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maint: re-active now working functions
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264ccf04c6
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@ -684,7 +684,7 @@ spawnPlayer()
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prof_end( "spawnPlayer_postUTS" );
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//self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] );
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self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] );
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// give "connected" handlers a chance to start
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// many of these start onPlayerSpawned handlers which rely on the "spawned_player"
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@ -490,7 +490,7 @@ onUse( player )
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oldTeam = self maps\mp\gametypes\_gameobjects::getOwnerTeam();
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label = self maps\mp\gametypes\_gameobjects::getLabel();
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//player logString( "flag captured: " + self.label );
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player logString( "flag captured: " + self.label );
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self.captureTime = getTime();
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@ -566,7 +566,7 @@ onUsePlantObject( player )
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if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
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{
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level thread bombPlanted( self, player );
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//player logString( "bomb planted: " + self.label );
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player logString( "bomb planted: " + self.label );
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// disable all bomb zones except this one
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for ( index = 0; index < level.bombZones.size; index++ )
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@ -600,7 +600,7 @@ onUsePlantObject( player )
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onUseDefuseObject( player )
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{
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player notify ( "bomb_defused" );
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//player logString( "bomb defused: " + self.label );
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player logString( "bomb defused: " + self.label );
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level thread bombDefused();
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// disable this bomb zone
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