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Merge branch 'master' of https://github.com/fosscord/fosscord-api
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commit
ff4246204e
@ -4,7 +4,7 @@ import { Session } from "@fosscord/util";
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export async function Close(this: WebSocket, code: number, reason: string) {
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console.log("[WebSocket] closed", code, reason);
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await Session.delete({ session_id: this.session_id });
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if (this.session_id) await Session.delete({ session_id: this.session_id });
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// @ts-ignore
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this.off("message", Message);
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}
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@ -2,7 +2,7 @@ import { VoiceStateUpdateSchema } from "../schema/VoiceStateUpdateSchema";
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import { Payload } from "../util/Constants";
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import WebSocket from "../util/WebSocket";
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import { check } from "./instanceOf";
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import { Config, emitEvent, VoiceServerUpdateEvent, VoiceState, VoiceStateUpdateEvent } from "@fosscord/util";
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import { Config, emitEvent, Member, VoiceServerUpdateEvent, VoiceState, VoiceStateUpdateEvent } from "@fosscord/util";
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import { genVoiceToken } from "../util/SessionUtils";
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// TODO: check if a voice server is setup
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// Notice: Bot users respect the voice channel's user limit, if set. When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update. Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
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@ -14,8 +14,7 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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let voiceState;
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try {
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voiceState = await VoiceState.findOneOrFail({
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where: { user_id: this.user_id },
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relations: ["member", "member.user", "member.roles"],
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where: { user_id: this.user_id }
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});
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if (voiceState.session_id !== this.session_id && body.channel_id === null) {
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//Should we also check guild_id === null?
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@ -23,6 +22,15 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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return;
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}
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//If a user change voice channel between guild we should send a left event first
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if (voiceState.guild_id !== body.guild_id && voiceState.session_id === this.session_id) {
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await emitEvent({
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event: "VOICE_STATE_UPDATE",
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data: { ...voiceState, channel_id: null },
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guild_id: voiceState.guild_id,
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})
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}
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//The event send by Discord's client on channel leave has both guild_id and channel_id as null
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if (body.guild_id === null) body.guild_id = voiceState.guild_id;
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voiceState.assign(body);
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@ -36,12 +44,18 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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});
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}
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//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
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//TODO the member.user should only have these properties: avatar, discriminator, id, username
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//TODO this may fail
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voiceState.member = await Member.findOneOrFail({
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where: { id: voiceState.user_id, guild_id: voiceState.guild_id },
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relations: ["user", "roles"],
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})
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//If the session changed we generate a new token
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if (voiceState.session_id !== this.session_id) voiceState.token = genVoiceToken();
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voiceState.session_id = this.session_id;
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//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
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//TODO the member.user should only have these properties: avatar, discriminator, id, username
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const { id, ...newObj } = voiceState;
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await Promise.all([
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@ -32,8 +32,9 @@ export class VoiceState extends BaseClass {
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@ManyToOne(() => User)
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user: User;
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@JoinColumn({ name: "user_id" })
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@ManyToOne(() => Member)
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// @JoinColumn([{ name: "user_id", referencedColumnName: "id" },{ name: "guild_id", referencedColumnName: "guild_id" }])
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// @ManyToOne(() => Member)
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//TODO find a way to make it work without breaking Guild.voice_states
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member: Member;
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@Column()
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