Merge pull request #605 from diamante0018/develop

revert new gsc compiler update: some scripts don't compile
This commit is contained in:
Edo 2023-02-04 18:25:12 +00:00 committed by GitHub
commit 086b98f887
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 164 additions and 197 deletions

5
.gitmodules vendored
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@ -47,7 +47,4 @@
[submodule "deps/gsc-tool"]
path = deps/gsc-tool
url = https://github.com/xensik/gsc-tool.git
branch = dev
[submodule "deps/fmt"]
path = deps/fmt
url = https://github.com/fmtlib/fmt.git
branch = xlabs

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@ -104,7 +104,7 @@ handlesuicidedeath( var_0, var_1 )
[[ level.onsuicidedeath ]]( self );
if ( isdefined( self.friendlydamage ) )
self iprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" );
self _meth_826E( &"MP_FRIENDLY_FIRE_WILL_NOT" );
self.pers["suicideSpawnDelay"] = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "suicidespawndelay" );
}
@ -326,7 +326,7 @@ callback_playergrenadesuicide( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
var_8 = 1;
if ( var_8 )
var_0 laststanddie();
var_0 _meth_82C8();
[[ level.callbackplayerlaststand ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, 0 );
}
@ -3240,17 +3240,17 @@ _obituary( var_0, var_1, var_2, var_3 )
if ( var_7 == "spectator" )
{
var_6 iprintlnbold( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
var_6 _meth_826E( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
continue;
}
if ( var_7 == var_4 )
{
var_6 iprintlnbold( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
var_6 _meth_826E( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
continue;
}
var_6 iprintlnbold( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
var_6 _meth_826E( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
}
}

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@ -1,6 +0,0 @@
#include "gsc_interface.hpp"
namespace gsc
{
const std::unique_ptr<xsk::gsc::s1_pc::context> cxt = std::make_unique<xsk::gsc::s1_pc::context>();
}

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@ -1,15 +0,0 @@
#pragma once
#undef ERROR
#undef IN
#undef TRUE
#undef FALSE
#undef far
#include <stdinc.hpp>
#include <s1/s1_pc.hpp>
namespace gsc
{
extern const std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
}

28
deps/extra/gsc-tool/interface.cpp vendored Normal file
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@ -0,0 +1,28 @@
#include <stdafx.hpp>
#include <xsk/s1.hpp>
#include "interface.hpp"
namespace gsc
{
std::unique_ptr<xsk::gsc::compiler> compiler()
{
auto compiler = std::make_unique<xsk::gsc::s1::compiler>();
compiler->mode(xsk::gsc::build::prod);
return compiler;
}
std::unique_ptr<xsk::gsc::decompiler> decompiler()
{
return std::make_unique<xsk::gsc::s1::decompiler>();
}
std::unique_ptr<xsk::gsc::assembler> assembler()
{
return std::make_unique<xsk::gsc::s1::assembler>();
}
std::unique_ptr<xsk::gsc::disassembler> disassembler()
{
return std::make_unique<xsk::gsc::s1::disassembler>();
}
}

9
deps/extra/gsc-tool/interface.hpp vendored Normal file
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@ -0,0 +1,9 @@
#pragma once
namespace gsc
{
std::unique_ptr<xsk::gsc::compiler> compiler();
std::unique_ptr<xsk::gsc::decompiler> decompiler();
std::unique_ptr<xsk::gsc::assembler> assembler();
std::unique_ptr<xsk::gsc::disassembler> disassembler();
}

1
deps/fmt vendored

@ -1 +0,0 @@
Subproject commit 05e3a9233ac1dd0c2d9643e046dbb5f788c39f61

2
deps/gsc-tool vendored

@ -1 +1 @@
Subproject commit 66ecf90171a6dda4de515423379d30c13df0f1ef
Subproject commit 7d374025b7675bada64c247ebe9378dd335a33da

34
deps/premake/fmt.lua vendored
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@ -1,34 +0,0 @@
fmt = {
source = path.join(dependencies.basePath, "fmt"),
}
function fmt.import()
links { "fmt" }
fmt.includes()
end
function fmt.includes()
includedirs {
path.join(fmt.source, "include"),
}
end
function fmt.project()
project "fmt"
kind "StaticLib"
language "C++"
fmt.includes()
files {
path.join(fmt.source, "include/fmt/*.h"),
path.join(fmt.source, "src/*.cc")
}
removefiles {
path.join(fmt.source, "src/fmt.cc")
}
end
table.insert(dependencies, fmt)

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@ -11,9 +11,6 @@ function gsc_tool.includes()
includedirs {
path.join(gsc_tool.source, "s1"),
path.join(gsc_tool.source, "utils"),
path.join(gsc_tool.source, "gsc"),
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
end
@ -23,6 +20,9 @@ function gsc_tool.project()
kind "StaticLib"
language "C++"
pchheader "stdafx.hpp"
pchsource (path.join(gsc_tool.source, "utils/stdafx.cpp"))
files {
path.join(gsc_tool.source, "utils/**.hpp"),
path.join(gsc_tool.source, "utils/**.cpp"),
@ -34,30 +34,23 @@ function gsc_tool.project()
}
zlib.includes()
fmt.includes()
project "xsk-gsc-s1"
kind "StaticLib"
language "C++"
filter "action:vs*"
buildoptions "/bigobj"
buildoptions "/Zc:__cplusplus"
filter {}
pchheader "stdafx.hpp"
pchsource (path.join(gsc_tool.source, "s1/stdafx.cpp"))
files {
path.join(gsc_tool.source, "s1/s1_pc.hpp"),
path.join(gsc_tool.source, "s1/s1_pc.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_code.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_func.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_meth.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_token.cpp"),
path.join(gsc_tool.source, "gsc/misc/*.hpp"),
path.join(gsc_tool.source, "gsc/misc/*.cpp"),
path.join(gsc_tool.source, "gsc/*.hpp"),
path.join(gsc_tool.source, "gsc/*.cpp"),
path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
path.join(gsc_tool.source, "s1/**.hpp"),
path.join(gsc_tool.source, "s1/**.cpp"),
path.join(dependencies.basePath, "extra/gsc-tool/interface.cpp"),
}
includedirs {
@ -65,8 +58,6 @@ function gsc_tool.project()
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
fmt.includes()
end
table.insert(dependencies, gsc_tool)

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@ -13,7 +13,8 @@
#include <utils/string.hpp>
#include <gsc_interface.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
namespace gsc
{
@ -95,11 +96,11 @@ namespace gsc
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"%s", gsc::cxt->meth_name(function_id).data(), error.data());
console::warn("in call to builtin method \"%s\"%s", xsk::gsc::s1::resolver::method_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s", gsc::cxt->func_name(function_id).data(), error.data());
console::warn("in call to builtin function \"%s\"%s", xsk::gsc::s1::resolver::function_name(function_id).data(), error.data());
}
}
@ -107,8 +108,7 @@ namespace gsc
{
try
{
auto index = gsc::cxt->opcode_enum(opcode);
return {xsk::gsc::opcode_name(index)};
return {xsk::gsc::s1::resolver::opcode_name(opcode)};
}
catch (...)
{
@ -232,7 +232,7 @@ namespace gsc
void override_function(const std::string& name, game::BuiltinFunction func)
{
const auto id = gsc::cxt->func_id(name);
const auto id = xsk::gsc::s1::resolver::function_id(name);
builtin_funcs_overrides.emplace(id, func);
}
@ -240,7 +240,7 @@ namespace gsc
{
++function_id_start;
functions[function_id_start] = function;
gsc::cxt->func_add(name, function_id_start);
xsk::gsc::s1::resolver::add_function(name, function_id_start);
}
class extension final : public component_interface

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@ -4,7 +4,6 @@
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/compression.hpp>
#include "component/filesystem.hpp"
#include "component/console.hpp"
@ -13,29 +12,37 @@
#include "script_loading.hpp"
#include <gsc_interface.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/gsc/interfaces/compiler.hpp>
#include <xsk/gsc/interfaces/decompiler.hpp>
#include <xsk/gsc/interfaces/assembler.hpp>
#include <xsk/gsc/interfaces/disassembler.hpp>
#include <xsk/utils/compression.hpp>
#include <xsk/resolver.hpp>
#include <interface.hpp>
namespace gsc
{
namespace
{
auto compiler = ::gsc::compiler();
auto decompiler = ::gsc::decompiler();
auto assembler = ::gsc::assembler();
auto disassembler = ::gsc::disassembler();
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
std::unordered_map<std::string, std::string> script_stack_buffers;
const game::dvar_t* developer_script;
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
script_stack_buffers.clear();
}
bool read_raw_script_file(const std::string& name, std::string* data)
bool read_script_file(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
@ -80,7 +87,7 @@ namespace gsc
}
std::string source_buffer{};
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
if (!read_script_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
@ -88,14 +95,9 @@ namespace gsc
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
auto& compiler = gsc::cxt->compiler();
auto& assembler = gsc::cxt->assembler();
xsk::gsc::assembly::ptr assembly_ptr;
try
{
assembly_ptr = compiler.compile(real_name, data);
compiler->compile(real_name, data);
}
catch (const std::exception& ex)
{
@ -105,32 +107,11 @@ namespace gsc
return nullptr;
}
auto assembly = compiler->output();
try
{
// second shoulde be stacc and first byte cum
const auto output_script = assembler.assemble(*assembly_ptr);
const auto script_file_ptr = static_cast<game::ScriptFile*>(game::Hunk_AllocateTempMemoryHighInternal(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
script_file_ptr->len = static_cast<int>(output_script.second.size);
script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
const auto stack_size = static_cast<std::uint32_t>(output_script.second.size + 1);
const auto byte_code_size = static_cast<std::uint32_t>(output_script.first.size + 1);
script_file_ptr->buffer = static_cast<char*>(game::Hunk_AllocateTempMemoryHighInternal(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), output_script.second.data, output_script.second.size);
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
assembler->assemble(real_name, assembly);
}
catch (const std::exception& ex)
{
@ -139,11 +120,35 @@ namespace gsc
console::error("**********************************************\n");
return nullptr;
}
const auto script_file_ptr = static_cast<game::ScriptFile*>(game::Hunk_AllocateTempMemoryHighInternal(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
const auto stack = assembler->output_stack();
script_file_ptr->len = static_cast<int>(stack.size());
const auto script = assembler->output_script();
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
const auto stack_size = static_cast<std::uint32_t>(stack.size() + 1);
const auto byte_code_size = static_cast<std::uint32_t>(script.size() + 1);
script_file_ptr->buffer = static_cast<char*>(game::Hunk_AllocateTempMemoryHighInternal(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), stack.data(), stack.size());
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
std::memcpy(script_file_ptr->bytecode, script.data(), script.size());
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
std::string get_script_file_name(const std::string& name)
{
const auto id = gsc::cxt->token_id(name);
const auto id = xsk::gsc::s1::resolver::token_id(name);
if (!id)
{
return name;
@ -152,7 +157,7 @@ namespace gsc
return std::to_string(id);
}
std::pair<xsk::gsc::buffer, xsk::gsc::buffer> read_compiled_script_file(const std::string& name, const std::string& real_name)
std::vector<std::uint8_t> decompile_script_file(const std::string& name, const std::string& real_name)
{
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (!script_file)
@ -162,15 +167,17 @@ namespace gsc
console::info("Decompiling scriptfile '%s'\n", real_name.data());
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(script_file->len)};
std::vector<std::uint8_t> stack{script_file->buffer, script_file->buffer + script_file->len};
std::vector<std::uint8_t> bytecode{script_file->bytecode, script_file->bytecode + script_file->bytecodeLen};
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
auto decompressed_stack = xsk::utils::zlib::decompress(stack, static_cast<std::uint32_t>(stack.size()));
// Store buffer
script_stack_buffers[real_name] = decompressed_stack;
const auto itr = script_stack_buffers.find(real_name);
disassembler->disassemble(name, bytecode, decompressed_stack);
auto output = disassembler->output();
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
decompiler->decompile(name, output);
return decompiler->output();
}
void load_script(const std::string& name)
@ -180,8 +187,8 @@ namespace gsc
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("init"));
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("init"));
if (main_handle)
{
@ -302,42 +309,6 @@ namespace gsc
game::RemoveRefToObject(thread);
}
}
void scr_begin_load_scripts_stub()
{
const auto comp_mode = developer_script->current.enabled ?
xsk::gsc::build::dev :
xsk::gsc::build::prod;
gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, xsk::gsc::buffer>
{
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return read_compiled_script_file(name, real_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
}
return {xsk::gsc::buffer(reinterpret_cast<std::uint8_t*>(file_buffer.data()), file_buffer.size()), {}};
});
utils::hook::invoke<void>(SELECT_VALUE(0x1403118E0, 0x1403EDE60));
}
void scr_end_load_scripts_stub()
{
// Cleanup the compiler
gsc::cxt->cleanup();
utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
}
}
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
@ -346,7 +317,7 @@ namespace gsc
const auto id = static_cast<std::uint16_t>(std::atoi(name));
if (id)
{
real_name = gsc::cxt->token_name(id);
real_name = xsk::gsc::s1::resolver::token_name(id);
}
auto* script = load_custom_script(name, real_name);
@ -366,16 +337,34 @@ namespace gsc
// Load our scripts with an uncompressed stack
utils::hook::call(SELECT_VALUE(0x14031ABB0, 0x1403F7380), db_get_raw_buffer_stub);
utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
if (game::environment::is_sp())
{
return;
}
// Allow custom scripts to include other custom scripts
xsk::gsc::s1::resolver::init([](const auto& include_name) -> std::vector<std::uint8_t>
{
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_script_file(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return decompile_script_file(name, real_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
}
std::vector<std::uint8_t> result;
result.assign(file_buffer.begin(), file_buffer.end());
return result;
});
// ProcessScript
utils::hook::call(0x1403F7317, find_script);
utils::hook::call(0x1403F7327, db_is_x_asset_default);
@ -391,6 +380,7 @@ namespace gsc
{
if (free_scripts)
{
xsk::gsc::s1::resolver::cleanup();
clear();
}
});

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@ -5,26 +5,33 @@
#include "component/gsc/script_extension.hpp"
#include <gsc_interface.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
namespace scripting
{
namespace
{
int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
int find_function_index(const std::string& name, const bool prefer_global)
{
const auto target = utils::string::to_lower(name);
auto const& first = gsc::cxt->func_map();
auto const& second = gsc::cxt->meth_map();
if (const auto itr = first.find(name); itr != first.end())
auto first = xsk::gsc::s1::resolver::function_id;
auto second = xsk::gsc::s1::resolver::method_id;
if (!prefer_global)
{
return static_cast<int>(itr->second);
std::swap(first, second);
}
if (const auto itr = second.find(name); itr != second.end())
const auto first_res = first(target);
if (first_res)
{
return static_cast<int>(itr->second);
return first_res;
}
const auto second_res = second(target);
if (second_res)
{
return second_res;
}
return -1;
@ -43,17 +50,17 @@ namespace scripting
std::string find_token(std::uint32_t id)
{
return gsc::cxt->token_name(id);
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
}
std::string find_token_single(std::uint32_t id)
{
return gsc::cxt->token_name(id);
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
}
unsigned int find_token_id(const std::string& name)
{
const auto id = gsc::cxt->token_id(name);
const auto id = xsk::gsc::s1::resolver::token_id(name);
if (id)
{
return id;

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@ -11,7 +11,8 @@
#include <utils/string.hpp>
#include <gsc_interface.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
namespace scripting::lua
{
@ -245,7 +246,7 @@ namespace scripting::lua
auto entity_type = state.new_usertype<entity>("entity");
for (auto const& func : gsc::cxt->meth_map())
for (const auto& func : xsk::gsc::s1::resolver::get_methods())
{
const auto name = std::string(func.first);
entity_type[name] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
@ -377,7 +378,7 @@ namespace scripting::lua
auto game_type = state.new_usertype<game>("game_");
state["game"] = game();
for (auto const& func : gsc::cxt->func_map())
for (const auto& func : xsk::gsc::s1::resolver::get_functions())
{
const auto name = std::string(func.first);
game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)