mirror of
https://github.com/XLabsProject/iw4x-rawfiles.git
synced 2023-08-02 15:02:11 +02:00
Initial commit of IW4x rawfiles as of IW4x version 0.6.1
This commit is contained in:
parent
123c13c92e
commit
aa7fa3afcf
BIN
iw4x/images/icon.png
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iw4x/images/icon.png
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iw4x/images/logo.bmp
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iw4x/images/logo.bmp
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iw4x/images/splash.bmp
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iw4x/images/splash.bmp
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After Width: | Height: | Size: 1.1 MiB |
108
iw4x/iw4x_00/animtrees/animated_props.atr
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108
iw4x/iw4x_00/animtrees/animated_props.atr
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@ -0,0 +1,108 @@
|
||||
tree_desertpalm01_strongwind
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tree_desertpalm01_still
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tree_desertpalm02_strongwind
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tree_desertpalm02_still
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||||
tree_desertpalm03_strongwind
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||||
tree_desertpalm03_still
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||||
|
||||
foliage_pacific_palms06_sway
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foliage_codo_plantain_still
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||||
foliage_codo_plantain_sway
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||||
foliage_codo_short_palm_1_still
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||||
foliage_codo_short_palm_1_sway
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||||
foliage_palm_bare_1_still
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||||
foliage_palm_bare_1_sway
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||||
foliage_palm_bare_1_sway2
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||||
foliage_palm_bare_2_still
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||||
foliage_palm_bare_2_sway
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||||
foliage_palm_bare_2_sway2
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||||
foliage_palm_bare_3_still
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||||
foliage_palm_bare_3_sway
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||||
foliage_palm_bare_3_sway2
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||||
foliage_palm_tree_1_still
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||||
foliage_palm_tree_1_sway
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||||
palmtree_tall3_sway_tropical
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||||
foliage_tropical_estate_still
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||||
foliage_tropical_estate_sway
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||||
|
||||
palmtree_tall1_sway
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||||
palmtree_tall1_still
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||||
palmtree_tall2_sway
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||||
palmtree_tall2_still
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||||
palmtree_tall3_sway
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||||
palmtree_tall3_still
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||||
palmtree_med1_sway
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||||
palmtree_med1_still
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||||
palmtree_med2_sway
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||||
palmtree_med2_still
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||||
palmtree_bushy1_sway
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||||
palmtree_bushy1_still
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||||
palmtree_bushy2_sway
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||||
palmtree_bushy2_still
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||||
palmtree_bushy3_sway
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||||
palmtree_bushy3_still
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||||
palmtree_mp_tall1_sway
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||||
palmtree_mp_tall2_sway
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||||
palmtree_mp_tall3_sway
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||||
palmtree_mp_med1_sway
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||||
palmtree_mp_med2_sway
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||||
palmtree_mp_bushy1_sway
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||||
palmtree_mp_bushy2_sway
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||||
palmtree_mp_bushy3_sway
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||||
ICBM_turbofan50_spin
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||||
ICBM_turbofan64_spin
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||||
ICBM_turbofan176_spin
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||||
launchfacility_b_emergencylight
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||||
me_statue_destroy_base_01
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||||
oilrig_derrick_collapse
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||||
invasion_square_flag_medium_wind01
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||||
invasion_square_flag_medium_wind02
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||||
hanging_clothes_apron_wind_medium
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||||
hanging_clothes_long_sleeve_wind_medium
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||||
hanging_clothes_sheet_wind_medium
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||||
hanging_clothes_short_sleeve_wind_medium
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||||
foliage_pacific_fern01_sway
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||||
foliage_pacific_fern02_sway
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||||
foliage_pacific_palms08_sway
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||||
foliage_pacific_tropic_shrub01_sway
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||||
jeepride_shrubgroup_02_sway
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||||
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||||
foliage_tree_oak_1_sway
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||||
foliage_dead_pine_med_sway
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||||
foliage_dead_pine_lg_sway
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||||
foliage_red_pine_sm_sway
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||||
foliage_red_pine_lg_sway
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||||
foliage_red_pine_xl_sway
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foliage_red_pine_xxl_sway
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||||
foliage_cod5_tree_jungle_01_sway
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foliage_cod5_tree_jungle_02_sway
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||||
foliage_cod5_tree_jungle_03_sway
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wallfan_streamers
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windsock_wind_medium
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highrise_fencetarp_01_wind
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highrise_fencetarp_02_wind
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highrise_fencetarp_03_wind
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||||
highrise_fencetarp_04_wind
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highrise_fencetarp_05_wind
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highrise_fencetarp_06_wind
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highrise_fencetarp_07_wind
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highrise_fencetarp_08_wind
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highrise_fencetarp_09_wind
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highrise_fencetarp_10_wind
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afghan_camo_tarp_wind
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||||
foliage_pacific_bushtree01_sway
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||||
foliage_tree_river_birch_med_a_sway
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||||
foliage_cod5_tree_pine05_large_sway
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||||
foliage_tree_river_birch_xl_a_sway
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foliage_tree_birch_yellow_1_sway
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foliage_desertbrush_1_sway
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foliage_red_pine_med_sway
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roofvent_rotate
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training_basketball_ball
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gulag_rescueB_pistol_reshoot
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||||
airport_ending_climbin_makarov_weapon
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||||
laptop_chair_idle
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||||
laptop_chair_runin
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15
iw4x/iw4x_00/bots.txt
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15
iw4x/iw4x_00/bots.txt
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@ -0,0 +1,15 @@
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/dev/../
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/dev/console
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/dev/full
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/dev/random
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/dev/sdb
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/dev/sr0
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/dev/tty0
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/dev/urandom
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RektInator
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Doctor
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Dss0
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Jimbo
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lsb_release -a
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Lunarion
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Snake
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4150
iw4x/iw4x_00/common_scripts/_destructible_types.gsc
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4150
iw4x/iw4x_00/common_scripts/_destructible_types.gsc
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,5 @@
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "ex_airconditioner_fan" ] = %ex_airconditioner_fan;
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}
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@ -0,0 +1,9 @@
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "chicken_cage_loop_01" ] = %chicken_cage_loop_01;
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level._destructible_preanims[ "chicken_cage_loop_02" ] = %chicken_cage_loop_02;
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level._destructible_preanims[ "chicken_cage_death" ] = %chicken_cage_death;
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level._destructible_preanims[ "chicken_cage_death_02" ] = %chicken_cage_death_02;
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}
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@ -0,0 +1,6 @@
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#using_animtree( "destructibles_dlc2" );
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main()
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{
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level._destructible_preanims[ "fortune_machine_anim" ] = %fortune_machine_anim;
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level._destructible_preanims[ "fortune_machine_des" ] = %fortune_machine_des;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "generator_explode" ] = %generator_explode;
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level._destructible_preanims[ "generator_explode_02" ] = %generator_explode_02;
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level._destructible_preanims[ "generator_explode_03" ] = %generator_explode_03;
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level._destructible_preanims[ "generator_vibration" ] = %generator_vibration;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "light_fluorescent_swing" ] = %light_fluorescent_swing;
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level._destructible_preanims[ "light_fluorescent_null" ] = %light_fluorescent_null;
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level._destructible_preanims[ "light_fluorescent_swing_02" ] = %light_fluorescent_swing_02;
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level._effect[ "spotlight_fx" ] = loadfx( "misc/fluorescent_spotlight" );
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "light_fluorescent_single_swing" ] = %light_fluorescent_single_swing;
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level._destructible_preanims[ "light_fluorescent_single_null" ] = %light_fluorescent_single_null;
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level._destructible_preanims[ "light_fluorescent_single_swing_02" ] = %light_fluorescent_single_swing_02;
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level._destructible_preanims[ "light_fluorescent_single_swing_03" ] = %light_fluorescent_single_swing_03;
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level._effect[ "spotlight_fx" ] = loadfx( "misc/fluorescent_spotlight" );
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "locker_broken_both_doors_1" ] = %locker_broken_both_doors_1;
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level._destructible_preanims[ "locker_broken_both_doors_2" ] = %locker_broken_both_doors_2;
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level._destructible_preanims[ "locker_broken_both_doors_3" ] = %locker_broken_both_doors_3;
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level._destructible_preanims[ "locker_broken_both_doors_4" ] = %locker_broken_both_doors_4;
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level._destructible_preanims[ "locker_broken_door1_slow" ] = %locker_broken_door1_slow;
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level._destructible_preanims[ "locker_broken_door1_fast" ] = %locker_broken_door1_fast;
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level._destructible_preanims[ "locker_broken_door2_slow" ] = %locker_broken_door2_slow;
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level._destructible_preanims[ "locker_broken_door2_fast" ] = %locker_broken_door2_fast;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "me_fanceil1_spin" ] = %me_fanceil1_spin;
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level._destructible_preanims[ "me_fanceil1_spin_stop" ] = %me_fanceil1_spin_stop;
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}
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#using_animtree( "destructibles_dlc" );
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main()
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{
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level._destructible_preanims[ "security_camera_idle" ] = %security_camera_idle;
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level._destructible_preanims[ "security_camera_null" ] = %security_camera_null;
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level._destructible_preanims[ "security_camera_destroy" ] = %security_camera_destroy;
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}
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@ -0,0 +1,8 @@
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "wall_fan_rotate" ] = %wall_fan_rotate;
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level._destructible_preanims[ "wall_fan_wobble" ] = %wall_fan_wobble;
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level._destructible_preanims[ "wall_fan_stop" ] = %wall_fan_stop;
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}
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|
1100
iw4x/iw4x_00/common_scripts/_painter.gsc
Normal file
1100
iw4x/iw4x_00/common_scripts/_painter.gsc
Normal file
File diff suppressed because it is too large
Load Diff
3853
iw4x/iw4x_00/common_scripts/utility.gsc
Normal file
3853
iw4x/iw4x_00/common_scripts/utility.gsc
Normal file
File diff suppressed because it is too large
Load Diff
10
iw4x/iw4x_00/default_filter.cfg
Normal file
10
iw4x/iw4x_00/default_filter.cfg
Normal file
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set ui_browserFriendlyfire -1
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set ui_browserKillcam -1
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set ui_browserMod -1
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set ui_browserShowDedicated 0
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set ui_browserShowEmpty 1
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set ui_browserShowFull 1
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set ui_browserShowPassword -1
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set ui_browserShowPunkBuster -1
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set ui_browserShowPure 1
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set ui_netSource 1
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24
iw4x/iw4x_00/default_mp.cfg
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24
iw4x/iw4x_00/default_mp.cfg
Normal file
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// moved controls into default_mp_controls.cfg
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exec default_mp_controls.cfg
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con_showchannel *
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exec default_mp_gamesettings.cfg
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||||
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exec default_filter.cfg
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||||
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|
||||
// ==== all of below should be moved to code ====
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||||
|
||||
set cl_voice 0
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||||
// PC - default server settings:
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set scr_game_allowkillcam 1
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// disabled - why is this different on PC?
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||||
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||||
//set ui_buildLocation -60 460
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// looks better than default
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//set ui_buildLocation -30 20
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set ui_buildLocation -20 15
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65
iw4x/iw4x_00/default_mp_controls.cfg
Normal file
65
iw4x/iw4x_00/default_mp_controls.cfg
Normal file
@ -0,0 +1,65 @@
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unbindall
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||||
// Movement
|
||||
bind w "+forward"
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||||
bind s "+back"
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bind a "+moveleft"
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bind d "+moveright"
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bind q "+leanleft"
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||||
bind e "+leanright"
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||||
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||||
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// Weapon Controls
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bind SHIFT "+breath_sprint"
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bind MOUSE1 "+attack"
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bind MOUSE2 "+toggleads_throw"
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||||
bind v "+melee"
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||||
bind n "+actionslot 1" //Nightvision
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bind 3 "+actionslot 3" //Grenade Launcher
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||||
bind 6 "+actionslot 4" //equipment (c4 + airsupport)
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||||
bind 5 "+actionslot 2" //
|
||||
|
||||
|
||||
// Weapon Slots
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||||
bind 1 "weapnext"
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||||
bind 2 "weapnext"
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||||
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||||
// Inventory
|
||||
bind MOUSE3 "+frag"
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bind g "+frag"
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||||
bind 4 "+smoke"
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||||
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||||
// Interaction
|
||||
bind f "+activate"
|
||||
bind r "+reload"
|
||||
bind TAB "+scores"
|
||||
|
||||
// Stance
|
||||
bind SPACE "+gostand"
|
||||
bind CTRL "toggleprone"
|
||||
bind c "togglecrouch"
|
||||
|
||||
// Mouse movement dvars
|
||||
set sensitivity "5"
|
||||
set cl_freelook "1"
|
||||
set ui_mousePitch "0"
|
||||
set m_pitch "0.022"
|
||||
set m_filter "0"
|
||||
set cl_mouseAccel "0"
|
||||
|
||||
// Menus
|
||||
bind PAUSE "toggle cl_paused"
|
||||
bind ESCAPE "togglemenu"
|
||||
bind ~ "toggleconsole"
|
||||
bind ` "toggleconsole"
|
||||
|
||||
// MULTIPLAYER CONTROLS
|
||||
bind t "chatmodepublic"
|
||||
bind b "mp_QuickMessage" //nightvision is on n now
|
||||
bind y "chatmodeteam"
|
||||
//bind z "+talk"
|
||||
//bind x "openscriptmenu ingame changeweapon"
|
||||
|
||||
// CLIENT ENVIRONMENT COMMANDS
|
||||
bind F12 "screenshotJPEG"
|
311
iw4x/iw4x_00/default_mp_gamesettings.cfg
Normal file
311
iw4x/iw4x_00/default_mp_gamesettings.cfg
Normal file
@ -0,0 +1,311 @@
|
||||
// Gameplay settings in here only.
|
||||
// No controller or keyboard bindings.
|
||||
// Nothing platform specific.
|
||||
|
||||
// UI DEFAULTS
|
||||
set ui_borderLowLightScale 0.35
|
||||
set ui_mapname mp_afghan
|
||||
set ui_gametype war
|
||||
set cg_hudlegacysplitscreenscale 2
|
||||
set cg_hudsplitscreenstancescale 2
|
||||
set cg_hudsplitscreencompassscale 1.5
|
||||
set cg_headiconminscreenradius 0.025
|
||||
set ui_allow_controlschange 1
|
||||
set ui_showmap 1
|
||||
set cg_hudMapBorderWidth 2
|
||||
set cg_hudMapFriendlyHeight 15
|
||||
set cg_hudMapFriendlyWidth 15
|
||||
set cg_hudMapPlayerHeight 20
|
||||
set cg_hudMapPlayerWidth 20
|
||||
set cg_hudGrenadeIconMaxRangeFrag 250
|
||||
set waypointIconHeight 36
|
||||
set waypointIconWidth 36
|
||||
set waypointOffscreenPointerDistance 20
|
||||
//set cg_fovscale 1
|
||||
set cg_drawCrosshair 1
|
||||
set cg_drawCrosshairNames 1
|
||||
set scr_RequiredMapAspectratio 1
|
||||
set scr_patientZero ""
|
||||
set scr_tispawndelay 0
|
||||
set scr_riotShieldXPBullets 15
|
||||
|
||||
// UI
|
||||
set cg_hudObjectiveTextScale 0.3
|
||||
set cg_headIconMinScreenRadius 0.015
|
||||
set cg_hudMapFriendlyHeight 15
|
||||
set cg_hudMapFriendlyWidth 15
|
||||
set cg_hudMapPlayerHeight 20
|
||||
set cg_hudMapPlayerWidth 20
|
||||
set cg_hudGrenadeIconMaxRangeFrag 250
|
||||
set cg_weaponHintsCoD1Style 1
|
||||
set cg_everyonehearseveryone 0
|
||||
|
||||
// SHARED GAMETYPE DEFAULTS
|
||||
|
||||
set scr_thirdPerson 0
|
||||
|
||||
// gameplay
|
||||
set scr_game_graceperiod 0
|
||||
set scr_game_allowkillcam 1
|
||||
set scr_game_onlyheadshots 0
|
||||
set scr_game_deathpointloss 0
|
||||
set scr_game_suicidepointloss 0
|
||||
set scr_team_teamkillpointloss 1
|
||||
set scr_game_spectatetype 1
|
||||
set scr_game_perks 1
|
||||
set scr_game_forceuav 0
|
||||
set scr_game_hardpoints 1
|
||||
set scr_nukeTimer 10
|
||||
set scr_nukeCancelMode 0
|
||||
|
||||
set perk_scavengerMode 0
|
||||
set perk_blastShield 65
|
||||
set perk_armorPiercingDamage 40
|
||||
set scr_game_killstreakdelay 0
|
||||
|
||||
// hardpoints
|
||||
set scr_hardpoint_allowartillery 1
|
||||
set scr_hardpoint_allowuav 1
|
||||
set scr_hardpoint_allowhelicopter 1
|
||||
|
||||
// teams
|
||||
set scr_team_fftype 0
|
||||
set scr_team_respawntime 0
|
||||
set scr_team_teamkillspawndelay 20
|
||||
set scr_team_kickteamkillers 0
|
||||
|
||||
// player
|
||||
set scr_player_numlives 0
|
||||
set scr_player_respawndelay 0
|
||||
set scr_player_maxhealth 100
|
||||
set scr_player_suicidespawndelay 0
|
||||
set scr_player_healthregentime 5
|
||||
set scr_player_forcerespawn 1
|
||||
set scr_player_sprinttime 4
|
||||
set scr_explBulletMod 1
|
||||
set scr_maxPerPlayerExplosives 2
|
||||
|
||||
// rest XP
|
||||
set scr_restxp_enable 0
|
||||
set scr_restxp_minRestTime 4 // hours before rest starts taking effect
|
||||
set scr_restxp_levelsPerDay 0.5 // levels of rest XP awarded per day of rest
|
||||
set scr_restxp_cap 0.5 // max levels of rest XP allowed to accumulate
|
||||
set scr_restxp_restedAwardScale 0.5 // multiplier for extra XP given while rested
|
||||
set scr_restxp_timescale 1 // for debugging
|
||||
|
||||
// UI
|
||||
set g_hardcore 0
|
||||
set scr_hardcore 0
|
||||
set scr_diehard 0
|
||||
set scr_oldschool 0
|
||||
set ui_hud_hardcore 0
|
||||
set ui_hud_obituaries 1
|
||||
set ui_hud_showobjicons 1
|
||||
|
||||
// DEATHMATCH
|
||||
set scr_dm_scorelimit 1500
|
||||
set scr_dm_timelimit 10
|
||||
set scr_dm_roundlimit 1
|
||||
set scr_dm_winlimit 1
|
||||
set scr_dm_numlives 0
|
||||
set scr_dm_playerrespawndelay 0
|
||||
set scr_dm_waverespawndelay 0
|
||||
set scr_dm_promode 0
|
||||
|
||||
// DOMINATION
|
||||
set scr_dom_scorelimit 200
|
||||
set scr_dom_timelimit 0
|
||||
set scr_dom_roundlimit 1
|
||||
set scr_dom_winlimit 1
|
||||
set scr_dom_numlives 0
|
||||
set scr_dom_playerrespawndelay 0
|
||||
set scr_dom_waverespawndelay 0
|
||||
set scr_dom_promode 0
|
||||
|
||||
// TEAM DEATHMATCH
|
||||
set scr_war_scorelimit 7500
|
||||
set scr_war_timelimit 10
|
||||
set scr_war_roundlimit 1
|
||||
set scr_war_winlimit 1
|
||||
set scr_war_numlives 0
|
||||
set scr_war_playerrespawndelay 0
|
||||
set scr_war_waverespawndelay 0
|
||||
set scr_war_promode 0
|
||||
|
||||
// SABOTAGE
|
||||
set scr_sab_scorelimit 0
|
||||
set scr_sab_timelimit 20
|
||||
set scr_sab_roundlimit 1
|
||||
set scr_sab_winlimit 1
|
||||
set scr_sab_roundswitch 1
|
||||
set scr_sab_numlives 0
|
||||
set scr_sab_bombtimer 30
|
||||
set scr_sab_planttime 2.5
|
||||
set scr_sab_defusetime 5
|
||||
set scr_sab_hotpotato 0
|
||||
set scr_sab_playerrespawndelay 7.5
|
||||
set scr_sab_waverespawndelay 0
|
||||
set scr_sab_promode 0
|
||||
|
||||
// SEARCH AND DESTROY CLASSIC
|
||||
set scr_sd_scorelimit 1
|
||||
set scr_sd_timelimit 2.5
|
||||
set scr_sd_roundlimit 0
|
||||
set scr_sd_winlimit 4
|
||||
set scr_sd_roundswitch 3 // rounds between switching teams
|
||||
set scr_sd_numlives 1 // elimination
|
||||
set scr_sd_bombtimer 45
|
||||
set scr_sd_planttime 5
|
||||
set scr_sd_defusetime 5
|
||||
set scr_sd_multibomb 0
|
||||
set scr_sd_playerrespawndelay 0
|
||||
set scr_sd_waverespawndelay 0
|
||||
set scr_sd_promode 0
|
||||
|
||||
// KING OF THE HILL
|
||||
set scr_koth_scorelimit 250
|
||||
set scr_koth_timelimit 15
|
||||
set scr_koth_roundlimit 1
|
||||
set scr_koth_winlimit 1
|
||||
set scr_koth_roundswitch 1
|
||||
set scr_koth_numlives 0
|
||||
set scr_koth_playerrespawndelay 0
|
||||
set scr_koth_waverespawndelay 0
|
||||
set koth_autodestroytime 60
|
||||
set koth_spawntime 30
|
||||
set koth_kothmode 0
|
||||
set koth_capturetime 20
|
||||
set koth_destroytime 10
|
||||
set koth_delayPlayer 0
|
||||
set koth_spawnDelay 60
|
||||
set koth_extraDelay 0
|
||||
set koth_proMode 0
|
||||
set scr_koth_promode 0
|
||||
|
||||
// ONE FLAG CTF
|
||||
set scr_oneflag_scorelimit 1
|
||||
set scr_oneflag_timelimit 3
|
||||
set scr_oneflag_roundlimit 0
|
||||
set scr_oneflag_winlimit 4
|
||||
set scr_oneflag_roundswitch 3 // rounds between switching teams
|
||||
set scr_oneflag_numlives 0
|
||||
set scr_oneflag_playerrespawndelay 0
|
||||
set scr_oneflag_waverespawndelay 0
|
||||
set scr_oneflag_promode 0
|
||||
|
||||
set sv_maxclients 18 //Intricate - 18 is max not 24
|
||||
set scr_xpscale 1
|
||||
|
||||
set useRelativeTeamColors 0
|
||||
|
||||
// ARENA
|
||||
set scr_arena_scorelimit 1
|
||||
set scr_arena_timelimit 2.5
|
||||
set scr_arena_roundlimit 0
|
||||
set scr_arena_winlimit 4
|
||||
set scr_arena_numlives 1
|
||||
set scr_arena_roundswitch 3
|
||||
set scr_arena_promode 0
|
||||
|
||||
// DD
|
||||
set scr_dd_scorelimit 1
|
||||
set scr_dd_timelimit 2.5
|
||||
set scr_dd_roundlimit 3
|
||||
set scr_dd_winlimit 2
|
||||
set scr_dd_numlives 0
|
||||
set scr_dd_roundswitch 1
|
||||
set scr_dd_playerrespawndelay 0
|
||||
set scr_dd_waverespawndelay 0
|
||||
set scr_dd_bombtimer 45
|
||||
set scr_dd_planttime 5
|
||||
set scr_dd_defusetime 5
|
||||
set scr_dd_addtime 2.5
|
||||
set scr_dd_promode 0
|
||||
|
||||
// VIP
|
||||
set scr_vip_scorelimit 1
|
||||
set scr_vip_timelimit 2.5
|
||||
set scr_vip_roundlimit 3
|
||||
set scr_vip_winlimit 2
|
||||
set scr_vip_numlives 0
|
||||
set scr_vip_roundswitch 1
|
||||
set scr_vip_promode 0
|
||||
|
||||
// CTF
|
||||
set scr_ctf_scorelimit 0
|
||||
set scr_ctf_timelimit 10
|
||||
set scr_ctf_roundlimit 1
|
||||
set scr_ctf_winlimit 1
|
||||
set scr_ctf_waverespawndelay 10
|
||||
set scr_ctf_halftime 1
|
||||
set scr_ctf_numlives 0
|
||||
set scr_ctf_playerrespawndelay 0
|
||||
set scr_ctf_returntime 30
|
||||
set scr_ctf_promode 0
|
||||
|
||||
// 3rd Person
|
||||
set camera_thirdperson 0
|
||||
|
||||
// GTNW
|
||||
set scr_gtnw_scorelimit 101
|
||||
set scr_gtnw_timelimit 10
|
||||
set scr_gtnw_roundlimit 1
|
||||
set scr_gtnw_winlimit 1
|
||||
set scr_gtnw_roundswitch 0
|
||||
set scr_gtnw_numlives 0
|
||||
set scr_gtnw_playerrespawndelay 0
|
||||
set scr_gtnw_waverespawndelay 0
|
||||
set scr_gtnw_promode 0
|
||||
|
||||
// TEAM DEFENDER
|
||||
set scr_tdef_scorelimit 7500
|
||||
set scr_tdef_timelimit 10
|
||||
set scr_tdef_roundlimit 1
|
||||
set scr_tdef_winlimit 1
|
||||
set scr_tdef_numlives 0
|
||||
set scr_tdef_playerrespawndelay 0
|
||||
set scr_tdef_waverespawndelay 0
|
||||
set scr_tdef_promode 0
|
||||
|
||||
// INFECTED
|
||||
set scr_infected_pick_time 15
|
||||
set scr_infected_allow_inf_tk 1
|
||||
set scr_infected_allow_inf_ti 1
|
||||
set scr_infected_allow_allies_equipment 1
|
||||
set scr_infected_allow_allies_starting_perks 1
|
||||
set scr_infected_allow_allies_specialist 1
|
||||
set scr_infected_allow_allies_attachments 1
|
||||
|
||||
// Airdrops
|
||||
set scr_airdrop_ammo 17
|
||||
set scr_airdrop_uav 17
|
||||
set scr_airdrop_counter_uav 15
|
||||
set scr_airdrop_sentry 12
|
||||
set scr_airdrop_predator_missile 12
|
||||
set scr_airdrop_precision_airstrike 11
|
||||
set scr_airdrop_harrier_airstrike 7
|
||||
set scr_airdrop_helicopter 7
|
||||
set scr_airdrop_helicopter_flares 5
|
||||
set scr_airdrop_stealth_airstrike 5
|
||||
set scr_airdrop_helicopter_minigun 3
|
||||
set scr_airdrop_ac130 3
|
||||
set scr_airdrop_emp 1
|
||||
set scr_airdrop_nuke 0
|
||||
|
||||
set scr_airdrop_mega_ammo 12
|
||||
set scr_airdrop_mega_uav 12
|
||||
set scr_airdrop_mega_counter_uav 16
|
||||
set scr_airdrop_mega_sentry 16
|
||||
set scr_airdrop_mega_predator_missile 14
|
||||
set scr_airdrop_mega_precision_airstrike 10
|
||||
set scr_airdrop_mega_harrier_airstrike 5
|
||||
set scr_airdrop_mega_helicopter 5
|
||||
set scr_airdrop_mega_helicopter_flares 3
|
||||
set scr_airdrop_mega_stealth_airstrike 3
|
||||
set scr_airdrop_mega_helicopter_minigun 2
|
||||
set scr_airdrop_mega_ac130 2
|
||||
set scr_airdrop_mega_emp 0
|
||||
set scr_airdrop_mega_nuke 0
|
||||
|
||||
// MOAB
|
||||
set scr_nuke_is_moab 0 //Intricate - Set MOAB always as 'false', unless server wants it to be.
|
232
iw4x/iw4x_00/default_xboxlive.cfg
Normal file
232
iw4x/iw4x_00/default_xboxlive.cfg
Normal file
@ -0,0 +1,232 @@
|
||||
reset waypointOffscreenScaleSmallest
|
||||
reset cg_drawCrosshair
|
||||
reset cg_drawCrosshairNames
|
||||
reset ragdoll_explode_force
|
||||
reset ragdoll_explode_upbias
|
||||
reset jump_height
|
||||
reset jump_slowdownEnable
|
||||
reset bg_fallDamageMinHeight
|
||||
reset bg_fallDamageMaxHeight
|
||||
reset cg_hudGrenadeIconHeight
|
||||
reset cg_hudGrenadeIconWidth
|
||||
reset cg_hudGrenadeIconOffset
|
||||
reset cg_hudGrenadePointerHeight
|
||||
reset cg_hudGrenadePointerWidth
|
||||
reset cg_hudGrenadePointerPivot
|
||||
reset com_gameMsgWindow1LineCount
|
||||
//reset cg_fovscale
|
||||
reset cg_drawTalk
|
||||
|
||||
set ui_allow_teamchange 0
|
||||
set scr_hardcore 0
|
||||
set g_hardcore 0
|
||||
set scr_diehard 0
|
||||
set scr_oldschool 0
|
||||
set scr_xpscale 1
|
||||
|
||||
set scr_thirdPerson 0
|
||||
|
||||
set scr_game_killstreakdelay 8
|
||||
|
||||
set partyChatDisallowed 0
|
||||
|
||||
// UI
|
||||
set cg_hudObjectiveTextScale 0.3
|
||||
set cg_headIconMinScreenRadius 0.025
|
||||
set cg_hudMapFriendlyHeight 15
|
||||
set cg_hudMapFriendlyWidth 15
|
||||
set cg_hudMapPlayerHeight 20
|
||||
set cg_hudMapPlayerWidth 20
|
||||
set cg_hudGrenadeIconMaxRangeFrag 250
|
||||
set cg_weaponHintsCoD1Style 1
|
||||
set cg_everyonehearseveryone 0
|
||||
|
||||
// SHARED GAMETYPE DEFAULTS
|
||||
|
||||
// gameplay
|
||||
set scr_game_graceperiod 15
|
||||
set scr_game_allowkillcam 1
|
||||
set scr_game_onlyheadshots 0
|
||||
set scr_game_deathpointloss 0
|
||||
set scr_game_suicidepointloss 0
|
||||
set scr_team_teamkillpointloss 1
|
||||
set scr_game_spectatetype 1
|
||||
set scr_game_perks 1
|
||||
set scr_game_forceuav 0
|
||||
set scr_game_hardpoints 1
|
||||
|
||||
// hardpoints
|
||||
set scr_hardpoint_allowartillery 1
|
||||
set scr_hardpoint_allowuav 1
|
||||
set scr_hardpoint_allowhelicopter 1
|
||||
|
||||
// teams
|
||||
set scr_team_fftype 0
|
||||
set scr_team_respawntime 0
|
||||
set scr_team_teamkillspawndelay 20
|
||||
set scr_team_kickteamkillers 0
|
||||
|
||||
// player
|
||||
set scr_player_numlives 0
|
||||
set scr_player_respawndelay 0
|
||||
set scr_player_maxhealth 100
|
||||
set scr_player_suicidespawndelay 0
|
||||
set scr_player_healthregentime 5
|
||||
set scr_player_forcerespawn 1
|
||||
set scr_player_sprinttime 4
|
||||
|
||||
// UI
|
||||
set ui_hud_hardcore 0
|
||||
set ui_hud_obituaries 1
|
||||
set ui_hud_showobjicons 1
|
||||
|
||||
// DEATHMATCH
|
||||
set scr_dm_scorelimit 1500
|
||||
set scr_dm_timelimit 10
|
||||
set scr_dm_roundlimit 1
|
||||
set scr_dm_winlimit 1
|
||||
set scr_dm_numlives 0
|
||||
set scr_dm_playerrespawndelay 0
|
||||
set scr_dm_waverespawndelay 0
|
||||
set scr_dm_promode 0
|
||||
|
||||
|
||||
// DOMINATION
|
||||
set scr_dom_scorelimit 200
|
||||
set scr_dom_timelimit 0
|
||||
set scr_dom_roundlimit 1
|
||||
set scr_dom_winlimit 1
|
||||
set scr_dom_numlives 0
|
||||
set scr_dom_playerrespawndelay 0
|
||||
set scr_dom_waverespawndelay 0
|
||||
set scr_dom_promode 0
|
||||
|
||||
// TEAM DEATHMATCH
|
||||
set scr_war_scorelimit 7500
|
||||
set scr_war_timelimit 10
|
||||
set scr_war_roundlimit 1
|
||||
set scr_war_winlimit 1
|
||||
set scr_war_numlives 0
|
||||
set scr_war_playerrespawndelay 0
|
||||
set scr_war_waverespawndelay 0
|
||||
set scr_war_promode 0
|
||||
|
||||
// SABOTAGE
|
||||
set scr_sab_scorelimit 0
|
||||
set scr_sab_timelimit 20
|
||||
set scr_sab_roundlimit 1
|
||||
set scr_sab_winlimit 1
|
||||
set scr_sab_roundswitch 1
|
||||
set scr_sab_numlives 0
|
||||
set scr_sab_bombtimer 30
|
||||
set scr_sab_planttime 2.5
|
||||
set scr_sab_defusetime 5
|
||||
set scr_sab_hotpotato 0
|
||||
set scr_sab_playerrespawndelay 7.5
|
||||
set scr_sab_waverespawndelay 0
|
||||
set scr_sab_promode 0
|
||||
|
||||
// SEARCH AND DESTROY CLASSIC
|
||||
set scr_sd_scorelimit 1
|
||||
set scr_sd_timelimit 2.5
|
||||
set scr_sd_roundlimit 0
|
||||
set scr_sd_winlimit 4
|
||||
set scr_sd_roundswitch 3 // rounds between switching teams
|
||||
set scr_sd_numlives 1 // elimination
|
||||
set scr_sd_bombtimer 45
|
||||
set scr_sd_planttime 5
|
||||
set scr_sd_defusetime 5
|
||||
set scr_sd_multibomb 0
|
||||
set scr_sd_playerrespawndelay 0
|
||||
set scr_sd_waverespawndelay 0
|
||||
set scr_sd_promode 0
|
||||
|
||||
// KING OF THE HILL
|
||||
set scr_koth_scorelimit 250
|
||||
set scr_koth_timelimit 15
|
||||
set scr_koth_roundlimit 1
|
||||
set scr_koth_winlimit 1
|
||||
set scr_koth_roundswitch 1
|
||||
set scr_koth_numlives 0
|
||||
set scr_koth_playerrespawndelay 0
|
||||
set scr_koth_waverespawndelay 0
|
||||
set koth_autodestroytime 60
|
||||
set koth_spawntime 30
|
||||
set koth_kothmode 0
|
||||
set koth_capturetime 20
|
||||
set koth_destroytime 10
|
||||
set koth_delayPlayer 0
|
||||
set koth_spawnDelay 60
|
||||
set koth_proMode 0
|
||||
set scr_koth_promode 0
|
||||
|
||||
// ONE FLAG CTF
|
||||
set scr_oneflag_scorelimit 1
|
||||
set scr_oneflag_timelimit 3
|
||||
set scr_oneflag_roundlimit 0
|
||||
set scr_oneflag_winlimit 4
|
||||
set scr_oneflag_roundswitch 3 // rounds between switching teams
|
||||
set scr_oneflag_numlives 0
|
||||
set scr_oneflag_playerrespawndelay 0
|
||||
set scr_oneflag_waverespawndelay 0
|
||||
set scr_oneflag_promode 0
|
||||
|
||||
// ARENA
|
||||
set scr_arena_scorelimit 1
|
||||
set scr_arena_timelimit 2.5
|
||||
set scr_arena_roundlimit 0
|
||||
set scr_arena_winlimit 4
|
||||
set scr_arena_numlives 1
|
||||
set scr_arena_roundswitch 3
|
||||
set scr_arena_promode 0
|
||||
|
||||
// DD
|
||||
set scr_dd_scorelimit 1
|
||||
set scr_dd_timelimit 2.5
|
||||
set scr_dd_roundlimit 3
|
||||
set scr_dd_winlimit 2
|
||||
set scr_dd_numlives 0
|
||||
set scr_dd_roundswitch 1
|
||||
set scr_dd_playerrespawndelay 0
|
||||
set scr_dd_waverespawndelay 0
|
||||
set scr_dd_bombtimer 45
|
||||
set scr_dd_planttime 5
|
||||
set scr_dd_defusetime 5
|
||||
set scr_dd_addtime 2.5
|
||||
set scr_dd_promode 0
|
||||
|
||||
// VIP
|
||||
set scr_vip_scorelimit 1
|
||||
set scr_vip_timelimit 2.5
|
||||
set scr_vip_roundlimit 3
|
||||
set scr_vip_winlimit 2
|
||||
set scr_vip_numlives 0
|
||||
set scr_vip_roundswitch 1
|
||||
set scr_vip_promode 0
|
||||
|
||||
// CTF
|
||||
set scr_ctf_scorelimit 0
|
||||
set scr_ctf_timelimit 10
|
||||
set scr_ctf_roundlimit 1
|
||||
set scr_ctf_winlimit 1
|
||||
set scr_ctf_waverespawndelay 10
|
||||
set scr_ctf_halftime 1
|
||||
set scr_ctf_numlives 0
|
||||
set scr_ctf_playerrespawndelay 0
|
||||
set scr_ctf_returntime 30
|
||||
set scr_ctf_promode 0
|
||||
|
||||
// 3rd Person
|
||||
set camera_thirdperson 0
|
||||
set aim_autoaim_enabled 0
|
||||
|
||||
// GTNW
|
||||
set scr_gtnw_scorelimit 101
|
||||
set scr_gtnw_timelimit 10
|
||||
set scr_gtnw_roundlimit 1
|
||||
set scr_gtnw_winlimit 1
|
||||
set scr_gtnw_roundswitch 0
|
||||
set scr_gtnw_numlives 0
|
||||
set scr_gtnw_playerrespawndelay 0
|
||||
set scr_gtnw_waverespawndelay 0
|
||||
set scr_gtnw_promode 0
|
BIN
iw4x/iw4x_00/html/img/background_default.png
Normal file
BIN
iw4x/iw4x_00/html/img/background_default.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 416 KiB |
42
iw4x/iw4x_00/html/index.html
Normal file
42
iw4x/iw4x_00/html/index.html
Normal file
@ -0,0 +1,42 @@
|
||||
<!doctype html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
|
||||
<script src="https://code.jquery.com/jquery-2.2.4.min.js"></script>
|
||||
<script src="script.js"></script>
|
||||
|
||||
<link rel="stylesheet" href="style.css">
|
||||
|
||||
<!-- This will be updated dynamically -->
|
||||
<title>IW4x Server</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<h1 id="header">Welcome to <span id="servername">IW4x Server</span></h1>
|
||||
<table id="serverinfo">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="3">Serverinfo</th>
|
||||
</tr>
|
||||
</thead>
|
||||
</table>
|
||||
<span id="connect">Connect</span>
|
||||
<table id="playertable">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Player</th>
|
||||
<th>Score</th>
|
||||
<th>Ping</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="players">
|
||||
</tbody>
|
||||
</table>
|
||||
<!-- <div id="footer">
|
||||
Get IW4x!
|
||||
</div> -->
|
||||
</body>
|
||||
|
||||
</html>
|
112
iw4x/iw4x_00/html/script.js
Normal file
112
iw4x/iw4x_00/html/script.js
Normal file
@ -0,0 +1,112 @@
|
||||
window.address = location.hostname + (location.port ? ':' + location.port : '');
|
||||
window.origin = location.protocol + '//' + window.address;
|
||||
|
||||
function toBool (data)
|
||||
{
|
||||
if (data > 0)
|
||||
{
|
||||
return "Yes";
|
||||
}
|
||||
|
||||
return "No";
|
||||
}
|
||||
|
||||
function getFfType (data)
|
||||
{
|
||||
switch(data)
|
||||
{
|
||||
case 0:
|
||||
return "Disabled";
|
||||
break;
|
||||
case 1:
|
||||
return "Enabled";
|
||||
break;
|
||||
case 2:
|
||||
return "Reflected";
|
||||
break;
|
||||
case 3:
|
||||
return "Shared";
|
||||
break;
|
||||
default:
|
||||
return "Disabled";
|
||||
}
|
||||
}
|
||||
|
||||
function getServerInfo(status, countPlayers)
|
||||
{
|
||||
var friendlyFire = status.scr_team_fftype;
|
||||
var mod = status.fs_game;
|
||||
|
||||
if (!mod)
|
||||
{
|
||||
mod = "";
|
||||
}
|
||||
|
||||
var row = "<tr>";
|
||||
row += "<td><b>Map:</b> " + status.mapname + "</td><td><b>Gametype:</b> " + status.g_gametype + "</td><td><b>Players:</b> " + countPlayers + "/" + status.sv_maxclients + "</td>";
|
||||
row += "</tr><tr>"
|
||||
row += "<td><b>Mod:</b> " + mod.replace(/^mods\//g, "") + "</td><td><b>Security Level:</b> " + status.sv_securityLevel + "</td><td><b>Password Protected:</b> " + toBool(status.isPrivate) + "</td>";
|
||||
row += "</tr><tr>"
|
||||
row += "<td><b>Hardcore Mode:</b> " + toBool(status.g_hardcore) + "</td><td><b>KillCam:</b> " + toBool(status.scr_game_allowkillcam) + "</td><td><b>Friendly Fire:</b> " + getFfType(status.scr_team_fftype) + "</td>";
|
||||
row += "</tr>"
|
||||
|
||||
$("#serverinfo").append(row);
|
||||
}
|
||||
|
||||
function buildPlayerList(players)
|
||||
{
|
||||
for (var i = 0; i < players.length; ++i)
|
||||
{
|
||||
var row = "<tr>";
|
||||
row += "<td>" + players[i].name + "</td>";
|
||||
row += "<td>" + players[i].score + "</td>";
|
||||
row += "<td>" + players[i].ping + "</td>";
|
||||
row += "</tr>";
|
||||
|
||||
$("#players").append(row);
|
||||
}
|
||||
|
||||
if (players.length == 0)
|
||||
{
|
||||
$("#playertable").fadeOut(1);
|
||||
}
|
||||
}
|
||||
|
||||
function buildPage(data)
|
||||
{
|
||||
// Get dvar sv_hostname and remove color codes
|
||||
var hostname = (data["status"]["sv_hostname"]).replace(/\^[0-9:;c]/g, "");
|
||||
|
||||
// Set title
|
||||
document.title = hostname
|
||||
$("#servername").text(document.title);
|
||||
|
||||
//$("#info").text(JSON.stringify(data));
|
||||
|
||||
getServerInfo(data["status"], data["players"].length);
|
||||
buildPlayerList(data["players"]);
|
||||
|
||||
$('body').fadeIn(300);
|
||||
}
|
||||
|
||||
$(document).ready(function()
|
||||
{
|
||||
$("#connect").click(function()
|
||||
{
|
||||
location.replace("iw4x://" + window.address);
|
||||
});
|
||||
|
||||
$.getJSON(origin + "/info", function(data)
|
||||
{
|
||||
console.log(data);
|
||||
setTimeout(buildPage.bind(undefined, data), 10);
|
||||
}).fail(function()
|
||||
{
|
||||
alert("An error occured while updating the server information!");
|
||||
});
|
||||
|
||||
$("#footer").click(function()
|
||||
{
|
||||
location.replace("https://iw4xcachep26muba.onion.to");
|
||||
});
|
||||
});
|
94
iw4x/iw4x_00/html/style.css
Normal file
94
iw4x/iw4x_00/html/style.css
Normal file
@ -0,0 +1,94 @@
|
||||
@import url(https://fonts.googleapis.com/css?family=Open+Sans:400,300);
|
||||
html,
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: 'Open Sans', sans-serif;
|
||||
}
|
||||
|
||||
body {
|
||||
display: none;
|
||||
text-align: center;
|
||||
background-color: white;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
background-image: url("img/background_default.png");
|
||||
color: #fafafa;
|
||||
}
|
||||
|
||||
body> h1,
|
||||
body> table,
|
||||
body thead,
|
||||
body tr,
|
||||
body th {
|
||||
margin: auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
body> table {
|
||||
width: 90%;
|
||||
border-collapse: collapse;
|
||||
border: 1px solid rgba(250, 250, 250, 0.6);
|
||||
background-color: rgba(100, 100, 100, 0.4);
|
||||
border: none;
|
||||
}
|
||||
|
||||
body th,
|
||||
body td {
|
||||
width: 33%;
|
||||
border: 1px solid rgba(250, 250, 250, 0.6);
|
||||
}
|
||||
|
||||
body th {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
#header {
|
||||
margin-top: 20px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#connect {
|
||||
margin: auto;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
color: #fafafa;
|
||||
background-color: rgba(100, 100, 100, 0.4);
|
||||
padding-left: 12px;
|
||||
padding-right: 12px;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 3px;
|
||||
font-size: 24px;
|
||||
}
|
||||
|
||||
#connect:hover {
|
||||
color: black;
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
#serverinfo {
|
||||
margin-top: 40px;
|
||||
margin-bottom: 40px;
|
||||
}
|
||||
|
||||
#serverinfo td {
|
||||
padding-left: 10px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
#playertable {
|
||||
margin-top: 40px;
|
||||
}
|
||||
|
||||
#footer {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
padding-bottom: 10px;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
cursor: pointer;
|
||||
color: #fafafa;
|
||||
}
|
||||
|
||||
#footer:hover {
|
||||
color: black;
|
||||
}
|
BIN
iw4x/iw4x_00/images/3_cursor3.iwi
Normal file
BIN
iw4x/iw4x_00/images/3_cursor3.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/cardicon_rtrolling.iwi
Normal file
BIN
iw4x/iw4x_00/images/cardicon_rtrolling.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/circle.iwi
Normal file
BIN
iw4x/iw4x_00/images/circle.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/compass_map_hunted.iwi
Normal file
BIN
iw4x/iw4x_00/images/compass_map_hunted.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/compass_map_mp_nuked.iwi
Normal file
BIN
iw4x/iw4x_00/images/compass_map_mp_nuked.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/fxt_smk_gen.iwi
Normal file
BIN
iw4x/iw4x_00/images/fxt_smk_gen.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/fxt_smk_light.iwi
Normal file
BIN
iw4x/iw4x_00/images/fxt_smk_light.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/hud_akd74u.iwi
Normal file
BIN
iw4x/iw4x_00/images/hud_akd74u.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/hud_desert_eagle_gold.iwi
Normal file
BIN
iw4x/iw4x_00/images/hud_desert_eagle_gold.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/hud_icon_ak47_classic.iwi
Normal file
BIN
iw4x/iw4x_00/images/hud_icon_ak47_classic.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/hud_icon_wager.iwi
Normal file
BIN
iw4x/iw4x_00/images/hud_icon_wager.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/hud_peacekeeper.iwi
Normal file
BIN
iw4x/iw4x_00/images/hud_peacekeeper.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/iw5_cardtitle_lollipop_girl.iwi
Normal file
BIN
iw4x/iw4x_00/images/iw5_cardtitle_lollipop_girl.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/me_pictureframes.iwi
Normal file
BIN
iw4x/iw4x_00/images/me_pictureframes.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mockup_bgglow.iwi
Normal file
BIN
iw4x/iw4x_00/images/mockup_bgglow.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_holo_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_holo_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_holo_lens_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_holo_lens_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_holo_lens_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_holo_lens_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_holo_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_holo_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_holo_reticle.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_holo_reticle.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_lens_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_lens_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_lens_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_lens_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_reticle.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reflex_reticle.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_optic_reticle_noise.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_optic_reticle_noise.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_peacekeer_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_peacekeer_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_peacekeer_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_peacekeer_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_smg_silencer_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_smg_silencer_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_smg_silencer_nml.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_smg_silencer_nml.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_t6_attach_bullet_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_t6_attach_bullet_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_t6_attach_bullet_spc.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_t6_attach_bullet_spc.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_tritium_blu_glo.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_tritium_blu_glo.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/mtl_tritium_red_glo.iwi
Normal file
BIN
iw4x/iw4x_00/images/mtl_tritium_red_glo.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/sp_hunted_ft.iwi
Normal file
BIN
iw4x/iw4x_00/images/sp_hunted_ft.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/waypoint_dogtags.iwi
Normal file
BIN
iw4x/iw4x_00/images/waypoint_dogtags.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weap_peacekeeper_c.iwi
Normal file
BIN
iw4x/iw4x_00/images/weap_peacekeeper_c.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weap_peacekeeper_n.iwi
Normal file
BIN
iw4x/iw4x_00/images/weap_peacekeeper_n.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weap_peacekeeper_s.iwi
Normal file
BIN
iw4x/iw4x_00/images/weap_peacekeeper_s.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_acog_alpha_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_acog_alpha_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_acog_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_acog_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_acog_lens_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_acog_lens_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_acog_reticle_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_acog_reticle_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_ak47_classic.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_ak47_classic.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_peacekeeper.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_peacekeeper.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_red_cross_background.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_red_cross_background.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_red_dot_reflexsight.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_red_dot_reflexsight.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_reflex_lens_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_reflex_lens_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_reflex_sight_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_reflex_sight_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/weapon_suppressor_c_col.iwi
Normal file
BIN
iw4x/iw4x_00/images/weapon_suppressor_c_col.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~me_pictureframes_spec-rgb&$white-l-67.iwi
Normal file
BIN
iw4x/iw4x_00/images/~me_pictureframes_spec-rgb&$white-l-67.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_optic_holo_lens_spc-rgb&~9706a770.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_optic_holo_lens_spc-rgb&~9706a770.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_optic_holo_spec-rgb&mtl_~4fb10a8c.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_optic_holo_spec-rgb&mtl_~4fb10a8c.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_optic_reflex_lens_spc-rg~bb1ac844.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_optic_reflex_lens_spc-rg~bb1ac844.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_optic_reflex_spc-rgb&mtl~e676ee87.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_optic_reflex_spc-rgb&mtl~e676ee87.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_peacekeer_spc-rgb&mtl_pe~9d39222a.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_peacekeer_spc-rgb&mtl_pe~9d39222a.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~mtl_smg_silencer_spc-rgb&mtl~e6d53c31.iwi
Normal file
BIN
iw4x/iw4x_00/images/~mtl_smg_silencer_spc-rgb&mtl~e6d53c31.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~weapon_acog_alpha_spc-rgb&we~29bfeeda.iwi
Normal file
BIN
iw4x/iw4x_00/images/~weapon_acog_alpha_spc-rgb&we~29bfeeda.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~weapon_acog_lens_spc-rgb&wea~a5d30b6d.iwi
Normal file
BIN
iw4x/iw4x_00/images/~weapon_acog_lens_spc-rgb&wea~a5d30b6d.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~weapon_acog_spc-r-25g-25b-25~ffe3f99d.iwi
Normal file
BIN
iw4x/iw4x_00/images/~weapon_acog_spc-r-25g-25b-25~ffe3f99d.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~weapon_reflex_sight_spc-rgbl-11.iwi
Normal file
BIN
iw4x/iw4x_00/images/~weapon_reflex_sight_spc-rgbl-11.iwi
Normal file
Binary file not shown.
BIN
iw4x/iw4x_00/images/~weapon_suppressor_c_spc-r-59~afa8576d.iwi
Normal file
BIN
iw4x/iw4x_00/images/~weapon_suppressor_c_spc-r-59~afa8576d.iwi
Normal file
Binary file not shown.
988
iw4x/iw4x_00/localizedstrings/iw4x_english.str
Normal file
988
iw4x/iw4x_00/localizedstrings/iw4x_english.str
Normal file
@ -0,0 +1,988 @@
|
||||
VERSION "1"
|
||||
FILENOTES "Official IW4x localized strings"
|
||||
|
||||
REFERENCE MPUI_VIP_CAPS
|
||||
LANG_ENGLISH "VIP"
|
||||
|
||||
REFERENCE MENU_GTNW_DESC
|
||||
LANG_ENGLISH "Teams fight for capturing the nuclear payload to activate the nuclear strike."
|
||||
|
||||
REFERENCE MPUI_GUNGAME
|
||||
LANG_ENGLISH "Gun Game"
|
||||
|
||||
REFERENCE MPUI_GUNGAME_CAPS
|
||||
LANG_ENGLISH "GUN GAME"
|
||||
|
||||
REFERENCE MENU_GUNGAME_DESC
|
||||
LANG_ENGLISH "Be the first to dominate with every gun."
|
||||
|
||||
REFERENCE MPUI_SHARPSHOOTER
|
||||
LANG_ENGLISH "Sharpshooter"
|
||||
|
||||
REFERENCE MPUI_SHARPSHOOTER_CAPS
|
||||
LANG_ENGLISH "SHARPSHOOTER"
|
||||
|
||||
REFERENCE MENU_SHARPSHOOTER
|
||||
LANG_ENGLISH "All players are given the same weapon, selected randomly. Every 45 seconds, a new weapon is selected at random and used by all."
|
||||
|
||||
REFERENCE MPUI_OITC
|
||||
LANG_ENGLISH "One in the Chamber"
|
||||
|
||||
REFERENCE MPUI_OITC_CAPS
|
||||
LANG_ENGLISH "ONE IN THE CHAMBER"
|
||||
|
||||
REFERENCE MENU_OITC_DESC
|
||||
LANG_ENGLISH "Gain ammo by eliminating enemies. Highest score wins."
|
||||
|
||||
REFERENCE MPUI_CONF
|
||||
LANG_ENGLISH "Kill Confirmed"
|
||||
|
||||
REFERENCE MPUI_CONF_CAPS
|
||||
LANG_ENGLISH "KILL CONFIRMED"
|
||||
|
||||
REFERENCE MENU_CONF
|
||||
LANG_ENGLISH "Recover Dog Tags to score for your team and deny enemy scores."
|
||||
|
||||
REFERENCE CONF_GAME_DESC
|
||||
LANG_ENGLISH "Collect Dog Tags to win."
|
||||
|
||||
REFERENCE MPUI_INF
|
||||
LANG_ENGLISH "Infected"
|
||||
|
||||
REFERENCE MPUI_INF_CAPS
|
||||
LANG_ENGLISH "INFECTED"
|
||||
|
||||
REFERENCE MENU_INF
|
||||
LANG_ENGLISH "Eliminated Survivors become Infected. Infect everyone, or survive the game to win."
|
||||
|
||||
REFERENCE INF_GAME_DESC
|
||||
LANG_ENGLISH "Eliminated Survivors become Infected. Infect everyone, or survive the game to win."
|
||||
|
||||
REFERENCE INF_WAIT_FOR_PLAYERS
|
||||
LANG_ENGLISH "Waiting for more players..."
|
||||
|
||||
REFERENCE INF_COUNTDOWN
|
||||
LANG_ENGLISH "Infection countdown: "
|
||||
|
||||
REFERENCE INF_ALLIES_ELIM
|
||||
LANG_ENGLISH "Survivors eliminated."
|
||||
|
||||
REFERENCE INF_GOT_INFECTED
|
||||
LANG_ENGLISH "Infected!"
|
||||
|
||||
REFERENCE INF_LAST_ALIVE
|
||||
LANG_ENGLISH "Last Alive!"
|
||||
|
||||
REFERENCE INF_SURVIVOR
|
||||
LANG_ENGLISH "Survivor!"
|
||||
|
||||
REFERENCE CONF_PICKEDUP_TAGS
|
||||
LANG_ENGLISH "RETREIVED TAGS"
|
||||
|
||||
REFERENCE CONF_KILL_DENIED
|
||||
LANG_ENGLISH "KILL DENIED"
|
||||
|
||||
REFERENCE CONF_KILL_CONFIRMED
|
||||
LANG_ENGLISH "KILL CONFIRMED"
|
||||
|
||||
REFERENCE MPUI_CRANKED
|
||||
LANG_ENGLISH "Cranked"
|
||||
|
||||
REFERENCE MPUI_CRANKED_CAPS
|
||||
LANG_ENGLISH "CRANKED"
|
||||
|
||||
REFERENCE MENU_CRANKED
|
||||
LANG_ENGLISH "Kills give you extra perks, 2x scoring, and a time limit. Chain kills to stay alive!"
|
||||
|
||||
REFERENCE OBJECTIVES_TDEF_ATTACKER_HINT
|
||||
LANG_ENGLISH "Capture flag for team x2 bonus."
|
||||
|
||||
REFERENCE OBJECTIVES_TDEF_DEFENDER_HINT
|
||||
LANG_ENGLISH "Defend flag for team x2 bonus."
|
||||
|
||||
REFERENCE OBJECTIVES_TDEF
|
||||
LANG_ENGLISH "Capture and hold the flag for a team double scoring bonus."
|
||||
|
||||
REFERENCE OBJECTIVES_TDEF_SCORE
|
||||
LANG_ENGLISH "Capture and hold the flag for team double scoring bonus. First team to &&1 wins."
|
||||
|
||||
REFERENCE OBJECTIVES_TDEF_HINT
|
||||
LANG_ENGLISH "Capture and hold the flag."
|
||||
|
||||
REFERENCE MPUI_TDEF
|
||||
LANG_ENGLISH "Team Defender"
|
||||
|
||||
REFERENCE MPUI_TDEF_CAPS
|
||||
LANG_ENGLISH "TEAM DEFENDER"
|
||||
|
||||
REFERENCE MENU_TDEF
|
||||
LANG_ENGLISH "Capture and hold the flag for a team double scoring bonus. Not for the faint of heart.\n \n Created by Intricate."
|
||||
|
||||
REFERENCE WEAPON_PEACEKEEPER
|
||||
LANG_ENGLISH "Peacekeeper"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC
|
||||
LANG_ENGLISH "AK-47 Classic"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_REDDOT
|
||||
LANG_ENGLISH "AK-47 Classic Red Dot Sight"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_SILENCER
|
||||
LANG_ENGLISH "AK-47 Classic Silenced"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_XMAGS
|
||||
LANG_ENGLISH "AK-47 Classic Extended Mags"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_ACOG
|
||||
LANG_ENGLISH "AK-47 Classic ACOG Sight"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_FMJ
|
||||
LANG_ENGLISH "AK-47 Classic FMJ"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_GP25
|
||||
LANG_ENGLISH "AK-47 Classic Grenade Launcher"
|
||||
|
||||
REFERENCE WEAPON_AK47_CLASSIC_BLING
|
||||
LANG_ENGLISH "AK-47 Classic Bling"
|
||||
|
||||
REFERENCE WEAPON_AK74U_EXTENDED_MAGS
|
||||
LANG_ENGLISH "AK-74u Extended Mags"
|
||||
|
||||
REFERENCE WEAPON_AK74U_ACOG
|
||||
LANG_ENGLISH "AK-74u ACOG Sight"
|
||||
|
||||
REFERENCE WEAPON_DESERTEAGLEGOLD_TACTICAL
|
||||
LANG_ENGLISH "Gold Desert Eagle Tactical Knife"
|
||||
|
||||
REFERENCE WEAPON_DESERTEAGLEGOLD_AKIMBO
|
||||
LANG_ENGLISH "Gold Desert Eagle Akimbo"
|
||||
|
||||
REFERENCE WEAPON_DESERTEAGLEGOLD_FMJ
|
||||
LANG_ENGLISH "Gold Desert Eagle FMJ"
|
||||
|
||||
REFERENCE WEAPON_DESERTEAGLEGOLD_BLING
|
||||
LANG_ENGLISH "Gold Desert Eagle Bling"
|
||||
|
||||
REFERENCE MENU_RECONNECTING_TO_PARTY
|
||||
LANG_ENGLISH "CONNECTING TO SERVER"
|
||||
|
||||
REFERENCE EXE_AWAITINGGAMESTATE
|
||||
LANG_ENGLISH "Awaiting gamestate"
|
||||
|
||||
REFERENCE MPUI_BLOC
|
||||
LANG_ENGLISH "Bloc"
|
||||
|
||||
REFERENCE MPUI_BOG_SH
|
||||
LANG_ENGLISH "Bog"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_CARGOSHIP
|
||||
LANG_ENGLISH "A medium-sized map featured in Call of Duty 4: Modern Warfare. It takes place on a cargo ship during a storm and is based on the campaign mission, Crew Expendable."
|
||||
|
||||
REFERENCE MPUI_CARGOSHIP_SH
|
||||
LANG_ENGLISH "Freighter"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_CARGOSHIP_SH
|
||||
LANG_ENGLISH "An snow covered version of, the Call of Duty 4: Modern Warfare map, Wet Work."
|
||||
|
||||
REFERENCE MPUI_KILLHOUSE
|
||||
LANG_ENGLISH "Killhouse"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_KILLHOUSE
|
||||
LANG_ENGLISH "Killhouse is a very small map from the Variety Map Pack of Call of Duty 4: Modern Warfare. It is the home to very fierce battles as the map is no larger than Shipment."
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_OILRIG
|
||||
LANG_ENGLISH "The Only Easy Day... Was Yesterday"
|
||||
|
||||
REFERENCE MPUI_NUKED
|
||||
LANG_ENGLISH "Nuketown"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_NUKED
|
||||
LANG_ENGLISH "A deserted nuke testing facility used in the Cold War."
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_FIRINGRANGE
|
||||
LANG_ENGLISH "Close range to medium range combat in a military practice facility in Cuba."
|
||||
|
||||
REFERENCE MPUI_RUST_LONG
|
||||
LANG_ENGLISH "Rust: Long"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_RUST_LONG
|
||||
LANG_ENGLISH "Fast-paced action in an oil yard in the middle of the desert."
|
||||
|
||||
REFERENCE MPUI_SHIPMENT_LONG
|
||||
LANG_ENGLISH "Shipment: Long"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_SHIPMENT_LONG
|
||||
LANG_ENGLISH "A larger version of the original Call of Duty 4: Modern Warfare map Shipment."
|
||||
|
||||
REFERENCE MPUI_BLOC_SH
|
||||
LANG_ENGLISH "Forgotten City"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_BLOC_SH
|
||||
LANG_ENGLISH "A modified version of Bloc."
|
||||
|
||||
REFERENCE MPUI_CRASH_TROPICAL
|
||||
LANG_ENGLISH "Crash: Tropical"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_CRASH_TROPICAL
|
||||
LANG_ENGLISH "Crash with a tropical landscape."
|
||||
|
||||
REFERENCE MPUI_ESTATE_TROPICAL
|
||||
LANG_ENGLISH "Estate: Tropical"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_ESTATE_TROPICAL
|
||||
LANG_ENGLISH "Estate with a tropical landscape."
|
||||
|
||||
REFERENCE MPUI_FAV_TROPICAL
|
||||
LANG_ENGLISH "Favela: Tropical"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_FAV_TROPICAL
|
||||
LANG_ENGLISH "Favela with a tropical landscape."
|
||||
|
||||
REFERENCE MPUI_STORM_SPRING
|
||||
LANG_ENGLISH "Chemical Plant"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_STORM_SPRING
|
||||
LANG_ENGLISH "A modified version of Storm, snow covered instead of rainy."
|
||||
|
||||
REFERENCE MPUI_CO_HUNTED
|
||||
LANG_ENGLISH "Village"
|
||||
|
||||
REFERENCE MPUI_DESC_MAP_CO_HUNTED
|
||||
LANG_ENGLISH "Russian village in the evening."
|
||||
|
||||
REFERENCE MP_NEUTRAL_FLAG_DROPPED_BY
|
||||
LANG_ENGLISH "&&1 dropped the flag!"
|
||||
|
||||
REFERENCE SPLASHES_X2_BONUS
|
||||
LANG_ENGLISH "x2 Bonus!"
|
||||
|
||||
REFERENCE SPLASHES_TEAM_ASSIST
|
||||
LANG_ENGLISH "Team Assist!"
|
||||
|
||||
REFERENCE MENU_MODS
|
||||
LANG_ENGLISH "Mods"
|
||||
|
||||
REFERENCE MENU_MODS_CAPS
|
||||
LANG_ENGLISH "MODS"
|
||||
|
||||
REFERENCE MPUI_DESC_MODS
|
||||
LANG_ENGLISH "Browse your Mods"
|
||||
|
||||
REFERENCE MENU_STORE
|
||||
LANG_ENGLISH "Store"
|
||||
|
||||
REFERENCE MENU_STORE_CAPS
|
||||
LANG_ENGLISH "STORE"
|
||||
|
||||
REFERENCE MPUI_DESC_STORE
|
||||
LANG_ENGLISH "Browse for available downloadable game content."
|
||||
|
||||
REFERENCE MENU_FRIENDS
|
||||
LANG_ENGLISH "Friends"
|
||||
|
||||
REFERENCE MENU_FRIENDS_CAPS
|
||||
LANG_ENGLISH "FRIENDS"
|
||||
|
||||
REFERENCE MENU_PASSWORD_CAPS
|
||||
LANG_ENGLISH "PASSWORD"
|
||||
|
||||
REFERENCE PLATFORM_FRIENDS
|
||||
LANG_ENGLISH "Friends ^0- ^3F"
|
||||
|
||||
REFERENCE PLATFORM_FRIENDS_CAPS
|
||||
LANG_ENGLISH "FRIENDS ^0- ^3F"
|
||||
|
||||
REFERENCE MPUI_DESC_FRIENDS
|
||||
LANG_ENGLISH "Check where your friends are playing."
|
||||
|
||||
REFERENCE MENU_FRIENDNOTIFY
|
||||
LANG_ENGLISH "Friend Notifications"
|
||||
|
||||
REFERENCE MPUI_DESC_FRIENDNOTIFY
|
||||
LANG_ENGLISH "When should the friend status notifications be displayed?"
|
||||
|
||||
REFERENCE MPUI_DESC_OPTIONS
|
||||
LANG_ENGLISH "Set your game options."
|
||||
|
||||
REFERENCE MPUI_DESC_QUIT
|
||||
LANG_ENGLISH "Quit the game."
|
||||
|
||||
REFERENCE MENU_CLOSE
|
||||
LANG_ENGLISH "Close"
|
||||
|
||||
REFERENCE MENU_CLOSE_CAPS
|
||||
LANG_ENGLISH "CLOSE"
|
||||
|
||||
REFERENCE PLATFORM_CHANGE_NAME_CAPS
|
||||
LANG_ENGLISH "^3C^7HANGE NAME"
|
||||
|
||||
REFERENCE MPUI_DESC_CHANGE_NAME
|
||||
LANG_ENGLISH "Change your name"
|
||||
|
||||
REFERENCE PLAYERCARDS_TITLE_EVIL_CHICKEN
|
||||
LANG_ENGLISH "Evil Chicken"
|
||||
|
||||
REFERENCE MENU_THEATER
|
||||
LANG_ENGLISH "Theater"
|
||||
|
||||
REFERENCE MENU_THEATER_CAPS
|
||||
LANG_ENGLISH "THEATER"
|
||||
|
||||
REFERENCE MPUI_DESC_THEATER
|
||||
LANG_ENGLISH "View your played matches."
|
||||
|
||||
REFERENCE MENU_PLAY
|
||||
LANG_ENGLISH "Play"
|
||||
|
||||
REFERENCE MENU_PLAY_CAPS
|
||||
LANG_ENGLISH "PLAY"
|
||||
|
||||
REFERENCE MENU_DELETE
|
||||
LANG_ENGLISH "Delete"
|
||||
|
||||
REFERENCE MENU_DELETE_CAPS
|
||||
LANG_ENGLISH "DELETE"
|
||||
|
||||
REFERENCE MPUI_DEMOS_KEEP
|
||||
LANG_ENGLISH "Demos to keep: "
|
||||
|
||||
REFERENCE MPUI_DEMOS_KEEP_CAPS
|
||||
LANG_ENGLISH "DEMOS TO KEEP: "
|
||||
|
||||
REFERENCE MPUI_AUTORECORD
|
||||
LANG_ENGLISH "Automatic Recording: "
|
||||
|
||||
REFERENCE MPUI_AUTORECORD_CAPS
|
||||
LANG_ENGLISH "AUTOMATIC RECORDING: "
|
||||
|
||||
REFERENCE MENU_SERVER_INFO_CAPS
|
||||
LANG_ENGLISH "SERVERINFO"
|
||||
|
||||
REFERENCE MENU_JOIN_SERVER_CAPS
|
||||
LANG_ENGLISH "JOIN SERVER"
|
||||
|
||||
REFERENCE MENU_GAME_SETTINGS_CAPS
|
||||
LANG_ENGLISH "GAME SETTINGS"
|
||||
|
||||
REFERENCE MENU_CHECK_FOR_UPDATES
|
||||
LANG_ENGLISH "^3Update available"
|
||||
|
||||
REFERENCE MENU_CHECK_FOR_UPDATES_CAPS
|
||||
LANG_ENGLISH "^3UPDATE AVAILABLE"
|
||||
|
||||
REFERENCE MPUI_DESC_CHECK_FOR_UPDATES
|
||||
LANG_ENGLISH "Check if a newer version is available."
|
||||
|
||||
REFERENCE MENU_ADD_TO_FAVORITES_CAPS
|
||||
LANG_ENGLISH "ADD TO FAVORITES"
|
||||
|
||||
REFERENCE MENU_DEL_FAVORITE_CAPS
|
||||
LANG_ENGLISH "DEL. FAVORITE"
|
||||
|
||||
REFERENCE MPUI_DESC_LOGOUT
|
||||
LANG_ENGLISH "Log yourself out."
|
||||
|
||||
REFERENCE PLAYERCARDS_TITLE_NO_LAST_STAND
|
||||
LANG_ENGLISH "No Last Stand!"
|
||||
|
||||
REFERENCE PLATFORM_REFRESH_LIST
|
||||
LANG_ENGLISH "Refresh List ^0- ^3F5"
|
||||
|
||||
REFERENCE PLATFORM_REFRESH_LIST_CAPS
|
||||
LANG_ENGLISH "REFRESH LIST ^0- ^3F5"
|
||||
|
||||
REFERENCE PLATFORM_REFRESH
|
||||
LANG_ENGLISH "Refresh ^0- ^3F5"
|
||||
|
||||
REFERENCE PLATFORM_REFRESH_CAPS
|
||||
LANG_ENGLISH "REFRESH ^0- ^3F5"
|
||||
|
||||
REFERENCE MENU_SYNC_NODES
|
||||
LANG_ENGLISH "Sync Nodes"
|
||||
|
||||
REFERENCE MENU_SYNC_NODES_CAPS
|
||||
LANG_ENGLISH "SYNC NODES"
|
||||
|
||||
REFERENCE MPUI_MAX_CLIENTS
|
||||
LANG_ENGLISH "Max. Clients:"
|
||||
|
||||
REFERENCE MPUI_MAX_CLIENTS_CAPS
|
||||
LANG_ENGLISH "MAX. CLIENTS:"
|
||||
|
||||
REFERENCE MPUI_IS_PRIVATE
|
||||
LANG_ENGLISH "Password Protected:"
|
||||
|
||||
REFERENCE MPUI_IS_PRIVATE_CAPS
|
||||
LANG_ENGLISH "PASSWORD PROTECTED:"
|
||||
|
||||
REFERENCE MPUI_VERSION
|
||||
LANG_ENGLISH "Version:"
|
||||
|
||||
REFERENCE MPUI_VERSION_CAPS
|
||||
LANG_ENGLISH "VERSION:"
|
||||
|
||||
REFERENCE MPUI_MOD
|
||||
LANG_ENGLISH "Mod:"
|
||||
|
||||
REFERENCE MPUI_MOD_CAPS
|
||||
LANG_ENGLISH "MOD:"
|
||||
|
||||
REFERENCE MP_PICKUP_C4
|
||||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 to pick up C4"
|
||||
|
||||
REFERENCE MP_PICKUP_CLAYMORE
|
||||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 to pick up Claymore"
|
||||
|
||||
REFERENCE WEAPON_FAL_GL
|
||||
LANG_ENGLISH "FAL Grenade Launcher"
|
||||
|
||||
REFERENCE MENU_CUSTOM_TITLE
|
||||
LANG_ENGLISH "Custom Title"
|
||||
|
||||
REFERENCE MENU_CUSTOM_TITLE_CAPS
|
||||
LANG_ENGLISH "CUSTOM TITLE"
|
||||
|
||||
REFERENCE MENU_FOV
|
||||
LANG_ENGLISH "Field of View"
|
||||
|
||||
REFERENCE MENU_FOVSCALE
|
||||
LANG_ENGLISH "Field of View Scale"
|
||||
|
||||
REFERENCE MENU_FOV_CAPS
|
||||
LANG_ENGLISH "FOV: "
|
||||
|
||||
REFERENCE MENU_FOV_HINT_PC
|
||||
LANG_ENGLISH "An increased Field of View (FOV), may result in poor performance on older computers."
|
||||
|
||||
REFERENCE MENU_8X
|
||||
LANG_ENGLISH "8x"
|
||||
|
||||
REFERENCE MENU_16X
|
||||
LANG_ENGLISH "16x"
|
||||
|
||||
REFERENCE MENU_FPS_0
|
||||
LANG_ENGLISH "OFF: 0"
|
||||
|
||||
REFERENCE MENU_FPS_1
|
||||
LANG_ENGLISH "ON: 1"
|
||||
|
||||
REFERENCE MENU_FPS_2
|
||||
LANG_ENGLISH "ON: 2"
|
||||
|
||||
REFERENCE MENU_FPS_3
|
||||
LANG_ENGLISH "ON: 3"
|
||||
|
||||
REFERENCE MENU_FPS_4
|
||||
LANG_ENGLISH "ON: 4"
|
||||
|
||||
REFERENCE MENU_FPS_CAP
|
||||
LANG_ENGLISH "FPS Frame Cap"
|
||||
|
||||
REFERENCE MENU_FPS_DRAW
|
||||
LANG_ENGLISH "FPS Drawing"
|
||||
|
||||
REFERENCE MENU_FPS_LABELS
|
||||
LANG_ENGLISH "FPS Labels"
|
||||
|
||||
REFERENCE MENU_SCREEN_OPTIONS
|
||||
LANG_ENGLISH "Screen Options"
|
||||
|
||||
REFERENCE MENU_BORDERLESS
|
||||
LANG_ENGLISH "Borderless"
|
||||
|
||||
REFERENCE MENU_FULLSCREEN
|
||||
LANG_ENGLISH "Full Screen"
|
||||
|
||||
REFERENCE MENU_XAXIS
|
||||
LANG_ENGLISH "Window X-Axis Pos"
|
||||
|
||||
REFERENCE MENU_YAXIS
|
||||
LANG_ENGLISH "Window Y-Axis Pos"
|
||||
|
||||
REFERENCE MENU_AAALPHA
|
||||
LANG_ENGLISH "Anti-aliasing Alpha"
|
||||
|
||||
REFERENCE MENU_AAA_DITHER
|
||||
LANG_ENGLISH "Dither (Poor)"
|
||||
|
||||
REFERENCE MENU_AAA_SUPER
|
||||
LANG_ENGLISH "Super Sampled (Nice)"
|
||||
|
||||
REFERENCE MENU_AA_MAXQUALITY
|
||||
LANG_ENGLISH "Anti-aliasing Quality"
|
||||
|
||||
REFERENCE MENU_SCROLL_UP
|
||||
LANG_ENGLISH "^3SCROLL UP"
|
||||
|
||||
REFERENCE MENU_SCROLL_DOWN
|
||||
LANG_ENGLISH "^3SCROLL DOWN"
|
||||
|
||||
REFERENCE MENU_NOBORDER
|
||||
LANG_ENGLISH "Disable Window Border"
|
||||
|
||||
REFERENCE MENU_MAXPACKETS
|
||||
LANG_ENGLISH "Max. Packets per frame"
|
||||
|
||||
REFERENCE MENU_SNAPS
|
||||
LANG_ENGLISH "Snapshot rate"
|
||||
|
||||
REFERENCE MENU_LAGOMETER
|
||||
LANG_ENGLISH "Show Lagometer"
|
||||
|
||||
REFERENCE MENU_DRAWFPS
|
||||
LANG_ENGLISH "Show FPS"
|
||||
|
||||
REFERENCE MENU_FPSLABELS
|
||||
LANG_ENGLISH "Show FPS Labels"
|
||||
|
||||
REFERENCE MENU_NEWCOLORS
|
||||
LANG_ENGLISH "Use new color codes"
|
||||
|
||||
REFERENCE MENU_NEWCOLORS
|
||||
LANG_ENGLISH "Use new color codes"
|
||||
|
||||
REFERENCE MENU_CHANGELOG
|
||||
LANG_ENGLISH "Changelog"
|
||||
|
||||
REFERENCE MENU_CHANGELOG_CAPS
|
||||
LANG_ENGLISH "CHANGELOG"
|
||||
|
||||
REFERENCE MPUI_DESC_CHANGELOG
|
||||
LANG_ENGLISH "See what's new."
|
||||
|
||||
REFERENCE MPUI_DESC_CHANGELOG
|
||||
LANG_ENGLISH "See what's new."
|
||||
|
||||
REFERENCE MPUI_DESC_NOBORDER
|
||||
LANG_ENGLISH "Do not use a border in windowed mode."
|
||||
|
||||
REFERENCE MPUI_DESC_NATIVECURSOR
|
||||
LANG_ENGLISH "Display your native cursor, instead of the games cursor."
|
||||
|
||||
REFERENCE MPUI_DESC_FOV
|
||||
LANG_ENGLISH "Adjust your field of view."
|
||||
|
||||
REFERENCE MPUI_DESC_CUSTOM_TITLE
|
||||
LANG_ENGLISH "Change the playercard title text"
|
||||
|
||||
REFERENCE MPUI_DESC_FOVSCALE
|
||||
LANG_ENGLISH "Adjust your field of view scale, also modifies aim FOV."
|
||||
|
||||
REFERENCE MPUI_DESC_NEWCOLORS
|
||||
LANG_ENGLISH "Use the color code stylesheet from ^2Warfare2."
|
||||
|
||||
REFERENCE MPUI_DESC_AUTORECORD
|
||||
LANG_ENGLISH "Record your matches automatically."
|
||||
|
||||
REFERENCE MPUI_DESC_DEMOS_KEEP
|
||||
LANG_ENGLISH "Define how many of your recordings should be saved, before the oldest ones get deleted."
|
||||
|
||||
REFERENCE MENU_MAXFPS
|
||||
LANG_ENGLISH "Maximum FPS"
|
||||
|
||||
REFERENCE MPUI_DESC_MAXFPS
|
||||
LANG_ENGLISH "Define your maximum frames per second."
|
||||
|
||||
REFERENCE MENU_SEARCHINGFORGAMES_100MS
|
||||
LANG_ENGLISH ""
|
||||
|
||||
REFERENCE MP_SEARCHING_FOR_PLAYER
|
||||
LANG_ENGLISH "Waiting"
|
||||
|
||||
REFERENCE MENU_WAITING_FOR_MORE_PLAYERS_TEAMS
|
||||
LANG_ENGLISH "Waiting for more players to balance teams"
|
||||
|
||||
REFERENCE MENU_GAME
|
||||
LANG_ENGLISH "Game"
|
||||
|
||||
REFERENCE MENU_GAME_CAPS
|
||||
LANG_ENGLISH "GAME"
|
||||
|
||||
REFERENCE MENU_MOTD
|
||||
LANG_ENGLISH "News"
|
||||
|
||||
REFERENCE MENU_MOTD_CAPS
|
||||
LANG_ENGLISH "NEWS"
|
||||
|
||||
REFERENCE MENU_AUTORECORD
|
||||
LANG_ENGLISH "Auto-Recording"
|
||||
|
||||
REFERENCE MENU_AUTORECORD_CAPS
|
||||
LANG_ENGLISH "AUTO-RECORDING"
|
||||
|
||||
REFERENCE MENU_DEMOS_KEEP
|
||||
LANG_ENGLISH "Recordings to keep"
|
||||
|
||||
REFERENCE MENU_DEMOS_KEEP_CAPS
|
||||
LANG_ENGLISH "RECORDINGS TO KEEP"
|
||||
|
||||
REFERENCE MPUI_DEMO_AUTHOR
|
||||
LANG_ENGLISH "Author:"
|
||||
|
||||
REFERENCE MPUI_DEMO_AUTHOR_CAPS
|
||||
LANG_ENGLISH "AUTHOR:"
|
||||
|
||||
REFERENCE MPUI_DEMO_LENGTH
|
||||
LANG_ENGLISH "Length:"
|
||||
|
||||
REFERENCE MPUI_DEMO_LENGTH_CAPS
|
||||
LANG_ENGLISH "LENGTH:"
|
||||
|
||||
REFERENCE MPUI_DEMO_DATE
|
||||
LANG_ENGLISH "Date:"
|
||||
|
||||
REFERENCE MPUI_DEMO_DATE_CAPS
|
||||
LANG_ENGLISH "DATE:"
|
||||
|
||||
REFERENCE MPUI_DEMO_CREATED
|
||||
LANG_ENGLISH "Created:"
|
||||
|
||||
REFERENCE MPUI_DEMO_CREATED_CAPS
|
||||
LANG_ENGLISH "CREATED:"
|
||||
|
||||
REFERENCE MENU_D3D9EX
|
||||
LANG_ENGLISH "Direct3D 9Ex"
|
||||
|
||||
REFERENCE MPUI_DESC_D3D9EX
|
||||
LANG_ENGLISH "Use Direct3D 9Ex."
|
||||
|
||||
REFERENCE MPUI_SECURITY_LEVEL
|
||||
LANG_ENGLISH "Security Level:"
|
||||
|
||||
REFERENCE MPUI_SECURITY_LEVEL_CAPS
|
||||
LANG_ENGLISH "SECURITY LEVEL:"
|
||||
|
||||
REFERENCE MENU_FRIEND_ADD
|
||||
LANG_ENGLISH "Add Friend"
|
||||
|
||||
REFERENCE MENU_FRIEND_ADD_CAPS
|
||||
LANG_ENGLISH "ADD FRIEND"
|
||||
|
||||
REFERENCE MPUI_NA
|
||||
LANG_ENGLISH "^3Currently unavailable."
|
||||
|
||||
REFERENCE EXE_PROGRESS
|
||||
LANG_ENGLISH "Progress:"
|
||||
|
||||
REFERENCE MPUI_DOWNLOADING
|
||||
LANG_ENGLISH "Downloading"
|
||||
|
||||
REFERENCE MPUI_DOWNLOADING_CAPS
|
||||
LANG_ENGLISH "DOWNLOADING"
|
||||
|
||||
REFERENCE MPUI_SECURITY_INCREASE_MESSAGE
|
||||
LANG_ENGLISH "Increasing security level from %d to %d (est. %s)"
|
||||
|
||||
REFERENCE MPUI_SECURITY_NEW_LEVEL_MESSAGE
|
||||
LANG_ENGLISH "Your new security level is %d"
|
||||
|
||||
REFERENCE MPUI_SECURITY_LEVEL_MESSAGE
|
||||
LANG_ENGLISH "Your security level is %d"
|
||||
|
||||
REFERENCE ERR_INVALID_CONNECT_PACKET
|
||||
LANG_ENGLISH "Invalid connect packet!"
|
||||
|
||||
REFERENCE ERR_INVALID_INFOSTRING_DATA
|
||||
LANG_ENGLISH "Invalid infostring data!"
|
||||
|
||||
REFERENCE ERR_INVALID_CONNECT_DATA
|
||||
LANG_ENGLISH "Invalid connect data!"
|
||||
|
||||
REFERENCE ERR_INVALID_CONNECT_STRING
|
||||
LANG_ENGLISH "Invalid connect string!"
|
||||
|
||||
REFERENCE ERR_XUID_CERTIFICATE_MISMATCH
|
||||
LANG_ENGLISH "XUID doesn't match the certificate!"
|
||||
|
||||
REFERENCE ERR_INVALID_CHALLENGE_SIGNATURE
|
||||
LANG_ENGLISH "Challenge signature was invalid!"
|
||||
|
||||
REFERENCE PATCH_DLC1
|
||||
LANG_ENGLISH "Stimulus Pack"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC1
|
||||
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
|
||||
|
||||
REFERENCE PATCH_DLC2
|
||||
LANG_ENGLISH "Resurgence Pack"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC2
|
||||
LANG_ENGLISH "The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
|
||||
|
||||
REFERENCE PATCH_DLC3
|
||||
LANG_ENGLISH "Nuketown"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC3
|
||||
LANG_ENGLISH "Nuketown is an iconic multiplayer map featured in Call of Duty: Black Ops with a heavy emphasis on extremely close-quarters combat."
|
||||
|
||||
REFERENCE PATCH_DLC4
|
||||
LANG_ENGLISH "Classics Pack #1"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC4
|
||||
LANG_ENGLISH "The Modern Warfare 2 Classics Pack delivers three beloved maps from Call of Duty 4: Modern Warfare."
|
||||
|
||||
REFERENCE PATCH_DLC5
|
||||
LANG_ENGLISH "Classics Pack #2"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC5
|
||||
LANG_ENGLISH "The second Modern Warfare 2 Classics Pack adds two more fantastic maps from Call of Duty 4: Modern Warfare to your collection."
|
||||
|
||||
REFERENCE PATCH_DLC6
|
||||
LANG_ENGLISH "Freighter"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC6
|
||||
LANG_ENGLISH "Freighter is a snow covered version of the Call of Duty 4: Modern Warfare map Wet Work."
|
||||
|
||||
REFERENCE PATCH_DLC7
|
||||
LANG_ENGLISH "Resurrection Pack"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC7
|
||||
LANG_ENGLISH "The Modern Warfare 2 Resurrection Pack brings three more maps into your battleground."
|
||||
|
||||
REFERENCE PATCH_DLC8
|
||||
LANG_ENGLISH "Recycled Pack"
|
||||
|
||||
REFERENCE PATCH_DESC_DLC8
|
||||
LANG_ENGLISH "Too much 'pew pew' not enough new new. - R. Bowling"
|
||||
|
||||
REFERENCE MENU_STREAMFRIENDLY_UI
|
||||
LANG_ENGLISH "Stream Friendly UI"
|
||||
|
||||
REFERENCE MPUI_DESC_STREAM_FRIENDLY_UI
|
||||
LANG_ENGLISH "Hide friend status notifications and server info on scoreboard."
|
||||
|
||||
REFERENCE QUICKMESSAGE_QUICK_MESSAGE
|
||||
LANG_ENGLISH "Quick Message"
|
||||
|
||||
REFERENCE QUICKMESSAGE_1_COMMANDS
|
||||
LANG_ENGLISH "1. Commands"
|
||||
|
||||
REFERENCE QUICKMESSAGE_2_STATEMENTS
|
||||
LANG_ENGLISH "2. Statements"
|
||||
|
||||
REFERENCE QUICKMESSAGE_3_RESPONSES
|
||||
LANG_ENGLISH "3. Responses"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ESC_EXIT
|
||||
LANG_ENGLISH "Esc. Exit"
|
||||
|
||||
REFERENCE QUICKMESSAGE_1_FOLLOW_ME
|
||||
LANG_ENGLISH "1. On me!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_2_MOVE_IN
|
||||
LANG_ENGLISH "2. Move in!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_3_FALL_BACK
|
||||
LANG_ENGLISH "3. Fall back!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_4_SUPPRESSING_FIRE
|
||||
LANG_ENGLISH "4. Base of fire!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_5_ATTACK_LEFT_FLANK
|
||||
LANG_ENGLISH "5. Attack left flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_6_ATTACK_RIGHT_FLANK
|
||||
LANG_ENGLISH "6. Attack right flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_7_HOLD_THIS_POSITION
|
||||
LANG_ENGLISH "7. Hold this position!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_8_REGROUP
|
||||
LANG_ENGLISH "8. Regroup!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_1_ENEMY_SPOTTED
|
||||
LANG_ENGLISH "1. Contact!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_2_ENEMY_DOWN
|
||||
LANG_ENGLISH "2. Enemy down!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_3_IM_IN_POSITION
|
||||
LANG_ENGLISH "3. In position."
|
||||
|
||||
REFERENCE QUICKMESSAGE_4_AREA_SECURE
|
||||
LANG_ENGLISH "4. Area secure!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_5_GRENADE
|
||||
LANG_ENGLISH "5. Grenade!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_6_SNIPER
|
||||
LANG_ENGLISH "6. Sniper!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_7_NEED_REINFORCEMENTS
|
||||
LANG_ENGLISH "7. Need reinforcements!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_8_HOLD_YOUR_FIRE
|
||||
LANG_ENGLISH "8. Hold your fire!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_1_YES_SIR
|
||||
LANG_ENGLISH "1. Roger."
|
||||
|
||||
REFERENCE QUICKMESSAGE_2_NO_SIR
|
||||
LANG_ENGLISH "2. Negative."
|
||||
|
||||
REFERENCE QUICKMESSAGE_3_IM_ON_MY_WAY
|
||||
LANG_ENGLISH "3. Moving."
|
||||
|
||||
REFERENCE QUICKMESSAGE_3_ON_MY_WAY
|
||||
LANG_ENGLISH "3. On my way."
|
||||
|
||||
REFERENCE QUICKMESSAGE_4_SORRY
|
||||
LANG_ENGLISH "4. Sorry."
|
||||
|
||||
REFERENCE QUICKMESSAGE_5_GREAT_SHOT
|
||||
LANG_ENGLISH "5. Nice shot!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_6_TOOK_LONG_ENOUGH
|
||||
LANG_ENGLISH "6. Come on!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_7_ARE_YOU_CRAZY
|
||||
LANG_ENGLISH "7. Are you crazy?"
|
||||
|
||||
REFERENCE QUICKMESSAGE_FOLLOW_ME
|
||||
LANG_ENGLISH "On me!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_MOVE_IN
|
||||
LANG_ENGLISH "Move in!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_FALL_BACK
|
||||
LANG_ENGLISH "Fall back!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SUPPRESSING_FIRE
|
||||
LANG_ENGLISH "Base of fire!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ATTACK_RIGHT_FLANK
|
||||
LANG_ENGLISH "Attack right flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ATTACK_LEFT_FLANK
|
||||
LANG_ENGLISH "Attack left flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_HOLD_THIS_POSITION
|
||||
LANG_ENGLISH "Hold this position!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_REGROUP
|
||||
LANG_ENGLISH "Regroup!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_STICK_TOGETHER
|
||||
LANG_ENGLISH "Stick together!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SQUAD_ATTACK_RIGHT_FLANK
|
||||
LANG_ENGLISH "Squad, attack right flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SQUAD_ATTACK_LEFT_FLANK
|
||||
LANG_ENGLISH "Squad, attack left flank!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SQUAD_HOLD_THIS_POSITION
|
||||
LANG_ENGLISH "Squad, hold this position!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SQUAD_REGROUP
|
||||
LANG_ENGLISH "Squad, regroup!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SQUAD_STICK_TOGETHER
|
||||
LANG_ENGLISH "Squad, stick together!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ENEMY_SPOTTED
|
||||
LANG_ENGLISH "Contact!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ENEMY_DOWN
|
||||
LANG_ENGLISH "Enemy down!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_IM_IN_POSITION
|
||||
LANG_ENGLISH "In position."
|
||||
|
||||
REFERENCE QUICKMESSAGE_AREA_SECURE
|
||||
LANG_ENGLISH "Area secure!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_GRENADE
|
||||
LANG_ENGLISH "Grenade!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ENEMY_GRENADE
|
||||
LANG_ENGLISH "Enemy grenade!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_SNIPER
|
||||
LANG_ENGLISH "Sniper!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_NEED_REINFORCEMENTS
|
||||
LANG_ENGLISH "Need reinforcements!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_HOLD_YOUR_FIRE
|
||||
LANG_ENGLISH "Hold your fire!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_YES_SIR
|
||||
LANG_ENGLISH "Roger."
|
||||
|
||||
REFERENCE QUICKMESSAGE_NO_SIR
|
||||
LANG_ENGLISH "Negative."
|
||||
|
||||
REFERENCE QUICKMESSAGE_IM_ON_MY_WAY
|
||||
LANG_ENGLISH "Moving."
|
||||
|
||||
REFERENCE QUICKMESSAGE_ON_MY_WAY
|
||||
LANG_ENGLISH "On my way."
|
||||
|
||||
REFERENCE QUICKMESSAGE_SORRY
|
||||
LANG_ENGLISH "Sorry."
|
||||
|
||||
REFERENCE QUICKMESSAGE_GREAT_SHOT
|
||||
LANG_ENGLISH "Nice shot!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_TOOK_YOU_LONG_ENOUGH
|
||||
LANG_ENGLISH "Took you long enough!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_TOOK_LONG_ENOUGH
|
||||
LANG_ENGLISH "Took long enough!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_YOURE_CRAZY
|
||||
LANG_ENGLISH "You're crazy!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_YOU_OUTTA_YOUR_MIND
|
||||
LANG_ENGLISH "You outta your mind?"
|
||||
|
||||
REFERENCE QUICKMESSAGE_YOURE_NUTS
|
||||
LANG_ENGLISH "You're nuts!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ARE_YOU_CRAZY
|
||||
LANG_ENGLISH "Are you crazy?"
|
||||
|
||||
REFERENCE QUICKMESSAGE_2_MULTIPLE_CONTACTS
|
||||
LANG_ENGLISH "2. Multiple contacts!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_5_WATCH_SIX
|
||||
LANG_ENGLISH "5. Watch your six!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_ENEMIES_SPOTTED
|
||||
LANG_ENGLISH "Multiple contacts!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_WATCH_SIX
|
||||
LANG_ENGLISH "Watch your six!"
|
||||
|
||||
REFERENCE QUICKMESSAGE_COME_ON
|
||||
LANG_ENGLISH "Come on."
|
||||
|
||||
REFERENCE PLATFORM_DYK_IW4_MSG40
|
||||
LANG_ENGLISH "Your matches are being automatically recorded. You can watch them at the theater menu."
|
||||
|
||||
REFERENCE PLATFORM_DYK_IW4_MSG41
|
||||
LANG_ENGLISH "Don't want to level up? Check out the unlock stats feature at the barracks menu."
|
||||
|
||||
REFERENCE PLATFORM_DYK_IW4_MSG42
|
||||
LANG_ENGLISH "Check out the store menu for the latest downloadable content."
|
||||
|
||||
REFERENCE PLATFORM_DYK_IW4_MSG43
|
||||
LANG_ENGLISH "You can adjust your field of view at the video options."
|
||||
|
||||
REFERENCE PLATFORM_DYK_IW4_MSG44
|
||||
LANG_ENGLISH "If you like a specific server, you can add it to your favorites."
|
||||
|
||||
REFERENCE PERKS_PAINKILLER
|
||||
LANG_ENGLISH "Juiced"
|
||||
|
||||
REFERENCE PERKS_DESC_COMBATHIGH
|
||||
LANG_ENGLISH "Move faster for a few seconds after spawning."
|
||||
|
||||
REFERENCE PERKS_COMBATHIGH
|
||||
LANG_ENGLISH "Juiced"
|
||||
|
||||
REFERENCE SPLASHES_COMBATHIGH_DESC
|
||||
LANG_ENGLISH "Move faster for a few seconds after spawning."
|
||||
|
||||
ENDMARKER
|
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_codo_plantain_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_plantain_sway";
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_codo_short_palm_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_short_palm_1_sway";
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
// Uses .animation
|
||||
model = "foliage_dead_pine_lg_animated_sway2";
|
||||
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_lg_mp_sway2";
|
||||
}
|
||||
|
||||
// SP not currently supported because this requires updating "animated_props" animtree
|
@ -0,0 +1,13 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
// Uses .animation
|
||||
model = "foliage_dead_pine_med_animated_sway2";
|
||||
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_med_mp_sway2";
|
||||
}
|
||||
|
||||
// SP not currently supported because this requires updating "animated_props" animtree
|
22
iw4x/iw4x_00/maps/animated_models/foliage_pacific_fern01.gsc
Normal file
22
iw4x/iw4x_00/maps/animated_models/foliage_pacific_fern01.gsc
Normal file
@ -0,0 +1,22 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
// Would use isSP() but this runs before we can
|
||||
mapname = tolower( getdvar( "mapname" ) );
|
||||
SP = true;
|
||||
if ( string_starts_with( mapname, "mp_" ) )
|
||||
SP = false;
|
||||
|
||||
model = "foliage_pacific_fern01_animated";
|
||||
if ( SP )
|
||||
{
|
||||
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_fern01_sway;
|
||||
}
|
||||
else
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_fern01_sway";
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_pacific_palms06_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_palms06_sway";
|
||||
}
|
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_1.gsc
Normal file
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_1.gsc
Normal file
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_palm_bare_1_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_1_sway";
|
||||
}
|
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_2.gsc
Normal file
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_2.gsc
Normal file
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_palm_bare_2_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_2_sway";
|
||||
}
|
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_3.gsc
Normal file
12
iw4x/iw4x_00/maps/animated_models/foliage_palm_bare_3.gsc
Normal file
@ -0,0 +1,12 @@
|
||||
#include common_scripts\utility;
|
||||
|
||||
#using_animtree( "animated_props" );
|
||||
main()
|
||||
{
|
||||
if( !isdefined ( level.anim_prop_models ) )
|
||||
level.anim_prop_models = [];
|
||||
|
||||
model = "foliage_palm_bare_3_animated";
|
||||
|
||||
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_3_sway";
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user