mirror of
https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
Better ping & fps counter
This commit is contained in:
parent
815786e3bf
commit
26640a977f
6
data/ui_scripts/hud_info/__init__.lua
Normal file
6
data/ui_scripts/hud_info/__init__.lua
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@ -0,0 +1,6 @@
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if (game:issingleplayer()) then
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return
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end
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require("settings")
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require("hud")
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163
data/ui_scripts/hud_info/hud.lua
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163
data/ui_scripts/hud_info/hud.lua
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@ -0,0 +1,163 @@
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local mphud = luiglobals.require("LUI.mp_hud.MPHud")
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local barheight = 18
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local textheight = 13
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local textoffsety = barheight / 2 - textheight / 2
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function createinfobar()
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local infobar = LUI.UIElement.new({
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left = 180,
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top = 5,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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infobar:registerAnimationState("hud_on", {
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alpha = 1
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})
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infobar:registerAnimationState("hud_off", {
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alpha = 0
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})
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return infobar
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end
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function populateinfobar(infobar)
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elementoffset = 0
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if (Engine.GetDvarBool("cg_infobar_fps")) then
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infobar:addElement(infoelement({
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label = "FPS: ",
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getvalue = function()
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return game:getfps()
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end,
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width = 70,
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interval = 100
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}))
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end
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if (Engine.GetDvarBool("cg_infobar_ping")) then
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infobar:addElement(infoelement({
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label = "Latency: ",
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getvalue = function()
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return game:getping() .. " ms"
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end,
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width = 115,
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interval = 100
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}))
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end
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end
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function infoelement(data)
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local container = LUI.UIElement.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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width = data.width,
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left = elementoffset
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})
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elementoffset = elementoffset + data.width + 10
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local background = LUI.UIImage.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = true,
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color = {
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r = 0.3,
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g = 0.3,
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b = 0.3,
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},
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material = luiglobals.RegisterMaterial("distort_hud_bkgnd_ui_blur")
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})
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local labelfont = luiglobals.RegisterFont("fonts/bodyFontBold", textheight)
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local label = LUI.UIText.new({
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left = 5,
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top = textoffsety + 1,
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font = labelfont,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.8,
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g = 0.8,
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b = 0.8,
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}
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})
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label:setText(data.label)
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local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont, textheight)
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local value = LUI.UIText.new({
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left = left + 5,
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top = textoffsety,
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font = luiglobals.RegisterFont("fonts/bodyFont", textheight),
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height = textheight + 1,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.6,
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g = 0.6,
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b = 0.6,
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}
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})
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value:addElement(LUI.UITimer.new(data.interval, "update"))
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value:setText(data.getvalue())
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value:addEventHandler("update", function()
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value:setText(data.getvalue())
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end)
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container:addElement(background)
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container:addElement(label)
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container:addElement(value)
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return container
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end
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local updatehudvisibility = mphud.updateHudVisibility
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mphud.updateHudVisibility = function(a1, a2)
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updatehudvisibility(a1, a2)
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local root = Engine.GetLuiRoot()
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local menus = root:AnyActiveMenusInStack()
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local infobar = root.infobar
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if (not infobar) then
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return
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end
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if (menus) then
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infobar:animateToState("hud_off")
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else
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infobar:animateToState("hud_on")
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end
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end
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local mphud = LUI.MenuBuilder.m_types_build["mp_hud"]
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LUI.MenuBuilder.m_types_build["mp_hud"] = function()
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local hud = mphud()
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if (Engine.InFrontend()) then
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return hud
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end
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local infobar = createinfobar()
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local root = Engine.GetLuiRoot()
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root.infobar = infobar
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populateinfobar(infobar)
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root:registerEventHandler("update_hud_infobar_settings", function()
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infobar:removeAllChildren()
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populateinfobar(infobar)
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end)
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hud.static:addElement(infobar)
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return hud
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end
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156
data/ui_scripts/hud_info/settings.lua
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156
data/ui_scripts/hud_info/settings.lua
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@ -0,0 +1,156 @@
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local pcoptions = luiglobals.require("LUI.PCOptions")
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game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter")
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game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
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pcoptions.VideoOptionsFeeder = function()
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local items = {
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pcoptions.OptionFactory(
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"ui_r_displayMode",
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"@LUA_MENU_DISPLAY_MODE",
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nil,
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{
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{
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text = "@LUA_MENU_MODE_FULLSCREEN",
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value = "fullscreen"
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},
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{
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text = "@LUA_MENU_MODE_WINDOWED_NO_BORDER",
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value = "windowed_no_border"
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},
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{
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text = "@LUA_MENU_MODE_WINDOWED",
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value = "windowed"
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}
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},
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nil,
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true
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),
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pcoptions.SliderOptionFactory(
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"profileMenuOption_blacklevel",
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"@MENU_BRIGHTNESS",
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"@MENU_BRIGHTNESS_DESC1",
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luiglobals.SliderBounds.PCBrightness.Min,
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luiglobals.SliderBounds.PCBrightness.Max,
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luiglobals.SliderBounds.PCBrightness.Step,
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function(element)
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element:processEvent({
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name = "brightness_over",
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immediate = true
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})
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end,
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function(element)
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element:processEvent({
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name = "brightness_up",
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immediate = true
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})
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end,
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true,
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nil,
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"brightness_updated"
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),
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pcoptions.OptionFactoryProfileData(
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"renderColorBlind",
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"profile_toggleRenderColorBlind",
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"@LUA_MENU_COLORBLIND_FILTER",
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"@LUA_MENU_COLOR_BLIND_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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nil,
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false
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)
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}
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if Engine.IsMultiplayer() and not Engine.IsZombiesMode() then
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table.insert(items, pcoptions.OptionFactory(
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"cg_paintballFx",
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"@LUA_MENU_PAINTBALL",
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"@LUA_MENU_PAINTBALL_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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nil,
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false,
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false
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))
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end
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table.insert(items, pcoptions.OptionFactory(
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"cg_infobar_ping",
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"@LUA_MENU_LATENCY",
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"@LUA_MENU_LATENCY_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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function()
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Engine.GetLuiRoot():processEvent({
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name = "update_hud_infobar_settings"
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})
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end,
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false,
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false
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))
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table.insert(items, pcoptions.OptionFactory(
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"cg_infobar_fps",
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"@LUA_MENU_FPS",
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"@LUA_MENU_FPS_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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},
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function()
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Engine.GetLuiRoot():processEvent({
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name = "update_hud_infobar_settings"
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})
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end,
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false,
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false
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))
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table.insert(items, {
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type = "UIGenericButton",
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id = "option_advanced_video",
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properties = {
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style = luiglobals.GenericButtonSettings.Styles.GlassButton,
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button_text = Engine.Localize("@LUA_MENU_ADVANCED_VIDEO"),
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desc_text = "",
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button_action_func = pcoptions.ButtonMenuAction,
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text_align_without_content = LUI.Alignment.Left,
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menu = "advanced_video"
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}
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})
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return items
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end
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@ -1,6 +1,9 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "fps.hpp"
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#include "localized_strings.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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@ -91,11 +94,10 @@ namespace fps
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void cg_draw_fps()
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{
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const auto* draw_fps = game::Dvar_FindVar("cg_drawFPS");
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if (draw_fps && draw_fps->current.integer > 0 /*&& game::CL_IsCgameInitialized()*/)
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if (draw_fps && draw_fps->current.integer > 0)
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{
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const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
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average))
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+ 9.313225746154785e-10);
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const auto fps = fps::get_fps();
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auto* font = game::R_RegisterFont("fonts/consolefont");
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if (!font) return;
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@ -119,12 +121,10 @@ namespace fps
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const auto* draw_ping = game::Dvar_FindVar("cg_drawPing");
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if (draw_ping && draw_ping->current.integer > 0 && game::CL_IsCgameInitialized())
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{
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const auto ping = *reinterpret_cast<int*>(0x1417E6A84);
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auto* font = game::R_RegisterFont("fonts/consolefont");
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if (!font) return;
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auto* const ping_string = utils::string::va("Ping: %i", ping);
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auto* const ping_string = utils::string::va("Ping: %i", *game::mp::ping);
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const auto scale = 1.0f;
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@ -144,6 +144,13 @@ namespace fps
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}
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}
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int get_fps()
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{
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return static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
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average))
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+ 9.313225746154785e-10);
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}
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class component final : public component_interface
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{
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public:
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@ -170,6 +177,9 @@ namespace fps
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game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Choose to draw ping");
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scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
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}
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game::Dvar_RegisterBool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED, "Show server latency");
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game::Dvar_RegisterBool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED, "Show FPS counter");
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}
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};
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}
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6
src/client/component/fps.hpp
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6
src/client/component/fps.hpp
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#pragma once
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namespace fps
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{
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int get_fps();
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}
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@ -276,6 +276,8 @@ namespace game
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WEAK symbol<int> gameTime{0, 0x144959C2C};
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WEAK symbol<int> serverTime{0, 0x1496C4B00};
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WEAK symbol<int> ping{0, 0x1417E6A84};
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WEAK symbol<int> sv_serverId_value{0, 0x1488A9A60};
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WEAK symbol<char> virtualLobby_loaded{0, 0x1417E161D};
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@ -7,6 +7,8 @@
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#include "../../../component/ui_scripting.hpp"
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#include "../../../component/command.hpp"
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#include "../../../component/fps.hpp"
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#include "../../../component/localized_strings.hpp"
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#include "component/game_console.hpp"
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#include "component/scheduler.hpp"
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@ -39,6 +41,32 @@ namespace ui_scripting::lua
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return scheduler.add(callback, milliseconds, false);
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};
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game_type["getfps"] = [](const game&)
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{
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return fps::get_fps();
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};
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game_type["getping"] = [](const game&)
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{
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return *::game::mp::ping;
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};
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game_type["issingleplayer"] = [](const game&)
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{
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return ::game::environment::is_sp();
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};
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game_type["ismultiplayer"] = [](const game&)
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{
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return ::game::environment::is_mp();
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};
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game_type["addlocalizedstring"] = [](const game&, const std::string& string,
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const std::string& value)
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{
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localized_strings::override(string, value);
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};
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auto userdata_type = state.new_usertype<userdata>("userdata_");
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userdata_type["new"] = sol::property(
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Block a user