////////////////////////////////////////////////////////////////////////////////////////// // IW4x playlists_default.info // ////////////////////////////////////////////////////////////////////////////////////////// // Note: Deleting gametype scripts may cause broken playlist. Always check // // and make sure no playlist errors on the console_mp.log once you edit it. // // // // --LIMITS-- // // 32 Gametypes // // 23 playlists // ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// // Free For All Function Script // ////////////////////////////////////// gametype ffa // Function for the playlist rotation. name english "Free-for-all" // Name of the gametype. script dm // Real gametype. rule scr_dm_scorelimit 10000 // Score limit to win the game. rule scr_dm_timelimit 15 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited. rule scr_dm_promode 0 gametype hc_ffa // Function for the playlist rotation. name english "Hardcore Free-for-all" // Name of the gametype. script dm // Real gametype. hardcore rule scr_dm_scorelimit 10000 // Score limit to win the game. rule scr_dm_timelimit 15 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dm_numlives 0 // Number of lives per player 0 for unlimited. rule scr_dm_promode 0 rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_game_Allowkillcam 1 // Allow Killcam. rule set scr_dm_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds ////////////////////////////////////// // Team Deathmatch Function Script // ////////////////////////////////////// gametype tdm // Function for the playlist rotation. name english "Team Deathmatch" // Name of the gametype. name french "Match à mort par équipe" name italian "Deathmatch a squadre" name german "Team-Deathmatch" name spanish "Duelo por equipos" script war // Real gametype. teambased rule scr_thirdperson 0 // 3rd person rule scr_war_scorelimit 12000 // Score limit to win the game. rule scr_war_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_war_numlives 0 // Number of lives per player 0 for unlimited. rule scr_war_promode 0 rule scr_diehard 0 // Die hard mode. rule scr_war_roundlimit 1 // Rounds per game. rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game rule scr_game_Allowkillcam 1 // Allow Killcam. gametype die_tdm // Function for the playlist rotation. name english "Die-Hard Team Deathmatch" // Name of the gametype. script war // Real gametype. teambased rule scr_war_scorelimit 12000 // Score limit to win the game. rule scr_war_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_war_numlives 0 // Number of lives per player 0 for unlimited. rule scr_war_promode 0 rule scr_thirdperson 0 // 3rd person rule scr_diehard 1 // Die hard mode. rule scr_war_roundlimit 1 // Rounds per game. rule scr_war_winlimit 1 // Amount of wins needed to win a round-based game rule scr_game_Allowkillcam 1 // Allow Killcam. gametype hc_tdm // Function for the playlist rotation. name english "Hardcore Team Deathmatch" // Name of the gametype. script war // Real gametype. teambased hardcore rule scr_war_scorelimit 12000 // Score limit to win the game. rule scr_war_timelimit 20 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_war_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_war_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. ////////////////////////////////// // Domination Function Script // ////////////////////////////////// gametype dom // Function for the playlist rotation. name english "Domination" // Name of the gametype. script dom // Real gametype. teambased rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 60 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game gametype die_dom // Function for the playlist rotation. name english "Die-Hard Domination" // Name of the gametype. script dom // Real gametype. teambased rule scr_diehard 1 // Die hard mode. rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 60 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game gametype hc_dom // Function for the playlist rotation. name english "Hardcore Domination" // Name of the gametype. script dom // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_dom_scorelimit 200 // Score limit to win the game. rule scr_dom_timelimit 60 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_dom_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dom_waverespawndelay 0 // Duration is seconds before the first respawn in each round. rule scr_dom_numlives 0 // Number of lives per player 0 for unlimited. rule scr_dom_promode 0 rule scr_dom_roundlimit 1 // Rounds per game rule scr_dom_winlimit 1 // Amount of wins needed to win a round-based game rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. ////////////////////////////////////// // Headquarters Function Script // ////////////////////////////////////// gametype hq // Function for the playlist rotation. name english "Headquarters" // Name of the gametype. script koth // Real gametype. teambased rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. rule scr_koth_playerrespawndelay "0" // Players respawn wait. rule scr_koth_roundlimit 1 // Rounds to be played. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // Rounds per game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype die_hq // Function for the playlist rotation. name english "Die-Hard Headquarters" // Name of the gametype. script koth // Real gametype. teambased rule scr_diehard 1 // Die hard mode. rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // Players respawn wait. rule scr_koth_roundlimit 1 // Rounds to be played. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // Rounds per game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype hq_pro // Function for the playlist rotation. name english "Headquarters Pro" // Name of the gametype. script koth // Real gametype. teambased rule koth_spawntime 30 rule scr_koth_scorelimit 200 // Score limit to win the game. rule scr_koth_timelimit 20 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // Players respawn wait. rule scr_koth_roundlimit 1 // Rounds to be played. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // Rounds per game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule koth_promode 0 gametype hc_hq // Function for the playlist rotation. name english "Hardcore Headquarters" // Name of the gametype. script koth // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_koth_scorelimit 250 // Score limit to win the game. rule scr_koth_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_koth_numlives 0 // Number of lives per game. 0 for unlimited. rule scr_koth_playerrespawndelay 0 // Players respawn wait. rule scr_koth_roundlimit 1 // Rounds to be played. rule scr_koth_Roundswitch 1 // Rounds to be played before teams switch sides. rule scr_koth_winlimit 1 // Rounds per game rule scr_koth_waverespawndelay 0 // First respawn delay for each round. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule koth_promode 0 ////////////////////////////////// // Sabotage Function Script // ////////////////////////////////// gametype sab // Function for the playlist rotation. name english "Sabotage" // Name of the gametype. script sab // Real gametype. teambased rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. rule scr_sab_defusetime 5 // Time taken to defuse the bomb. rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. rule scr_sab_numlives 0 // Number of lives players get. rule scr_sab_planttime 2.5 // Time taken to plant the bomb. rule scr_sab_playerrespawndelay 7.5 // Time before respawn. rule scr_sab_roundlimit 1 // Rounds per game. rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. rule scr_sab_scorelimit 0 // Score limit to win the match. rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. rule scr_sab_promode 0 gametype die_sab // Function for the playlist rotation. name english "Die-Hard Sabotage" // Name of the gametype. script sab // Real gametype. teambased rule scr_diehard 1 // Die hard mode. rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. rule scr_sab_defusetime 5 // Time taken to defuse the bomb. rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. rule scr_sab_numlives 0 // Number of lives players get. rule scr_sab_planttime 2.5 // Time taken to plant the bomb. rule scr_sab_playerrespawndelay 7.5 // Time before respawn. rule scr_sab_roundlimit 1 // Rounds per game. rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. rule scr_sab_scorelimit 0 // Score limit to win the match. rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. rule scr_sab_promode 0 gametype hc_sab // Function for the playlist rotation. name english "Hardcore Sabotage" // Name of the gametype. script sab // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_sab_bombtimer 45 // Duration in seconds the bomb takes to detonate. rule scr_sab_defusetime 5 // Time taken to defuse the bomb. rule scr_sab_hotpotato 0 // One bomb that the teams must fight over. One defending and one have to plant at the site. rule scr_sab_numlives 0 // Number of lives players get. rule scr_sab_planttime 2.5 // Time taken to plant the bomb. rule scr_sab_playerrespawndelay 7.5 // Time before respawn. rule scr_sab_roundlimit 1 // Rounds per game. rule scr_sab_Roundswitch 1 // Rounds needed to be played before the teams switch sides. rule scr_sab_scorelimit 0 // Score limit to win the match. rule scr_sab_timelimit 20 // Duration in minutes the game lasts if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_sab_waverespawndelay 0 // Time delay for first respawn before the game. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_sab_promode 0 ////////////////////////////////////////// // Search and Destroy Function Script // ////////////////////////////////////////// gametype sd // Function for the playlist rotation. name english "Search and Destroy" // Name of the gametype. script sd // Real gametype. teambased rule scr_sd_scorelimit 1 // Score limit required to win the game. rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached rule scr_thirdperson 0 // 3rd person rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_sd_waverespawndelay 0 // Delay for first respawn. rule scr_sd_numlives 1 // Number of lives per player per game. rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game rule scr_sd_Roundswitch 1 // After X Rounds, switch sides rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. rule scr_sd_defusetime 5 // Time taken to defuse the bomb. rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' rule scr_sd_planttime 5 rule scr_sd_promode 0 gametype die_sd // Function for the playlist rotation. name english "Die Hard Search and Destroy" // Name of the gametype. script sd // Real gametype. teambased set scr_diehard 1 // Die Hard rule scr_sd_scorelimit 1 // Score limit required to win the game. rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached rule scr_thirdperson 0 // 3rd person rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_sd_waverespawndelay 0 // Delay for first respawn. rule scr_sd_numlives 1 // Number of lives per player per game. rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game rule scr_sd_Roundswitch 1 // After X Rounds, switch sides rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. rule scr_sd_defusetime 5 // Time taken to defuse the bomb. rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' rule scr_sd_planttime 5 rule scr_sd_promode 0 gametype hc_sd // Function for the playlist rotation. name english "Hardcore Search and Destroy" // Name of the gametype. script sd // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_sd_scorelimit 1 // Score limit required to win the game. rule scr_sd_timelimit 2.5 // Time limit if the score limit isn't reached rule scr_thirdperson 0 // 3rd person rule scr_sd_playerrespawndelay -1 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_sd_waverespawndelay 0 // Delay for first respawn. rule scr_sd_numlives 1 // Number of lives per player per game. rule scr_sd_roundlimit 0 // Rounds the game is limited to 0 for unlimited. rule scr_sd_winlimit 4 // Amount of wins needed to win a round-based game rule scr_sd_Roundswitch 1 // After X Rounds, switch sides rule scr_sd_bombtimer 45 // Time taken for the bomb to detonate. rule scr_sd_defusetime 5 // Time taken to defuse the bomb. rule scr_sd_multibomb 0 // Allow multiple people to 'have the bomb' rule scr_sd_planttime 5 rule scr_sd_promode 0 ////////////////////////////// // Arena Function Script // ////////////////////////////// gametype arena // Function for the playlist rotation. name english "Arena" // Name of the gametype. script arena // Real gametype. teambased rule scr_arena_scorelimit 1 // Score limit to win the game. rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. rule scr_arena_roundlimit 0 // Rounds to be played. rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. rule scr_arena_winlimit 4 // Rounds per game rule scr_arena_promode 0 gametype die_arena // Function for the playlist rotation. name english "Die-Hard Arena" // Name of the gametype. script arena // Real gametype. teambased set scr_diehard 1 // Die Hard rule scr_arena_scorelimit 1 // Score limit to win the game. rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. rule scr_arena_roundlimit 0 // Rounds to be played. rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. rule scr_arena_winlimit 4 // Rounds per game rule scr_arena_promode 0 gametype hc_arena // Function for the playlist rotation. name english "Hardcore Arena" // Name of the gametype. script arena // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_arena_scorelimit 1 // Score limit to win the game. rule scr_arena_timelimit 2.5 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_arena_numlives 1 // Number of lives per game 0 for unlimited. rule scr_arena_roundlimit 0 // Rounds to be played. rule scr_arena_Roundswitch 3 // Rounds before the teams switch sides. rule scr_arena_winlimit 4 // Rounds per game rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_arena_promode 0 ////////////////////////////////// // Demolition Function Script // ////////////////////////////////// gametype dd // Function for the playlist rotation. name english "Demolition" // Name of the gametype. script dd // Real gametype. teambased rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. rule scr_dd_scorelimit 2 // Score limit needed to win. rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. rule scr_dd_defusetime 5 // Time taken to defuse the bomb. rule scr_dd_extratime 3 rule scr_dd_numlives 0 // Lives per player 0 for unlimited. rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. rule scr_dd_timelimit 2.5 // Round time limit. rule scr_thirdperson 0 // 3rd person rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dd_promode 0 gametype die_dd // Function for the playlist rotation. name english "Die-hard Demolition" // Name of the gametype. script dd // Real gametype. teambased set scr_diehard 1 // Die Hard rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. rule scr_dd_scorelimit 2 // Score limit needed to win. rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. rule scr_dd_defusetime 5 // Time taken to defuse the bomb. rule scr_dd_extratime 3 rule scr_dd_numlives 0 // Lives per player 0 for unlimited. rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. rule scr_dd_timelimit 2.5 // Round time limit. rule scr_thirdperson 0 // 3rd person rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_dd_promode 0 gametype hc_dd // Function for the playlist rotation. name english "Hardcore Demolition" // Name of the gametype. script dd // Real gametype. teambased hardcore rule scr_team_fftype 1 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_dd_Roundswitch 1 // Rounds before the teams switch the sides. rule scr_dd_scorelimit 2 // Score limit needed to win. rule scr_dd_bombtimer 45 // Time the bomb takes to detonate. rule scr_dd_defusetime 5 // Time taken to defuse the bomb. rule scr_dd_extratime 3 rule scr_dd_numlives 0 // Lives per player 0 for unlimited. rule scr_dd_planttime 5 // Time it takes to plant a bomb in seconds. rule scr_dd_roundlimit 3 // Rounds the game is limited to, if there are no winners. rule scr_dd_timelimit 2.5 // Round time limit. rule scr_thirdperson 0 // 3rd person rule scr_dd_playerrespawndelay 0 // -1 is no respawn delay, 0 is automatic, > 0 is X seconds rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_dd_promode 0 ////////////////////////////////////// // Capture the Flag Function Script // ////////////////////////////////////// gametype ctf // Function for the playlist rotation. name english "Capture the Flag" // Name of the gametype. script ctf // Real gametype. teambased set scr_ctf_scorelimit 3 // Target score before the round ends. set scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person set scr_ctf_numlives 0 // Number of lives per player 0 for unlimited. set scr_ctf_playerrespawndelay 0 // Respawn wait in seconds. set scr_ctf_roundlimit 1 // How many Rounds match would last. set scr_ctf_Roundswitch 1 // Rounds before the teams switch sides. set scr_ctf_waverespawndelay 10 gametype hc_ctf // Function for the playlist rotation. name english "Hardcore Capture the Flag" // Name of the gametype. script ctf // Real gametype. teambased hardcore rule scr_ctf_scorelimit 3 // Target score before the round ends. rule scr_ctf_timelimit 10 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_ctf_numlives 0 // Number of lives per player 0 for unlimited. rule scr_ctf_playerrespawndelay 0 // Respawn wait in seconds. rule scr_ctf_roundlimit 1 // How many Rounds match would last. rule scr_ctf_Roundswitch 1 // Rounds before the teams switch sides. rule scr_ctf_waverespawndelay 10 rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. ////////////////////////////////// // One Flag Function Script // ////////////////////////////////// gametype one_flag // Function for the playlist rotation. name english "One-Flag" // Name of the gametype. script oneflag // Real gametype. teambased rule scr_oneflag_scorelimit 1 // Target score before the round ends. rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. rule scr_oneflag_roundlimit 1 // How many Rounds match would last. rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. rule scr_ctf_waverespawndelay 0 gametype die_oneflag // Function for the playlist rotation. name english "Die-hard One-Flag" // Name of the gametype. script oneflag // Real gametype. teambased set scr_diehard 1 // Die Hard rule scr_oneflag_scorelimit 1 // Target score before the round ends. rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. rule scr_oneflag_roundlimit 1 // How many Rounds match would last. rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. rule scr_ctf_waverespawndelay 0 gametype hc_oneflag // Function for the playlist rotation. name english "Hardcore One-Flag" // Name of the gametype. script oneflag // Real gametype. teambased rule scr_oneflag_scorelimit 1 // Target score before the round ends. rule scr_oneflag_timelimit 3 // Duration in minutes for the game to end if the score limit isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_oneflag_numlives 0 // Number of lives per player 0 for unlimited. rule scr_oneflag_playerrespawndelay 0 // Respawn wait in seconds. rule scr_oneflag_roundlimit 1 // How many Rounds match would last. rule scr_oneflag_Roundswitch 1 // Rounds before the teams switch sides. rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_ctf_waverespawndelay 0 ////////////////////////////////////////////////// // Global Thermonuclear War Function Script // ////////////////////////////////////////////////// gametype nuke // Function for the playlist rotation. name english "Global Thermonuclear War" // Name of the gametype. script gtnw // Real gametype. teambased rule scr_game_hardpoints 0 // Killstreaks rule scr_gtnw_scorelimit 101 // Score limit to win the game. rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. rule scr_gtnw_roundlimit 1 // Rounds to be played. rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. rule scr_gtnw_winlimit 1 // Rounds per game rule scr_gtnw_promode 0 gametype die_nuke // Function for the playlist rotation. name english "Die-Hard Thermonuclear War" // Name of the gametype. script gtnw // Real gametype. teambased set scr_diehard 1 // Die Hard rule scr_game_hardpoints 0 // Killstreaks rule scr_gtnw_scorelimit 101 // Score limit to win the game. rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. rule scr_gtnw_roundlimit 1 // Rounds to be played. rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. rule scr_gtnw_winlimit 1 // Rounds per game rule scr_gtnw_promode 0 gametype hc_nuke // Function for the playlist rotation. name english "Hardcore Thermonuclear War" // Name of the gametype. script gtnw // Real gametype. teambased hardcore rule scr_game_hardpoints 0 // Killstreaks rule scr_gtnw_scorelimit 101 // Score limit to win the game. rule scr_gtnw_timelimit 10 // Duration in minutes the game will continue if the score isn't reached. rule scr_thirdperson 0 // 3rd person rule scr_gtnw_numlives 0 // Number of lives per game 0 for unlimited. rule scr_gtnw_playerrespawndelay 0 // Players respawn wait. rule scr_gtnw_roundlimit 1 // Rounds to be played. rule scr_gtnw_Roundswitch 0 // Rounds before the teams switch sides. rule scr_gtnw_waverespawndelay 0 // First respawn delay for each round. rule scr_gtnw_winlimit 1 // Rounds per game rule scr_team_fftype 2 // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared rule scr_player_maxhealth 30 // Percent of Health players will have on Respawn. rule scr_player_healthregentime 0 // Time it takes you to recover damage. rule scr_game_Allowkillcam 1 // Allow Killcam. rule scr_hardcore 1 // Enable or Disable Hardcore Mode. rule ui_hud_hardcore 1 // Heads up display. rule g_hardcore 1 // Enable or Disable Hardcore Mode. rule scr_gtnw_promode 0 ////////////////////////////////////////////////////// // Playlist Rotation for IW4X Dedicated Servers // ////////////////////////////////////////////////////// // // // mp_afghan - Afghan // // mp_derail - Derail // // mp_estate - Estate // // mp_favela - Favela // // mp_highrise - Highrise // // mp_invasion - Invasion // // mp_checkpoint - Karachi // // mp_quarry - Quarry // // mp_rundown - Rundown // // mp_rust - Rust // // mp_boneyard - Scrapyard // // mp_nightshift - Skidrow // // mp_subbase - Sub Base // // mp_terminal - Terminal // // mp_underpass - Underpass // // mp_brecourt - Wasteland // // // // DLC1 Stimulus // // // // mp_complex - Bailout // // mp_crash - Crash // // mp_overgrown - Overgrown // // mp_compact - Salvage // // mp_storm - Storm // // // // DLC2 Resurgence // // // // mp_abandon - Carnival // // mp_fuel2 - Fuel // // mp_strike - Strike // // mp_trailerpark - Trailer Park // // mp_vacant - Vacant // // // // DLC3 SP-Maps // // // // oilrig - Oilrig // // invasion - Burger Town // // iw4_credits - IW4 Testmap // // gulag - Gulag // // contingency - Contingency // // so_ghillies - Pripyat // // // // Gametype Script Function // // // // tdm - Team Deathmatch // // ffa - Free-for-all // // dom - Domination // // hq - Headquarters // // sab - Sabotage // // sd - Search and Destroy // // arena - Arena // // dd - Demolition // // ctf - Capture the Flag // // one_flag - One-Flag CTF // // nuke - Global Thermo-Nuclear War // // // // format is // // ,