From 7eb9351e67152b9e65b7d258c7180d7d2c8b98e5 Mon Sep 17 00:00:00 2001 From: Joel Colby Date: Tue, 31 May 2022 23:35:55 -0400 Subject: [PATCH] Fix spawnpoints for defenders in Demolition --- iw4x/iw4x_00/maps/mp/gametypes/dd.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc b/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc index 0c928b8..9b374ef 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc @@ -248,9 +248,9 @@ onStartGameType() maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" ); if ( getDvar( "mapname" ) == "mp_shipment_long" ) - level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" ); + level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" ); else - level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" ); + level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" ); level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" ); level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );