway/src/util/SessionUtils.ts
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export function genSessionId() {
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return genRanHex(32);
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}
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export function genVoiceToken() {
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return genRanHex(16);
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}
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function genRanHex(size: number) {
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return [...Array(size)].map(() => Math.floor(Math.random() * 16).toString(16)).join("");
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}
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interface WebSocket extends WS {
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version: number;
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user_id: string;
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session_id: string;
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encoding: "etf" | "json";
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compress?: "zlib-stream";
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shard_count?: bigint;
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regions: {
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default: "fosscord",
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useDefaultAsOptimal: true,
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available: [{ id: "fosscord", name: "Fosscord", endpoint: "127.0.0.1", vip: false, custom: false, deprecated: false }],
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available: [
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{
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id: "fosscord",
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name: "Fosscord",
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endpoint: "127.0.0.1:3004",
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vip: false,
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custom: false,
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deprecated: false,
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},
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],
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},
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rabbitmq: {
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host: null,
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32
util/src/entities/Session.ts
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32
util/src/entities/Session.ts
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import { User } from "./User";
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import { BaseClass } from "./BaseClass";
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import { Column, Entity, JoinColumn, ManyToOne, RelationId } from "typeorm";
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//TODO we need to remove all sessions on server start because if the server crashes without closing websockets it won't delete them
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@Entity("sessions")
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export class Session extends BaseClass {
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@Column({ nullable: true })
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@RelationId((session: Session) => session.user)
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user_id: string;
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@JoinColumn({ name: "user_id" })
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@ManyToOne(() => User)
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user: User;
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//TODO check, should be 32 char long hex string
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@Column({ nullable: false })
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session_id: string;
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activities: []; //TODO
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@Column({ type: "simple-json", select: false })
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client_info: {
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client: string;
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os: string;
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version: number;
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};
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@Column({ nullable: false })
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status: string; //TODO enum
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}
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@ -3,7 +3,9 @@ import { BaseClass } from "./BaseClass";
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import { Channel } from "./Channel";
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import { Guild } from "./Guild";
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import { User } from "./User";
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import { Member } from "./Member";
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//https://gist.github.com/vassjozsef/e482c65df6ee1facaace8b3c9ff66145#file-voice_state-ex
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@Entity("voice_states")
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export class VoiceState extends BaseClass {
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@Column({ nullable: true })
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@ -30,9 +32,16 @@ export class VoiceState extends BaseClass {
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@ManyToOne(() => User)
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user: User;
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@JoinColumn({ name: "user_id" })
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@ManyToOne(() => Member)
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member: Member;
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@Column()
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session_id: string;
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@Column({ nullable: true })
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token: string;
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@Column()
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deaf: boolean;
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@ -53,4 +62,7 @@ export class VoiceState extends BaseClass {
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@Column()
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suppress: boolean; // whether this user is muted by the current user
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@Column({ nullable: true, default: null })
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request_to_speak_timestamp?: Date;
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}
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@ -16,6 +16,7 @@ export * from "./ReadState";
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export * from "./Recipient";
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export * from "./Relationship";
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export * from "./Role";
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export * from "./Session";
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export * from "./Sticker";
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export * from "./Team";
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export * from "./TeamMember";
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