Import w3x base

This commit is contained in:
momo5502 2020-08-21 18:44:57 +02:00
parent 914dcfa40a
commit b33c7a7fbe
71 changed files with 11684 additions and 58 deletions

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.gitmodules vendored
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[submodule "deps/libtommath"]
path = deps/libtommath
url = https://github.com/libtom/libtommath.git
branch = develop
[submodule "deps/libtomcrypt"]
path = deps/libtomcrypt
url = https://github.com/libtom/libtomcrypt.git
branch = develop
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git
branch = develop
[submodule "deps/HDiffPatch"]
path = deps/HDiffPatch
url = https://github.com/sisong/HDiffPatch.git
branch = master
[submodule "deps/GSL"]
path = deps/GSL
url = https://github.com/Microsoft/GSL.git
[submodule "deps/discord-rpc"]
path = deps/discord-rpc
url = https://github.com/discordapp/discord-rpc.git
[submodule "deps/asmjit"]
path = deps/asmjit
url = https://github.com/asmjit/asmjit.git
[submodule "deps/rapidjson"]
path = deps/rapidjson
url = https://github.com/Tencent/rapidjson.git
[submodule "deps/udis86"]
path = deps/udis86
url = https://github.com/vmt/udis86.git
[submodule "deps/ChaiScript"]
path = deps/ChaiScript
url = https://github.com/ChaiScript/ChaiScript.git
branch = master
[submodule "deps/zstd"]
path = deps/zstd
url = https://github.com/facebook/zstd.git
branch = dev
[submodule "deps/protobuf"]
path = deps/protobuf
url = https://github.com/google/protobuf.git
branch = 3.12.x
[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git

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LICENSE Normal file
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Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

1
deps/GSL vendored Submodule

@ -0,0 +1 @@
Subproject commit 6aa755e9ce66a389b00bc6b591ce24541650d9f1

1
deps/asmjit vendored Submodule

@ -0,0 +1 @@
Subproject commit 8f25116f2bea8f5e0604dae867be817e3f12bac1

5946
deps/extra/udis86/libudis86/itab.c vendored Normal file

File diff suppressed because it is too large Load Diff

939
deps/extra/udis86/libudis86/itab.h vendored Normal file
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@ -0,0 +1,939 @@
#ifndef UD_ITAB_H
#define UD_ITAB_H
/* itab.h -- generated by udis86:scripts/ud_itab.py, do no edit */
/* ud_table_type -- lookup table types (see decode.c) */
enum ud_table_type {
UD_TAB__OPC_VEX,
UD_TAB__OPC_TABLE,
UD_TAB__OPC_X87,
UD_TAB__OPC_MOD,
UD_TAB__OPC_RM,
UD_TAB__OPC_OSIZE,
UD_TAB__OPC_MODE,
UD_TAB__OPC_VEX_L,
UD_TAB__OPC_3DNOW,
UD_TAB__OPC_REG,
UD_TAB__OPC_ASIZE,
UD_TAB__OPC_VEX_W,
UD_TAB__OPC_SSE,
UD_TAB__OPC_VENDOR
};
/* ud_mnemonic -- mnemonic constants */
enum ud_mnemonic_code {
UD_Iaaa,
UD_Iaad,
UD_Iaam,
UD_Iaas,
UD_Iadc,
UD_Iadd,
UD_Iaddpd,
UD_Iaddps,
UD_Iaddsd,
UD_Iaddss,
UD_Iaddsubpd,
UD_Iaddsubps,
UD_Iaesdec,
UD_Iaesdeclast,
UD_Iaesenc,
UD_Iaesenclast,
UD_Iaesimc,
UD_Iaeskeygenassist,
UD_Iand,
UD_Iandnpd,
UD_Iandnps,
UD_Iandpd,
UD_Iandps,
UD_Iarpl,
UD_Iblendpd,
UD_Iblendps,
UD_Iblendvpd,
UD_Iblendvps,
UD_Ibound,
UD_Ibsf,
UD_Ibsr,
UD_Ibswap,
UD_Ibt,
UD_Ibtc,
UD_Ibtr,
UD_Ibts,
UD_Icall,
UD_Icbw,
UD_Icdq,
UD_Icdqe,
UD_Iclc,
UD_Icld,
UD_Iclflush,
UD_Iclgi,
UD_Icli,
UD_Iclts,
UD_Icmc,
UD_Icmova,
UD_Icmovae,
UD_Icmovb,
UD_Icmovbe,
UD_Icmovg,
UD_Icmovge,
UD_Icmovl,
UD_Icmovle,
UD_Icmovno,
UD_Icmovnp,
UD_Icmovns,
UD_Icmovnz,
UD_Icmovo,
UD_Icmovp,
UD_Icmovs,
UD_Icmovz,
UD_Icmp,
UD_Icmppd,
UD_Icmpps,
UD_Icmpsb,
UD_Icmpsd,
UD_Icmpsq,
UD_Icmpss,
UD_Icmpsw,
UD_Icmpxchg,
UD_Icmpxchg16b,
UD_Icmpxchg8b,
UD_Icomisd,
UD_Icomiss,
UD_Icpuid,
UD_Icqo,
UD_Icrc32,
UD_Icvtdq2pd,
UD_Icvtdq2ps,
UD_Icvtpd2dq,
UD_Icvtpd2pi,
UD_Icvtpd2ps,
UD_Icvtpi2pd,
UD_Icvtpi2ps,
UD_Icvtps2dq,
UD_Icvtps2pd,
UD_Icvtps2pi,
UD_Icvtsd2si,
UD_Icvtsd2ss,
UD_Icvtsi2sd,
UD_Icvtsi2ss,
UD_Icvtss2sd,
UD_Icvtss2si,
UD_Icvttpd2dq,
UD_Icvttpd2pi,
UD_Icvttps2dq,
UD_Icvttps2pi,
UD_Icvttsd2si,
UD_Icvttss2si,
UD_Icwd,
UD_Icwde,
UD_Idaa,
UD_Idas,
UD_Idec,
UD_Idiv,
UD_Idivpd,
UD_Idivps,
UD_Idivsd,
UD_Idivss,
UD_Idppd,
UD_Idpps,
UD_Iemms,
UD_Ienter,
UD_Iextractps,
UD_If2xm1,
UD_Ifabs,
UD_Ifadd,
UD_Ifaddp,
UD_Ifbld,
UD_Ifbstp,
UD_Ifchs,
UD_Ifclex,
UD_Ifcmovb,
UD_Ifcmovbe,
UD_Ifcmove,
UD_Ifcmovnb,
UD_Ifcmovnbe,
UD_Ifcmovne,
UD_Ifcmovnu,
UD_Ifcmovu,
UD_Ifcom,
UD_Ifcom2,
UD_Ifcomi,
UD_Ifcomip,
UD_Ifcomp,
UD_Ifcomp3,
UD_Ifcomp5,
UD_Ifcompp,
UD_Ifcos,
UD_Ifdecstp,
UD_Ifdiv,
UD_Ifdivp,
UD_Ifdivr,
UD_Ifdivrp,
UD_Ifemms,
UD_Iffree,
UD_Iffreep,
UD_Ifiadd,
UD_Ificom,
UD_Ificomp,
UD_Ifidiv,
UD_Ifidivr,
UD_Ifild,
UD_Ifimul,
UD_Ifincstp,
UD_Ifist,
UD_Ifistp,
UD_Ifisttp,
UD_Ifisub,
UD_Ifisubr,
UD_Ifld,
UD_Ifld1,
UD_Ifldcw,
UD_Ifldenv,
UD_Ifldl2e,
UD_Ifldl2t,
UD_Ifldlg2,
UD_Ifldln2,
UD_Ifldpi,
UD_Ifldz,
UD_Ifmul,
UD_Ifmulp,
UD_Ifndisi,
UD_Ifneni,
UD_Ifninit,
UD_Ifnop,
UD_Ifnsave,
UD_Ifnsetpm,
UD_Ifnstcw,
UD_Ifnstenv,
UD_Ifnstsw,
UD_Ifpatan,
UD_Ifprem,
UD_Ifprem1,
UD_Ifptan,
UD_Ifrndint,
UD_Ifrstor,
UD_Ifrstpm,
UD_Ifscale,
UD_Ifsin,
UD_Ifsincos,
UD_Ifsqrt,
UD_Ifst,
UD_Ifstp,
UD_Ifstp1,
UD_Ifstp8,
UD_Ifstp9,
UD_Ifsub,
UD_Ifsubp,
UD_Ifsubr,
UD_Ifsubrp,
UD_Iftst,
UD_Ifucom,
UD_Ifucomi,
UD_Ifucomip,
UD_Ifucomp,
UD_Ifucompp,
UD_Ifxam,
UD_Ifxch,
UD_Ifxch4,
UD_Ifxch7,
UD_Ifxrstor,
UD_Ifxsave,
UD_Ifxtract,
UD_Ifyl2x,
UD_Ifyl2xp1,
UD_Igetsec,
UD_Ihaddpd,
UD_Ihaddps,
UD_Ihlt,
UD_Ihsubpd,
UD_Ihsubps,
UD_Iidiv,
UD_Iimul,
UD_Iin,
UD_Iinc,
UD_Iinsb,
UD_Iinsd,
UD_Iinsertps,
UD_Iinsw,
UD_Iint,
UD_Iint1,
UD_Iint3,
UD_Iinto,
UD_Iinvd,
UD_Iinvept,
UD_Iinvlpg,
UD_Iinvlpga,
UD_Iinvvpid,
UD_Iiretd,
UD_Iiretq,
UD_Iiretw,
UD_Ija,
UD_Ijae,
UD_Ijb,
UD_Ijbe,
UD_Ijcxz,
UD_Ijecxz,
UD_Ijg,
UD_Ijge,
UD_Ijl,
UD_Ijle,
UD_Ijmp,
UD_Ijno,
UD_Ijnp,
UD_Ijns,
UD_Ijnz,
UD_Ijo,
UD_Ijp,
UD_Ijrcxz,
UD_Ijs,
UD_Ijz,
UD_Ilahf,
UD_Ilar,
UD_Ilddqu,
UD_Ildmxcsr,
UD_Ilds,
UD_Ilea,
UD_Ileave,
UD_Iles,
UD_Ilfence,
UD_Ilfs,
UD_Ilgdt,
UD_Ilgs,
UD_Ilidt,
UD_Illdt,
UD_Ilmsw,
UD_Ilock,
UD_Ilodsb,
UD_Ilodsd,
UD_Ilodsq,
UD_Ilodsw,
UD_Iloop,
UD_Iloope,
UD_Iloopne,
UD_Ilsl,
UD_Ilss,
UD_Iltr,
UD_Imaskmovdqu,
UD_Imaskmovq,
UD_Imaxpd,
UD_Imaxps,
UD_Imaxsd,
UD_Imaxss,
UD_Imfence,
UD_Iminpd,
UD_Iminps,
UD_Iminsd,
UD_Iminss,
UD_Imonitor,
UD_Imontmul,
UD_Imov,
UD_Imovapd,
UD_Imovaps,
UD_Imovbe,
UD_Imovd,
UD_Imovddup,
UD_Imovdq2q,
UD_Imovdqa,
UD_Imovdqu,
UD_Imovhlps,
UD_Imovhpd,
UD_Imovhps,
UD_Imovlhps,
UD_Imovlpd,
UD_Imovlps,
UD_Imovmskpd,
UD_Imovmskps,
UD_Imovntdq,
UD_Imovntdqa,
UD_Imovnti,
UD_Imovntpd,
UD_Imovntps,
UD_Imovntq,
UD_Imovq,
UD_Imovq2dq,
UD_Imovsb,
UD_Imovsd,
UD_Imovshdup,
UD_Imovsldup,
UD_Imovsq,
UD_Imovss,
UD_Imovsw,
UD_Imovsx,
UD_Imovsxd,
UD_Imovupd,
UD_Imovups,
UD_Imovzx,
UD_Impsadbw,
UD_Imul,
UD_Imulpd,
UD_Imulps,
UD_Imulsd,
UD_Imulss,
UD_Imwait,
UD_Ineg,
UD_Inop,
UD_Inot,
UD_Ior,
UD_Iorpd,
UD_Iorps,
UD_Iout,
UD_Ioutsb,
UD_Ioutsd,
UD_Ioutsw,
UD_Ipabsb,
UD_Ipabsd,
UD_Ipabsw,
UD_Ipackssdw,
UD_Ipacksswb,
UD_Ipackusdw,
UD_Ipackuswb,
UD_Ipaddb,
UD_Ipaddd,
UD_Ipaddq,
UD_Ipaddsb,
UD_Ipaddsw,
UD_Ipaddusb,
UD_Ipaddusw,
UD_Ipaddw,
UD_Ipalignr,
UD_Ipand,
UD_Ipandn,
UD_Ipavgb,
UD_Ipavgusb,
UD_Ipavgw,
UD_Ipblendvb,
UD_Ipblendw,
UD_Ipclmulqdq,
UD_Ipcmpeqb,
UD_Ipcmpeqd,
UD_Ipcmpeqq,
UD_Ipcmpeqw,
UD_Ipcmpestri,
UD_Ipcmpestrm,
UD_Ipcmpgtb,
UD_Ipcmpgtd,
UD_Ipcmpgtq,
UD_Ipcmpgtw,
UD_Ipcmpistri,
UD_Ipcmpistrm,
UD_Ipextrb,
UD_Ipextrd,
UD_Ipextrq,
UD_Ipextrw,
UD_Ipf2id,
UD_Ipf2iw,
UD_Ipfacc,
UD_Ipfadd,
UD_Ipfcmpeq,
UD_Ipfcmpge,
UD_Ipfcmpgt,
UD_Ipfmax,
UD_Ipfmin,
UD_Ipfmul,
UD_Ipfnacc,
UD_Ipfpnacc,
UD_Ipfrcp,
UD_Ipfrcpit1,
UD_Ipfrcpit2,
UD_Ipfrsqit1,
UD_Ipfrsqrt,
UD_Ipfsub,
UD_Ipfsubr,
UD_Iphaddd,
UD_Iphaddsw,
UD_Iphaddw,
UD_Iphminposuw,
UD_Iphsubd,
UD_Iphsubsw,
UD_Iphsubw,
UD_Ipi2fd,
UD_Ipi2fw,
UD_Ipinsrb,
UD_Ipinsrd,
UD_Ipinsrq,
UD_Ipinsrw,
UD_Ipmaddubsw,
UD_Ipmaddwd,
UD_Ipmaxsb,
UD_Ipmaxsd,
UD_Ipmaxsw,
UD_Ipmaxub,
UD_Ipmaxud,
UD_Ipmaxuw,
UD_Ipminsb,
UD_Ipminsd,
UD_Ipminsw,
UD_Ipminub,
UD_Ipminud,
UD_Ipminuw,
UD_Ipmovmskb,
UD_Ipmovsxbd,
UD_Ipmovsxbq,
UD_Ipmovsxbw,
UD_Ipmovsxdq,
UD_Ipmovsxwd,
UD_Ipmovsxwq,
UD_Ipmovzxbd,
UD_Ipmovzxbq,
UD_Ipmovzxbw,
UD_Ipmovzxdq,
UD_Ipmovzxwd,
UD_Ipmovzxwq,
UD_Ipmuldq,
UD_Ipmulhrsw,
UD_Ipmulhrw,
UD_Ipmulhuw,
UD_Ipmulhw,
UD_Ipmulld,
UD_Ipmullw,
UD_Ipmuludq,
UD_Ipop,
UD_Ipopa,
UD_Ipopad,
UD_Ipopcnt,
UD_Ipopfd,
UD_Ipopfq,
UD_Ipopfw,
UD_Ipor,
UD_Iprefetch,
UD_Iprefetchnta,
UD_Iprefetcht0,
UD_Iprefetcht1,
UD_Iprefetcht2,
UD_Ipsadbw,
UD_Ipshufb,
UD_Ipshufd,
UD_Ipshufhw,
UD_Ipshuflw,
UD_Ipshufw,
UD_Ipsignb,
UD_Ipsignd,
UD_Ipsignw,
UD_Ipslld,
UD_Ipslldq,
UD_Ipsllq,
UD_Ipsllw,
UD_Ipsrad,
UD_Ipsraw,
UD_Ipsrld,
UD_Ipsrldq,
UD_Ipsrlq,
UD_Ipsrlw,
UD_Ipsubb,
UD_Ipsubd,
UD_Ipsubq,
UD_Ipsubsb,
UD_Ipsubsw,
UD_Ipsubusb,
UD_Ipsubusw,
UD_Ipsubw,
UD_Ipswapd,
UD_Iptest,
UD_Ipunpckhbw,
UD_Ipunpckhdq,
UD_Ipunpckhqdq,
UD_Ipunpckhwd,
UD_Ipunpcklbw,
UD_Ipunpckldq,
UD_Ipunpcklqdq,
UD_Ipunpcklwd,
UD_Ipush,
UD_Ipusha,
UD_Ipushad,
UD_Ipushfd,
UD_Ipushfq,
UD_Ipushfw,
UD_Ipxor,
UD_Ircl,
UD_Ircpps,
UD_Ircpss,
UD_Ircr,
UD_Irdmsr,
UD_Irdpmc,
UD_Irdrand,
UD_Irdtsc,
UD_Irdtscp,
UD_Irep,
UD_Irepne,
UD_Iret,
UD_Iretf,
UD_Irol,
UD_Iror,
UD_Iroundpd,
UD_Iroundps,
UD_Iroundsd,
UD_Iroundss,
UD_Irsm,
UD_Irsqrtps,
UD_Irsqrtss,
UD_Isahf,
UD_Isalc,
UD_Isar,
UD_Isbb,
UD_Iscasb,
UD_Iscasd,
UD_Iscasq,
UD_Iscasw,
UD_Iseta,
UD_Isetae,
UD_Isetb,
UD_Isetbe,
UD_Isetg,
UD_Isetge,
UD_Isetl,
UD_Isetle,
UD_Isetno,
UD_Isetnp,
UD_Isetns,
UD_Isetnz,
UD_Iseto,
UD_Isetp,
UD_Isets,
UD_Isetz,
UD_Isfence,
UD_Isgdt,
UD_Ishl,
UD_Ishld,
UD_Ishr,
UD_Ishrd,
UD_Ishufpd,
UD_Ishufps,
UD_Isidt,
UD_Iskinit,
UD_Isldt,
UD_Ismsw,
UD_Isqrtpd,
UD_Isqrtps,
UD_Isqrtsd,
UD_Isqrtss,
UD_Istc,
UD_Istd,
UD_Istgi,
UD_Isti,
UD_Istmxcsr,
UD_Istosb,
UD_Istosd,
UD_Istosq,
UD_Istosw,
UD_Istr,
UD_Isub,
UD_Isubpd,
UD_Isubps,
UD_Isubsd,
UD_Isubss,
UD_Iswapgs,
UD_Isyscall,
UD_Isysenter,
UD_Isysexit,
UD_Isysret,
UD_Itest,
UD_Iucomisd,
UD_Iucomiss,
UD_Iud2,
UD_Iunpckhpd,
UD_Iunpckhps,
UD_Iunpcklpd,
UD_Iunpcklps,
UD_Ivaddpd,
UD_Ivaddps,
UD_Ivaddsd,
UD_Ivaddss,
UD_Ivaddsubpd,
UD_Ivaddsubps,
UD_Ivaesdec,
UD_Ivaesdeclast,
UD_Ivaesenc,
UD_Ivaesenclast,
UD_Ivaesimc,
UD_Ivaeskeygenassist,
UD_Ivandnpd,
UD_Ivandnps,
UD_Ivandpd,
UD_Ivandps,
UD_Ivblendpd,
UD_Ivblendps,
UD_Ivblendvpd,
UD_Ivblendvps,
UD_Ivbroadcastsd,
UD_Ivbroadcastss,
UD_Ivcmppd,
UD_Ivcmpps,
UD_Ivcmpsd,
UD_Ivcmpss,
UD_Ivcomisd,
UD_Ivcomiss,
UD_Ivcvtdq2pd,
UD_Ivcvtdq2ps,
UD_Ivcvtpd2dq,
UD_Ivcvtpd2ps,
UD_Ivcvtps2dq,
UD_Ivcvtps2pd,
UD_Ivcvtsd2si,
UD_Ivcvtsd2ss,
UD_Ivcvtsi2sd,
UD_Ivcvtsi2ss,
UD_Ivcvtss2sd,
UD_Ivcvtss2si,
UD_Ivcvttpd2dq,
UD_Ivcvttps2dq,
UD_Ivcvttsd2si,
UD_Ivcvttss2si,
UD_Ivdivpd,
UD_Ivdivps,
UD_Ivdivsd,
UD_Ivdivss,
UD_Ivdppd,
UD_Ivdpps,
UD_Iverr,
UD_Iverw,
UD_Ivextractf128,
UD_Ivextractps,
UD_Ivhaddpd,
UD_Ivhaddps,
UD_Ivhsubpd,
UD_Ivhsubps,
UD_Ivinsertf128,
UD_Ivinsertps,
UD_Ivlddqu,
UD_Ivmaskmovdqu,
UD_Ivmaskmovpd,
UD_Ivmaskmovps,
UD_Ivmaxpd,
UD_Ivmaxps,
UD_Ivmaxsd,
UD_Ivmaxss,
UD_Ivmcall,
UD_Ivmclear,
UD_Ivminpd,
UD_Ivminps,
UD_Ivminsd,
UD_Ivminss,
UD_Ivmlaunch,
UD_Ivmload,
UD_Ivmmcall,
UD_Ivmovapd,
UD_Ivmovaps,
UD_Ivmovd,
UD_Ivmovddup,
UD_Ivmovdqa,
UD_Ivmovdqu,
UD_Ivmovhlps,
UD_Ivmovhpd,
UD_Ivmovhps,
UD_Ivmovlhps,
UD_Ivmovlpd,
UD_Ivmovlps,
UD_Ivmovmskpd,
UD_Ivmovmskps,
UD_Ivmovntdq,
UD_Ivmovntdqa,
UD_Ivmovntpd,
UD_Ivmovntps,
UD_Ivmovq,
UD_Ivmovsd,
UD_Ivmovshdup,
UD_Ivmovsldup,
UD_Ivmovss,
UD_Ivmovupd,
UD_Ivmovups,
UD_Ivmpsadbw,
UD_Ivmptrld,
UD_Ivmptrst,
UD_Ivmread,
UD_Ivmresume,
UD_Ivmrun,
UD_Ivmsave,
UD_Ivmulpd,
UD_Ivmulps,
UD_Ivmulsd,
UD_Ivmulss,
UD_Ivmwrite,
UD_Ivmxoff,
UD_Ivmxon,
UD_Ivorpd,
UD_Ivorps,
UD_Ivpabsb,
UD_Ivpabsd,
UD_Ivpabsw,
UD_Ivpackssdw,
UD_Ivpacksswb,
UD_Ivpackusdw,
UD_Ivpackuswb,
UD_Ivpaddb,
UD_Ivpaddd,
UD_Ivpaddq,
UD_Ivpaddsb,
UD_Ivpaddsw,
UD_Ivpaddusb,
UD_Ivpaddusw,
UD_Ivpaddw,
UD_Ivpalignr,
UD_Ivpand,
UD_Ivpandn,
UD_Ivpavgb,
UD_Ivpavgw,
UD_Ivpblendvb,
UD_Ivpblendw,
UD_Ivpclmulqdq,
UD_Ivpcmpeqb,
UD_Ivpcmpeqd,
UD_Ivpcmpeqq,
UD_Ivpcmpeqw,
UD_Ivpcmpestri,
UD_Ivpcmpestrm,
UD_Ivpcmpgtb,
UD_Ivpcmpgtd,
UD_Ivpcmpgtq,
UD_Ivpcmpgtw,
UD_Ivpcmpistri,
UD_Ivpcmpistrm,
UD_Ivperm2f128,
UD_Ivpermilpd,
UD_Ivpermilps,
UD_Ivpextrb,
UD_Ivpextrd,
UD_Ivpextrq,
UD_Ivpextrw,
UD_Ivphaddd,
UD_Ivphaddsw,
UD_Ivphaddw,
UD_Ivphminposuw,
UD_Ivphsubd,
UD_Ivphsubsw,
UD_Ivphsubw,
UD_Ivpinsrb,
UD_Ivpinsrd,
UD_Ivpinsrq,
UD_Ivpinsrw,
UD_Ivpmaddubsw,
UD_Ivpmaddwd,
UD_Ivpmaxsb,
UD_Ivpmaxsd,
UD_Ivpmaxsw,
UD_Ivpmaxub,
UD_Ivpmaxud,
UD_Ivpmaxuw,
UD_Ivpminsb,
UD_Ivpminsd,
UD_Ivpminsw,
UD_Ivpminub,
UD_Ivpminud,
UD_Ivpminuw,
UD_Ivpmovmskb,
UD_Ivpmovsxbd,
UD_Ivpmovsxbq,
UD_Ivpmovsxbw,
UD_Ivpmovsxwd,
UD_Ivpmovsxwq,
UD_Ivpmovzxbd,
UD_Ivpmovzxbq,
UD_Ivpmovzxbw,
UD_Ivpmovzxdq,
UD_Ivpmovzxwd,
UD_Ivpmovzxwq,
UD_Ivpmuldq,
UD_Ivpmulhrsw,
UD_Ivpmulhuw,
UD_Ivpmulhw,
UD_Ivpmulld,
UD_Ivpmullw,
UD_Ivpor,
UD_Ivpsadbw,
UD_Ivpshufb,
UD_Ivpshufd,
UD_Ivpshufhw,
UD_Ivpshuflw,
UD_Ivpsignb,
UD_Ivpsignd,
UD_Ivpsignw,
UD_Ivpslld,
UD_Ivpslldq,
UD_Ivpsllq,
UD_Ivpsllw,
UD_Ivpsrad,
UD_Ivpsraw,
UD_Ivpsrld,
UD_Ivpsrldq,
UD_Ivpsrlq,
UD_Ivpsrlw,
UD_Ivpsubb,
UD_Ivpsubd,
UD_Ivpsubq,
UD_Ivpsubsb,
UD_Ivpsubsw,
UD_Ivpsubusb,
UD_Ivpsubusw,
UD_Ivpsubw,
UD_Ivptest,
UD_Ivpunpckhbw,
UD_Ivpunpckhdq,
UD_Ivpunpckhqdq,
UD_Ivpunpckhwd,
UD_Ivpunpcklbw,
UD_Ivpunpckldq,
UD_Ivpunpcklqdq,
UD_Ivpunpcklwd,
UD_Ivpxor,
UD_Ivrcpps,
UD_Ivrcpss,
UD_Ivroundpd,
UD_Ivroundps,
UD_Ivroundsd,
UD_Ivroundss,
UD_Ivrsqrtps,
UD_Ivrsqrtss,
UD_Ivshufpd,
UD_Ivshufps,
UD_Ivsqrtpd,
UD_Ivsqrtps,
UD_Ivsqrtsd,
UD_Ivsqrtss,
UD_Ivstmxcsr,
UD_Ivsubpd,
UD_Ivsubps,
UD_Ivsubsd,
UD_Ivsubss,
UD_Ivtestpd,
UD_Ivtestps,
UD_Ivucomisd,
UD_Ivucomiss,
UD_Ivunpckhpd,
UD_Ivunpckhps,
UD_Ivunpcklpd,
UD_Ivunpcklps,
UD_Ivxorpd,
UD_Ivxorps,
UD_Ivzeroall,
UD_Ivzeroupper,
UD_Iwait,
UD_Iwbinvd,
UD_Iwrmsr,
UD_Ixadd,
UD_Ixchg,
UD_Ixcryptcbc,
UD_Ixcryptcfb,
UD_Ixcryptctr,
UD_Ixcryptecb,
UD_Ixcryptofb,
UD_Ixgetbv,
UD_Ixlatb,
UD_Ixor,
UD_Ixorpd,
UD_Ixorps,
UD_Ixrstor,
UD_Ixsave,
UD_Ixsetbv,
UD_Ixsha1,
UD_Ixsha256,
UD_Ixstore,
UD_Iinvalid,
UD_I3dnow,
UD_Inone,
UD_Idb,
UD_Ipause,
UD_MAX_MNEMONIC_CODE
};
extern const char * ud_mnemonics_str[];
#endif /* UD_ITAB_H */

1
deps/minhook vendored Submodule

@ -0,0 +1 @@
Subproject commit 8fda4f5481fed5797dc2651cd91e238e9b3928c6

34
deps/premake/asmjit.lua vendored Normal file
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@ -0,0 +1,34 @@
asmjit = {
source = path.join(dependencies.basePath, "asmjit"),
}
function asmjit.import()
links { "asmjit" }
asmjit.includes()
end
function asmjit.includes()
includedirs {
path.join(asmjit.source, "src")
}
defines {
"ASMJIT_STATIC"
}
end
function asmjit.project()
project "asmjit"
language "C++"
asmjit.includes()
files {
path.join(asmjit.source, "src/**.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, asmjit)

19
deps/premake/gsl.lua vendored Normal file
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@ -0,0 +1,19 @@
gsl = {
source = path.join(dependencies.basePath, "GSL"),
}
function gsl.import()
gsl.includes()
end
function gsl.includes()
includedirs {
path.join(gsl.source, "include")
}
end
function gsl.project()
end
table.insert(dependencies, gsl)

31
deps/premake/minhook.lua vendored Normal file
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@ -0,0 +1,31 @@
minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)

55
deps/premake/nng.lua vendored Normal file
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@ -0,0 +1,55 @@
nng = {
source = path.join(dependencies.basePath, "nng"),
}
function nng.import()
links {
"nng"
}
nng.includes()
end
function nng.includes()
includedirs {
path.join(nng.source, "include"),
}
defines {
"NNG_PLATFORM_WINDOWS"
}
end
function nng.project()
project "nng"
language "C"
nng.includes()
includedirs {
path.join(nng.source, "src"),
}
files {
path.join(nng.source, "src/**.c"),
path.join(nng.source, "src/**.h"),
}
removefiles {
path.join(nng.source, "src/platform/posix/**"),
path.join(nng.source, "src/**/*test.c"),
path.join(nng.source, "src/compat/**"),
path.join(nng.source, "src/transport/tls/**"),
path.join(nng.source, "src/transport/zerotier/**"),
path.join(nng.source, "src/supplemental/tls/**"),
}
linkoptions {
"-IGNORE:4006"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, nng)

19
deps/premake/nngpp.lua vendored Normal file
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@ -0,0 +1,19 @@
nngpp = {
source = path.join(dependencies.basePath, "nngpp"),
}
function nngpp.import()
nngpp.includes()
end
function nngpp.includes()
includedirs {
path.join(nngpp.source, "include"),
}
end
function nngpp.project()
end
table.insert(dependencies, nngpp)

60
deps/premake/protobuf.lua vendored Normal file
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@ -0,0 +1,60 @@
protobuf = {
source = path.join(dependencies.basePath, "protobuf"),
}
function protobuf.import()
links {
"protobuf"
}
protobuf.includes()
end
function protobuf.includes()
includedirs {
path.join(protobuf.source, "src"),
}
end
function protobuf.project()
project "protobuf"
language "C++"
protobuf.includes()
files {
path.join(protobuf.source, "src/**.cc"),
"./src/**.proto",
}
removefiles {
path.join(protobuf.source, "src/**/*test.cc"),
path.join(protobuf.source, "src/google/protobuf/*test*.cc"),
path.join(protobuf.source, "src/google/protobuf/testing/**.cc"),
path.join(protobuf.source, "src/google/protobuf/compiler/**.cc"),
path.join(protobuf.source, "src/google/protobuf/arena_nc.cc"),
path.join(protobuf.source, "src/google/protobuf/util/internal/error_listener.cc"),
path.join(protobuf.source, "**/*_gcc.cc"),
}
rules {
"ProtobufCompiler"
}
defines {
"_SCL_SECURE_NO_WARNINGS",
"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS",
"_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS",
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, protobuf)

19
deps/premake/rapidjson.lua vendored Normal file
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@ -0,0 +1,19 @@
rapidjson = {
source = path.join(dependencies.basePath, "rapidjson"),
}
function rapidjson.import()
rapidjson.includes()
end
function rapidjson.includes()
includedirs {
path.join(rapidjson.source, "include"),
}
end
function rapidjson.project()
end
table.insert(dependencies, rapidjson)

37
deps/premake/udis86.lua vendored Normal file
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@ -0,0 +1,37 @@
udis86 = {
source = path.join(dependencies.basePath, "udis86"),
}
function udis86.import()
links {
"udis86"
}
udis86.includes()
end
function udis86.includes()
includedirs {
udis86.source,
path.join(udis86.source, "libudis86"),
path.join(dependencies.basePath, "extra/udis86"),
path.join(dependencies.basePath, "extra/udis86/libudis86"),
}
end
function udis86.project()
project "udis86"
language "C"
udis86.includes()
files {
path.join(udis86.source, "libudis86/*.c"),
path.join(dependencies.basePath, "extra/udis86/libudis86/*.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, udis86)

1
deps/protobuf vendored Submodule

@ -0,0 +1 @@
Subproject commit c9d2bd2fc781fe67ebf306807b9b6edb4a0d2764

1
deps/rapidjson vendored Submodule

@ -0,0 +1 @@
Subproject commit ce81bc9edfe773667a7a4454ba81dac72ed4364c

1
deps/udis86 vendored Submodule

@ -0,0 +1 @@
Subproject commit 56ff6c87c11de0ffa725b14339004820556e343d

View File

@ -36,8 +36,8 @@ newoption {
dependencies.load()
workspace "iw4x²"
startproject "iw4x²"
workspace "w3x"
startproject "w3x"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
@ -47,8 +47,8 @@ workspace "iw4x²"
"Release",
}
architecture "x32"
platforms "x32"
architecture "x64"
platforms "x64"
buildoptions "/std:c++latest"
systemversion "latest"
@ -93,17 +93,13 @@ workspace "iw4x²"
configuration {}
project "iw4x²"
kind "ConsoleApp"
project "w3x"
kind "WindowedApp"
language "C++"
pchheader "std_include.hpp"
pchsource "src/std_include.cpp"
linkoptions "/IGNORE:4254 /DYNAMICBASE:NO /SAFESEH:NO /LARGEADDRESSAWARE"
linkoptions "/LAST:.main"
files {
"./src/**.rc",
"./src/**.hpp",
@ -112,7 +108,8 @@ workspace "iw4x²"
}
includedirs {
"./src"
"./src",
"%{prj.location}/src",
}
resincludedirs {
@ -129,3 +126,19 @@ workspace "iw4x²"
group "Dependencies"
dependencies.projects()
rule "ProtobufCompiler"
display "Protobuf compiler"
location "./build"
fileExtension ".proto"
buildmessage "Compiling %(Identity) with protoc..."
buildcommands {
'@echo off',
'path "$(SolutionDir)\\..\\tools"',
'if not exist "$(ProjectDir)\\src\\proto" mkdir "$(ProjectDir)\\src\\proto"',
'protoc --error_format=msvs -I=%(RelativeDir) --cpp_out=src\\proto %(Identity)',
}
buildoutputs {
'$(ProjectDir)\\src\\proto\\%(Filename).pb.cc',
'$(ProjectDir)\\src\\proto\\%(Filename).pb.h',
}

5
src/a.cpp Normal file
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@ -0,0 +1,5 @@
#include "std_include.hpp"
// The naming of the file enforces early linking and thus
// a better placement in the tls segment
__declspec(thread) char tls_data[TLS_PAYLOAD_SIZE];

120
src/loader/loader.cpp Normal file
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@ -0,0 +1,120 @@
#include <std_include.hpp>
#include "loader.hpp"
#include "utils/string.hpp"
namespace loader
{
utils::nt::module game_module;
utils::nt::module main_module;
void load_imports(const utils::nt::module& target, const resolver& import_resolver)
{
const auto import_directory = &target.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
auto descriptor = PIMAGE_IMPORT_DESCRIPTOR(target.get_ptr() + import_directory->VirtualAddress);
while (descriptor->Name)
{
std::string name = LPSTR(target.get_ptr() + descriptor->Name);
auto name_table_entry = reinterpret_cast<uintptr_t*>(target.get_ptr() + descriptor->OriginalFirstThunk);
auto address_table_entry = reinterpret_cast<uintptr_t*>(target.get_ptr() + descriptor->FirstThunk);
if (!descriptor->OriginalFirstThunk)
{
name_table_entry = reinterpret_cast<uintptr_t*>(target.get_ptr() + descriptor->FirstThunk);
}
while (*name_table_entry)
{
FARPROC function = nullptr;
std::string function_name;
if (IMAGE_SNAP_BY_ORDINAL(*name_table_entry))
{
auto module = utils::nt::module::load(name);
if (module)
{
function = GetProcAddress(module, MAKEINTRESOURCEA(IMAGE_ORDINAL(*name_table_entry)));
}
function_name = "#" + std::to_string(IMAGE_ORDINAL(*name_table_entry));
}
else
{
auto import = PIMAGE_IMPORT_BY_NAME(target.get_ptr() + *name_table_entry);
function_name = import->Name;
if (import_resolver)
{
function = FARPROC(import_resolver(name, function_name));
}
if (!function)
{
auto module = utils::nt::module::load(name);
if (module)
{
function = GetProcAddress(module, function_name.data());
}
}
}
if (!function)
{
throw std::runtime_error(utils::string::va("Unable to load import '%s' from module '%s'", function_name.data(), name.data()));
}
DWORD old_protect;
VirtualProtect(address_table_entry, sizeof(*address_table_entry), PAGE_EXECUTE_READWRITE, &old_protect);
*address_table_entry = reinterpret_cast<uintptr_t>(function);
name_table_entry++;
address_table_entry++;
}
descriptor++;
}
}
utils::nt::module get_game_module()
{
return game_module;
}
utils::nt::module get_main_module()
{
return main_module;
}
utils::nt::module load(const std::string& name, const resolver& import_resolver)
{
game_module = utils::nt::module::load(name);
if(!game_module)
{
throw std::runtime_error(utils::string::va("Unable to load '%s'", name.data()));
}
load_imports(game_module, import_resolver);
return game_module;
}
size_t reverse_g(const size_t val)
{
static auto base = size_t(loader::get_game_module().get_ptr());
assert(base != size_t(loader::get_main_module().get_ptr()));
return 0x140000000 + (val - base);
}
size_t reverse_g(const void* val)
{
return reverse_g(size_t(val));
}
}
size_t operator"" _g(const size_t val)
{
static auto base = size_t(loader::get_game_module().get_ptr());
assert(base != size_t(loader::get_main_module().get_ptr()));
return base + (val - 0x140000000);
}

17
src/loader/loader.hpp Normal file
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@ -0,0 +1,17 @@
#pragma once
#include "utils/nt.hpp"
namespace loader
{
using resolver = std::function<void*(const std::string& module, const std::string & function)>;
utils::nt::module get_game_module();
utils::nt::module get_main_module();
utils::nt::module load(const std::string& name, const resolver& import_resolver = {});
size_t reverse_g(size_t val);
size_t reverse_g(const void* val);
}
// Outside the namespace for easier use
size_t operator"" _g(size_t val);

26
src/loader/module.hpp Normal file
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@ -0,0 +1,26 @@
#pragma once
class module
{
public:
virtual ~module()
{
}
virtual void post_start()
{
}
virtual void post_load()
{
}
virtual void pre_destroy()
{
}
virtual void* load_import([[maybe_unused]] const std::string& module, [[maybe_unused]] const std::string& function)
{
return nullptr;
}
};

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@ -0,0 +1,100 @@
#include <std_include.hpp>
#include "module_loader.hpp"
std::vector<std::unique_ptr<module>>* module_loader::modules_ = nullptr;
void module_loader::register_module(std::unique_ptr<module>&& module_)
{
if (!modules_)
{
modules_ = new std::vector<std::unique_ptr<module>>();
atexit(destroy_modules);
}
modules_->push_back(std::move(module_));
}
bool module_loader::post_start()
{
static auto handled = false;
if (handled || !modules_) return true;
handled = true;
try
{
for (const auto& module_ : *modules_)
{
module_->post_start();
}
}
catch (premature_shutdown_trigger&)
{
return false;
}
return true;
}
bool module_loader::post_load()
{
static auto handled = false;
if (handled || !modules_) return true;
handled = true;
try
{
for (const auto& module_ : *modules_)
{
module_->post_load();
}
}
catch (premature_shutdown_trigger&)
{
return false;
}
return true;
}
void module_loader::pre_destroy()
{
static auto handled = false;
if (handled || !modules_) return;
handled = true;
for (const auto& module_ : *modules_)
{
module_->pre_destroy();
}
}
void* module_loader::load_import(const std::string& module, const std::string& function)
{
void* function_ptr = nullptr;
for (const auto& module_ : *modules_)
{
const auto module_function_ptr = module_->load_import(module, function);
if (module_function_ptr)
{
function_ptr = module_function_ptr;
}
}
return function_ptr;
}
void module_loader::destroy_modules()
{
pre_destroy();
if (!modules_) return;
delete modules_;
modules_ = nullptr;
}
void module_loader::trigger_premature_shutdown()
{
throw premature_shutdown_trigger();
}

View File

@ -0,0 +1,61 @@
#pragma once
#include "module.hpp"
class module_loader final
{
public:
class premature_shutdown_trigger final : public std::exception
{
[[nodiscard]] const char* what() const noexcept override
{
return "Premature shutdown requested";
}
};
template <typename T>
class installer final
{
static_assert(std::is_base_of<module, T>::value, "Module has invalid base class");
public:
installer()
{
register_module(std::make_unique<T>());
}
};
template <typename T>
static T* get()
{
for (const auto& module_ : *modules_)
{
if (typeid(*module_.get()) == typeid(T))
{
return reinterpret_cast<T*>(module_.get());
}
}
return nullptr;
}
static void register_module(std::unique_ptr<module>&& module);
static bool post_start();
static bool post_load();
static void pre_destroy();
static void* load_import(const std::string& module, const std::string& function);
static void trigger_premature_shutdown();
private:
static std::vector<std::unique_ptr<module>>* modules_;
static void destroy_modules();
};
#define REGISTER_MODULE(name) \
namespace \
{ \
static module_loader::installer<name> $_##name; \
}

View File

@ -1,7 +1,79 @@
#include <std_include.hpp>
#include "loader/loader.hpp"
#include "utils/string.hpp"
#include "loader/module_loader.hpp"
#include "utils/hook.hpp"
int main()
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
{
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
return 0;
module_loader::pre_destroy();
exit(code);
}
void verify_tls()
{
const auto self = loader::get_main_module();
const auto self_tls = reinterpret_cast<PIMAGE_TLS_DIRECTORY>(self.get_ptr()
+ self.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS].VirtualAddress);
const auto ref = DWORD64(&tls_data);
const auto tls_index = *reinterpret_cast<PDWORD>(self_tls->AddressOfIndex);
const auto tls_vector = *reinterpret_cast<PDWORD64>(__readgsqword(0x58) + 8ull * tls_index);
const auto offset = ref - tls_vector;
if (offset != 0 && offset != 16) // Actually 16 is bad, but I think msvc places custom stuff before
{
throw std::runtime_error(utils::string::va("TLS payload is at offset 0x%X, but should be at 0!", offset));
}
}
int __stdcall WinMain(HINSTANCE, HINSTANCE, PSTR, int)
{
FARPROC entry_point;
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
{
auto premature_shutdown = true;
const auto _ = gsl::finally([&premature_shutdown]()
{
if (premature_shutdown)
{
module_loader::pre_destroy();
}
});
try
{
verify_tls();
if (!module_loader::post_start()) return 0;
const auto module = loader::load("witcher3.exe", [](const std::string& module, const std::string& function) -> void*
{
if (function == "ExitProcess")
{
return &exit_hook;
}
return module_loader::load_import(module, function);
});
const auto version_sig = "48 FF 42 30 48 8D 05 ? ? ? ?"_sig;
if(version_sig.count() != 1 || utils::hook::extract<char*>(version_sig.get(0) + 0x7) != "v 1.32"s)
{
throw std::runtime_error("Unsupported game version");
}
entry_point = FARPROC(module.get_entry_point());
if (!module_loader::post_load()) return 0;
premature_shutdown = false;
}
catch (std::exception & e)
{
MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
return 1;
}
}
return static_cast<int>(entry_point());
}

31
src/module/camera.cpp Normal file
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@ -0,0 +1,31 @@
#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "utils/hook.hpp"
class camera final : public module
{
public:
void post_load() override
{
const auto handle_input = "48 83 EC 38 80 3D ? ? ? ? ? 74 3D"_sig.get(0);
handle_input_hook = utils::hook::detour(handle_input, &handle_debug_input);
}
private:
static utils::hook::detour handle_input_hook;
static bool handle_debug_input(void* this_ptr, void* viewport, const uint64_t input_key, const uint64_t input_action, const float tick)
{
static const auto handle_camera_input = "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 40 80 3D ? ? ? ? ?"_sig.get(0);
if(utils::hook::invoke<bool>(handle_camera_input, this_ptr, input_key, input_action, tick))
{
return true;
}
return handle_input_hook.invoke<bool>(this_ptr, viewport, input_key, input_action, tick);
}
};
utils::hook::detour camera::handle_input_hook;
REGISTER_MODULE(camera)

26
src/module/console.cpp Normal file
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@ -0,0 +1,26 @@
#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "utils/hook.hpp"
class console final : public module
{
public:
void post_load() override
{
// Enable ingame console
const auto config_vars = "4C 8D 05 ? ? ? ? 48 8D 15 ? ? ? ? 48 8D 0D ? ? ? ? 45 33 C9 C7 44 24"_sig;
for(size_t i = 0; i < config_vars.count(); ++i)
{
const auto var = config_vars.get(i);
const auto string = utils::hook::extract<char*>(var + 3);
if(string == "DBGConsoleOn"s)
{
utils::hook::set<BYTE>(var + 0x6F, 1);
break;
}
}
}
};
REGISTER_MODULE(console)

241
src/module/experiments.cpp Normal file
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@ -0,0 +1,241 @@
#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "loader/loader.hpp"
#include "utils/string.hpp"
#include "utils/hook.hpp"
#include "renderer.hpp"
template<typename T>
struct rva
{
uint32_t value;
using type = T*;
type operator->() const
{
const auto addr = loader::get_game_module().get_ptr() + this->value;
return type(addr);
}
};
static_assert(sizeof(rva<void>) == 4);
struct rtti_type_descriptor
{
void* typeInfo;
size_t runtime_reference;
char name[1];
};
struct rtti_object_locator
{
uint32_t signature;
uint32_t offset_in_class;
uint32_t offset_of_constructor;
rva<rtti_type_descriptor> type_description;
rva<void> hierarchy_description;
rva<void> object_base;
};
rtti_object_locator* get_rtti(void* object)
{
auto* vtable = *static_cast<void**>(object);
return static_cast<rtti_object_locator**>(vtable)[-1];
}
struct CR4Player_Vtable
{
void* x;
};
struct CR4Player
{
CR4Player_Vtable* vftbl;
char pad1[0x68];
float rotation[12]; // 3x4
float position[3];
void get_orientation(float* orientation)
{
static const auto get_player_orientation = utils::hook::follow_branch("E8 ? ? ? ? 45 8B 0C 24 "_sig.get(0));
utils::hook::invoke<void>(get_player_orientation, this->rotation, orientation);
}
};
static_assert(offsetof(CR4Player, rotation) == 0x70);
static_assert(offsetof(CR4Player, position) == 0xA0);
struct CCamera // Name is probably wrong
{
float position[4];
float orientation[3];
float position_2[4];
float orientation_2[3];
};
struct CR4Game;
struct CR4Game_Vtable
{
char pad[0x1F0];
CR4Player*(*get_player)(CR4Game*);
};
static_assert(offsetof(CR4Game_Vtable, get_player) == 0x1F0);
struct CR4Game
{
CR4Game_Vtable* vftbl;
char pad2[0x116];
char pad3;
bool free_camera_enabled;
char pad4[0x428];
CCamera* camera;
};
static_assert(offsetof(CR4Game, free_camera_enabled) == 0x11F);
static_assert(offsetof(CR4Game, camera) == 0x548);
static CR4Game* get_global_game()
{
static const auto game = utils::hook::extract<CR4Game**>("E8 ? ? ? ? 48 8B 0D ? ? ? ? 48 8B 55 C0"_sig.get(0) + 8);
return *game;
}
struct IDK
{
void* viewport;
};
struct CRendererInterface
{
void* vftbl;
IDK* idk;
};
struct StrInfo
{
void* idk;
size_t strlen;
void* idk2;
size_t strlen2;
};
struct SubTextRenderStruct
{
const wchar_t* text;
size_t length;
size_t length2;
void* idk;
StrInfo* info;
};
struct SomeTextRenderStruct
{
char pad[0x30];
SubTextRenderStruct* sub_struct;
};
utils::hook::detour register_script_hook;
utils::hook::detour render_text_hook;
void* render_text_function(SomeTextRenderStruct* r, const size_t idk)
{
auto old = r->sub_struct->text;
/*auto old_len = r->sub_struct->length;
auto old_len2 = r->sub_struct->length2;
auto old_info = *r->sub_struct->info;*/
r->sub_struct->text = L"LUUUL";
/*r->sub_struct->info->strlen = wcslen(r->sub_struct->text);
r->sub_struct->info->strlen2 = r->sub_struct->info->strlen;
r->sub_struct->length = r->sub_struct->info->strlen + 1;
r->sub_struct->length2 = r->sub_struct->length;*/
auto _ = gsl::finally([&]()
{
r->sub_struct->text = old;
/*r->sub_struct->length = old_len;
r->sub_struct->length2 = old_len2;
*r->sub_struct->info = old_info;*/
});
return render_text_hook.invoke<void*>(r, idk);
}
void register_script_function(const size_t idk, const wchar_t* function)
{
//OutputDebugStringW(function);
//OutputDebugStringA("\n");
register_script_hook.invoke<void>(idk, function);
}
void execute_command([[maybe_unused]] const std::string& command)
{
auto* renderer = *reinterpret_cast<CRendererInterface**>(0x142BCBB48_g);
const auto viewport = renderer->idk->viewport;
auto* console = *reinterpret_cast<void**>(0x142BD98C8_g);
const auto handler = 0x140243A20_g;
const auto in = [&](const uint64_t chr)
{
utils::hook::invoke<bool>(handler, console, viewport, 1, chr, 0.0f);
utils::hook::invoke<bool>(handler, console, viewport, 2, chr, 0.0f);
};
in(192);
/*
for (const auto& chr : command)
{
in(chr);
}
in(13);
*/
}
class experiments final : public module
{
public:
void post_load() override
{
//register_script_hook = utils::hook::detour(utils::hook::signature("E8 ? ? ? ? 8B 4D 94").process().get(0), &register_script_function);
//render_text_hook = utils::hook::detour(0x141394F90_g, &render_text_function);
renderer::frame([]()
{
static auto last_time = std::chrono::high_resolution_clock::now();
const auto game = get_global_game();
if (game && game->vftbl)
{
/*
const auto game_rtti = get_rtti(game);
const auto type_desc = game_rtti->type_description;
OutputDebugStringA(type_desc->name);
*/
const auto player = game->vftbl->get_player(game);
if (player)
{
float orientation[3];
player->get_orientation(orientation);
const auto duration = std::chrono::high_resolution_clock::now() - last_time;
const auto fps = static_cast<int>(1000.0 / std::chrono::duration_cast<std::chrono::milliseconds>(duration).count());
last_time = std::chrono::high_resolution_clock::now();
std::string text;
text += utils::string::va("Position: %.2f %.2f %.2f\n", player->position[0], player->position[1], player->position[2]);
text += utils::string::va("Orientation: %.2f %.2f %.2f\n", orientation[0], orientation[1], orientation[2]);
text += utils::string::va("FPS: %d", fps);
renderer::draw_text(text, { 10.0f, 30.0f }, "#7BFF00");
}
}
});
}
};
REGISTER_MODULE(experiments)

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#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "loader/loader.hpp"
#include "utils/hook.hpp"
class filesystem final : public module
{
public:
void post_load() override
{
const auto module = loader::get_main_module();
const auto path = module.get_folder() + "/";
const std::wstring wide_path(path.begin(), path.end());
static struct game_string
{
const wchar_t* string;
size_t length;
wchar_t path[MAX_PATH];
} game_path;
game_path.string = game_path.path;
game_path.length = wide_path.size() + 1;
wcscpy_s(game_path.path, wide_path.data());
[[maybe_unused]] const auto mods_path_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rcx, size_t(&game_path));
a.lea(rdx, ptr(rbp, -0x48, 8));
a.mov(ptr(rsp, 0x2d8, 8), rbx);
a.jmp(0x140049B74_g);
});
//utils::hook::jump(0x140049B68_g, mods_path_stub);
[[maybe_unused]] const auto mods_path_stub_2 = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rcx, size_t(&game_path));
a.lea(r8, ptr(rsp, 0x40, 8));
a.jmp(0x140049BDD_g);
});
//utils::hook::jump(0x140049BD1_g, mods_path_stub_2);
}
void* load_import(const std::string& /*module*/, const std::string& function) override
{
if (function == "CreateFileA")
{
return &create_file_a;
}
if (function == "CreateFileW")
{
return &create_file_w;
}
if (function == "FindFirstFileExW")
{
return &find_first_file_ex_w;
}
return nullptr;
}
private:
static HANDLE __stdcall find_first_file_ex_w(const wchar_t* file_name, FINDEX_INFO_LEVELS info_level_id,
LPVOID find_file_data, FINDEX_SEARCH_OPS search_op,
LPVOID search_filter, DWORD additional_flags)
{
OutputDebugStringW(file_name);
if (file_name == L"D:\\Games\\SteamLibrary\\steamapps\\common\\The Witcher 3\\mods\\*."s)
{
OutputDebugStringA("");
}
return FindFirstFileExW(file_name, info_level_id, find_file_data, search_op, search_filter, additional_flags);
}
static HANDLE __stdcall create_file_a(const char* filename, const DWORD desired_access, const DWORD share_mode,
const LPSECURITY_ATTRIBUTES security_attributes,
const DWORD creation_disposition, const DWORD flags_and_attributes,
const HANDLE template_file)
{
//OutputDebugStringA(filename);
return CreateFileA(filename, desired_access, share_mode, security_attributes, creation_disposition,
flags_and_attributes, template_file);
}
static HANDLE __stdcall create_file_w(const wchar_t* filename, const DWORD desired_access, const DWORD share_mode,
const LPSECURITY_ATTRIBUTES security_attributes,
const DWORD creation_disposition, const DWORD flags_and_attributes,
const HANDLE template_file)
{
return CreateFileW(filename, desired_access, share_mode, security_attributes,
creation_disposition,
flags_and_attributes, template_file);
}
};
REGISTER_MODULE(filesystem)

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#include <std_include.hpp>
#include "loader/loader.hpp"
#include "loader/module_loader.hpp"
#include "utils/hook.hpp"
class game_module final : public module
{
public:
void post_start() override
{
handle_a_hook_ = utils::hook::detour(&GetModuleHandleA, &get_module_handle_a);
handle_w_hook_ = utils::hook::detour(&GetModuleHandleW, &get_module_handle_w);
handle_ex_w_hook_ = utils::hook::detour(&GetModuleHandleExA, &get_module_handle_ex_a);
handle_ex_w_hook_ = utils::hook::detour(&GetModuleHandleExW, &get_module_handle_ex_w);
file_name_a_hook_ = utils::hook::detour(&GetModuleFileNameA, &get_module_file_name_a);
file_name_w_hook_ = utils::hook::detour(&GetModuleFileNameW, &get_module_file_name_w);
}
private:
static utils::hook::detour handle_a_hook_;
static utils::hook::detour handle_w_hook_;
static utils::hook::detour handle_ex_a_hook_;
static utils::hook::detour handle_ex_w_hook_;
static utils::hook::detour file_name_a_hook_;
static utils::hook::detour file_name_w_hook_;
static HMODULE __stdcall get_module_handle_a(const LPCSTR module_name)
{
if (!module_name)
{
return loader::get_game_module();
}
return handle_a_hook_.invoke<HMODULE>(module_name);
}
static HMODULE __stdcall get_module_handle_w(const LPWSTR module_name)
{
if (!module_name)
{
return loader::get_game_module();
}
return handle_w_hook_.invoke<HMODULE>(module_name);
}
static BOOL __stdcall get_module_handle_ex_a(const DWORD flags, const LPCSTR module_name, HMODULE* module)
{
if (!module_name)
{
*module = loader::get_game_module();
return TRUE;
}
return handle_ex_a_hook_.invoke<BOOL>(flags, module_name, module);
}
static BOOL __stdcall get_module_handle_ex_w(const DWORD flags, const LPCWSTR module_name, HMODULE* module)
{
if (!module_name)
{
*module = loader::get_game_module();
return TRUE;
}
return handle_ex_w_hook_.invoke<BOOL>(flags, module_name, module);
}
static DWORD __stdcall get_module_file_name_a(HMODULE module, const LPSTR filename, const DWORD size)
{
if (!module)
{
module = loader::get_game_module();
}
return file_name_a_hook_.invoke<DWORD>(module, filename, size);
}
static DWORD __stdcall get_module_file_name_w(HMODULE module, const LPWSTR filename, const DWORD size)
{
if (!module)
{
module = loader::get_game_module();
}
return file_name_w_hook_.invoke<DWORD>(module, filename, size);
}
};
utils::hook::detour game_module::handle_a_hook_;
utils::hook::detour game_module::handle_w_hook_;
utils::hook::detour game_module::handle_ex_a_hook_;
utils::hook::detour game_module::handle_ex_w_hook_;
utils::hook::detour game_module::file_name_a_hook_;
utils::hook::detour game_module::file_name_w_hook_;
REGISTER_MODULE(game_module)

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#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "utils/io.hpp"
#include "utils/com.hpp"
#include "properties.hpp"
#include "steam_proxy.hpp"
class game_path final : public module
{
public:
void post_start() override
{
if(!utils::io::file_exists("witcher3.exe"))
{
set_witcher_path();
}
}
private:
static void set_witcher_path()
{
std::string path;
if(properties::get("game_path", path) && try_set_witcher_path(path))
{
return;
}
if(!utils::com::select_folder(path, "Select Witcher 3 installation path", get_default_witcher_path()))
{
module_loader::trigger_premature_shutdown();
}
else if(!try_set_witcher_path(path))
{
throw std::runtime_error("Witcher 3 was not found at the specified path!");
}
properties::set("game_path", path);
}
static bool try_set_witcher_path(const std::filesystem::path& path)
{
if (path.empty()) return false;
if(std::filesystem::exists(path / "witcher3.exe"))
{
set_directory(path.generic_string());
return true;
}
const auto alt_path = std::filesystem::path(path) / "bin\\x64";
if (std::filesystem::exists(alt_path / "witcher3.exe"))
{
set_directory(alt_path.generic_string());
return true;
}
return false;
}
static void set_directory(const std::string& path)
{
SetDllDirectoryA(path.data());
SetCurrentDirectoryA(path.data());
}
static std::string get_default_witcher_path()
{
const auto steam_path = steam_proxy::get_steam_install_directory();
if (steam_path.empty()) return {};
const auto witcher_path = steam_path / "steamapps/common/The Witcher 3";
if (!std::filesystem::exists(witcher_path)) return {};
return witcher_path.generic_string();
}
};
REGISTER_MODULE(game_path)

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#include <std_include.hpp>
#include "loader/loader.hpp"
#include "loader/module_loader.hpp"
#include "utils/io.hpp"
#include "utils/nt.hpp"
#include "utils/hook.hpp"
class game_save final : public module
{
public:
void post_start() override
{
copy_settings();
}
void post_load() override
{
const auto get_save_folder_call = "E8 ? ? ? ? 83 78 08 01 76 03 48 8B 18 4C 8D 44 24 ?"_sig.get(0);
utils::hook::jump(utils::hook::follow_branch(get_save_folder_call), &get_save_folder);
}
void* load_import([[maybe_unused]] const std::string& module, const std::string& function) override
{
if(function == "SHGetFolderPathW")
{
return &sh_get_folder_path_w;
}
return nullptr;
}
private:
static void copy_settings()
{
const auto new_path = loader::get_main_module().get_folder() / std::filesystem::path("user");
CHAR documents[MAX_PATH];
SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, documents);
const auto save_path = std::filesystem::path(documents) / "The Witcher 3";
if (std::filesystem::exists(new_path)
|| !std::filesystem::exists(save_path)
|| MessageBoxA(nullptr, "Do you want to import your settings and savegames from Witcher 3?",
"Import from Witcher 3", MB_ICONINFORMATION | MB_YESNO) != IDYES) return;
utils::io::copy_folder(save_path, new_path);
}
static void* get_save_folder()
{
static struct
{
const wchar_t* folder = L"user";
const size_t maybe_size = wcslen(folder);
} save_folder;
return &save_folder;
}
static HRESULT __stdcall sh_get_folder_path_w(const HWND hwnd, const int csidl, const HANDLE token, const DWORD flags, const LPWSTR path)
{
if(csidl == CSIDL_MYDOCUMENTS)
{
const auto main = loader::get_main_module();
const auto main_path = main.get_folder();
const std::wstring wide_path(main_path.begin(), main_path.end());
wcscpy_s(path, MAX_PATH, wide_path.data());
return S_OK;
}
return SHGetFolderPathW(hwnd, csidl, token, flags, path);
}
};
REGISTER_MODULE(game_save)

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#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "loader/loader.hpp"
class icon final : public module
{
public:
void* load_import([[maybe_unused]] const std::string& module, const std::string& function) override
{
if (function == "LoadIconW")
{
return &load_icon_w;
}
return nullptr;
}
private:
static HICON __stdcall load_icon_w(const HINSTANCE instance, const wchar_t* name)
{
if (size_t(name) <= 300 && instance == loader::get_game_module())
{
return LoadIconA(loader::get_main_module(), MAKEINTRESOURCE(102));
}
return LoadIconW(instance, name);
}
};
REGISTER_MODULE(icon)

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#include <std_include.hpp>
#include "properties.hpp"
#include "utils/nt.hpp"
#include "utils/io.hpp"
#include "loader/loader.hpp"
properties::properties()
{
this->load();
}
void properties::remove(const std::string& name)
{
auto* instance = module_loader::get<properties>();
if (instance)
{
instance->remove_internal(name);
}
}
void properties::load()
{
std::string data;
const auto path = get_path();
if(utils::io::read_file(path, &data))
{
this->document_.Parse(data.data(), data.size());
}
if(!this->document_.IsObject())
{
this->document_.SetObject();
}
}
void properties::save() const
{
rapidjson::StringBuffer buffer;
rapidjson::PrettyWriter<rapidjson::StringBuffer> writer(buffer);
this->document_.Accept(writer);
const std::string result(buffer.GetString(), buffer.GetLength());
utils::io::write_file(get_path(), result);
}
void properties::create_member(const std::string& name)
{
if(!this->document_.HasMember(name.data()))
{
rapidjson::Value key(name.data(), rapidjson::SizeType(name.size()));
rapidjson::Value value(rapidjson::kNullType);
this->document_.AddMember(key, value, this->document_.GetAllocator());
}
}
std::string properties::get_path()
{
const auto out_folder = std::filesystem::path(loader::get_main_module().get_folder());
const auto out_path = out_folder / "w3x.json";
return out_path.generic_string();
}
void properties::remove_internal(const std::string& name)
{
if(this->document_.HasMember(name.data()))
{
this->document_.RemoveMember(name.data());
}
}
template <>
bool properties::get_internal(const std::string& name, std::string& value)
{
if(!this->document_.HasMember(name.data()))
{
return false;
}
auto& val = this->document_[name.data()];
if(!val.IsString())
{
return false;
}
value = std::string(val.GetString(), val.GetStringLength());
return true;
}
template <>
bool properties::get_internal(const std::string& name, int64_t& value)
{
if (!this->document_.HasMember(name.data()))
{
return false;
}
auto& val = this->document_[name.data()];
if (!val.IsInt64())
{
return false;
}
value = val.GetInt64();
return true;
}
template <>
bool properties::get_internal(const std::string& name, double& value)
{
if (!this->document_.HasMember(name.data()))
{
return false;
}
auto& val = this->document_[name.data()];
if (!val.IsDouble())
{
return false;
}
value = val.GetDouble();
return true;
}
template <>
void properties::set_internal(const std::string& name, const std::string& value)
{
this->create_member(name);
auto& val = this->document_[name.data()];
val.SetString(value.data(), rapidjson::SizeType(value.size()));
this->save();
}
template <>
void properties::set_internal(const std::string& name, const int64_t& value)
{
this->create_member(name);
auto& val = this->document_[name.data()];
val.SetInt64(value);
this->save();
}
template <>
void properties::set_internal(const std::string& name, const double& value)
{
this->create_member(name);
auto& val = this->document_[name.data()];
val.SetDouble(value);
this->save();
}
REGISTER_MODULE(properties);

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#pragma once
#include "loader/module_loader.hpp"
class properties final : public module
{
public:
properties();
template <typename T>
static bool get(const std::string& name, T& value)
{
auto* instance = module_loader::get<properties>();
if(instance)
{
return instance->get_internal(name, value);
}
return false;
}
template <typename T>
static void set(const std::string& name, const T& value)
{
auto* instance = module_loader::get<properties>();
if (instance)
{
instance->set_internal(name, value);
}
}
static void remove(const std::string& name);
private:
rapidjson::Document document_;
void load();
void save() const;
void create_member(const std::string& name);
static std::string get_path();
template <typename T>
bool get_internal(const std::string& name, T& value);
template <typename T>
void set_internal(const std::string& name, const T& value);
void remove_internal(const std::string& name);
};

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#include <std_include.hpp>
#include "utils/hook.hpp"
#include "loader/loader.hpp"
#include "renderer.hpp"
renderer::color::color(const std::string& hex)
{
static const std::regex color_pattern("^#[0-9A-Fa-f]{6}([0-9A-Fa-f]{2})?$");
if(!std::regex_match(hex, color_pattern))
{
throw std::runtime_error("Invalid color");
}
const auto parse_byte = [&](const size_t index)
{
char byte_text[3] = { hex[index], hex[index + 1], 0 };
return uint8_t(strtoul(byte_text, nullptr, 16));
};
this->r = parse_byte(1);
this->g = parse_byte(3);
this->b = parse_byte(5);
if(hex.size() == 9)
{
this->a = parse_byte(7);
}
}
renderer::color::color(const uint8_t red, const uint8_t green, const uint8_t blue, const uint8_t alpha)
: r(red), g(green), b(blue), a(alpha)
{
}
void renderer::draw_text(const std::string& text, const position position, const color color)
{
auto* instance = module_loader::get<renderer>();
if (instance)
{
text_command command;
command.text.append(text.begin(), text.end());
command.position = position;
command.color = color;
std::lock_guard _(instance->mutex_);
instance->command_queue_.push_back(command);
}
}
void renderer::frame(const std::function<void()>& callback)
{
auto* instance = module_loader::get<renderer>();
if (instance)
{
instance->callbacks_.add(callback);
}
}
void renderer::post_load()
{
const auto console_draw_code = "33 D2 8B 88 ? ? ? ?"_sig.get(0) + 0x3A;
const auto render_stub = utils::hook::assemble([console_draw_code](utils::hook::assembler& a)
{
const auto skip_console = a.newLabel();
a.mov(rax, rdi);
a.mov(rdx, rax);
a.test(rcx, rcx);
a.jz(skip_console);
a.pushad64();
a.call(utils::hook::follow_branch(console_draw_code + 0x8));
a.popad64();
a.call(&execute_frame_static);
a.bind(skip_console);
a.jmp(console_draw_code + 0xD);
});
utils::hook::jump(console_draw_code, render_stub);
}
void renderer::execute_frame(void* a1, void* a2)
{
for (auto callback : this->callbacks_)
{
(*callback)();
}
std::lock_guard _(this->mutex_);
for (const auto& command : this->command_queue_)
{
draw_text_internal(a1, a2, command);
}
this->command_queue_.clear();
}
void renderer::execute_frame_static(void* a1, void* a2)
{
auto* instance = module_loader::get<renderer>();
if (instance)
{
instance->execute_frame(a1, a2);
}
}
void renderer::draw_text_internal(void* a1, void* a2, const text_command& command)
{
text_object text{};
text.text = command.text.data();
text.length = uint32_t(command.text.size());
static const auto draw_text_func = utils::hook::follow_branch("E8 ? ? ? ? 44 39 77 38"_sig.get(0));
utils::hook::invoke<void>(draw_text_func, a1, a2, command.position.x, command.position.y, &text, command.color);
}
REGISTER_MODULE(renderer);

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#pragma once
#include "loader/module_loader.hpp"
#include "utils/concurrent_list.hpp"
class renderer final : public module
{
public:
class position
{
public:
float x = 0.0f;
float y = 0.0f;
};
class color
{
public:
color() = default;
color(const std::string& hex);
color(const char* hex) : color(std::string(hex)) {}
color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
uint8_t r = 0xFF;
uint8_t g = 0xFF;
uint8_t b = 0xFF;
uint8_t a = 0xFF;
};
static void draw_text(const std::string& text, position position, color color);
static void frame(const std::function<void()>& callback);
void post_load() override;
private:
class text_command
{
public:
std::wstring text;
position position;
color color;
};
// TODO: Probably wrong
struct text_object
{
const wchar_t* text = nullptr;
uint32_t length = 0;
uint32_t idk = 0;
};
std::mutex mutex_;
std::vector<text_command> command_queue_;
utils::concurrent_list<std::function<void()>> callbacks_;
void execute_frame(void* a1, void* a2);
static void execute_frame_static(void* a1, void* a2);
static void draw_text_internal(void* a1, void* a2, const text_command& command);
};

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#include <std_include.hpp>
#include "scheduler.hpp"
void scheduler::frame(const std::function<bool()>& callback)
{
auto* instance = module_loader::get<scheduler>();
if (instance)
{
instance->callbacks_.add(callback);
}
}
void scheduler::execute()
{
for (auto callback : this->callbacks_)
{
const auto res = (*callback)();
if(res == cond_end)
{
this->callbacks_.remove(callback);
}
}
}
void scheduler::post_start()
{
this->thread_ = std::thread([this]()
{
while(!this->kill_)
{
this->execute();
std::this_thread::sleep_for(10ms);
}
});
}
void scheduler::pre_destroy()
{
this->kill_ = true;
if(this->thread_.joinable())
{
this->thread_.join();
}
}
REGISTER_MODULE(scheduler);

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#pragma once
#include "loader/module_loader.hpp"
#include "utils/concurrent_list.hpp"
class scheduler final : public module
{
public:
static const bool cond_continue = false;
static const bool cond_end = true;
static void frame(const std::function<bool()>& callback);
void post_start() override;
void pre_destroy() override;
private:
bool kill_ = false;
std::thread thread_;
utils::concurrent_list<std::function<bool()>> callbacks_;
void execute();
};

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#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "utils/nt.hpp"
#include "window.hpp"
#include "scheduler.hpp"
#include "loader/loader.hpp"
class splash final : public module
{
public:
void post_start() override
{
this->show();
scheduler::frame([this]()
{
if(window::get_game_window())
{
this->destroy();
return scheduler::cond_end;
}
return scheduler::cond_continue;
});
}
void pre_destroy() override
{
this->destroy();
MSG msg;
while (this->window_ && IsWindow(this->window_))
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
std::this_thread::sleep_for(1ms);
}
}
this->window_ = nullptr;
}
private:
HWND window_{};
void destroy() const
{
if (this->window_ && IsWindow(this->window_))
{
ShowWindow(this->window_, SW_HIDE);
DestroyWindow(this->window_);
UnregisterClassA("Witcher Splash Screen", loader::get_main_module());
}
}
void show()
{
WNDCLASSA wnd_class;
const auto main = loader::get_main_module();
wnd_class.style = 0;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.lpszMenuName = nullptr;
wnd_class.lpfnWndProc = DefWindowProcA;
wnd_class.hInstance = main;
wnd_class.hIcon = LoadIconA(main, LPCSTR(102));
wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
wnd_class.hbrBackground = HBRUSH(6);
wnd_class.lpszClassName = "Witcher Splash Screen";
if (RegisterClassA(&wnd_class))
{
const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
auto image = HWND(LoadImageA(main, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR));
if (image)
{
this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "Witcher Splash Screen", "Witcher 3: Online", WS_POPUP | WS_SYSMENU, (x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr, nullptr, main, nullptr);
if (this->window_)
{
const auto image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu, 0, 0, 320, 100, this->window_, nullptr, main, nullptr);
if (image_window)
{
RECT rect;
SendMessageA(image_window, 0x172u, 0, LPARAM(image));
GetWindowRect(image_window, &rect);
const int width = rect.right - rect.left;
rect.left = (x_pixels - width) / 2;
const int height = rect.bottom - rect.top;
rect.top = (y_pixels - height) / 2;
rect.right = rect.left + width;
rect.bottom = rect.top + height;
AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
ShowWindow(this->window_, SW_SHOW);
UpdateWindow(this->window_);
}
}
}
}
}
};
REGISTER_MODULE(splash)

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#include <std_include.hpp>
#include "steam_proxy.hpp"
#include "scheduler.hpp"
#include "utils/string.hpp"
#include "loader/loader.hpp"
steam_proxy::steam_proxy()
{
this->run_mod();
}
void steam_proxy::post_load()
{
this->load_client();
this->clean_up_on_error();
try
{
this->start_mod("Witcher 3: Online", 292030);
}
catch (std::exception& e)
{
printf("Steam: %s\n", e.what());
}
}
void steam_proxy::pre_destroy()
{
if (this->steam_client_module_)
{
if (this->steam_pipe_)
{
if (this->global_user_)
{
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_, this->global_user_);
}
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
}
}
}
void steam_proxy::run_mod() const
{
const auto command = "-proc ";
const char* parent_proc = strstr(GetCommandLineA(), command);
if (parent_proc)
{
const auto pid = atoi(parent_proc + strlen(command));
const auto process_handle = OpenProcess(SYNCHRONIZE, FALSE, pid);
if (process_handle && process_handle != INVALID_HANDLE_VALUE)
{
WaitForSingleObject(process_handle, INFINITE);
CloseHandle(process_handle);
}
TerminateProcess(GetCurrentProcess(), 0);
}
}
void* steam_proxy::load_client_engine() const
{
if (!this->steam_client_module_) return nullptr;
for (auto i = 1; i > 0; ++i)
{
std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
const auto client_engine = this->steam_client_module_
.invoke<void*>("CreateInterface", name.data(), nullptr);
if (client_engine) return client_engine;
}
return nullptr;
}
void steam_proxy::load_client()
{
const auto steam_path = get_steam_install_directory();
if (steam_path.empty()) return;
utils::nt::module::load(steam_path / "tier0_s64.dll");
utils::nt::module::load(steam_path / "vstdlib_s64.dll");
this->steam_overlay_module_ = utils::nt::module::load(steam_path / "gameoverlayrenderer64.dll");
this->steam_client_module_ = utils::nt::module::load(steam_path / "steamclient64.dll");
if (!this->steam_client_module_) return;
this->client_engine_ = load_client_engine();
if (!this->client_engine_) return;
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
this->global_user_ = this->steam_client_module_.invoke<void*>("Steam_ConnectToGlobalUser", this->steam_pipe_);
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_); // GetIClientUser
this->client_utils_ = this->client_engine_.invoke<void*>(13, this->steam_pipe_); // GetIClientUtils
}
void steam_proxy::start_mod(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_) return;
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
app_id = 480; // Spacewar
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
const auto self = loader::get_main_module();
const auto path = self.get_path();
char our_directory[MAX_PATH] = {0};
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
steam::game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "W3X.";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", self.get_path().data(), cmdline.data(), our_directory,
&game_id.bits, title.data(), 0, 0, 0);
}
void steam_proxy::clean_up_on_error()
{
scheduler::frame([this]()
{
if (this->steam_client_module_
&& this->steam_pipe_
&& this->global_user_
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_, this->steam_pipe_)
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_))
{
return scheduler::cond_continue;
}
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::module{nullptr};
return scheduler::cond_end;
});
}
std::filesystem::path steam_proxy::get_steam_install_directory()
{
HKEY reg_key;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE, &reg_key) !=
ERROR_SUCCESS)
{
return {};
}
char path[MAX_PATH] = {0};
DWORD length = sizeof(path);
RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path),
&length);
RegCloseKey(reg_key);
return path;
}
REGISTER_MODULE(steam_proxy)

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@ -0,0 +1,32 @@
#pragma once
#include "loader/module_loader.hpp"
#include "steam/interface.hpp"
#include "utils/nt.hpp"
class steam_proxy final : public module
{
public:
steam_proxy();
void post_load() override;
void pre_destroy() override;
static std::filesystem::path get_steam_install_directory();
private:
utils::nt::module steam_client_module_{};
utils::nt::module steam_overlay_module_{};
steam::interface client_engine_ {};
steam::interface client_user_ {};
steam::interface client_utils_ {};
void* steam_pipe_ = nullptr;
void* global_user_ = nullptr;
void run_mod() const;
void* load_client_engine() const;
void load_client();
void start_mod(const std::string& title, size_t app_id);
void clean_up_on_error();
};

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#include <std_include.hpp>
#include "window.hpp"
#include "scheduler.hpp"
void window::post_load()
{
scheduler::frame([]()
{
if (const auto game_window = get_game_window())
{
SetWindowTextA(game_window, "Witcher 3: Online");
return scheduler::cond_end;
}
return scheduler::cond_continue;
});
}
HWND window::get_game_window()
{
HWND window = nullptr;
EnumWindows(enum_windows_proc, LPARAM(&window));
return window;
}
BOOL __stdcall window::enum_windows_proc(const HWND window, const LPARAM param)
{
DWORD process = 0;
GetWindowThreadProcessId(window, &process);
if (process == GetCurrentProcessId())
{
char class_name[500] = { 0 };
GetClassNameA(window, class_name, sizeof(class_name));
if (class_name == "W2ViewportClass"s)
{
*reinterpret_cast<HWND*>(param) = window;
}
}
return TRUE;
}
REGISTER_MODULE(window);

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#pragma once
#include "loader/module_loader.hpp"
class window final : public module
{
public:
void post_load() override;
static HWND get_game_window();
private:
std::thread thread_;
bool kill_ = false;
static BOOL __stdcall enum_windows_proc(HWND window, LPARAM param);
};

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syntax = "proto3";
package proto.test;
message lul
{
bytes lulul = 1;
}

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@ -1 +1,3 @@
#pragma once
#define IMAGE_SPLASH 300

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@ -61,13 +61,13 @@ BEGIN
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "IW4x"
VALUE "FileDescription", "IW4x²"
VALUE "CompanyName", "momo5502 & RektInator"
VALUE "FileDescription", "Witcher 3: Online"
VALUE "FileVersion", "1.0.0.0"
VALUE "InternalName", "IW4x²"
VALUE "InternalName", "Witcher 3: Online"
VALUE "LegalCopyright", "All rights reserved."
VALUE "OriginalFilename", "iw4x².exe"
VALUE "ProductName", "iw4x²"
VALUE "OriginalFilename", "w3x.exe"
VALUE "ProductName", "w3x"
VALUE "ProductVersion", "1.0.0.0"
END
END
@ -82,7 +82,9 @@ END
// Binary Data
//
102 ICON "resources/icon.ico"
102 ICON "resources/icon_dark.ico"
IMAGE_SPLASH BITMAP "resources/splash.bmp"
#endif // English (United States) resources

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@ -1 +1,10 @@
#include <std_include.hpp>
#pragma comment(linker, "/stack:0x2000000")
#pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language=''\"")
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
};

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@ -1,30 +1,33 @@
#pragma once
#define TLS_PAYLOAD_SIZE 0x2000
#pragma warning(push)
#pragma warning(disable: 4127)
#pragma warning(disable: 4244)
#pragma warning(disable: 4458)
#pragma warning(disable: 4702)
#pragma warning(disable: 4996)
#pragma warning(disable: 5054)
#pragma warning(disable: 6011)
#pragma warning(disable: 6297)
#pragma warning(disable: 6385)
#pragma warning(disable: 6386)
#pragma warning(disable: 6387)
#pragma warning(disable: 26110)
#pragma warning(disable: 26451)
#pragma warning(disable: 26444)
#pragma warning(disable: 26451)
#pragma warning(disable: 26489)
#pragma warning(disable: 26495)
#pragma warning(disable: 26498)
#pragma warning(disable: 26812)
#pragma warning(disable: 28020)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mshtml.h>
#include <mshtmhst.h>
#include <ExDisp.h>
#include <WinSock2.h>
#include <Ws2tcpip.h>
#include <corecrt_io.h>
#include <fcntl.h>
#include <shellapi.h>
#include <csetjmp>
#include <Windows.h>
#include <ShlObj.h>
// min and max is required by gdi, therefore NOMINMAX won't work
#ifdef max
@ -46,7 +49,25 @@
#include <fstream>
#include <utility>
#include <filesystem>
#include <functional>
#include <gsl/gsl>
#include <udis86.h>
#include <MinHook.h>
#include <rapidjson/document.h>
#include <rapidjson/prettywriter.h>
#include <rapidjson/stringbuffer.h>
#include <asmjit/core/jitruntime.h>
#include <asmjit/x86/x86assembler.h>
#include "proto/test.pb.h"
#pragma warning(pop)
#include "resource.hpp"
using namespace std::literals;
extern __declspec(thread) char tls_data[TLS_PAYLOAD_SIZE];

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#include <std_include.hpp>
#include "interface.hpp"
#include "utils/memory.hpp"
#include "utils/nt.hpp"
namespace steam
{
interface::interface() : interface(nullptr)
{
}
interface::interface(void* interface_ptr) : interface_ptr_(static_cast<void***>(interface_ptr))
{
}
interface::operator bool() const
{
return this->interface_ptr_ != nullptr;
}
void* interface::find_method(const std::string& name)
{
const auto method_entry = this->methods_.find(name);
if (method_entry != this->methods_.end())
{
return method_entry->second;
}
return this->search_method(name);
}
void* interface::search_method(const std::string& name)
{
if (!utils::memory::is_bad_read_ptr(this->interface_ptr_))
{
auto vftbl = *this->interface_ptr_;
while (!utils::memory::is_bad_read_ptr(vftbl) && !utils::memory::is_bad_code_ptr(*vftbl))
{
const auto ptr = *vftbl;
const auto result = this->analyze_method(ptr);
if (!result.empty())
{
this->methods_[result] = ptr;
if (result == name)
{
return ptr;
}
}
++vftbl;
}
}
return {};
}
std::string interface::analyze_method(const void* method_ptr)
{
if (utils::memory::is_bad_code_ptr(method_ptr)) return {};
ud_t ud;
ud_init(&ud);
ud_set_mode(&ud, 64);
ud_set_pc(&ud, uint64_t(method_ptr));
ud_set_input_buffer(&ud, static_cast<const uint8_t*>(method_ptr), INT32_MAX);
while (true)
{
ud_disassemble(&ud);
if (ud_insn_mnemonic(&ud) == UD_Iret)
{
break;
}
if (ud_insn_mnemonic(&ud) == UD_Ilea)
{
const auto* operand = ud_insn_opr(&ud, 1);
if (operand && operand->type == UD_OP_MEM && operand->base == UD_R_RIP)
{
auto* operand_ptr = reinterpret_cast<char*>(ud_insn_len(&ud) + ud_insn_off(&ud) + operand->lval.sdword);
if (!utils::memory::is_bad_read_ptr(operand_ptr) && this->is_rdata(operand_ptr))
{
return operand_ptr;
}
}
}
if (*reinterpret_cast<unsigned char*>(ud.pc) == 0xCC) break; // int 3
}
return {};
}
bool interface::is_rdata(void* pointer)
{
const auto pointer_lib = utils::nt::module::get_by_address(pointer);
for (const auto& section : pointer_lib.get_section_headers())
{
const auto size = sizeof(section->Name);
char name[size + 1];
name[size] = 0;
std::memcpy(name, section->Name, size);
if (name == ".rdata"s)
{
const auto target = size_t(pointer);
const size_t source_start = size_t(pointer_lib.get_ptr()) + section->PointerToRawData;
const size_t source_end = source_start + section->SizeOfRawData;
return target >= source_start && target <= source_end;
}
}
return false;
}
}

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#pragma once
#ifdef interface
#undef interface
#endif
namespace steam
{
struct raw_steam_id final
{
unsigned int account_id : 32;
unsigned int account_instance : 20;
unsigned int account_type : 4;
int universe : 8;
};
typedef union
{
raw_steam_id raw;
unsigned long long bits;
} steam_id;
#pragma pack( push, 1 )
struct raw_game_id final
{
unsigned int app_id : 24;
unsigned int type : 8;
unsigned int mod_id : 32;
};
typedef union
{
raw_game_id raw;
unsigned long long bits;
} game_id;
#pragma pack( pop )
class interface final
{
public:
interface();
interface(void* interface_ptr);
operator bool() const;
template <typename T, typename... Args>
T invoke(const std::string& method_name, Args ... args)
{
if (!this->interface_ptr_)
{
throw std::runtime_error("Invalid interface pointer");
}
const auto method = this->find_method(method_name);
if (!method)
{
throw std::runtime_error("Unable to find desired method");
}
return static_cast<T(__thiscall*)(void*, Args ...)>(method)(this->interface_ptr_, args...);
}
template <typename T, typename... Args>
T invoke(const size_t table_entry, Args ... args)
{
if (!this->interface_ptr_)
{
throw std::runtime_error("Invalid interface pointer");
}
return static_cast<T(__thiscall*)(void*, Args ...)>((*this->interface_ptr_)[table_entry])(this->interface_ptr_, args...);
}
private:
void*** interface_ptr_;
std::unordered_map<std::string, void*> methods_;
void* find_method(const std::string& name);
void* search_method(const std::string& name);
std::string analyze_method(const void* method_ptr);
bool is_rdata(void* pointer);
};
}

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@ -0,0 +1,119 @@
#include <std_include.hpp>
#include "com.hpp"
namespace utils::com
{
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if(FAILED(CoInitialize(nullptr)))
{
throw std::runtime_error("Failed to initialize the component object model");
}
}
~_()
{
CoUninitialize();
}
} __;
}
bool select_folder(std::string& out_folder, const std::string& title, const std::string& selected_folder)
{
IFileOpenDialog* file_dialog = nullptr;
if(FAILED(CoCreateInstance(CLSID_FileOpenDialog, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&file_dialog))))
{
throw std::runtime_error("Failed to create co instance");
}
const auto $1 = gsl::finally([file_dialog]()
{
file_dialog->Release();
});
DWORD dw_options;
if(FAILED(file_dialog->GetOptions(&dw_options)))
{
throw std::runtime_error("Failed to get options");
}
if(FAILED(file_dialog->SetOptions(dw_options | FOS_PICKFOLDERS)))
{
throw std::runtime_error("Failed to set options");
}
std::wstring wide_title(title.begin(), title.end());
if(FAILED(file_dialog->SetTitle(wide_title.data())))
{
throw std::runtime_error("Failed to set title");
}
if (!selected_folder.empty())
{
file_dialog->ClearClientData();
std::wstring wide_selected_folder(selected_folder.begin(), selected_folder.end());
for (auto& chr : wide_selected_folder)
{
if (chr == L'/')
{
chr = L'\\';
}
}
IShellItem* shell_item = nullptr;
if(FAILED(SHCreateItemFromParsingName(wide_selected_folder.data(), NULL, IID_PPV_ARGS(&shell_item))))
{
throw std::runtime_error("Failed to create item from parsing name");
}
if (FAILED(file_dialog->SetDefaultFolder(shell_item)))
{
throw std::runtime_error("Failed to set default folder");
}
}
const auto result = file_dialog->Show(nullptr);
if(result == HRESULT_FROM_WIN32(ERROR_CANCELLED))
{
return false;
}
if (FAILED(result))
{
throw std::runtime_error("Failed to show dialog");
}
IShellItem* result_item = nullptr;
if(FAILED(file_dialog->GetResult(&result_item)))
{
throw std::runtime_error("Failed to get result");
}
const auto $2 = gsl::finally([result_item]()
{
result_item->Release();
});
PWSTR raw_path = nullptr;
if(FAILED(result_item->GetDisplayName(SIGDN_FILESYSPATH, &raw_path)))
{
throw std::runtime_error("Failed to get path display name");
}
const auto $3 = gsl::finally([raw_path]()
{
CoTaskMemFree(raw_path);
});
std::wstring result_path = raw_path;
out_folder = std::string(result_path.begin(), result_path.end());
return true;
}
}

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#pragma once
namespace utils::com
{
bool select_folder(std::string& out_folder, const std::string& title = "Select a Folder", const std::string& selected_folder = {});
}

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#pragma once
namespace utils
{
template <typename T>
class concurrent_list final
{
public:
class element final
{
public:
explicit element(std::recursive_mutex* mutex, std::shared_ptr<T> entry = {},
std::shared_ptr<element> next = {}) :
mutex_(mutex),
entry_(std::move(entry)),
next_(std::move(next))
{
}
void remove(const std::shared_ptr<T>& element)
{
std::lock_guard _(*this->mutex_);
if (!this->next_) return;
if (this->next_->entry_.get() == element.get())
{
this->next_ = this->next_->next_;
}
else
{
this->next_->remove(element);
}
}
[[nodiscard]] std::shared_ptr<element> get_next() const
{
std::lock_guard _(*this->mutex_);
return this->next_;
}
std::shared_ptr<T> operator*() const
{
std::lock_guard _(*this->mutex_);
return this->entry_;
}
element& operator++()
{
std::lock_guard _(*this->mutex_);
*this = this->next_ ? *this->next_ : element(this->mutex_);
return *this;
}
element operator++(int)
{
std::lock_guard _(*this->mutex_);
auto result = *this;
this->operator++();
return result;
}
bool operator==(const element& other)
{
std::lock_guard _(*this->mutex_);
return this->entry_.get() == other.entry_.get();
}
bool operator!=(const element& other)
{
std::lock_guard _(*this->mutex_);
return !(*this == other);
}
private:
std::recursive_mutex* mutex_;
std::shared_ptr<T> entry_;
std::shared_ptr<element> next_;
};
element begin()
{
std::lock_guard _(this->mutex_);
return this->entry_ ? *this->entry_ : this->end();
}
element end()
{
std::lock_guard _(this->mutex_);
return element(&this->mutex_);
}
void remove(const element& entry)
{
std::lock_guard _(this->mutex_);
this->remove(*entry);
}
void remove(const std::shared_ptr<T>& element)
{
std::lock_guard _(this->mutex_);
if (!this->entry_) return;
if ((**this->entry_).get() == element.get())
{
this->entry_ = this->entry_->get_next();
}
else
{
this->entry_->remove(element);
}
}
void add(const T& object)
{
std::lock_guard _(this->mutex_);
const auto object_ptr = std::make_shared<T>(object);
this->entry_ = std::make_shared<element>(&this->mutex_, object_ptr, this->entry_);
}
void clear()
{
std::lock_guard _(this->mutex_);
this->entry_ = {};
}
private:
std::recursive_mutex mutex_;
std::shared_ptr<element> entry_;
};
}

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#include <std_include.hpp>
#include "hook.hpp"
#include "string.hpp"
namespace utils::hook
{
namespace
{
[[maybe_unused]] class _
{
public:
_()
{
if(MH_Initialize() != MH_OK)
{
throw std::runtime_error("Failed to initialize MinHook");
}
}
~_()
{
MH_Uninitialize();
}
} __;
}
detour::detour(const size_t place, void* target) : detour(reinterpret_cast<void*>(place), target)
{
}
detour::detour(void* place, void* target) : place_(place)
{
if (MH_CreateHook(this->place_, target, &this->original_) != MH_OK)
{
throw std::runtime_error(string::va("Unable to create hook at location: %p", this->place_));
}
this->enable();
}
detour::~detour()
{
if (this->place_)
{
MH_RemoveHook(this->place_);
}
this->place_ = nullptr;
this->original_ = nullptr;
}
void detour::enable() const
{
MH_EnableHook(this->place_);
}
void detour::disable() const
{
MH_DisableHook(this->place_);
}
void* detour::get_original() const
{
return this->original_;
}
void nop(void* place, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memset(place, 0x90, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void nop(const size_t place, const size_t length)
{
nop(reinterpret_cast<void*>(place), length);
}
void copy(void* place, const void* data, const size_t length)
{
DWORD old_protect{};
VirtualProtect(place, length, PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(place, data, length);
VirtualProtect(place, length, old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, length);
}
void copy(const size_t place, const void* data, const size_t length)
{
copy(reinterpret_cast<void*>(place), data, length);
}
void jump(void* pointer, void* data)
{
static const unsigned char jump_data[] = { 0x48, 0xb8, 0x88, 0x77, 0x66, 0x55, 0x44, 0x33, 0x22, 0x11, 0xff, 0xe0 };
auto* patch_pointer = PBYTE(pointer);
DWORD old_protect{};
VirtualProtect(patch_pointer, sizeof(jump_data), PAGE_EXECUTE_READWRITE, &old_protect);
std::memmove(patch_pointer, jump_data, sizeof(jump_data));
std::memmove(patch_pointer + 2, &data, sizeof(data));
VirtualProtect(patch_pointer, sizeof(jump_data), old_protect, &old_protect);
}
void jump(const size_t pointer, void* data)
{
return jump(reinterpret_cast<void*>(pointer), data);
}
void* assemble(const std::function<void(assembler&)>& asm_function)
{
static asmjit::JitRuntime runtime;
asmjit::CodeHolder code;
code.init(runtime.environment());
assembler a(&code);
asm_function(a);
void* result = nullptr;
runtime.add(&result, &code);
return result;
}
void* follow_branch(void* address)
{
auto* const data = static_cast<uint8_t*>(address);
if(*data != 0xE8 && *data != 0xE9)
{
throw std::runtime_error("No branch instruction found");
}
return extract<void*>(data + 1);
}
}

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#pragma once
#include "signature.hpp"
using namespace asmjit::x86;
namespace utils::hook
{
class assembler : public Assembler
{
public:
using Assembler::Assembler;
using Assembler::call;
using Assembler::jmp;
void pushad64()
{
this->push(rax);
this->push(rcx);
this->push(rdx);
this->push(rbx);
this->push(rsp);
this->push(rbp);
this->push(rsi);
this->push(rdi);
this->sub(rsp, 0x40);
}
void popad64()
{
this->add(rsp, 0x40);
this->pop(rdi);
this->pop(rsi);
this->pop(rbp);
this->pop(rsp);
this->pop(rbx);
this->pop(rdx);
this->pop(rcx);
this->pop(rax);
}
asmjit::Error call(void* target)
{
return Assembler::call(size_t(target));
}
asmjit::Error jmp(void* target)
{
return Assembler::jmp(size_t(target));
}
};
class detour
{
public:
detour() = default;
detour(void* place, void* target);
detour(size_t place, void* target);
~detour();
detour(detour&& other) noexcept
{
this->operator=(std::move(other));
}
detour& operator= (detour&& other) noexcept
{
if(this != &other)
{
this->~detour();
this->place_ = other.place_;
this->original_ = other.original_;
other.place_ = nullptr;
other.original_ = nullptr;
}
return *this;
}
detour(const detour&) = delete;
detour& operator= (const detour&) = delete;
void enable() const;
void disable() const;
template <typename T>
T* get() const
{
return static_cast<T*>(this->get_original());
}
template <typename T, typename... Args>
T invoke(Args... args)
{
return static_cast<T(*)(Args ...)>(this->get_original())(args...);
}
[[nodiscard]] void* get_original() const;
private:
void* place_{};
void* original_{};
};
void nop(void* place, size_t length);
void nop(size_t place, size_t length);
void copy(void* place, const void* data, size_t length);
void copy(size_t place, const void* data, size_t length);
void jump(void* pointer, void* data);
void jump(size_t pointer, void* data);
void* assemble(const std::function<void(assembler&)>& asm_function);
template <typename T>
T extract(void* address)
{
const auto data = static_cast<uint8_t*>(address);
const auto offset = *reinterpret_cast<int32_t*>(data);
return reinterpret_cast<T>(data + offset + 4);
}
void* follow_branch(void* address);
template <typename T>
static void set(void* place, T value)
{
DWORD old_protect;
VirtualProtect(place, sizeof(T), PAGE_EXECUTE_READWRITE, &old_protect);
*static_cast<T*>(place) = value;
VirtualProtect(place, sizeof(T), old_protect, &old_protect);
FlushInstructionCache(GetCurrentProcess(), place, sizeof(T));
}
template <typename T>
static void set(const size_t place, T value)
{
return set<T>(reinterpret_cast<void*>(place), value);
}
template <typename T, typename... Args>
static T invoke(size_t func, Args... args)
{
return reinterpret_cast<T(*)(Args ...)>(func)(args...);
}
template <typename T, typename... Args>
static T invoke(void* func, Args... args)
{
return static_cast<T(*)(Args ...)>(func)(args...);
}
}

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#include <std_include.hpp>
#include "io.hpp"
namespace utils::io
{
bool file_exists(const std::string& file)
{
return std::ifstream(file).good();
}
bool write_file(const std::string& file, const std::string& data, const bool append)
{
const auto pos = file.find_last_of("/\\");
if (pos != std::string::npos)
{
create_directory(file.substr(0, pos));
}
std::ofstream stream(
file, std::ios::binary | std::ofstream::out | (append ? std::ofstream::app : 0));
if (stream.is_open())
{
stream.write(data.data(), data.size());
stream.close();
return true;
}
return false;
}
std::string read_file(const std::string& file)
{
std::string data;
read_file(file, &data);
return data;
}
bool read_file(const std::string& file, std::string* data)
{
if (!data) return false;
data->clear();
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (!stream.is_open()) return false;
stream.seekg(0, std::ios::end);
const std::streamsize size = stream.tellg();
stream.seekg(0, std::ios::beg);
if (size > -1)
{
data->resize(static_cast<uint32_t>(size));
stream.read(const_cast<char*>(data->data()), size);
stream.close();
return true;
}
}
return false;
}
size_t file_size(const std::string& file)
{
if (file_exists(file))
{
std::ifstream stream(file, std::ios::binary);
if (stream.good())
{
stream.seekg(0, std::ios::end);
return static_cast<size_t>(stream.tellg());
}
}
return 0;
}
bool create_directory(const std::string& directory)
{
return std::filesystem::create_directories(directory);
}
bool directory_exists(const std::string& directory)
{
return std::filesystem::is_directory(directory);
}
bool directory_is_empty(const std::string& directory)
{
return std::filesystem::is_empty(directory);
}
std::vector<std::string> list_files(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target, std::filesystem::copy_options::overwrite_existing | std::filesystem::copy_options::recursive);
}
}

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#pragma once
namespace utils::io
{
bool file_exists(const std::string& file);
bool write_file(const std::string& file, const std::string& data, bool append = false);
bool read_file(const std::string& file, std::string* data);
std::string read_file(const std::string& file);
size_t file_size(const std::string& file);
bool create_directory(const std::string& directory);
bool directory_exists(const std::string& directory);
bool directory_is_empty(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

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#include <std_include.hpp>
#include "memory.hpp"
namespace utils
{
memory::allocator memory::mem_allocator_;
memory::allocator::~allocator()
{
this->clear();
}
void memory::allocator::clear()
{
std::lock_guard _(this->mutex_);
for (auto& data : this->pool_)
{
memory::free(data);
}
this->pool_.clear();
}
void memory::allocator::free(void* data)
{
std::lock_guard _(this->mutex_);
const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
if (j != this->pool_.end())
{
memory::free(data);
this->pool_.erase(j);
}
}
void memory::allocator::free(const void* data)
{
this->free(const_cast<void*>(data));
}
void* memory::allocator::allocate(const size_t length)
{
std::lock_guard _(this->mutex_);
const auto data = memory::allocate(length);
this->pool_.push_back(data);
return data;
}
bool memory::allocator::empty() const
{
return this->pool_.empty();
}
char* memory::allocator::duplicate_string(const std::string& string)
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}
void* memory::allocate(const size_t length)
{
return calloc(length, 1);
}
char* memory::duplicate_string(const std::string& string)
{
const auto new_string = allocate_array<char>(string.size() + 1);
std::memcpy(new_string, string.data(), string.size());
return new_string;
}
void memory::free(void* data)
{
if (data)
{
::free(data);
}
}
void memory::free(const void* data)
{
free(const_cast<void*>(data));
}
bool memory::is_set(const void* mem, const char chr, const size_t length)
{
const auto mem_arr = static_cast<const char*>(mem);
for (size_t i = 0; i < length; ++i)
{
if (mem_arr[i] != chr)
{
return false;
}
}
return true;
}
bool memory::is_bad_read_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_READONLY | PAGE_READWRITE | PAGE_WRITECOPY | PAGE_EXECUTE_READ |
PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
bool memory::is_bad_code_ptr(const void* ptr)
{
MEMORY_BASIC_INFORMATION mbi = {};
if (VirtualQuery(ptr, &mbi, sizeof(mbi)))
{
const DWORD mask = (PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY);
auto b = !(mbi.Protect & mask);
// check the page is not a guard page
if (mbi.Protect & (PAGE_GUARD | PAGE_NOACCESS)) b = true;
return b;
}
return true;
}
memory::allocator* memory::get_allocator()
{
return &memory::mem_allocator_;
}
}

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#pragma once
namespace utils
{
class memory final
{
public:
class allocator final
{
public:
~allocator();
void clear();
void free(void* data);
void free(const void* data);
void* allocate(size_t length);
template <typename T>
inline T* allocate()
{
return this->allocate_array<T>(1);
}
template <typename T>
inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(this->allocate(count * sizeof(T)));
}
bool empty() const;
char* duplicate_string(const std::string& string);
private:
std::mutex mutex_;
std::vector<void*> pool_;
};
static void* allocate(size_t length);
template <typename T>
static inline T* allocate()
{
return allocate_array<T>(1);
}
template <typename T>
static inline T* allocate_array(const size_t count = 1)
{
return static_cast<T*>(allocate(count * sizeof(T)));
}
static char* duplicate_string(const std::string& string);
static void free(void* data);
static void free(const void* data);
static bool is_set(const void* mem, char chr, size_t length);
static bool is_bad_read_ptr(const void* ptr);
static bool is_bad_code_ptr(const void* ptr);
static allocator* get_allocator();
private:
static allocator mem_allocator_;
};
}

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#include <std_include.hpp>
#include "nt.hpp"
namespace utils::nt
{
module module::load(const std::string& name)
{
return module(LoadLibraryA(name.data()));
}
module module::load(const std::filesystem::path& path)
{
return module::load(path.generic_string());
}
module module::get_by_address(void* address)
{
HMODULE handle = nullptr;
GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, static_cast<LPCSTR>(address), &handle);
return module(handle);
}
module::module()
{
this->module_ = GetModuleHandleA(nullptr);
}
module::module(const std::string& name)
{
this->module_ = GetModuleHandleA(name.data());
}
module::module(const HMODULE handle)
{
this->module_ = handle;
}
bool module::operator==(const module& obj) const
{
return this->module_ == obj.module_;
}
module::operator bool() const
{
return this->is_valid();
}
module::operator HMODULE() const
{
return this->get_handle();
}
PIMAGE_NT_HEADERS module::get_nt_headers() const
{
if (!this->is_valid()) return nullptr;
return reinterpret_cast<PIMAGE_NT_HEADERS>(this->get_ptr() + this->get_dos_header()->e_lfanew);
}
PIMAGE_DOS_HEADER module::get_dos_header() const
{
return reinterpret_cast<PIMAGE_DOS_HEADER>(this->get_ptr());
}
PIMAGE_OPTIONAL_HEADER module::get_optional_header() const
{
if (!this->is_valid()) return nullptr;
return &this->get_nt_headers()->OptionalHeader;
}
std::vector<PIMAGE_SECTION_HEADER> module::get_section_headers() const
{
std::vector<PIMAGE_SECTION_HEADER> headers;
auto nt_headers = this->get_nt_headers();
auto section = IMAGE_FIRST_SECTION(nt_headers);
for (uint16_t i = 0; i < nt_headers->FileHeader.NumberOfSections; ++i, ++section)
{
if (section) headers.push_back(section);
else OutputDebugStringA("There was an invalid section :O");
}
return headers;
}
std::uint8_t* module::get_ptr() const
{
return reinterpret_cast<std::uint8_t*>(this->module_);
}
void module::unprotect() const
{
if (!this->is_valid()) return;
DWORD protection;
VirtualProtect(this->get_ptr(), this->get_optional_header()->SizeOfImage, PAGE_EXECUTE_READWRITE,
&protection);
}
size_t module::get_relative_entry_point() const
{
if (!this->is_valid()) return 0;
return this->get_nt_headers()->OptionalHeader.AddressOfEntryPoint;
}
void* module::get_entry_point() const
{
if (!this->is_valid()) return nullptr;
return this->get_ptr() + this->get_relative_entry_point();
}
bool module::is_valid() const
{
return this->module_ != nullptr && this->get_dos_header()->e_magic == IMAGE_DOS_SIGNATURE;
}
std::string module::get_name() const
{
if (!this->is_valid()) return "";
auto path = this->get_path();
const auto pos = path.find_last_of("/\\");
if (pos == std::string::npos) return path;
return path.substr(pos + 1);
}
std::string module::get_path() const
{
if (!this->is_valid()) return "";
char name[MAX_PATH] = {0};
GetModuleFileNameA(this->module_, name, sizeof name);
return name;
}
std::string module::get_folder() const
{
if (!this->is_valid()) return "";
const auto path = std::filesystem::path(this->get_path());
return path.parent_path().generic_string();
}
void module::free()
{
if (this->is_valid())
{
FreeLibrary(this->module_);
this->module_ = nullptr;
}
}
HMODULE module::get_handle() const
{
return this->module_;
}
void** module::get_iat_entry(const std::string& module_name, const std::string& proc_name) const
{
if (!this->is_valid()) return nullptr;
const module other_module(module_name);
if (!other_module.is_valid()) return nullptr;
const auto target_function = other_module.get_proc<void*>(proc_name);
if (!target_function) return nullptr;
auto* header = this->get_optional_header();
if (!header) return nullptr;
auto* import_descriptor = reinterpret_cast<PIMAGE_IMPORT_DESCRIPTOR>(this->get_ptr() + header->DataDirectory
[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
while (import_descriptor->Name)
{
if (!_stricmp(reinterpret_cast<char*>(this->get_ptr() + import_descriptor->Name), module_name.data()))
{
auto* original_thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->
OriginalFirstThunk + this->get_ptr());
auto* thunk_data = reinterpret_cast<PIMAGE_THUNK_DATA>(import_descriptor->FirstThunk + this->
get_ptr());
while (original_thunk_data->u1.AddressOfData)
{
const size_t ordinal_number = original_thunk_data->u1.AddressOfData & 0xFFFFFFF;
if (ordinal_number > 0xFFFF) continue;
if (GetProcAddress(other_module.module_, reinterpret_cast<char*>(ordinal_number)) ==
target_function)
{
return reinterpret_cast<void**>(&thunk_data->u1.Function);
}
++original_thunk_data;
++thunk_data;
}
//break;
}
++import_descriptor;
}
return nullptr;
}
void raise_hard_exception()
{
int data = false;
const module ntdll("ntdll.dll");
ntdll.invoke_pascal<void>("RtlAdjustPrivilege", 19, true, false, &data);
ntdll.invoke_pascal<void>("NtRaiseHardError", 0xC000007B, 0, nullptr, nullptr, 6, &data);
}
}

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#pragma once
namespace utils::nt
{
class module final
{
public:
static module load(const std::string& name);
static module load(const std::filesystem::path& path);
static module get_by_address(void* address);
module();
explicit module(const std::string& name);
explicit module(HMODULE handle);
module(const module& a) : module_(a.module_)
{
}
bool operator!=(const module& obj) const { return !(*this == obj); };
bool operator==(const module& obj) const;
operator bool() const;
operator HMODULE() const;
void unprotect() const;
void* get_entry_point() const;
size_t get_relative_entry_point() const;
bool is_valid() const;
std::string get_name() const;
std::string get_path() const;
std::string get_folder() const;
std::uint8_t* get_ptr() const;
void free();
HMODULE get_handle() const;
template <typename T>
T get_proc(const std::string& process) const
{
if (!this->is_valid()) T{};
return reinterpret_cast<T>(GetProcAddress(this->module_, process.data()));
}
template <typename T>
std::function<T> get(const std::string& process) const
{
if (!this->is_valid()) std::function<T>();
return static_cast<T*>(this->get_proc<void*>(process));
}
template <typename T, typename... Args>
T invoke(const std::string& process, Args ... args) const
{
auto method = this->get<T(__cdecl)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_pascal(const std::string& process, Args ... args) const
{
auto method = this->get<T(__stdcall)(Args ...)>(process);
if (method) return method(args...);
return T();
}
template <typename T, typename... Args>
T invoke_this(const std::string& process, void* this_ptr, Args ... args) const
{
auto method = this->get<T(__thiscall)(void*, Args ...)>(this_ptr, process);
if (method) return method(args...);
return T();
}
std::vector<PIMAGE_SECTION_HEADER> get_section_headers() const;
PIMAGE_NT_HEADERS get_nt_headers() const;
PIMAGE_DOS_HEADER get_dos_header() const;
PIMAGE_OPTIONAL_HEADER get_optional_header() const;
void** get_iat_entry(const std::string& module_name, const std::string& proc_name) const;
private:
HMODULE module_;
};
void raise_hard_exception();
}

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#include <std_include.hpp>
#include "signature.hpp"
namespace utils::hook
{
void signature::load_pattern(const std::string& pattern)
{
this->mask_.clear();
this->pattern_.clear();
uint8_t nibble = 0;
auto has_nibble = false;
for(auto val : pattern)
{
if (val == ' ') continue;
if(val == '?')
{
this->mask_.push_back(val);
this->pattern_.push_back(0);
}
else
{
if((val < '0' || val > '9') && (val < 'A' || val > 'F') && (val < 'a' || val> 'f'))
{
throw std::runtime_error("Invalid pattern");
}
char str[] = { val, 0 };
const auto current_nibble = static_cast<uint8_t>(strtol(str, nullptr, 16));
if(!has_nibble)
{
has_nibble = true;
nibble = current_nibble;
}
else
{
has_nibble = false;
const uint8_t byte = current_nibble | (nibble << 4);
this->mask_.push_back('x');
this->pattern_.push_back(byte);
}
}
}
while (!this->mask_.empty() && this->mask_.back() == '?')
{
this->mask_.pop_back();
this->pattern_.pop_back();
}
if(this->has_sse_support())
{
while (this->pattern_.size() < 16)
{
this->pattern_.push_back(0);
}
}
if(has_nibble)
{
throw std::runtime_error("Invalid pattern");
}
}
std::vector<size_t> signature::process_range(uint8_t* start, const size_t length) const
{
if (this->has_sse_support()) return this->process_range_vectorized(start, length);
return this->process_range_linear(start, length);
}
std::vector<size_t> signature::process_range_linear(uint8_t* start, const size_t length) const
{
std::vector<size_t> result;
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
size_t j = 0;
for (; j < this->mask_.size(); ++j)
{
if (this->mask_[j] != '?' && this->pattern_[j] != address[j])
{
break;
}
}
if (j == this->mask_.size())
{
result.push_back(size_t(address));
}
}
return result;
}
std::vector<size_t> signature::process_range_vectorized(uint8_t* start, const size_t length) const
{
std::vector<size_t> result;
__declspec(align(16)) char desired_mask[16] = { 0 };
for (size_t i = 0; i < this->mask_.size(); i++)
{
desired_mask[i / 8] |= (this->mask_[i] == '?' ? 0 : 1) << i % 8;
}
const auto mask = _mm_load_si128(reinterpret_cast<const __m128i*>(desired_mask));
const auto comparand = _mm_loadu_si128(reinterpret_cast<const __m128i*>(this->pattern_.data()));
for (size_t i = 0; i < length; ++i)
{
const auto address = start + i;
const auto value = _mm_loadu_si128(reinterpret_cast<const __m128i*>(address));
const auto comparison = _mm_cmpestrm(value, 16, comparand, static_cast<int>(this->mask_.size()), _SIDD_CMP_EQUAL_EACH);
const auto matches = _mm_and_si128(mask, comparison);
const auto equivalence = _mm_xor_si128(mask, matches);
if (_mm_test_all_zeros(equivalence, equivalence))
{
result.push_back(size_t(address));
}
}
return result;
}
signature::signature_result signature::process() const
{
const auto range = this->length_ - this->mask_.size();
const auto cores = std::max(1u, std::thread::hardware_concurrency());
if (range <= cores * 10ull) return this->process_serial();
return this->process_parallel();
}
signature::signature_result signature::process_serial() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
return { this->process_range(this->start_, this->length_ - sub) };
}
signature::signature_result signature::process_parallel() const
{
const auto sub = this->has_sse_support() ? 16 : this->mask_.size();
const auto range = this->length_ - sub;
const auto cores = std::max(1u, std::thread::hardware_concurrency() / 2); // Only use half of the available cores
const auto grid = range / cores;
std::mutex mutex;
std::vector<size_t> result;
std::vector<std::thread> threads;
for(auto i = 0u; i < cores; ++i)
{
const auto start = this->start_ + (grid * i);
const auto length = (i + 1 == cores) ? (this->start_ + this->length_ - sub) - start : grid;
threads.emplace_back([&, start, length]()
{
auto local_result = this->process_range(start, length);
if (local_result.empty()) return;
std::lock_guard _(mutex);
for(const auto& address : local_result)
{
result.push_back(address);
}
});
}
for(auto& t : threads)
{
if(t.joinable())
{
t.join();
}
}
std::sort(result.begin(), result.end());
return { std::move(result) };
}
bool signature::has_sse_support() const
{
if (this->mask_.size() <= 16)
{
int cpu_id[4];
__cpuid(cpu_id, 0);
if (cpu_id[0] >= 1)
{
__cpuidex(cpu_id, 1, 0);
return (cpu_id[2] & (1 << 20)) != 0;
}
}
return false;
}
}
utils::hook::signature::signature_result operator"" _sig(const char* str, const size_t len)
{
return utils::hook::signature(std::string(str, len)).process();
}

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#pragma once
#include "nt.hpp"
namespace utils::hook
{
class signature final
{
public:
class signature_result
{
public:
signature_result(std::vector<size_t>&& matches) : matches_(std::move(matches))
{
}
[[nodiscard]] uint8_t* get(const size_t index) const
{
if(index >= this->count())
{
throw std::runtime_error("Invalid index");
}
return reinterpret_cast<uint8_t*>(this->matches_[index]);
}
[[nodiscard]] size_t count() const
{
return this->matches_.size();
}
private:
std::vector<size_t> matches_;
};
explicit signature(const std::string& pattern, const nt::module module = {})
: signature(pattern, module.get_ptr(), module.get_optional_header()->SizeOfImage)
{
}
signature(const std::string& pattern, void* start, void* end)
: signature(pattern, start, size_t(end) - size_t(start))
{
}
signature(const std::string& pattern, void* start, const size_t length)
: start_(static_cast<uint8_t*>(start)), length_(length)
{
this->load_pattern(pattern);
}
signature_result process() const;
private:
std::string mask_;
std::basic_string<uint8_t> pattern_;
uint8_t* start_;
size_t length_;
void load_pattern(const std::string& pattern);
signature_result process_parallel() const;
signature_result process_serial() const;
std::vector<size_t> process_range(uint8_t* start, size_t length) const;
std::vector<size_t> process_range_linear(uint8_t* start, size_t length) const;
std::vector<size_t> process_range_vectorized(uint8_t* start, size_t length) const;
bool has_sse_support() const;
};
}
utils::hook::signature::signature_result operator"" _sig(const char* str, size_t len);

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#include <std_include.hpp>
#include "string.hpp"
namespace utils::string
{
const char* va(const char* fmt, ...)
{
static thread_local va_provider<8, 256> provider;
va_list ap;
va_start(ap, fmt);
const char* result = provider.get(fmt, ap);
va_end(ap);
return result;
}
std::string to_lower(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return CHAR(tolower(input));
});
return text;
}
std::string to_upper(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(), [](const char input)
{
return CHAR(toupper(input));
});
return text;
}
std::string dump_hex(const std::string& data, const std::string& separator)
{
std::string result;
for (unsigned int i = 0; i < data.size(); ++i)
{
if (i > 0)
{
result.append(separator);
}
result.append(va("%02X", data[i] & 0xFF));
}
return result;
}
}

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#pragma once
#include "memory.hpp"
namespace utils::string
{
template <size_t Buffers, size_t MinBufferSize>
class va_provider final
{
public:
static_assert(Buffers != 0 && MinBufferSize != 0, "Buffers and MinBufferSize mustn't be 0");
va_provider() : current_buffer_(0)
{
}
char* get(const char* format, const va_list ap)
{
++this->current_buffer_ %= ARRAYSIZE(this->string_pool_);
auto entry = &this->string_pool_[this->current_buffer_];
if (!entry->size || !entry->buffer)
{
throw std::runtime_error("String pool not initialized");
}
while (true)
{
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success
if (res == 0) return nullptr; // Error
entry->double_size();
}
return entry->buffer;
}
private:
class entry final
{
public:
explicit entry(const size_t _size = MinBufferSize) : size(_size), buffer(nullptr)
{
if (this->size < MinBufferSize) this->size = MinBufferSize;
this->allocate();
}
~entry()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->size = 0;
this->buffer = nullptr;
}
void allocate()
{
if (this->buffer) memory::get_allocator()->free(this->buffer);
this->buffer = memory::get_allocator()->allocate_array<char>(this->size + 1);
}
void double_size()
{
this->size *= 2;
this->allocate();
}
size_t size;
char* buffer;
};
size_t current_buffer_;
entry string_pool_[Buffers];
};
const char* va(const char* fmt, ...);
std::string to_lower(std::string text);
std::string to_upper(std::string text);
std::string dump_hex(const std::string& data, const std::string& separator = " ");
}

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