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mirror of https://github.com/XLabsProject/iw3x-port.git synced 2023-08-02 15:02:11 +02:00

Dump additional models + bump iw4of

This commit is contained in:
Roxanne 2023-03-09 13:33:35 +01:00
parent 125dd655dc
commit 6a9b515991
3 changed files with 9 additions and 9 deletions

@ -1 +1 @@
Subproject commit 62936d258669d6e5226325dc17a6b825d2f1c539
Subproject commit cf45b460fe32a8c858b30445df779e29821cfdee

View File

@ -153,8 +153,6 @@ namespace Components
void MapDumper::DumpLoadedGSCs(std::string mapToDump)
{
static auto additionalModelsFile = GSC::GetAdditionalModelsListPath();
Logger::Print("Exporting environment GSCs...\n");
Command::Execute(Utils::VA("dumpRawFile maps/mp/%s.gsc", mapToDump.data()), true);
Command::Execute(Utils::VA("dumpRawFile maps/mp/%s_fx.gsc", mapToDump.data()), true);

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@ -27,7 +27,7 @@ namespace Utils
std::vector<std::string> Entities::GetModels(bool includeDestructibles)
{
std::vector<std::string>* models = new std::vector<std::string>();
std::vector<std::string> models = std::vector<std::string>();
std::ofstream destructiblesModelList;
if (includeDestructibles) {
@ -46,9 +46,9 @@ namespace Utils
&& model != "com_plasticcase_green_big_us_dirt"s // Skip care package (part of team zones)
)
{
if (std::find(models->begin(), models->end(), model) == models->end())
if (std::find(models.begin(), models.end(), model) == models.end())
{
models->push_back(model);
models.push_back(model);
}
}
@ -58,14 +58,16 @@ namespace Utils
// Then we need to fetch the destructible models
// This is TERRIBLE but it works. Ideally we should be able to grab the destructible models from the modelpieces DynEnts list (see iGFXWorld.cpp) but it doesn't work :(
Game::DB_EnumXAssetEntries(Game::IW3::XAssetType::ASSET_TYPE_XMODEL, [destructible, models, &destructiblesModelList](Game::IW3::XAssetEntryPoolEntry* poolEntry)
Game::DB_EnumXAssetEntries(Game::IW3::XAssetType::ASSET_TYPE_XMODEL, [destructible, &models, &destructiblesModelList](Game::IW3::XAssetEntryPoolEntry* poolEntry)
{
auto entry = &poolEntry->entry;
if (entry->inuse == 1 && entry->asset.header.model) {
if (std::string(entry->asset.header.model->name).find(destructible) != std::string::npos) {
std::string model = entry->asset.header.model->name;
models->push_back(model);
models.push_back(model);
Components::Logger::Print("Saving XModel piece %s for destructible %s (from enumXAsset)\n", entry->asset.header.model->name, destructible.data());
Components::AssetHandler::Dump(Game::IW3::XAssetType::ASSET_TYPE_XMODEL, entry->asset.header);
(destructiblesModelList) << model << "\n";
}
@ -81,7 +83,7 @@ namespace Utils
}
return *models;
return models;
}
bool Entities::ConvertVehicles() {