mirror of
https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
Update structs and symbols
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parent
a5a6ab8f04
commit
1bda2c7f42
@ -915,6 +915,12 @@ namespace game
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TC_COUNT = 0x3,
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TC_COUNT = 0x3,
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};
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};
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enum LiveClientDropType
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{
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SV_LIVE_DROP_NONE = 0x0,
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SV_LIVE_DROP_DISCONNECT = 0x1,
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};
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namespace mp
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namespace mp
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{
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{
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struct gclient_s
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struct gclient_s
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@ -954,10 +960,12 @@ namespace game
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{
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{
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clientHeader_t header;
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clientHeader_t header;
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char __pad0[268972];
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char __pad0[268972];
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gentity_s* gentity;
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gentity_s* gentity; // 268976
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char __pad1[616];
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char __pad1[588];
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TestClientType testClient;
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LiveClientDropType liveDropRequest; //269572
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char __pad2[391700];
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char __pad2[24];
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TestClientType testClient; // 269600
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char __pad3[391700];
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}; // size = 661304
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}; // size = 661304
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}
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}
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@ -90,7 +90,7 @@ namespace game
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WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{ 0, 0x1403DADC0 };
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WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{ 0, 0x1403DADC0 };
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WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{ 0, 0x1403DAF80 };
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WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{ 0, 0x1403DAF80 };
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WEAK symbol<bool(const char* s, game::netadr_s* a)> NET_StringToAdr{ 0, 0x1403DB070 };
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WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{ 0, 0x1403DB070 };
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WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
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WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
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float* color, Material* material)> R_AddCmdDrawStretchPic{ 0x1404A2580, 0x1405C0CB0 };
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float* color, Material* material)> R_AddCmdDrawStretchPic{ 0x1404A2580, 0x1405C0CB0 };
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@ -124,6 +124,7 @@ namespace game
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WEAK symbol<void(mp::gentity_s*)> SV_AddEntity{ 0, 0x1403388B0 };
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WEAK symbol<void(mp::gentity_s*)> SV_AddEntity{ 0, 0x1403388B0 };
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WEAK symbol<void(netadr_s* from)> SV_DirectConnect{ 0, 0x1404397A0 };
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WEAK symbol<void(netadr_s* from)> SV_DirectConnect{ 0, 0x1404397A0 };
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WEAK symbol<void(mp::client_t* client)> SV_DropClient{ 0, 0x140438A30 };
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{ 0, 0x15121D8E6 };
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{ 0, 0x15121D8E6 };
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WEAK symbol<void(int localClientNum)> SV_FastRestart{ 0, 0x1404374E0 };
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WEAK symbol<void(int localClientNum)> SV_FastRestart{ 0, 0x1404374E0 };
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WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{ 0x1403F3A70, 0x14043E120 };
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WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{ 0x1403F3A70, 0x14043E120 };
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