mirror of
https://github.com/XLabsProject/iw6x-client.git
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Add discord rpc
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parent
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commit
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3
.gitmodules
vendored
3
.gitmodules
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@ -29,3 +29,6 @@
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path = deps/zlib
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url = https://github.com/madler/zlib.git
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branch = develop
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[submodule "deps/discord-rpc"]
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path = deps/discord-rpc
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url = https://github.com/discord/discord-rpc.git
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1
deps/discord-rpc
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Submodule
1
deps/discord-rpc
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@ -0,0 +1 @@
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Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33
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38
deps/premake/discord-rpc.lua
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38
deps/premake/discord-rpc.lua
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discordrpc = {
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source = path.join(dependencies.basePath, "discord-rpc"),
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}
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function discordrpc.import()
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links { "discord-rpc" }
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discordrpc.includes()
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end
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function discordrpc.includes()
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includedirs {
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path.join(discordrpc.source, "include"),
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}
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end
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function discordrpc.project()
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project "discord-rpc"
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language "C++"
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discordrpc.includes()
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rapidjson.import();
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files {
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path.join(discordrpc.source, "src/*.h"),
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path.join(discordrpc.source, "src/*.cpp"),
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}
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removefiles {
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path.join(discordrpc.source, "src/*_linux.cpp"),
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path.join(discordrpc.source, "src/*_unix.cpp"),
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path.join(discordrpc.source, "src/*_osx.cpp"),
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}
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warnings "Off"
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kind "StaticLib"
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end
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table.insert(dependencies, discordrpc)
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52
src/client/module/discord.cpp
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52
src/client/module/discord.cpp
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#include <std_include.hpp>
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#include <discord_rpc.h>
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#include "loader/module_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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class discord final : public module
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{
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public:
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void post_load() override
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{
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if (game::environment::is_dedi()) return;
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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Discord_Initialize("762374436183343114", &handlers, 1, nullptr);
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scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::main);
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}
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void pre_destroy() override
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{
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Discord_Shutdown();
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}
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private:
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static void ready(const DiscordUser* request)
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{
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DiscordRichPresence discord_presence;
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.state = game::environment::is_mp() ? "Multiplayer" : "Singleplayer";
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discord_presence.instance = 1;
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Discord_UpdatePresence(&discord_presence);
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}
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static void errored(const int error_code, const char* message)
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{
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printf("Discord: (%i) %s", error_code, message);
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}
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};
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#ifndef DEV_BUILD
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REGISTER_MODULE(discord)
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#endif
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