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move Schema from util to gateway
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@ -1,8 +1,9 @@
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import { CLOSECODES, Payload } from "../util/Constants";
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import WebSocket from "../util/WebSocket";
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import { checkToken, IdentifySchema } from "fosscord-server-util";
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import { checkToken } from "fosscord-server-util";
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import { setupListener } from "../listener/listener";
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import { instanceOf } from "lambert-server";
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import { IdentifySchema } from "../schema/Identify";
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export async function onIdentify(this: WebSocket, data: Payload) {
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try {
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81
src/schema/Activity.ts
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81
src/schema/Activity.ts
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@ -0,0 +1,81 @@
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import { EmojiSchema } from "./Emoji";
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export const ActivitySchema = {
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afk: Boolean,
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status: String,
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$activities: [
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{
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name: String, // the activity's name
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type: Number, // activity type // TODO: check if its between range 0-5
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$url: String, // stream url, is validated when type is 1
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$created_at: Number, // unix timestamp of when the activity was added to the user's session
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$timestamps: {
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// unix timestamps for start and/or end of the game
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start: Number,
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end: Number,
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},
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$application_id: BigInt, // application id for the game
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$details: String,
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$State: String,
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$emoji: EmojiSchema,
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$party: {
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$id: String,
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$size: [Number], // used to show the party's current and maximum size // TODO: array length 2
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},
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$assets: {
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$large_image: String, // the id for a large asset of the activity, usually a snowflake
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$large_text: String, // text displayed when hovering over the large image of the activity
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$small_image: String, // the id for a small asset of the activity, usually a snowflake
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$small_text: String, // text displayed when hovering over the small image of the activity
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},
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$secrets: {
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$join: String, // the secret for joining a party
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$spectate: String, // the secret for spectating a game
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$match: String, // the secret for a specific instanced match
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},
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$instance: Boolean,
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flags: BigInt, // activity flags OR d together, describes what the payload includes
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},
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],
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$since: Number, // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
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};
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export interface ActivitySchema {
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afk: boolean;
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status: string;
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activities?: [
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{
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name: string; // the activity's name
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type: number; // activity type // TODO: check if its between range 0-5
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url?: string; // stream url, is validated when type is 1
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created_at?: number; // unix timestamp of when the activity was added to the user's session
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timestamps?: {
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// unix timestamps for start and/or end of the game
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start: number;
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end: number;
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};
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application_id?: bigint; // application id for the game
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details?: string;
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State?: string;
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emoji?: EmojiSchema;
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party?: {
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id?: string;
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size?: [number]; // used to show the party's current and maximum size // TODO: array length 2
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};
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assets?: {
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large_image?: string; // the id for a large asset of the activity, usually a snowflake
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large_text?: string; // text displayed when hovering over the large image of the activity
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small_image?: string; // the id for a small asset of the activity, usually a snowflake
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small_text?: string; // text displayed when hovering over the small image of the activity
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};
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secrets?: {
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join?: string; // the secret for joining a party
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spectate?: string; // the secret for spectating a game
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match?: string; // the secret for a specific instanced match
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};
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instance?: boolean;
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flags: bigint; // activity flags OR d together, describes what the payload includes
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}
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];
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since?: number; // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
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}
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11
src/schema/Emoji.ts
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11
src/schema/Emoji.ts
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export const EmojiSchema = {
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name: String, // the name of the emoji
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$id: BigInt, // the id of the emoji
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animated: Boolean, // whether this emoji is animated
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};
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export interface EmojiSchema {
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name: string;
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id?: bigint;
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animated: Boolean;
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}
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33
src/schema/Identify.ts
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33
src/schema/Identify.ts
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import { ActivitySchema } from "./Activity";
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export const IdentifySchema = {
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token: String,
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intents: BigInt, // discord uses a Integer for bitfields we use bigints tho. | instanceOf will automatically convert the Number to a BigInt
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$properties: {
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// bruh discord really uses $ in the property key, so we need to double prefix it, because instanceOf treats $ (prefix) as a optional key
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$$os: String,
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$$browser: String,
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$$device: String,
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},
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$presence: ActivitySchema,
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$compress: Boolean,
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$large_threshold: Number,
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$shard: [Number],
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$guild_subscriptions: Boolean,
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};
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export interface IdentifySchema {
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token: string;
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properties: {
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// bruh discord really uses $ in the property key, so we need to double prefix it, because instanceOf treats $ (prefix) as a optional key
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$$os: string;
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$$browser: string;
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$$device: string;
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};
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intents: bigint; // discord uses a Integer for bitfields we use bigints tho. | instanceOf will automatically convert the Number to a BigInt
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presence?: ActivitySchema;
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compress?: boolean;
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large_threshold?: number;
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shard?: [number];
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guild_subscriptions?: boolean;
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}
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