diff --git a/iw4x/iw4x_00/maps/mp/gametypes/_menus.gsc b/iw4x/iw4x_00/maps/mp/gametypes/_menus.gsc index 49f9476..3d67486 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/_menus.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/_menus.gsc @@ -1,9 +1,21 @@ #include maps\mp\_utility; +/* + Author: Intricate, Diamante + Dvars: + - scr_player_forceautoassign + false - (default) default game behaviour + true - players will be automatically assigned to a team + + Notes: fs_game check was removed as the default value is now false. + If a server owner decides to set it to true, its their choice regardless of loaded mods. + Mods should replace this file in case of conflicts. +*/ + init() { - //Intricate - Create DVAR for forcing auto assign, useful for server that would like it. - SetDvarIfUninitialized("scr_player_forceautoassign", true); + SetDvarIfUninitialized( "scr_player_forceautoassign", false ); + if ( !isDefined( game["gamestarted"] ) ) { game["menu_team"] = "team_marinesopfor"; @@ -348,9 +360,8 @@ beginClassChoice( forceNewChoice ) beginTeamChoice() { - //Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them. - if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" ) - self notify("menuresponse", game["menu_team"], "autoassign"); + if ( getDvarInt( "scr_player_forceautoassign" ) != 0 ) + self notify( "menuresponse", game["menu_team"], "autoassign"); else self openpopupMenu( game["menu_team"] ); @@ -360,7 +371,7 @@ beginTeamChoice() showMainMenuForTeam() { assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" ); - + team = self.pers["team"]; // menu_changeclass_team is the one where you choose one of the n classes to play as.