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refactor(fps): change dvar desc
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@ -172,7 +172,7 @@ namespace fps
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// change cg_drawfps flags to saved
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utils::hook::call(SELECT_VALUE(0x1401F400A, 0x140272B98), &cg_draw_fps_register_stub);
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cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Choose to draw ping");
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cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping");
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scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
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scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
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