mirror of
https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
Merge pull request #605 from diamante0018/develop
revert new gsc compiler update: some scripts don't compile
This commit is contained in:
commit
086b98f887
5
.gitmodules
vendored
5
.gitmodules
vendored
@ -47,7 +47,4 @@
|
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[submodule "deps/gsc-tool"]
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path = deps/gsc-tool
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url = https://github.com/xensik/gsc-tool.git
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branch = dev
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[submodule "deps/fmt"]
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path = deps/fmt
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url = https://github.com/fmtlib/fmt.git
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branch = xlabs
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|
@ -104,7 +104,7 @@ handlesuicidedeath( var_0, var_1 )
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[[ level.onsuicidedeath ]]( self );
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if ( isdefined( self.friendlydamage ) )
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self iprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" );
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self _meth_826E( &"MP_FRIENDLY_FIRE_WILL_NOT" );
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self.pers["suicideSpawnDelay"] = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "suicidespawndelay" );
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}
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@ -326,7 +326,7 @@ callback_playergrenadesuicide( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
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var_8 = 1;
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if ( var_8 )
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var_0 laststanddie();
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var_0 _meth_82C8();
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[[ level.callbackplayerlaststand ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, 0 );
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}
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@ -3240,17 +3240,17 @@ _obituary( var_0, var_1, var_2, var_3 )
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if ( var_7 == "spectator" )
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{
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var_6 iprintlnbold( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
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var_6 _meth_826E( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
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continue;
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}
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if ( var_7 == var_4 )
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{
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var_6 iprintlnbold( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
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var_6 _meth_826E( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
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continue;
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}
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var_6 iprintlnbold( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
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var_6 _meth_826E( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
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}
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}
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6
deps/extra/gsc-tool/gsc_interface.cpp
vendored
6
deps/extra/gsc-tool/gsc_interface.cpp
vendored
@ -1,6 +0,0 @@
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#include "gsc_interface.hpp"
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namespace gsc
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{
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const std::unique_ptr<xsk::gsc::s1_pc::context> cxt = std::make_unique<xsk::gsc::s1_pc::context>();
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}
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15
deps/extra/gsc-tool/gsc_interface.hpp
vendored
15
deps/extra/gsc-tool/gsc_interface.hpp
vendored
@ -1,15 +0,0 @@
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#pragma once
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#undef ERROR
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#undef IN
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#undef TRUE
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#undef FALSE
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#undef far
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#include <stdinc.hpp>
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#include <s1/s1_pc.hpp>
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namespace gsc
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{
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extern const std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
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}
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28
deps/extra/gsc-tool/interface.cpp
vendored
Normal file
28
deps/extra/gsc-tool/interface.cpp
vendored
Normal file
@ -0,0 +1,28 @@
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#include <stdafx.hpp>
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#include <xsk/s1.hpp>
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#include "interface.hpp"
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::compiler> compiler()
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{
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auto compiler = std::make_unique<xsk::gsc::s1::compiler>();
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compiler->mode(xsk::gsc::build::prod);
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return compiler;
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}
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std::unique_ptr<xsk::gsc::decompiler> decompiler()
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{
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return std::make_unique<xsk::gsc::s1::decompiler>();
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}
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std::unique_ptr<xsk::gsc::assembler> assembler()
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{
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return std::make_unique<xsk::gsc::s1::assembler>();
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}
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std::unique_ptr<xsk::gsc::disassembler> disassembler()
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{
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return std::make_unique<xsk::gsc::s1::disassembler>();
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}
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}
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9
deps/extra/gsc-tool/interface.hpp
vendored
Normal file
9
deps/extra/gsc-tool/interface.hpp
vendored
Normal file
@ -0,0 +1,9 @@
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#pragma once
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::compiler> compiler();
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std::unique_ptr<xsk::gsc::decompiler> decompiler();
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std::unique_ptr<xsk::gsc::assembler> assembler();
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std::unique_ptr<xsk::gsc::disassembler> disassembler();
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}
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1
deps/fmt
vendored
1
deps/fmt
vendored
@ -1 +0,0 @@
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Subproject commit 05e3a9233ac1dd0c2d9643e046dbb5f788c39f61
|
2
deps/gsc-tool
vendored
2
deps/gsc-tool
vendored
@ -1 +1 @@
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Subproject commit 66ecf90171a6dda4de515423379d30c13df0f1ef
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Subproject commit 7d374025b7675bada64c247ebe9378dd335a33da
|
34
deps/premake/fmt.lua
vendored
34
deps/premake/fmt.lua
vendored
@ -1,34 +0,0 @@
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fmt = {
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source = path.join(dependencies.basePath, "fmt"),
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}
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function fmt.import()
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links { "fmt" }
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fmt.includes()
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end
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function fmt.includes()
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includedirs {
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path.join(fmt.source, "include"),
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}
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end
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function fmt.project()
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project "fmt"
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kind "StaticLib"
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language "C++"
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fmt.includes()
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files {
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path.join(fmt.source, "include/fmt/*.h"),
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path.join(fmt.source, "src/*.cc")
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}
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removefiles {
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path.join(fmt.source, "src/fmt.cc")
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}
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end
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table.insert(dependencies, fmt)
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29
deps/premake/gsc-tool.lua
vendored
29
deps/premake/gsc-tool.lua
vendored
@ -11,9 +11,6 @@ function gsc_tool.includes()
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includedirs {
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path.join(gsc_tool.source, "s1"),
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path.join(gsc_tool.source, "utils"),
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path.join(gsc_tool.source, "gsc"),
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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end
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@ -23,6 +20,9 @@ function gsc_tool.project()
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kind "StaticLib"
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language "C++"
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pchheader "stdafx.hpp"
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pchsource (path.join(gsc_tool.source, "utils/stdafx.cpp"))
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files {
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path.join(gsc_tool.source, "utils/**.hpp"),
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path.join(gsc_tool.source, "utils/**.cpp"),
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@ -34,30 +34,23 @@ function gsc_tool.project()
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}
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zlib.includes()
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fmt.includes()
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project "xsk-gsc-s1"
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kind "StaticLib"
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language "C++"
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filter "action:vs*"
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buildoptions "/bigobj"
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buildoptions "/Zc:__cplusplus"
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filter {}
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pchheader "stdafx.hpp"
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pchsource (path.join(gsc_tool.source, "s1/stdafx.cpp"))
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files {
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path.join(gsc_tool.source, "s1/s1_pc.hpp"),
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path.join(gsc_tool.source, "s1/s1_pc.cpp"),
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path.join(gsc_tool.source, "s1/s1_pc_code.cpp"),
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path.join(gsc_tool.source, "s1/s1_pc_func.cpp"),
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path.join(gsc_tool.source, "s1/s1_pc_meth.cpp"),
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path.join(gsc_tool.source, "s1/s1_pc_token.cpp"),
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path.join(gsc_tool.source, "gsc/misc/*.hpp"),
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path.join(gsc_tool.source, "gsc/misc/*.cpp"),
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path.join(gsc_tool.source, "gsc/*.hpp"),
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path.join(gsc_tool.source, "gsc/*.cpp"),
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path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
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path.join(gsc_tool.source, "s1/**.hpp"),
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path.join(gsc_tool.source, "s1/**.cpp"),
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path.join(dependencies.basePath, "extra/gsc-tool/interface.cpp"),
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}
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includedirs {
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@ -65,8 +58,6 @@ function gsc_tool.project()
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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fmt.includes()
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end
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table.insert(dependencies, gsc_tool)
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@ -13,7 +13,8 @@
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#include <utils/string.hpp>
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#include <gsc_interface.hpp>
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#include <xsk/gsc/types.hpp>
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#include <xsk/resolver.hpp>
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namespace gsc
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{
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@ -95,11 +96,11 @@ namespace gsc
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if (function_id > 0x1000)
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{
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console::warn("in call to builtin method \"%s\"%s", gsc::cxt->meth_name(function_id).data(), error.data());
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console::warn("in call to builtin method \"%s\"%s", xsk::gsc::s1::resolver::method_name(function_id).data(), error.data());
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}
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else
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{
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console::warn("in call to builtin function \"%s\"%s", gsc::cxt->func_name(function_id).data(), error.data());
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console::warn("in call to builtin function \"%s\"%s", xsk::gsc::s1::resolver::function_name(function_id).data(), error.data());
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}
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}
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@ -107,8 +108,7 @@ namespace gsc
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{
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try
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{
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auto index = gsc::cxt->opcode_enum(opcode);
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return {xsk::gsc::opcode_name(index)};
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return {xsk::gsc::s1::resolver::opcode_name(opcode)};
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}
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catch (...)
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{
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@ -232,7 +232,7 @@ namespace gsc
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void override_function(const std::string& name, game::BuiltinFunction func)
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{
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const auto id = gsc::cxt->func_id(name);
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const auto id = xsk::gsc::s1::resolver::function_id(name);
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builtin_funcs_overrides.emplace(id, func);
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}
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@ -240,7 +240,7 @@ namespace gsc
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{
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++function_id_start;
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functions[function_id_start] = function;
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gsc::cxt->func_add(name, function_id_start);
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xsk::gsc::s1::resolver::add_function(name, function_id_start);
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}
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class extension final : public component_interface
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|
@ -4,7 +4,6 @@
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#include <utils/io.hpp>
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#include <utils/hook.hpp>
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#include <utils/compression.hpp>
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#include "component/filesystem.hpp"
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#include "component/console.hpp"
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@ -13,29 +12,37 @@
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#include "script_loading.hpp"
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#include <gsc_interface.hpp>
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#include <xsk/gsc/types.hpp>
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#include <xsk/gsc/interfaces/compiler.hpp>
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#include <xsk/gsc/interfaces/decompiler.hpp>
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#include <xsk/gsc/interfaces/assembler.hpp>
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#include <xsk/gsc/interfaces/disassembler.hpp>
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#include <xsk/utils/compression.hpp>
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#include <xsk/resolver.hpp>
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#include <interface.hpp>
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namespace gsc
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{
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namespace
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{
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auto compiler = ::gsc::compiler();
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auto decompiler = ::gsc::decompiler();
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auto assembler = ::gsc::assembler();
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auto disassembler = ::gsc::disassembler();
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std::unordered_map<std::string, unsigned int> main_handles;
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std::unordered_map<std::string, unsigned int> init_handles;
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, std::string> script_stack_buffers;
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const game::dvar_t* developer_script;
|
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|
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void clear()
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{
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main_handles.clear();
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init_handles.clear();
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loaded_scripts.clear();
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script_stack_buffers.clear();
|
||||
}
|
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|
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bool read_raw_script_file(const std::string& name, std::string* data)
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bool read_script_file(const std::string& name, std::string* data)
|
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{
|
||||
if (filesystem::read_file(name, data))
|
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{
|
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@ -80,7 +87,7 @@ namespace gsc
|
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}
|
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|
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std::string source_buffer{};
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if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
|
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if (!read_script_file(real_name + ".gsc", &source_buffer))
|
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{
|
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return nullptr;
|
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}
|
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@ -88,14 +95,9 @@ namespace gsc
|
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std::vector<std::uint8_t> data;
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data.assign(source_buffer.begin(), source_buffer.end());
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auto& compiler = gsc::cxt->compiler();
|
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auto& assembler = gsc::cxt->assembler();
|
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xsk::gsc::assembly::ptr assembly_ptr;
|
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|
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try
|
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{
|
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assembly_ptr = compiler.compile(real_name, data);
|
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compiler->compile(real_name, data);
|
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}
|
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catch (const std::exception& ex)
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{
|
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@ -105,32 +107,11 @@ namespace gsc
|
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return nullptr;
|
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}
|
||||
|
||||
auto assembly = compiler->output();
|
||||
|
||||
try
|
||||
{
|
||||
// second shoulde be stacc and first byte cum
|
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const auto output_script = assembler.assemble(*assembly_ptr);
|
||||
|
||||
const auto script_file_ptr = static_cast<game::ScriptFile*>(game::Hunk_AllocateTempMemoryHighInternal(sizeof(game::ScriptFile)));
|
||||
script_file_ptr->name = file_name;
|
||||
|
||||
script_file_ptr->len = static_cast<int>(output_script.second.size);
|
||||
|
||||
script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
|
||||
|
||||
const auto stack_size = static_cast<std::uint32_t>(output_script.second.size + 1);
|
||||
const auto byte_code_size = static_cast<std::uint32_t>(output_script.first.size + 1);
|
||||
|
||||
script_file_ptr->buffer = static_cast<char*>(game::Hunk_AllocateTempMemoryHighInternal(stack_size));
|
||||
std::memcpy(const_cast<char*>(script_file_ptr->buffer), output_script.second.data, output_script.second.size);
|
||||
|
||||
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
|
||||
std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
|
||||
|
||||
script_file_ptr->compressedLen = 0;
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
return script_file_ptr;
|
||||
assembler->assemble(real_name, assembly);
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
@ -139,11 +120,35 @@ namespace gsc
|
||||
console::error("**********************************************\n");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto script_file_ptr = static_cast<game::ScriptFile*>(game::Hunk_AllocateTempMemoryHighInternal(sizeof(game::ScriptFile)));
|
||||
script_file_ptr->name = file_name;
|
||||
|
||||
const auto stack = assembler->output_stack();
|
||||
script_file_ptr->len = static_cast<int>(stack.size());
|
||||
|
||||
const auto script = assembler->output_script();
|
||||
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
|
||||
|
||||
const auto stack_size = static_cast<std::uint32_t>(stack.size() + 1);
|
||||
const auto byte_code_size = static_cast<std::uint32_t>(script.size() + 1);
|
||||
|
||||
script_file_ptr->buffer = static_cast<char*>(game::Hunk_AllocateTempMemoryHighInternal(stack_size));
|
||||
std::memcpy(const_cast<char*>(script_file_ptr->buffer), stack.data(), stack.size());
|
||||
|
||||
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
|
||||
std::memcpy(script_file_ptr->bytecode, script.data(), script.size());
|
||||
|
||||
script_file_ptr->compressedLen = 0;
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
return script_file_ptr;
|
||||
}
|
||||
|
||||
std::string get_script_file_name(const std::string& name)
|
||||
{
|
||||
const auto id = gsc::cxt->token_id(name);
|
||||
const auto id = xsk::gsc::s1::resolver::token_id(name);
|
||||
if (!id)
|
||||
{
|
||||
return name;
|
||||
@ -152,7 +157,7 @@ namespace gsc
|
||||
return std::to_string(id);
|
||||
}
|
||||
|
||||
std::pair<xsk::gsc::buffer, xsk::gsc::buffer> read_compiled_script_file(const std::string& name, const std::string& real_name)
|
||||
std::vector<std::uint8_t> decompile_script_file(const std::string& name, const std::string& real_name)
|
||||
{
|
||||
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
|
||||
if (!script_file)
|
||||
@ -162,15 +167,17 @@ namespace gsc
|
||||
|
||||
console::info("Decompiling scriptfile '%s'\n", real_name.data());
|
||||
|
||||
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(script_file->len)};
|
||||
std::vector<std::uint8_t> stack{script_file->buffer, script_file->buffer + script_file->len};
|
||||
std::vector<std::uint8_t> bytecode{script_file->bytecode, script_file->bytecode + script_file->bytecodeLen};
|
||||
|
||||
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
|
||||
auto decompressed_stack = xsk::utils::zlib::decompress(stack, static_cast<std::uint32_t>(stack.size()));
|
||||
|
||||
// Store buffer
|
||||
script_stack_buffers[real_name] = decompressed_stack;
|
||||
const auto itr = script_stack_buffers.find(real_name);
|
||||
disassembler->disassemble(name, bytecode, decompressed_stack);
|
||||
auto output = disassembler->output();
|
||||
|
||||
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
|
||||
decompiler->decompile(name, output);
|
||||
|
||||
return decompiler->output();
|
||||
}
|
||||
|
||||
void load_script(const std::string& name)
|
||||
@ -180,8 +187,8 @@ namespace gsc
|
||||
return;
|
||||
}
|
||||
|
||||
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("main"));
|
||||
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("init"));
|
||||
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("main"));
|
||||
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("init"));
|
||||
|
||||
if (main_handle)
|
||||
{
|
||||
@ -302,42 +309,6 @@ namespace gsc
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
}
|
||||
|
||||
void scr_begin_load_scripts_stub()
|
||||
{
|
||||
const auto comp_mode = developer_script->current.enabled ?
|
||||
xsk::gsc::build::dev :
|
||||
xsk::gsc::build::prod;
|
||||
|
||||
gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, xsk::gsc::buffer>
|
||||
{
|
||||
const auto real_name = include_name + ".gsc";
|
||||
|
||||
std::string file_buffer;
|
||||
if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
|
||||
{
|
||||
const auto name = get_script_file_name(include_name);
|
||||
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
|
||||
{
|
||||
return read_compiled_script_file(name, real_name);
|
||||
}
|
||||
|
||||
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
|
||||
}
|
||||
|
||||
return {xsk::gsc::buffer(reinterpret_cast<std::uint8_t*>(file_buffer.data()), file_buffer.size()), {}};
|
||||
});
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x1403118E0, 0x1403EDE60));
|
||||
}
|
||||
|
||||
void scr_end_load_scripts_stub()
|
||||
{
|
||||
// Cleanup the compiler
|
||||
gsc::cxt->cleanup();
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
|
||||
}
|
||||
}
|
||||
|
||||
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
|
||||
@ -346,7 +317,7 @@ namespace gsc
|
||||
const auto id = static_cast<std::uint16_t>(std::atoi(name));
|
||||
if (id)
|
||||
{
|
||||
real_name = gsc::cxt->token_name(id);
|
||||
real_name = xsk::gsc::s1::resolver::token_name(id);
|
||||
}
|
||||
|
||||
auto* script = load_custom_script(name, real_name);
|
||||
@ -366,16 +337,34 @@ namespace gsc
|
||||
// Load our scripts with an uncompressed stack
|
||||
utils::hook::call(SELECT_VALUE(0x14031ABB0, 0x1403F7380), db_get_raw_buffer_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
|
||||
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Allow custom scripts to include other custom scripts
|
||||
xsk::gsc::s1::resolver::init([](const auto& include_name) -> std::vector<std::uint8_t>
|
||||
{
|
||||
const auto real_name = include_name + ".gsc";
|
||||
|
||||
std::string file_buffer;
|
||||
if (!read_script_file(real_name, &file_buffer) || file_buffer.empty())
|
||||
{
|
||||
const auto name = get_script_file_name(include_name);
|
||||
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
|
||||
{
|
||||
return decompile_script_file(name, real_name);
|
||||
}
|
||||
|
||||
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> result;
|
||||
result.assign(file_buffer.begin(), file_buffer.end());
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(0x1403F7317, find_script);
|
||||
utils::hook::call(0x1403F7327, db_is_x_asset_default);
|
||||
@ -391,6 +380,7 @@ namespace gsc
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
xsk::gsc::s1::resolver::cleanup();
|
||||
clear();
|
||||
}
|
||||
});
|
||||
|
@ -5,26 +5,33 @@
|
||||
|
||||
#include "component/gsc/script_extension.hpp"
|
||||
|
||||
#include <gsc_interface.hpp>
|
||||
#include <xsk/gsc/types.hpp>
|
||||
#include <xsk/resolver.hpp>
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
namespace
|
||||
{
|
||||
int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
|
||||
int find_function_index(const std::string& name, const bool prefer_global)
|
||||
{
|
||||
const auto target = utils::string::to_lower(name);
|
||||
auto const& first = gsc::cxt->func_map();
|
||||
auto const& second = gsc::cxt->meth_map();
|
||||
|
||||
if (const auto itr = first.find(name); itr != first.end())
|
||||
auto first = xsk::gsc::s1::resolver::function_id;
|
||||
auto second = xsk::gsc::s1::resolver::method_id;
|
||||
if (!prefer_global)
|
||||
{
|
||||
return static_cast<int>(itr->second);
|
||||
std::swap(first, second);
|
||||
}
|
||||
|
||||
if (const auto itr = second.find(name); itr != second.end())
|
||||
const auto first_res = first(target);
|
||||
if (first_res)
|
||||
{
|
||||
return static_cast<int>(itr->second);
|
||||
return first_res;
|
||||
}
|
||||
|
||||
const auto second_res = second(target);
|
||||
if (second_res)
|
||||
{
|
||||
return second_res;
|
||||
}
|
||||
|
||||
return -1;
|
||||
@ -43,17 +50,17 @@ namespace scripting
|
||||
|
||||
std::string find_token(std::uint32_t id)
|
||||
{
|
||||
return gsc::cxt->token_name(id);
|
||||
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
|
||||
}
|
||||
|
||||
std::string find_token_single(std::uint32_t id)
|
||||
{
|
||||
return gsc::cxt->token_name(id);
|
||||
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
|
||||
}
|
||||
|
||||
unsigned int find_token_id(const std::string& name)
|
||||
{
|
||||
const auto id = gsc::cxt->token_id(name);
|
||||
const auto id = xsk::gsc::s1::resolver::token_id(name);
|
||||
if (id)
|
||||
{
|
||||
return id;
|
||||
|
@ -11,7 +11,8 @@
|
||||
|
||||
#include <utils/string.hpp>
|
||||
|
||||
#include <gsc_interface.hpp>
|
||||
#include <xsk/gsc/types.hpp>
|
||||
#include <xsk/resolver.hpp>
|
||||
|
||||
namespace scripting::lua
|
||||
{
|
||||
@ -245,7 +246,7 @@ namespace scripting::lua
|
||||
|
||||
auto entity_type = state.new_usertype<entity>("entity");
|
||||
|
||||
for (auto const& func : gsc::cxt->meth_map())
|
||||
for (const auto& func : xsk::gsc::s1::resolver::get_methods())
|
||||
{
|
||||
const auto name = std::string(func.first);
|
||||
entity_type[name] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
|
||||
@ -377,7 +378,7 @@ namespace scripting::lua
|
||||
auto game_type = state.new_usertype<game>("game_");
|
||||
state["game"] = game();
|
||||
|
||||
for (auto const& func : gsc::cxt->func_map())
|
||||
for (const auto& func : xsk::gsc::s1::resolver::get_functions())
|
||||
{
|
||||
const auto name = std::string(func.first);
|
||||
game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)
|
||||
|
Loading…
Reference in New Issue
Block a user