lui was crashing when doing map from inside a map (client only)

fixes #13
This commit is contained in:
Michael Akopyan 2021-03-11 13:26:53 -08:00
parent 37f8409d82
commit 2a6707467c

View File

@ -210,6 +210,12 @@ namespace party
if (!game::environment::is_dedi()) if (!game::environment::is_dedi())
{ {
if(game::SV_Loaded())
{
const auto* args = "Leave";
game::UI_RunMenuScript(0, &args);
}
perform_game_initialization(); perform_game_initialization();
} }
@ -238,11 +244,8 @@ namespace party
command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true); command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true);
}*/ }*/
// StartServer const auto* args = "StartServer";
reinterpret_cast<void(*)(unsigned int)>(0x140492260)(0); game::UI_RunMenuScript(0, &args);
//game::SV_StartMapForParty(0, mapname.data(), false, false);
//return;
} }
} }