maint: xsk update

This commit is contained in:
FutureRave 2023-02-28 17:28:58 +00:00
parent 089f1ed002
commit 42b53a2962
No known key found for this signature in database
GPG Key ID: 22F9079C86CFAB31
12 changed files with 34 additions and 102 deletions

3
.gitmodules vendored
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@ -48,6 +48,3 @@
path = deps/gsc-tool
url = https://github.com/xensik/gsc-tool.git
branch = dev
[submodule "deps/fmt"]
path = deps/fmt
url = https://github.com/fmtlib/fmt.git

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@ -1,6 +0,0 @@
#include "gsc_interface.hpp"
namespace gsc
{
std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
}

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@ -1,15 +0,0 @@
#pragma once
#undef ERROR
#undef IN
#undef TRUE
#undef FALSE
#undef far
#include <stdinc.hpp>
#include <s1/s1_pc.hpp>
namespace gsc
{
extern std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
}

1
deps/fmt vendored

@ -1 +0,0 @@
Subproject commit 98699719f85445e0ab4a962c0b1a2a0218289814

2
deps/gsc-tool vendored

@ -1 +1 @@
Subproject commit 9318c6e0ae15b69fd02d192ff3148dd187352d5d
Subproject commit 30efba5424e89adc2133caf671c5c4e73208c3dd

34
deps/premake/fmt.lua vendored
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@ -1,34 +0,0 @@
fmt = {
source = path.join(dependencies.basePath, "fmt"),
}
function fmt.import()
links { "fmt" }
fmt.includes()
end
function fmt.includes()
includedirs {
path.join(fmt.source, "include"),
}
end
function fmt.project()
project "fmt"
kind "StaticLib"
language "C++"
fmt.includes()
files {
path.join(fmt.source, "include/fmt/*.h"),
path.join(fmt.source, "src/*.cc")
}
removefiles {
path.join(fmt.source, "src/fmt.cc")
}
end
table.insert(dependencies, fmt)

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@ -9,12 +9,7 @@ end
function gsc_tool.includes()
includedirs {
path.join(gsc_tool.source, "s1"),
path.join(gsc_tool.source, "utils"),
path.join(gsc_tool.source, "gsc"),
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
end
@ -34,7 +29,6 @@ function gsc_tool.project()
}
zlib.includes()
fmt.includes()
project "xsk-gsc-s1"
kind "StaticLib"
@ -45,6 +39,8 @@ function gsc_tool.project()
filter {}
files {
path.join(gsc_tool.source, "stdinc.hpp"),
path.join(gsc_tool.source, "s1/s1_pc.hpp"),
path.join(gsc_tool.source, "s1/s1_pc.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_code.cpp"),
@ -56,17 +52,11 @@ function gsc_tool.project()
path.join(gsc_tool.source, "gsc/misc/*.cpp"),
path.join(gsc_tool.source, "gsc/*.hpp"),
path.join(gsc_tool.source, "gsc/*.cpp"),
path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
}
includedirs {
path.join(gsc_tool.source, "s1"),
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
fmt.includes()
end
table.insert(dependencies, gsc_tool)

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@ -10,11 +10,10 @@
#include "script_error.hpp"
#include "script_extension.hpp"
#include "script_loading.hpp"
#include <utils/string.hpp>
#include <gsc_interface.hpp>
namespace gsc
{
std::uint16_t function_id_start = 0x2DF;
@ -95,11 +94,11 @@ namespace gsc
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"%s", gsc::cxt->meth_name(function_id).data(), error.data());
console::warn("in call to builtin method \"%s\"%s", gsc_ctx->meth_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s", gsc::cxt->func_name(function_id).data(), error.data());
console::warn("in call to builtin function \"%s\"%s", gsc_ctx->func_name(function_id).data(), error.data());
}
}
@ -107,8 +106,8 @@ namespace gsc
{
try
{
const auto index = gsc::cxt->opcode_enum(opcode);
return {gsc::cxt->opcode_name(index)};
const auto index = gsc_ctx->opcode_enum(opcode);
return {gsc_ctx->opcode_name(index)};
}
catch (...)
{
@ -232,7 +231,7 @@ namespace gsc
void override_function(const std::string& name, game::BuiltinFunction func)
{
const auto id = gsc::cxt->func_id(name);
const auto id = gsc_ctx->func_id(name);
builtin_funcs_overrides.emplace(id, func);
}
@ -240,7 +239,7 @@ namespace gsc
{
++function_id_start;
functions[function_id_start] = function;
gsc::cxt->func_add(name, function_id_start);
gsc_ctx->func_add(name, function_id_start);
}
class extension final : public component_interface

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@ -14,10 +14,10 @@
#include "script_loading.hpp"
#include <gsc_interface.hpp>
namespace gsc
{
std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
namespace
{
std::unordered_map<std::string, unsigned int> main_handles;
@ -82,8 +82,8 @@ namespace gsc
try
{
auto& compiler = gsc::cxt->compiler();
auto& assembler = gsc::cxt->assembler();
auto& compiler = gsc_ctx->compiler();
auto& assembler = gsc_ctx->assembler();
std::string source_buffer{};
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
@ -140,7 +140,7 @@ namespace gsc
std::string get_script_file_name(const std::string& name)
{
const auto id = gsc::cxt->token_id(name);
const auto id = gsc_ctx->token_id(name);
if (!id)
{
return name;
@ -177,8 +177,8 @@ namespace gsc
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("init"));
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
if (main_handle)
{
@ -306,7 +306,7 @@ namespace gsc
xsk::gsc::build::dev :
xsk::gsc::build::prod;
gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
gsc_ctx->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
{
const auto real_name = get_raw_script_file_name(include_name);
@ -334,7 +334,7 @@ namespace gsc
void scr_end_load_scripts_stub()
{
// Cleanup the compiler
gsc::cxt->cleanup();
gsc_ctx->cleanup();
utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
}
@ -346,7 +346,7 @@ namespace gsc
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
if (id)
{
real_name = gsc::cxt->token_name(id);
real_name = gsc_ctx->token_name(id);
}
auto* script = load_custom_script(name, real_name);
@ -363,7 +363,7 @@ namespace gsc
public:
void post_load() override
{
gsc::cxt = std::make_unique<xsk::gsc::s1_pc::context>();
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>();
}
void post_unpack() override

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@ -1,6 +1,9 @@
#pragma once
#include <s1/s1_pc.hpp>
namespace gsc
{
extern std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default);
}

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@ -4,8 +4,7 @@
#include <utils/string.hpp>
#include "component/gsc/script_extension.hpp"
#include <gsc_interface.hpp>
#include "component/gsc/script_loading.hpp"
namespace scripting
{
@ -14,8 +13,8 @@ namespace scripting
int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
{
const auto target = utils::string::to_lower(name);
auto const& first = gsc::cxt->func_map();
auto const& second = gsc::cxt->meth_map();
auto const& first = gsc::gsc_ctx->func_map();
auto const& second = gsc::gsc_ctx->meth_map();
if (const auto itr = first.find(name); itr != first.end())
{
@ -43,17 +42,17 @@ namespace scripting
std::string find_token(std::uint32_t id)
{
return gsc::cxt->token_name(id);
return gsc::gsc_ctx->token_name(id);
}
std::string find_token_single(std::uint32_t id)
{
return gsc::cxt->token_name(id);
return gsc::gsc_ctx->token_name(id);
}
unsigned int find_token_id(const std::string& name)
{
const auto id = gsc::cxt->token_id(name);
const auto id = gsc::gsc_ctx->token_id(name);
if (id)
{
return id;

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@ -5,14 +5,14 @@
#include "game/scripting/execution.hpp"
#include "component/gsc/script_loading.hpp"
#include "component/command.hpp"
#include "component/notifies.hpp"
#include "component/scripting.hpp"
#include <utils/string.hpp>
#include <gsc_interface.hpp>
namespace scripting::lua
{
namespace
@ -245,7 +245,7 @@ namespace scripting::lua
auto entity_type = state.new_usertype<entity>("entity");
for (auto const& func : gsc::cxt->meth_map())
for (auto const& func : gsc::gsc_ctx->meth_map())
{
const auto name = std::string(func.first);
entity_type[name] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
@ -377,7 +377,7 @@ namespace scripting::lua
auto game_type = state.new_usertype<game>("game_");
state["game"] = game();
for (auto const& func : gsc::cxt->func_map())
for (auto const& func : gsc::gsc_ctx->func_map())
{
const auto name = std::string(func.first);
game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)