mirror of
https://github.com/spacebarchat/spacebarchat.git
synced 2024-11-09 12:12:34 +01:00
Meta: clean up the repo, and move the submdoules to the root dir
This commit is contained in:
parent
4bbe3c33f4
commit
1d31eacb7e
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.gitmodules
vendored
24
.gitmodules
vendored
@ -1,36 +1,36 @@
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[submodule "fosscord/api"]
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path = fosscord/api
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path = api
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url = https://github.com/fosscord/fosscord-api
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[submodule "fosscord/gateway"]
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path = fosscord/gateway
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path = gateway
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url = https://github.com/fosscord/fosscord-gateway
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[submodule "fosscord/themes"]
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path = fosscord/themes
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path = themes
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url = https://github.com/fosscord/fosscord-themes
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[submodule "fosscord/plugins"]
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path = fosscord/plugins
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path = plugins
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url = https://github.com/fosscord/fosscord-plugins
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[submodule "fosscord/media"]
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path = fosscord/media
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path = media
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url = https://github.com/fosscord/fosscord-media
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[submodule "fosscord/server-util"]
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path = fosscord/server-util
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path = server-util
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url = https://github.com/fosscord/fosscord-server-util
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[submodule "fosscord/cdn"]
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path = fosscord/cdn
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path = cdn
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url = https://github.com/fosscord/fosscord-cdn
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[submodule "fosscord/ui"]
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path = fosscord/ui
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path = ui
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url = https://github.com/fosscord/fosscord-ui
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[submodule "fosscord/client"]
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path = fosscord/client
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path = client
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url = https://github.com/fosscord/fosscord-client
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[submodule "fosscord/dashboard"]
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path = fosscord/dashboard
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path = dashboard
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url = https://github.com/fosscord/fosscord-dashboard
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[submodule "fosscord/support"]
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path = fosscord/support
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path = support
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url = https://github.com/fosscord/fosscord-support
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[submodule "fosscord/landingpage"]
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path = fosscord/landingpage
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path = landingpage
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url = https://github.com/fosscord/fosscord-landingpage
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@ -1,18 +0,0 @@
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# API
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Welcome to the Fosscord API Server wiki!
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[Status Overview](https://github.com/discord-open-source/discord-api/projects/2)
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This is a complete one-on-on clone of the discord api written in TypeScript.
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For documentation head over to the discord [docs](https://discord.dev).
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## Installation
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The API is not yet finished
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## Contribution
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If want to help developing go ahead and read the [Contribution Guide](Contribution/)
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|
@ -1,46 +0,0 @@
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# Config
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## Philosophy
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Every fosscord server instance should be completely configurable in every way, without the need to change the source code.
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The config should have reasonable defaults similar to discord.
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Only in special cases it should require a third party config value.
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The config should be changeable over the admin fosscord-dashboard and update in realtime without the need to restart the servers
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The very first time the server starts, it saves to default config in the database. The next start it will load the config from the database.
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## Getting Started
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You **should not** `get()` the Config in the root of your file and it instead load the config every time you access a value
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Import the file:
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```javascript
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// at the top of the file import the Config file from /src/util/Config.ts
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import Config from "/../util/Config";
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```
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Access the Config in your route:
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```javascript
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router.get("/", (req: Request, res: Response) => {
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// call Config.get() to get the whole config object and then just access the property you want
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const { REGISTRATION_DISABLED } = Config.get().register
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});
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```
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`Config.get()` returns the current config object and is not expensive at all
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## Add own values to the Config
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The default Config is located in `/src/util/Config.ts` and exports a `interface DefaultOptions` and a `const DefaultOptions` object with reasonable default values.
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To add your own values to the config, add the properties to the `interface` with corresponding types and add default values to `const DefaultOptions`.
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Also you don't need to worry about updating "old config versions", because new values will automatically be synced with the database.
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Note, however, that if the database already has a default value it won't update it.
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@ -1,37 +0,0 @@
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# Contributing
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You should be familiar with:
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* [Git](https://git-scm.com/)
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* [NodeJS](https://nodejs.org/)
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* [TypeScript](https://www.typescriptlang.org/)
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* [Mongoose](https://mongoosejs.com/)
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and the technologies we use for the API.
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## Getting Started
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Clone the Repository:
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```bash
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git clone https://github.com/fosscord/fosscord-api
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cd fosscord-api
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```
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### Install \(dev\)dependencies:
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```bash
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npm install
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npm install --only=dev
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```
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### Starting:
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```text
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npm start
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```
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### Debugging:
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**Vscode:** The Launch file configuration is in `./vscode/launch.json`, so you can just debug the server by pressing `F5` or the `> Launch Server` button
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@ -1,30 +0,0 @@
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# Project-Structure
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This repository currently contains the HTTP API Server
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## Translation
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Additionally we use [i18next](https://www.i18next.com/) to manage translation/localization in _some_ API Responses.
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The `.json` language files are located in `/locales` and are separated by namespaces.
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## Source code
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We use [TypeScript](https://www.typescriptlang.org/) \(JavaScript with types\). The `.ts` source files are located in `/src/` and will be compiled to `.js` in the `/dist/` directory.
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### Middlewares
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All Express [Middlewares](http://expressjs.com/en/guide/writing-middleware.html) are in the directory `/src/middlewares/` and need to be manually loaded in `/src/Server.ts`.
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### Routes
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All Express [Router](http://expressjs.com/en/4x/api.html#router) Routes are in the directory `/src/routes/` and are automatically registered.
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### Models
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All Database Typescript interface models are in the directory `/src/models/`
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### Util
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All Utility functions are in the directory `/src/util/`.
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134
api/route.md
134
api/route.md
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# Route
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## General
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All routes are located in the directory `/src/routes/` and are loaded on start by a the [lambert-server](https://www.npmjs.com/package/lambert-server) package.
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The HTTP API path is generated automatically based on the folder structure, so it is important that you name your files accordingly.
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If you want to use URL Params like `:id` in e.g. `/users/:id` you need to use `#` instead of `:` for the folder/filename, because of file naming issues on windows.
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`index.ts` files **won't** serve `/api/index` and instead alias the parent folder e.g. `/api/`
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Your file needs to default export a [express.Router\(\)](https://expressjs.com/de/4x/api.html#router):
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```typescript
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import { Router } from express
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const router = Router();
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export default router;
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```
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Now you can just use any regular express function on the router variable e.g:
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```typescript
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router.get("/", (req, res) => {});
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router.post("/", (req, res) => {});
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router.get("/members", (req, res) => {});
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```
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## Authentication
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Every request must contain the authorization header except the `/login` and `/register` route.
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To access the user id for the token of the request use `req.user_id`
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## Body Validation
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We use a custom body validation logic from lambert-server to check if the JSON body is valid.
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To import the function from `/src/util/instanceOf.ts` use:
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```typescript
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import { check } from "/src/util/instanceOf";
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```
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Now you can use the [middleware](http://expressjs.com/en/guide/using-middleware.html) `check` for your routes by calling check with your Body Schema.
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```typescript
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router.post("/", check(...), (req,res) => {});
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```
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### Schema
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A Schema is a Object Structure with key-value objects that checks if the supplied body is an instance of the specified class.
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```typescript
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{ id: String, roles: [String] }
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```
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_Notice if you use e.g. BigInt even if you can't supply it with JSON, it will automatically convert the supplied JSON number/string to a BigInt._
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_Also if you want to check for an array of, just put the type inside `[]`_
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#### Optional Parameter
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You can specify optional parameters if you prefix the key with a `$` \(dollar sign\) e.g.: `{ $captcha: String }`, this will make the captcha property in the body optional.
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#### Limit String length
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Additionally import the class `Length` from instanceOf and specify the type by making a new `Length` Object taking following parameters:
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```typescript
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import { Length } from "/src/util/instanceOf";
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const min = 2;
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const max = 32;
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const type = String;
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{ username: new Length(min: number, max: number, type) }
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```
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this will limit the maximum string length to the `min` and `max` value.
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||||
### Example:
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||||
```typescript
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import { check, Length } from "/src/util/instanceOf";
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const SCHEMA = { username: new Length(2, 32, String), age: Number, $posts: [{ title: String }] }
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app.post("/", check(SCHEMA), (req, res) => {});
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```
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## Throw Errors
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If the body validation fails it will automatically throw an error.
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The `errors` structure is a key-value Object describing what field contained the error:
|
||||
|
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```javascript
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{
|
||||
"code": 50035,
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"message": "Invalid Form Body",
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"errors": {
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"email": {
|
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"_errors": [
|
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{
|
||||
"message": "Email is already registered",
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"code": "EMAIL_ALREADY_REGISTERED"
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}
|
||||
]
|
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},
|
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"username": {
|
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"_errors": [
|
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{
|
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"message": "Must be between 2 - 32 in length",
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"code": "BASE_TYPE_BAD_LENGTH"
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}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
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||||
```
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||||
|
||||
To manually throw a `FieldError` import `FieldErrors`
|
||||
|
||||
```typescript
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import { FieldErrors } from /src/util/instanceOf
|
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```
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||||
|
||||
To make sure your errors are understood in all languages translate it with [i18next](https://www.i18next.com/translation-function/essentials) and `req.t`
|
||||
|
||||
So after you have checked the field is invalid throw the `FieldErrors`
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||||
|
||||
```typescript
|
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throw FieldErrors(( login: { message: req.t("auth:login.INVALID_LOGIN"), code: "INVALID_LOGIN" }});
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```
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|
@ -1,28 +0,0 @@
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# Testing
|
||||
|
||||
## Testing the api manually
|
||||
|
||||
### 1.: Follow the setup instructions [here](https://github.com/fosscord/fosscord/tree/main/scripts/setup)
|
||||
|
||||
### 2.: Navigate to the Gateway; install packages and run npm start
|
||||
|
||||
```text
|
||||
cd fosscord/gateway
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npm i
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||||
npm start
|
||||
```
|
||||
|
||||
### 3.: Navigate to the API; install packages and run npm start
|
||||
|
||||
```text
|
||||
cd fosscord/api
|
||||
npm i
|
||||
npm start
|
||||
```
|
||||
|
||||
### 4.:
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||||
|
||||
navigate to `localhost:3001`
|
||||
|
||||
test your changes manually on localhost
|
||||
|
@ -1,14 +0,0 @@
|
||||
# Gateway
|
||||
|
||||
Welcome to the Fosscord Gateway Server wiki! [Status Overview](https://github.com/fosscord/fosscord-gateway/projects/3)
|
||||
|
||||
This is a complete one-on-on clone of the discord gateway written in TypeScript.
|
||||
|
||||
## Installation
|
||||
|
||||
The Gateway is not yet finished
|
||||
|
||||
## Contribution
|
||||
|
||||
If want to help developing go ahead and read the [Contribution Guide](Contribution/)
|
||||
|
@ -1,36 +0,0 @@
|
||||
# Contribution
|
||||
|
||||
You should be familiar with:
|
||||
|
||||
* [Git](https://git-scm.com/)
|
||||
* [NodeJS](https://nodejs.org/)
|
||||
* [TypeScript](https://www.typescriptlang.org/)
|
||||
|
||||
and the technologies we use for the Gateway.
|
||||
|
||||
## Getting Started
|
||||
|
||||
Clone the Repository:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/fosscord/fosscord-gateway
|
||||
cd discord-gateway
|
||||
```
|
||||
|
||||
### Install \(dev\)dependencies:
|
||||
|
||||
```bash
|
||||
npm install
|
||||
npm install --only=dev
|
||||
```
|
||||
|
||||
### Starting:
|
||||
|
||||
```text
|
||||
npm start
|
||||
```
|
||||
|
||||
### Debugging:
|
||||
|
||||
**Vscode:** The Launch file configuration is in `./vscode/launch.json`, so you can just debug the server by pressing `F5` or the `> Launch Server` button
|
||||
|
@ -1,4 +0,0 @@
|
||||
# Project-Structure
|
||||
|
||||
For the WebSocket we use [ws](https://www.npmjs.com/package/ws) and we'll write our own packet handler for the individual opcodes and events.
|
||||
|
@ -1,39 +0,0 @@
|
||||
# General
|
||||
|
||||
### Why the name Fosscord?
|
||||
|
||||
Fosscord is a combination of the abbreviation FOSS \(~Free~/**F**air **O**pen **S**ource **S**oftware\) and the name Dis**cord**
|
||||
|
||||
## Philosophy
|
||||
|
||||
Fosscord aims to be a full one-on-one clone of Discord, adding more features that can be used as a replacement for the official client and still connect to discord.com and host private Fosscord server instances.
|
||||
|
||||
Fosscord aims to give the best possible user experience, while being backwards compatible to Discord's features and adding new ones/improving old ones.
|
||||
|
||||
The client can connect to multiple server instances without the need to open it multiple times.
|
||||
|
||||
The client should be extensible through a secure Plugin and Theme System with own store.
|
||||
|
||||
The server should be extensible through bots, just like discord without the need to change anything except the api endpoint.
|
||||
|
||||
The project is open source so everyone can have a look what's going on under the hood and can be maintained and expanded by the community.
|
||||
|
||||
Everything is configurable in the server config and everyone can add their own features, so that it is not opinionated.
|
||||
|
||||
### Concept
|
||||
|
||||
![architecture](https://github.com/fosscord/fosscord/blob/master/assets/architecture.png?raw=true)
|
||||
|
||||
### Why backwards compatible to Discord?
|
||||
|
||||
* Benefit from the large user base of discord -> make a better client
|
||||
* No disadvantage for the users who use fosscord, so that they can still communicate with all friends who use discord
|
||||
* Discord has already built a great and stable protocol _\(don't reinvent the wheel\)_
|
||||
* _\(We can still add additional features\)_
|
||||
|
||||
## Support
|
||||
|
||||
[https://discord.gg/ZrnGQP6p3d](https://discord.gg/ZrnGQP6p3d)
|
||||
|
||||
if we are finished we'll host our own support server.
|
||||
|
@ -1,45 +0,0 @@
|
||||
# Contribution
|
||||
|
||||
Please read the [concept page](Home/) first
|
||||
|
||||
## Issues
|
||||
|
||||
### Naming convention
|
||||
|
||||
The issue name must have the main label as a prefix in brackets: e.g. `[Feature] Test` or `[Bug] Test`.
|
||||
|
||||
The first letter of the prefix and the title must be uppercase.
|
||||
|
||||
You are not allowed to use CAPS.
|
||||
|
||||
## Project structure
|
||||
|
||||
Fosscord consists of many repositories, which together make up the client and the server:
|
||||
|
||||
### Server-side
|
||||
|
||||
* [Fosscord-server-util](https://github.com/fosscord/fosscord-server-util) contains all shared logic like Database Models, Utility functions
|
||||
* [Fosscord-api](https://github.com/fosscord/fosscord-api) is the REST HTTP API server
|
||||
* [Fosscord-gateway](https://github.com/fosscord/fosscord-gateway) is the WebSocket Gateway server
|
||||
* [Fosscord-media](https://github.com/fosscord/fosscord-media) will be the media server for voice and video sharing
|
||||
* [Fosscord-cdn](https://github.com/fosscord/fosscord-cdn) is the content-delivery-content \(CDN\) that stores user uploaded images
|
||||
|
||||
### Client-side
|
||||
|
||||
* [Fosscord-UI](https://github.com/fosscord/fosscord-ui/wiki) is a user interface framework in the style of discord
|
||||
* [Fosscord-Themes](https://github.com/fosscord/fosscord-themes) contains all the official themes for the client
|
||||
* [Fosscord-Plugins](https://github.com/fosscord/fosscord-plugins) contains all the official plugins for the client
|
||||
* [Fosscord-Landingpage](https://github.com/fosscord/fosscord-landingpage) represents and explains the project
|
||||
* [Fosscord-Client](https://github.com/fosscord/fosscord-client) is the official Fosscord client
|
||||
|
||||
#### Discontinued
|
||||
|
||||
* [https://github.com/fosscord/react-native-withcss](https://github.com/fosscord/react-native-withcss)
|
||||
* [https://github.com/fosscord/css-mediaquery](https://github.com/fosscord/css-mediaquery)
|
||||
|
||||
### Setup
|
||||
|
||||
To setup all repositories use this [setup script](https://github.com/fosscord/fosscord/tree/master/scripts/setup).
|
||||
|
||||
If you only want to work on a specific repository follow their setup guide.
|
||||
|
@ -1,28 +0,0 @@
|
||||
# Getting Started
|
||||
|
||||
## Without automated scripts
|
||||
|
||||
### Windows
|
||||
|
||||
1. Open up a Terminal.
|
||||
2. Type this command: `curl https://raw.githubusercontent.com/fosscord/fosscord/main/scripts/setup/setup.bat --output setup.bat && setup.bat`.
|
||||
|
||||
### Posix systems \(MacOS, Linux...\)
|
||||
|
||||
1. Open up a Terminal.
|
||||
2. Type this command: `curl https://raw.githubusercontent.com/fosscord/fosscord/main/scripts/setup/setup.sh --output setup.sh && sh setup.sh`.
|
||||
|
||||
## With automated scripts
|
||||
|
||||
This method need to have [Git](https://git-scm.com) installed.
|
||||
|
||||
### Windows
|
||||
|
||||
1. Open up a Terminal.
|
||||
2. Type this command: `git clone https://github.com/fosscord/fosscord && .\fosscord\scripts\setup\setup.bat`.
|
||||
|
||||
### Posix systems \(MacOS, Linux...\)
|
||||
|
||||
1. Open up a Terminal.
|
||||
2. Type this command: `git clone https://github.com/fosscord/fosscord && sh ./fosscord/scripts/setup/setup.sh`.
|
||||
|
@ -1,4 +0,0 @@
|
||||
# Server-Util
|
||||
|
||||
Welcome to the fosscord-server-util wiki!
|
||||
|
@ -1,112 +0,0 @@
|
||||
# Database
|
||||
|
||||
## Philosophy
|
||||
|
||||
We create [mongoose](http://mongoosejs.com/) models and typescript interfaces for every data structure in the database.
|
||||
|
||||
We use BigInt's for ids instead of strings because of a better performance. _Note that they will get encoded if you send them_
|
||||
|
||||
## Documentation
|
||||
|
||||
Have a look at the mongoose documentation to get familiar with it: [https://mongoosejs.com/docs/](https://mongoosejs.com/docs/)
|
||||
|
||||
or watch this tutorial: [https://youtu.be/WDrU305J1yw](https://youtu.be/WDrU305J1yw)
|
||||
|
||||
## Getting Started
|
||||
|
||||
```typescript
|
||||
import mongoose from "mongoose";
|
||||
```
|
||||
|
||||
and now you can query the database, here are some examples:
|
||||
|
||||
```typescript
|
||||
import { GuildModel} from "fosscord-server-util";
|
||||
|
||||
await new GuildModel({ ... }).save();
|
||||
|
||||
const guild = await GuildModel.findOne({id: ...}).exec();
|
||||
```
|
||||
|
||||
## Models
|
||||
|
||||
We have mongoose Database Models and additionally [TypeScript Interfaces](https://www.typescriptlang.org/docs/handbook/interfaces.html).
|
||||
|
||||
They are located in the repo `fosscord-server-util` under `/src/models/`.
|
||||
|
||||
To add your own Database Model, create a new file and export the model and the interface.
|
||||
|
||||
Example:
|
||||
|
||||
```typescript
|
||||
export interface Event extends Document {
|
||||
guild_id?: bigint;
|
||||
user_id?: bigint;
|
||||
channel_id?: bigint;
|
||||
created_at?: number;
|
||||
event: EVENT;
|
||||
data?: any;
|
||||
}
|
||||
|
||||
export const EventSchema = new Schema({
|
||||
guild_id: Types.Long,
|
||||
user_id: Types.Long,
|
||||
channel_id: Types.Long,
|
||||
created_at: { type: Number, required: true },
|
||||
event: { type: String, required: true },
|
||||
data: Object,
|
||||
});
|
||||
|
||||
export const EventModel = model<Event>("Event", EventSchema, "events");
|
||||
```
|
||||
|
||||
## Emit events
|
||||
|
||||
Most Routes modify the database and therefore need to inform the clients with events for data changes.
|
||||
|
||||
_\(Events are stored in a MongoDB Event Store collection and distributed to the individual gateway servers\)_
|
||||
|
||||
You can find all events on the [discord docs page](https://discord.com/developers/docs/topics/gateway#commands-and-events)
|
||||
|
||||
To emit an event import the `emitEvent` function from `/src/util/Event.ts`
|
||||
|
||||
```typescript
|
||||
import { emitEvent } from "./../../../util/Event";
|
||||
```
|
||||
|
||||
this will take a the following parameters:
|
||||
|
||||
```typescript
|
||||
{
|
||||
guild_id?: bigint; // specify this if this event should be sent to all guild members
|
||||
channel_id?: bigint; // specify this if this event should be sent to all channel members (e.g. group dm)
|
||||
user_id?: bigint; // specify this if this event should be sent to the specific user
|
||||
event: string; // the EVENTNAME, you can find all gateway event names in the fosscord-server-util Events file
|
||||
data?: any; // event payload data
|
||||
}
|
||||
```
|
||||
|
||||
For easy intellisense, annotate the parameter with the corresponding Event interface from `fosscord-server-util`:
|
||||
|
||||
```typescript
|
||||
import { GuildDeleteEvent } from "fosscord-server-util";
|
||||
|
||||
emitEvent({...} as GuildDeleteEvent);
|
||||
// or with <> brackets:
|
||||
emitEvent(<GuildDeleteEvent>{...});
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
Putting it all together:
|
||||
|
||||
```typescript
|
||||
await emitEvent({
|
||||
event: "GUILD_DELETE",
|
||||
data: {
|
||||
id: guildID,
|
||||
},
|
||||
guild_id: guildID,
|
||||
} as GuildDeleteEvent);
|
||||
```
|
||||
|
@ -1,25 +0,0 @@
|
||||
# Permission
|
||||
|
||||
To get the permission for a guild member import the `getPermission` from `fosscord-server-util`.
|
||||
|
||||
```typescript
|
||||
import { getPermission } from "fosscord-server-util"
|
||||
```
|
||||
|
||||
The first argument is the userid the second the guildid and the third channelid if you want to receive the permission for a certain channel.
|
||||
|
||||
```typescript
|
||||
getPermission(user_id: string, guild_id: string, channel_id?: string): Promise<Permissions>;
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
```typescript
|
||||
const perms = await getPermission(req.userid, guild_id);
|
||||
perms.hasThrow("MANAGE_GUILD") // will throw an error if the users lacks the permission
|
||||
|
||||
if (perms.has("MANAGE_GUILD")) {
|
||||
...
|
||||
}
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user