1
0
mirror of https://github.com/XLabsProject/iw4x-rawfiles.git synced 2023-08-02 15:02:11 +02:00

MW3 DLC Update (#42)

Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
This commit is contained in:
Edo 2023-03-16 12:31:16 +00:00 committed by GitHub
parent d2e1fd32ff
commit 9f4a72dd00
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 919 additions and 181 deletions

View File

@ -1051,4 +1051,97 @@ LANG_ENGLISH "^2&&1 ^7Bigger icon"
REFERENCE GAME_NOTONROTATION
LANG_ENGLISH "This map or gamemode is not part of the server rotation"
ENDMARKER
REFERENCE MENU_LOADING_MAPS
LANG_ENGLISH "Loading map selection..."
REFERENCE MPUI_SEATOWN
LANG_ENGLISH "Seatown"
REFERENCE MPUI_RESISTANCE
LANG_ENGLISH "Resistance"
REFERENCE MPUI_ARKADEN
LANG_ENGLISH "Arkaden"
REFERENCE MPUI_HARDHAT
LANG_ENGLISH "Hardhat"
REFERENCE MPUI_MISSION
LANG_ENGLISH "Mission"
REFERENCE MPUI_VILLAGE
LANG_ENGLISH "Village"
REFERENCE MPUI_DOME
LANG_ENGLISH "Dome"
REFERENCE MPUI_LOCKDOWN
LANG_ENGLISH "Lockdown"
REFERENCE MPUI_UNDERGROUND
LANG_ENGLISH "Underground"
REFERENCE MPUI_DESC_MAP_UNDERGROUND
LANG_ENGLISH "Small subway station. Fast paced action both inside and out."
REFERENCE MPUI_DESC_MAP_MISSION
LANG_ENGLISH "African colonial settlement. Fight to control the center."
REFERENCE MPUI_DESC_MAP_VILLAGE
LANG_ENGLISH "Large African village. Great for all game modes."
REFERENCE MPUI_DESC_MAP_DOME
LANG_ENGLISH "Small outpost in the desert. Fast and frantic action."
REFERENCE MPUI_DESC_MAP_HARDHAT
LANG_ENGLISH "A small construction site. Fast paced, close quarter action."
REFERENCE MPUI_DESC_MAP_ARKADEN
LANG_ENGLISH "Medium sized German mall. Intense Search & Destroy games."
REFERENCE MPUI_DESC_MAP_RESISTANCE
LANG_ENGLISH "Parisian district. Great for Domination and Kill Confirmed."
REFERENCE MPUI_DESC_MAP_SEATOWN
LANG_ENGLISH "A coastal town. Narrow streets bring hectic, close encounters."
REFERENCE MPUI_DESC_MAP_LOCKDOWN
LANG_ENGLISH "European city center. Great for Team Defender."
REFERENCE PATCH_DLC1
LANG_ENGLISH "Stimulus maps"
REFERENCE PATCH_DESC_DLC1
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC2
LANG_ENGLISH "Resurgence maps"
REFERENCE PATCH_DESC_DLC2
LANG_ENGLISH "The best-selling first-person action game of all time gets even bigger with more epic new multiplayer content! The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_IW4X_DLC
LANG_ENGLISH "IW4x Classics"
REFERENCE PATCH_DESC_IW4X_DLC
LANG_ENGLISH "Original IW4x DLC containing several maps from Call Of Duty: Online"
REFERENCE PATCH_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 Pack"
REFERENCE PATCH_DESC_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 maps ported to IW4x by the team"
REFERENCE PATCH_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 Pack"
REFERENCE PATCH_DESC_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 maps ported to IW4x by the team"
REFERENCE CUSTOM_MAPS_DLC
LANG_ENGLISH "Custom maps"
REFERENCE DESC_CUSTOM_MAPS_DLC
LANG_ENGLISH "Downloaded maps that are placed in the /usermaps subfolder"
ENDMARKER

View File

@ -336,59 +336,7 @@
useteamzones "true"
environment "urban"
}
/*
{
map "gulag"
longname "MPUI_GULAG"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description "MPUI_DESC_MAP_GULAG"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
{
map "invasion"
longname "BurgerTown"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_invasion"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
useteamzones "true"
environment "urban"
}
{
map "so_ghillies"
longname "Pripyat"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_so_ghillies"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
useteamzones "true"
environment "forest"
}
{
map "contingency"
longname "Contingency"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_mp_contingency"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
*/
{
map "iw4_credits"
longname "MPUI_IW4_TEST_MAP"
@ -731,3 +679,111 @@
axischar "opforce_composite"
environment "desert"
}
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "socom_141_forest"
environment "urban"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "militia"
environment "desert"
}
{
map "mp_plaza2"
longname "MPUI_PLAZA2"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_PLAZA2"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank "
allieschar "seals_udt"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}

View File

@ -302,8 +302,9 @@ menuDef
MENU_CHOICE_BUTTON(0, button_0, "@MENU_START_GAME_CAPS", ACTION_START, "@NULL_EMPTY")
MENU_CHOICE_HORIZONTAL_LINE(1)
MENU_CHOICE_BUTTON(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY")
MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_LOADING_MAPS", "", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") != 0))
MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") == 0))
MENU_CHOICE_BUTTON(2, button_2, "@MENU_CHANGE_GAME_MODE_CAPS", open "settings_gametype", "@NULL_EMPTY")
MENU_CHOICE_BUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", ACTION_RULES, "@NULL_EMPTY", when(dvarString(ui_gametype) != "arena" && dvarString(ui_gametype) != "oneflag"))
MENU_CHOICE_DBUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", "@NULL_EMPTY", when(dvarString(ui_gametype) == "arena" || dvarString(ui_gametype) == "oneflag"))

View File

@ -472,3 +472,312 @@
dvar "party_statusString" \
visible when (inLobby()) \
}
#ifndef CHOICE_SIZE_X
#define CHOICE_SIZE_X 280
#endif
#ifndef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 20
#endif
#ifndef CHOICE_GROUP
#define CHOICE_GROUP ""
#endif
#ifndef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
#endif
#ifndef CHOICE_TEXTFONT
#define CHOICE_TEXTFONT 3
#endif
#ifndef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 1 1 1 1
#endif
#ifndef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE 0
#endif
#ifndef CHOICE_STYLE
#define CHOICE_STYLE 1
#endif
#ifndef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_RIGHT
#endif
#ifndef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X -4
#endif
#ifndef CHOICE_TEXT_OFFSET_Y
#define CHOICE_TEXT_OFFSET_Y 0
#endif
#ifndef CHOICE_TEXTCOLOR_DISABLED
#define CHOICE_TEXTCOLOR_DISABLED 1 1 1 0.5
#endif
#ifndef CHOICE_BACKCOLOR
#define CHOICE_BACKCOLOR 0 0 0 1
#endif
#ifndef CHOICE_TEXTCOLOR_CAPT
#define CHOICE_TEXTCOLOR_CAPT CHOICE_TEXTCOLOR
#endif
#ifndef CHOICE_X_START
#define CHOICE_X_START -64
#endif
#ifndef CHOICE_X_SPACING
#define CHOICE_X_SPACING 250
#endif
#ifndef CHOICE_Y_START
#define CHOICE_Y_START 82
#endif
#ifndef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING 20
#endif
#ifndef CHOICE_Y_COUNT
#define CHOICE_Y_COUNT 20
#endif
#ifndef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
#endif
#ifndef CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_TOP
#endif
#ifndef CHOICE_FOCUS_SOUND
#define CHOICE_FOCUS_SOUND "mouse_over"
#endif
#ifndef CHOICE_SEP_OFFSET_X
#define CHOICE_SEP_OFFSET_X 64
#endif
#ifndef CHOICE_SEP_OFFSET_Y
#define CHOICE_SEP_OFFSET_Y 0
#endif
#ifndef CHOICE_SEP_WIDTH
#define CHOICE_SEP_WIDTH 216
#endif
#ifndef CHOICE_SEP_SPACING
#define CHOICE_SEP_SPACING 0
#endif
#ifndef CHOICE_SEP_BACKGROUND
#define CHOICE_SEP_BACKGROUND "line_horizontal"
#endif
#ifndef HIGHTLIGHT_BACKCOLOR
#define HIGHTLIGHT_BACKCOLOR CHOICE_BACKCOLOR
#endif
#ifndef CHOICE_SEP_COLOR
#define CHOICE_SEP_COLOR 1 1 1 0.65
#endif
#ifndef NEW_X_OFFSET
#define NEW_X_OFFSET 0
#endif
#ifndef NEW_Y_OFFSET
#define NEW_Y_OFFSET 0
#endif
#ifndef NEWSTICKER_SPEED
#define NEWSTICKER_SPEED 20
#endif
#ifndef CHOICE_HIGHLIGHT
#define CHOICE_HIGHLIGHT "menu_button_selection_bar"
#endif
#ifndef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN 8
#endif
#ifndef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X 225
#endif
#ifndef CHOICE_DVAR_OFFSET_Y
#define CHOICE_DVAR_OFFSET_Y 0
#endif
#ifndef CHOICE_GETFOCUSEDITEMY
#define CHOICE_GETFOCUSEDITEMY setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
#endif
#ifndef CHOICE_UI_BUTTON
#define CHOICE_UI_BUTTON "ui_menuAButton"
#endif
#if !defined( CHOICE_SEP_1 ) || !defined( CHOICE_SEP_SPACING )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) 0
#elif !defined( CHOICE_SEP_2 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : CHOICE_SEP_SPACING )
#elif !defined( CHOICE_SEP_3 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : CHOICE_SEP_SPACING * 2 ) )
#else
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : ( ( itemIndex <= CHOICE_SEP_3 ) ? CHOICE_SEP_SPACING * 2 : CHOICE_SEP_SPACING * 3 ) ) )
#endif
#define CHOICE_ROW( itemIndex ) ( ( itemIndex - 0 ) % CHOICE_Y_COUNT )
#define CHOICE_COL( itemIndex ) ( ( itemIndex - 0 - ( ( itemIndex - 0 ) % CHOICE_Y_COUNT ) ) / CHOICE_Y_COUNT )
#define CHOICE_X( itemIndex ) ( CHOICE_X_START + CHOICE_X_SPACING * CHOICE_COL( itemIndex ) )
#define CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
forecolor 0 0 0 1 \
style 3 \
rect CHOICE_ORIGIN( itemIndex ) 336 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background CHOICE_HIGHLIGHT \
visible when ( getfocuseditemname() == nameArg ) \
decoration \
}
#define CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
onFocus \
{ \
onFocusArg \
play CHOICE_FOCUS_SOUND; \
setLocalVarInt "ui_menuAButton" ( itemIndex ); \
setLocalVarString "ui_choicegroup" ( CHOICE_GROUP ); \
} \
leaveFocus \
{ \
leaveFocusArg \
setItemColor nameArg backcolor 0 0 0 0; \
setLocalVarInt "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
actionArg \
}
#define CHOICE_BUTTON( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_NOHI( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_VIS_ADV( itemIndex, nameArg, textArg, actionArg, visArg, vis ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg )
#define CHOICE_BUTTON_FOCUS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_NOHI( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_VIS_ADV( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, ; )
#define CHOICE_BUTTON_EX( itemIndex, nameArg, textArg, actionArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, 1, extraArgs )
#define CHOICE_BUTTON_EX_VIS( itemIndex, nameArg, textArg, actionArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_ADV_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
name nameArg \
rect CHOICE_RECT( itemIndex ) \
forecolor CHOICE_TEXTCOLOR \
disablecolor CHOICE_TEXTCOLOR_DISABLED \
style CHOICE_STYLE \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
textFont CHOICE_TEXTFONT \
textScale CHOICE_TEXTSIZE \
textStyle CHOICE_TEXTSTYLE \
exp text( textArg ) \
visible visArg \
extraArgs \
CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
}
#define CHOICE_BACK( textArg, actionArg ) \
CHOICE_BACK_VIS( textArg, actionArg, 1 )
#define CHOICE_BACK_VIS( textArg, actionArg, visArg ) \
itemDef \
{ \
rect -64 -20 336 20 1 3 \
visible 1 \
group "mw2_button" \
style 1 \
foreColor CHOICE_TEXTCOLOR \
disableColor 0.6 0.55 0.55 1 \
background "menu_button_selection_bar" \
type 1 \
textFont 3 \
textAlign 6 \
textAlignX -60 \
textScale 0.375 \
text textArg \
visible when ( visArg ) \
onFocus \
{ \
play CHOICE_FOCUS_SOUND; \
setItemColor self backcolor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
} \
leaveFocus \
{ \
setItemColor self backcolor 0 0 0 0; \
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
escape "self"; \
actionArg \
} \
}

View File

@ -0,0 +1,55 @@
#define LOCAL_MAP_ACTION( mapname ) \
setdvar ui_mapname mapname; \
close "settings_map"; \
close "self";
#define LOCAL_MAP_FOCUS( name, desc, icon ) \
setLocalVarString "ui_info_name" ( name ); \
setLocalVarString "ui_info_desc" ( desc ); \
setLocalVarString "ui_info_icon" ( icon );
#define LOCAL_MAP_NAME( name ) \
"@" + name
#define LOCAL_XDLC_FOCUS \
setLocalVarString "ui_info_name" ( "PATCH_DLC_MAPS" ); \
setLocalVarString "ui_info_desc" ( "PATCH_DLC_MAPS_DESC" ); \
setLocalVarString "ui_info_icon" ( "loadscreen_mp_bonusmaps" );
#define LOCAL_MAP_SELECTION_RECT(i) 220 ( 30 + ( i * 20 ) ) 148 18 1 1
#define LOCAL_MAP_SELECTION(itemIndex, mapname, name, desc, icon, visArg) \
itemDef \
{ \
rect LOCAL_MAP_SELECTION_RECT(itemIndex) \
forecolor 1 1 1 1 \
style WINDOW_STYLE_FILLED \
background "menu_rules_selection_bar" \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign ITEM_ALIGN_TOP_RIGHT \
textAlignX -34 \
textAlignY -1 \
textScale CHOICE_TEXTSIZE \
textFont CHOICE_TEXTFONT \
exp text ( LOCAL_MAP_NAME( name ) ) \
visible when (visArg) \
onFocus \
{ \
play "mouse_over"; \
setItemColor self backColor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
setLocalVarFloat "ui_popupYPos" ( 0 ); \
LOCAL_MAP_FOCUS( name, desc, icon ) \
} \
leaveFocus \
{ \
setItemColor self backColor 0 0 0 0; \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
LOCAL_MAP_ACTION( mapname ) \
} \
}

View File

@ -43,8 +43,6 @@
setDvar "ui_checkclass" 14;
open "resetclass";
exec "checkClasses";
setLocalVarInt "classIndex" ( localvarint( "oldClassIndex" ) );
if ( !isitemunlocked( getplayerdata( "killstreaks" , 0 ) ) && getplayerdata( "killstreaks" , 0 ) != "none" )
{

View File

@ -1,124 +1,350 @@
#include "ui/menudef.h"
#include "ui_mp/main.inc"
#define MENU_NAME "settings_map"
#define MENU_MUSIC "music_mainmenu_mp"
#define MENU_TITLE "@MENU_CHOOSE_MAP_CAP"
#undef CHOICE_GROUP
#define CHOICE_GROUP MENU_NAME
#undef MENU_BACKGROUND_PANEL_RIGHT
#define MENU_BACKGROUND_PANEL_RIGHT \
itemDef \
{ \
rect (0 - MENU_BACKGROUND_PANEL_RIGHT_WIDTH) 28 MENU_BACKGROUND_PANEL_RIGHT_WIDTH MENU_BACKGROUND_PANEL_RIGHT_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 0 0 0 0.7 \
background "black" \
decoration \
textScale 0.55 \
visible 1 \
} \
itemDef \
{ \
name "image" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 50 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 127 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 1 1 1 1 \
decoration \
textScale 0.55 \
visible 1 \
exp material ("preview_" + dvarString("ui_map_name")) \
} \
itemDef \
{ \
name "longname" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 28 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 22 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor CHOICE_TEXTCOLOR \
decoration \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont 9 \
visible 1 \
exp text (dvarString("ui_map_long")) \
} \
itemDef \
{ \
name "description" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 180 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor 1 1 1 0.65 \
decoration \
autoWrapped \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont UI_FONT_SMALL \
visible 1 \
exp text (dvarString("ui_map_desc")) \
}
#define ON_MENU_OPEN \
focusFirst; \
uiScript "ApplyInitialMap";
#define ON_MENU_CLOSE \
execNow "xupdatepartystate";
#define ON_MENU_ESC \
close self;
menuDef
{
name MENU_NAME
fullscreen 1
rect 0 0 640 480
foreColor CHOICE_TEXTCOLOR
focusColor CHOICE_TEXTCOLOR
soundLoop MENU_MUSIC
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
MENU_ON_OPEN(ON_MENU_OPEN)
MENU_ON_CLOSE(ON_MENU_CLOSE)
MENU_ON_ESC(ON_MENU_ESC)
#define DISABLE_SIDEBAR
#include "ui_mp/bg.inc"
MENU_ITEM_TITLE(10)
MENU_BACKGROUND_FRAME
MENU_BACKGROUND_PANEL_RIGHT
itemDef
{
name "maplist"
rect 62 28 210 356 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
style WINDOW_STYLE_FILLED
foreColor CHOICE_TEXTCOLOR
outLineColor 0 0 0 0.6
type ITEM_TYPE_LISTBOX
textFont UI_FONT_NORMAL
textAlignX 6
textScale CHOICE_TEXTSIZE
visible 1
feeder 60
selectBorder 0.8 0.95 1 0
elementWidth 120
elementHeight 22
// numcols xpos xwidth textlen alignment
columns 1 8 120 25 0
doubleClick
{
uiScript "ApplyMap";
close self;
}
execkeyint 13
{
uiScript "ApplyMap";
close self;
}
}
ITEM_BUTTON_BACK(close self;)
}
#define CHOICE_Y( itemIndex ) ( CHOICE_Y_START + CHOICE_Y_SPACING * CHOICE_ROW( itemIndex ) + CHOICE_SEP_TOTAL_SPACING( itemIndex ) )
#define CHOICE_ORIGIN( itemIndex ) CHOICE_X( itemIndex ) CHOICE_Y( itemIndex )
#define CHOICE_RECT( itemIndex ) CHOICE_ORIGIN( itemIndex ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN
#include "ui/menudef.h"
#include "ui_mp/main.inc"
#define MENU_NAME "settings_map"
#define MENU_MUSIC "music_mainmenu_mp"
#define MENU_TITLE "@MENU_CHOOSE_MAP_CAP"
#undef CHOICE_GROUP
#define CHOICE_GROUP MENU_NAME
{
menuDef
{
name MENU_NAME
fullscreen 1
rect 0 0 640 480
foreColor 1 1 1 1
focusColor 1 1 1 1
soundLoop MENU_MUSIC
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
onOpen
{
focusFirst;
uiScript "ApplyInitialMap";
}
onClose
{
execNow "xupdatepartystate";
}
onESC
{
close "self";
}
#define DISABLE_SIDEBAR
#include "ui_mp/bg.inc"
MENU_BACKGROUND_FRAME
itemDef
{
rect 0 0 272 28 1 1
decoration
visible 1
forecolor 1 1 1 1
textfont 9
textalign 6
textalignx -60
textscale 0.5
text "@MENU_CHOOSE_MAP_CAP"
}
#include "ui_mp/mapmacros.inc"
#undef CHOICE_Y_START
#define CHOICE_Y_START 28
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_LEFT
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X 124
CHOICE_BACK( "@PLATFORM_BACK_CAPS", close "self"; )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.5 1 0.5 1
CHOICE_BUTTON_FOCUS(0, "dlc_list_1", "@MP_ORIGINAL_MAPS", setdvar "iw4x_maps_dlc" 0;, LOCAL_MAP_FOCUS( "MP_ORIGINAL_MAPS", "NULL_EMPTY", "loadscreen_mp_bonusmaps" ), ; )
CHOICE_BUTTON_FOCUS(1, "dlc_list_2", "@PATCH_DLC1", setdvar "iw4x_maps_dlc" 1;, LOCAL_MAP_FOCUS( "PATCH_DLC1", "PATCH_DESC_DLC1", "preview_stimulus_dlc" ), 1)
CHOICE_BUTTON_FOCUS(2, "dlc_list_3", "@PATCH_DLC2", setdvar "iw4x_maps_dlc" 2;, LOCAL_MAP_FOCUS( "PATCH_DLC2", "PATCH_DESC_DLC2", "preview_resurgence_dlc" ), 1)
CHOICE_BUTTON_FOCUS(3, "dlc_list_4", "@PATCH_IW4X_DLC", setdvar "iw4x_maps_dlc" 3;, LOCAL_MAP_FOCUS( "PATCH_IW4X_DLC", "PATCH_DESC_IW4X_DLC", "preview_codo_dlc" ), 1)
CHOICE_BUTTON_FOCUS(4, "dlc_list_5", "@PATCH_COD4_DLC", setdvar "iw4x_maps_dlc" 4;, LOCAL_MAP_FOCUS( "PATCH_COD4_DLC", "PATCH_DESC_COD4_DLC", "preview_cod4_dlc" ), 1)
CHOICE_BUTTON_FOCUS(5, "dlc_list_6", "@PATCH_MW3_DLC", setdvar "iw4x_maps_dlc" 5;, LOCAL_MAP_FOCUS( "PATCH_MW3_DLC", "PATCH_DESC_MW3_DLC", "preview_mw3_dlc" ), 1)
CHOICE_BUTTON_FOCUS(6, "dlc_list_custom", "@CUSTOM_MAPS_DLC", setdvar "iw4x_maps_dlc" 99;, LOCAL_MAP_FOCUS( "CUSTOM_MAPS_DLC", "DESC_CUSTOM_MAPS_DLC", "preview_custom_maps" ), 1)
LOCAL_MAP_SELECTION( 0, "mp_afghan", "MPUI_AFGHAN", "MPUI_DESC_MAP_AFGHAN", "preview_mp_afghan", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 1, "mp_derail", "MPUI_DERAIL", "MPUI_DESC_MAP_DERAIL", "preview_mp_derail", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 2, "mp_estate", "MPUI_ESTATE", "MPUI_DESC_MAP_ESTATE", "preview_mp_estate", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 3, "mp_favela", "MPUI_FAVELA", "MPUI_DESC_MAP_FAVELA", "preview_mp_favela", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 4, "mp_highrise", "MPUI_HIGHRISE", "MPUI_DESC_MAP_HIGHRISE", "preview_mp_highrise", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 5, "mp_invasion", "MPUI_INVASION", "MPUI_DESC_MAP_INVASION", "preview_mp_invasion", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 6, "mp_checkpoint", "MPUI_CHECKPOINT", "MPUI_DESC_MAP_CHECKPOINT", "preview_mp_checkpoint", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 7, "mp_quarry", "MPUI_QUARRY", "MPUI_DESC_MAP_QUARRY", "preview_mp_quarry", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 8, "mp_rundown", "MPUI_RUNDOWN", "MPUI_DESC_MAP_RUNDOWN", "preview_mp_rundown", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 9, "mp_rust", "MPUI_RUST", "MPUI_DESC_MAP_RUST", "preview_mp_rust", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 10, "mp_boneyard", "MPUI_BONEYARD", "MPUI_DESC_MAP_BONEYARD", "preview_mp_boneyard", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 11, "mp_skidrow", "MPUI_RAID", "MPUI_DESC_MAP_NIGHTSHIFT", "preview_mp_nightshift", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 12, "mp_subbase", "MPUI_SUBBASE", "MPUI_DESC_MAP_SUBBASE", "preview_mp_subbase", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 13, "mp_terminal", "MPUI_TERMINAL", "MPUI_DESC_MAP_TERMINAL", "preview_mp_terminal", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 14, "mp_underpass", "MPUI_UNDERPASS", "MPUI_DESC_MAP_UNDERPASS", "preview_mp_underpass", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 15, "mp_brecourt", "MPUI_WASTELAND", "MPUI_DESC_MAP_BRECOURT", "preview_mp_brecourt", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 0, "mp_complex", "PATCH_COMPLEX", "PATCH_DESC_MAP_COMPLEX", "preview_mp_complex", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 1, "mp_crash", "MPUI_CRASH", "MPUI_DESC_MAP_CRASH", "preview_mp_crash", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 2, "mp_overgrown", "MPUI_OVERGROWN", "MPUI_DESC_MAP_OVERGROWN", "preview_mp_overgrown", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 3, "mp_compact", "PATCH_COMPACT", "PATCH_DESC_MAP_COMPACT", "preview_mp_compact", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 4, "mp_storm", "PATCH_STORM", "PATCH_DESC_MAP_STORM", "preview_mp_storm", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 0, "mp_abandon", "PATCH_ABANDON", "PATCH_DESC_MAP_ABANDON", "preview_mp_abandon", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 1, "mp_fuel2", "PATCH_FUEL2", "PATCH_DESC_MAP_FUEL2", "preview_mp_fuel2", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 2, "mp_strike", "PATCH_STRIKE", "MPUI_DESC_MAP_STRIKE", "preview_mp_strike", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 3, "mp_trailerpark", "PATCH_TRAILERPARK", "PATCH_DESC_MAP_TRAILERPARK", "preview_mp_trailerpark", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 4, "mp_vacant", "PATCH_VACANT", "MPUI_DESC_MAP_VACANT", "preview_mp_vacant", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 0, "mp_nuked", "MPUI_NUKED", "MPUI_DESC_MAP_NUKED", "preview_mp_nuked", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 1, "mp_cross_fire", "MPUI_CROSSFIRE", "MPUI_DESC_MAP_CROSSFIRE", "preview_mp_cross_fire", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 2, "mp_cargoship", "MPUI_CARGOSHIP", "MPUI_DESC_MAP_CARGOSHIP", "preview_mp_cargoship", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 3, "mp_bloc_sh", "MPUI_BLOC_SH", "MPUI_DESC_MAP_BLOC_SH", "preview_mp_bloc_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 4, "mp_killhouse", "MPUI_KILLHOUSE", "MPUI_DESC_MAP_KILLHOUSE", "preview_mp_killhouse", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 5, "mp_bog", "MPUI_BOG_SH", "MPUI_DESC_MAP_BOG", "preview_mp_bog_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 6, "mp_cargoship_sh", "MPUI_CARGOSHIP_SH", "MPUI_DESC_MAP_CARGOSHIP_SH", "preview_mp_cargoship_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 7, "mp_shipment_long", "MPUI_SHIPMENT_LONG", "MPUI_DESC_MAP_SHIPMENT_LONG", "preview_mp_shipment_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 8, "mp_rust_long", "MPUI_RUST_LONG", "MPUI_DESC_MAP_RUST_LONG", "preview_mp_rust_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 9, "mp_firingrange", "MPUI_FIRINGRANGE", "MPUI_DESC_MAP_FIRINGRANGE", "preview_mp_firingrange", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 10, "mp_bloc", "MPUI_BLOC", "MPUI_DESC_MAP_BLOC", "preview_mp_bloc", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 11, "mp_crash_tropical", "MPUI_CRASH_TROPICAL", "MPUI_DESC_MAP_CRASH_TROPICAL", "preview_mp_crash_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 12, "mp_estate_tropical", "MPUI_ESTATE_TROPICAL", "MPUI_DESC_MAP_ESTATE_TROPICAL","preview_mp_estate_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 13, "mp_fav_tropical", "MPUI_FAV_TROPICAL", "MPUI_DESC_MAP_FAV_TROPICAL", "preview_mp_fav_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 14, "mp_storm_spring", "MPUI_STORM_SPRING", "MPUI_DESC_MAP_STORM_SPRING", "preview_mp_storm_spring", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 0, "mp_farm", "MPUI_FARM", "MPUI_DESC_MAP_FARM", "preview_mp_farm", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 1, "mp_backlot", "MPUI_BACKLOT", "MPUI_DESC_MAP_BACKLOT", "preview_mp_backlot", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 2, "mp_pipeline", "MPUI_PIPELINE", "MPUI_DESC_PIPELINE", "preview_mp_pipeline", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 3, "mp_countdown", "MPUI_COUNTDOWN", "MPUI_DESC_MAP_COUNTDOWN", "preview_mp_countdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 4, "mp_crash_snow", "MPUI_CRASH_SNOW", "MPUI_DESC_MAP_CRASH_SNOW", "preview_mp_crash_snow", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 5, "mp_carentan", "MPUI_CARENTAN", "MPUI_DESC_MAP_CARENTAN", "preview_mp_carentan", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 6, "mp_broadcast", "MPUI_BROADCAST", "MPUI_DESC_MAP_BROADCAST", "preview_mp_broadcast", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 7, "mp_showdown", "MPUI_SHOWDOWN", "MPUI_DESC_MAP_SHOWDOWN", "preview_mp_showdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 8, "mp_convoy", "MPUI_CONVOY", "MPUI_DESC_MAP_CONVOY", "preview_mp_convoy", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 0, "mp_alpha", "MPUI_LOCKDOWN", "MPUI_DESC_MAP_LOCKDOWN", "preview_mp_alpha", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 1, "mp_bravo", "MPUI_MISSION", "MPUI_DESC_MAP_MISSION", "preview_mp_bravo", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 2, "mp_dome", "MPUI_DOME", "MPUI_DESC_MAP_DOME", "preview_mp_dome", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 3, "mp_hardhat", "MPUI_HARDHAT", "MPUI_DESC_MAP_HARDHAT", "preview_mp_hardhat", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 4, "mp_paris", "MPUI_RESISTANCE", "MPUI_DESC_MAP_RESISTANCE", "preview_mp_paris", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 5, "mp_plaza2", "MPUI_ARKADEN", "MPUI_DESC_MAP_ARKADEN", "preview_mp_plaza2", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 6, "mp_seatown", "MPUI_SEATOWN", "MPUI_DESC_MAP_SEATOWN", "preview_mp_seatown", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 7, "mp_underground", "MPUI_UNDERGROUND", "MPUI_DESC_MAP_UNDERGROUND", "preview_mp_underground", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 8, "mp_village", "MPUI_VILLAGE", "MPUI_DESC_MAP_VILLAGE", "preview_mp_village", dvarint("iw4x_maps_dlc") == 5)
itemDef
{
name "select_custom_map"
rect 250 -20 96 20 1 3
visible 1
group "mw2_button"
style 1
foreColor 1 1 1 1
disableColor 0.6 0.55 0.55 1
background "black"
type 1
textFont 3
textAlign 6
textAlignX -60
textScale 0.375
text "@MPUI_DONE_SELECTING"
visible when ( dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play CHOICE_FOCUS_SOUND;
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 0;
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
action
{
play "mouse_click";
escape "self";
uiScript "ApplyMap"
close "settings_map";
close "self";
}
}
itemDef
{
name "maplist_hd"
rect -478 28 185 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when ( dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( "@" + localvarstring( "ui_info_name" ), "Custom usermaps/", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -292 28 292 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -282 50 272 153 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when(localvarstring( "ui_info_icon") != "" && dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -282 28 272 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -282 203 272 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( dvarbool( "widescreen" ) )
}
// temporary lazy fix for non 16:9
itemDef
{
name "maplist_sd"
rect -292 28 120 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when (!dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( "Custom Maps", "Custom usermaps/", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -172 28 210 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -162 50 190 133 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when( localvarstring( "ui_info_icon") != "" && !dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -162 28 200 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
visible 1
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -162 186 200 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
visible 1
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( !dvarbool("widescreen") )
}
}
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.