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fix(mp_crash_tropical): allow the map to load once again
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@ -13,7 +13,7 @@ main()
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level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S_tropical" );
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level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S_tropical" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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//level._effect[ "extraction_smoke" ] = loadfx( "smoke/signal_smoke_green" );
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//level._effect[ "extraction_smoke" ] = loadfx( "smoke/signal_smoke_green" );
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/*
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/*
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//level._effect[ "airplane_crash_embers" ] = LoadFX( "fire/airplane_crash_embers" );
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//level._effect[ "airplane_crash_embers" ] = LoadFX( "fire/airplane_crash_embers" );
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//level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
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//level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
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@ -26,11 +26,4 @@ main()
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//level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
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//level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
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//level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" );
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//level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" );
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*/
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*/
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/#
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if ( common_scripts\utility::shouldRunServerSideEffects() )
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maps\createfx\mp_crash_tropical_fx::main();
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#/
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}
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}
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@ -3,12 +3,10 @@ main()
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{
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{
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common_scripts\_destructible_types_anim_light_fluo_single::main();
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common_scripts\_destructible_types_anim_light_fluo_single::main();
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//maps\animated_models\foliage_tree_palm_tall_3::main();
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maps\animated_models\foliage_tree_palm_med_1::main();
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maps\animated_models\foliage_tree_palm_med_1::main();
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maps\animated_models\foliage_tree_palm_med_2::main();
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maps\animated_models\foliage_tree_palm_med_2::main();
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maps\animated_models\foliage_tree_palm_med_2_tropical::main();
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maps\animated_models\foliage_tree_palm_med_2_tropical::main();
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maps\animated_models\foliage_pacific_fern01::main();
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maps\animated_models\foliage_pacific_fern01::main();
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maps\animated_models\foliage_tree_palm_bushy_3::main();
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maps\animated_models\foliage_pacific_palms06::main();
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maps\animated_models\foliage_pacific_palms06::main();
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maps\animated_models\hanging_apron_wind_medium::main();
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maps\animated_models\hanging_apron_wind_medium::main();
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