diff --git a/iw4x/iw4x_00/maps/mp/mp_firingrange.d3dbsp.ents b/iw4x/iw4x_00/maps/mp/mp_firingrange.d3dbsp.ents index 727f108..2b099ca 100644 --- a/iw4x/iw4x_00/maps/mp/mp_firingrange.d3dbsp.ents +++ b/iw4x/iw4x_00/maps/mp/mp_firingrange.d3dbsp.ents @@ -934,38 +934,6 @@ "script_specialopsname" "mp_firingrange" "spawnflags" "1" } -// open the metal door -/*{ -"model" "*23" -"origin" "993 -30 33" -"classname" "script_brushmodel" -"script_specialopsname" "coop_survival_mp_firingrange" -} -{ -"model" "*24" -"origin" "1033 -11 33" -"classname" "script_brushmodel" -"script_specialopsname" "mp_firingrange" -} -{ -"model" "*25" -"origin" "906 -60 33" -"classname" "script_brushmodel" -"script_specialopsname" "coop_survival_mp_firingrange" -"spawnflags" "1" -} -{ -"model" "*26" -"origin" "910 -61 33" -"classname" "script_brushmodel" -"script_noteworthy" "hdrportal" -} -{ -"model" "*27" -"origin" "1941 2231 18" -"classname" "script_brushmodel" -"script_noteworthy" "hdrportal" -}*/ { "gndLt" "5352548a01" "ltOrigin" "1743 2422.5 -20.2041" @@ -1826,19 +1794,6 @@ "spawnflags" "1" } { -"gndLt" "1a16150000" -"ltOrigin" "-420.117 767.141 -32.7392" -"angles" "0 185.2 0" -"classname" "script_model" -"targetname" "destructible_toy" -"model" "dest_propanetanks_02_d0" -"origin" "-420.8 766.8 -48" -"csv_include" "destructible_propane_tanks02" -"destructible_type" "toy_propane_tanks_02" -"sound_csv_include" "destruct_oxygen_tank" -"destructibledef" "dest_propanetanks_02" -} -{ "gndLt" "231f1d0000" "ltOrigin" "-536.4 933.9 -20.8741" "angles" "0 13 0" diff --git a/iw4x/iw4x_00/maps/mp/mp_firingrange.gsc b/iw4x/iw4x_00/maps/mp/mp_firingrange.gsc index 0ee6de3..9c369d6 100644 --- a/iw4x/iw4x_00/maps/mp/mp_firingrange.gsc +++ b/iw4x/iw4x_00/maps/mp/mp_firingrange.gsc @@ -10,12 +10,15 @@ main() maps\createfx\mp_firingrange_fx::main(); maps\mp\_explosive_barrels::main(); + + game[ "attackers" ] = "axis"; + game[ "defenders" ] = "allies"; ambientPlay( "ambient_mp_estate" ); maps\mp\_compass::setupMiniMap("compass_map_mp_firingrange"); - setdvar ( "r_diffusecolorscale", "1.5"); + setDvar ( "r_diffusecolorscale", "1.5"); /****** GET ENTITIES ******/ //TRIGGERS @@ -157,13 +160,13 @@ main() triggerCheck(target) { self endon("game_ended"); - while(1) + while (1) { self waittill("trigger", player); //If the target is close enough to the player to cause a possible issue, tell the target to go back the other direction. distance = Distance(target.origin, self.origin); - if(distance <= 90) + if (distance <= 90) { if( isDefined(target.triggeroff)) target.triggeroff = false; //Stop the target.