mirror of
https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
maint: xsk update
This commit is contained in:
parent
089f1ed002
commit
42b53a2962
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -48,6 +48,3 @@
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path = deps/gsc-tool
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url = https://github.com/xensik/gsc-tool.git
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branch = dev
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[submodule "deps/fmt"]
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path = deps/fmt
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url = https://github.com/fmtlib/fmt.git
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6
deps/extra/gsc-tool/gsc_interface.cpp
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6
deps/extra/gsc-tool/gsc_interface.cpp
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@ -1,6 +0,0 @@
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#include "gsc_interface.hpp"
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
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}
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15
deps/extra/gsc-tool/gsc_interface.hpp
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15
deps/extra/gsc-tool/gsc_interface.hpp
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@ -1,15 +0,0 @@
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#pragma once
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#undef ERROR
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#undef IN
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#undef TRUE
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#undef FALSE
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#undef far
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#include <stdinc.hpp>
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#include <s1/s1_pc.hpp>
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namespace gsc
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{
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extern std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
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}
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1
deps/fmt
vendored
1
deps/fmt
vendored
@ -1 +0,0 @@
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Subproject commit 98699719f85445e0ab4a962c0b1a2a0218289814
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2
deps/gsc-tool
vendored
2
deps/gsc-tool
vendored
@ -1 +1 @@
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Subproject commit 9318c6e0ae15b69fd02d192ff3148dd187352d5d
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Subproject commit 30efba5424e89adc2133caf671c5c4e73208c3dd
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34
deps/premake/fmt.lua
vendored
34
deps/premake/fmt.lua
vendored
@ -1,34 +0,0 @@
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fmt = {
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source = path.join(dependencies.basePath, "fmt"),
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}
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function fmt.import()
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links { "fmt" }
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fmt.includes()
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end
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function fmt.includes()
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includedirs {
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path.join(fmt.source, "include"),
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}
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end
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function fmt.project()
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project "fmt"
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kind "StaticLib"
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language "C++"
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fmt.includes()
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files {
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path.join(fmt.source, "include/fmt/*.h"),
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path.join(fmt.source, "src/*.cc")
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}
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removefiles {
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path.join(fmt.source, "src/fmt.cc")
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}
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end
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table.insert(dependencies, fmt)
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14
deps/premake/gsc-tool.lua
vendored
14
deps/premake/gsc-tool.lua
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@ -9,12 +9,7 @@ end
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function gsc_tool.includes()
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includedirs {
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path.join(gsc_tool.source, "s1"),
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path.join(gsc_tool.source, "utils"),
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path.join(gsc_tool.source, "gsc"),
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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end
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@ -34,7 +29,6 @@ function gsc_tool.project()
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}
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zlib.includes()
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fmt.includes()
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project "xsk-gsc-s1"
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kind "StaticLib"
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@ -45,6 +39,8 @@ function gsc_tool.project()
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filter {}
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files {
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path.join(gsc_tool.source, "stdinc.hpp"),
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path.join(gsc_tool.source, "s1/s1_pc.hpp"),
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path.join(gsc_tool.source, "s1/s1_pc.cpp"),
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path.join(gsc_tool.source, "s1/s1_pc_code.cpp"),
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@ -56,17 +52,11 @@ function gsc_tool.project()
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path.join(gsc_tool.source, "gsc/misc/*.cpp"),
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path.join(gsc_tool.source, "gsc/*.hpp"),
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path.join(gsc_tool.source, "gsc/*.cpp"),
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path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
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}
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includedirs {
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path.join(gsc_tool.source, "s1"),
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gsc_tool.source,
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path.join(dependencies.basePath, "extra/gsc-tool"),
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}
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fmt.includes()
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end
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table.insert(dependencies, gsc_tool)
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@ -10,11 +10,10 @@
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#include "script_error.hpp"
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#include "script_extension.hpp"
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#include "script_loading.hpp"
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#include <utils/string.hpp>
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#include <gsc_interface.hpp>
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namespace gsc
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{
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std::uint16_t function_id_start = 0x2DF;
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@ -95,11 +94,11 @@ namespace gsc
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if (function_id > 0x1000)
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{
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console::warn("in call to builtin method \"%s\"%s", gsc::cxt->meth_name(function_id).data(), error.data());
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console::warn("in call to builtin method \"%s\"%s", gsc_ctx->meth_name(function_id).data(), error.data());
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}
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else
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{
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console::warn("in call to builtin function \"%s\"%s", gsc::cxt->func_name(function_id).data(), error.data());
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console::warn("in call to builtin function \"%s\"%s", gsc_ctx->func_name(function_id).data(), error.data());
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}
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}
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@ -107,8 +106,8 @@ namespace gsc
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{
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try
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{
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const auto index = gsc::cxt->opcode_enum(opcode);
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return {gsc::cxt->opcode_name(index)};
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const auto index = gsc_ctx->opcode_enum(opcode);
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return {gsc_ctx->opcode_name(index)};
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}
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catch (...)
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{
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@ -232,7 +231,7 @@ namespace gsc
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void override_function(const std::string& name, game::BuiltinFunction func)
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{
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const auto id = gsc::cxt->func_id(name);
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const auto id = gsc_ctx->func_id(name);
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builtin_funcs_overrides.emplace(id, func);
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}
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@ -240,7 +239,7 @@ namespace gsc
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{
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++function_id_start;
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functions[function_id_start] = function;
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gsc::cxt->func_add(name, function_id_start);
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gsc_ctx->func_add(name, function_id_start);
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}
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class extension final : public component_interface
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@ -14,10 +14,10 @@
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#include "script_loading.hpp"
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#include <gsc_interface.hpp>
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namespace gsc
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{
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std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
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namespace
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{
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std::unordered_map<std::string, unsigned int> main_handles;
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@ -82,8 +82,8 @@ namespace gsc
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try
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{
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auto& compiler = gsc::cxt->compiler();
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auto& assembler = gsc::cxt->assembler();
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auto& compiler = gsc_ctx->compiler();
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auto& assembler = gsc_ctx->assembler();
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std::string source_buffer{};
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if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
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@ -140,7 +140,7 @@ namespace gsc
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std::string get_script_file_name(const std::string& name)
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{
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const auto id = gsc::cxt->token_id(name);
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const auto id = gsc_ctx->token_id(name);
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if (!id)
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{
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return name;
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@ -177,8 +177,8 @@ namespace gsc
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return;
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}
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const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("main"));
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const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("init"));
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const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
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const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
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if (main_handle)
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{
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@ -306,7 +306,7 @@ namespace gsc
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xsk::gsc::build::dev :
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xsk::gsc::build::prod;
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gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
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gsc_ctx->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
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{
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const auto real_name = get_raw_script_file_name(include_name);
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@ -334,7 +334,7 @@ namespace gsc
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void scr_end_load_scripts_stub()
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{
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// Cleanup the compiler
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gsc::cxt->cleanup();
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gsc_ctx->cleanup();
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utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
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}
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@ -346,7 +346,7 @@ namespace gsc
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const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
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if (id)
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{
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real_name = gsc::cxt->token_name(id);
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real_name = gsc_ctx->token_name(id);
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}
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auto* script = load_custom_script(name, real_name);
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@ -363,7 +363,7 @@ namespace gsc
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public:
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void post_load() override
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{
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gsc::cxt = std::make_unique<xsk::gsc::s1_pc::context>();
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gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>();
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}
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void post_unpack() override
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#pragma once
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#include <s1/s1_pc.hpp>
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namespace gsc
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{
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extern std::unique_ptr<xsk::gsc::s1_pc::context> gsc_ctx;
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game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default);
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}
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#include <utils/string.hpp>
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#include "component/gsc/script_extension.hpp"
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#include <gsc_interface.hpp>
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#include "component/gsc/script_loading.hpp"
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namespace scripting
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{
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@ -14,8 +13,8 @@ namespace scripting
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int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
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{
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const auto target = utils::string::to_lower(name);
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auto const& first = gsc::cxt->func_map();
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auto const& second = gsc::cxt->meth_map();
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auto const& first = gsc::gsc_ctx->func_map();
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auto const& second = gsc::gsc_ctx->meth_map();
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if (const auto itr = first.find(name); itr != first.end())
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{
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@ -43,17 +42,17 @@ namespace scripting
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std::string find_token(std::uint32_t id)
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{
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return gsc::cxt->token_name(id);
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return gsc::gsc_ctx->token_name(id);
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}
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std::string find_token_single(std::uint32_t id)
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{
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return gsc::cxt->token_name(id);
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return gsc::gsc_ctx->token_name(id);
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}
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unsigned int find_token_id(const std::string& name)
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{
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const auto id = gsc::cxt->token_id(name);
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const auto id = gsc::gsc_ctx->token_id(name);
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if (id)
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{
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return id;
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@ -5,14 +5,14 @@
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#include "game/scripting/execution.hpp"
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#include "component/gsc/script_loading.hpp"
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#include "component/command.hpp"
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#include "component/notifies.hpp"
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#include "component/scripting.hpp"
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#include <utils/string.hpp>
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#include <gsc_interface.hpp>
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namespace scripting::lua
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{
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namespace
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@ -245,7 +245,7 @@ namespace scripting::lua
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auto entity_type = state.new_usertype<entity>("entity");
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for (auto const& func : gsc::cxt->meth_map())
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for (auto const& func : gsc::gsc_ctx->meth_map())
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{
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const auto name = std::string(func.first);
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entity_type[name] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
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@ -377,7 +377,7 @@ namespace scripting::lua
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auto game_type = state.new_usertype<game>("game_");
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state["game"] = game();
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for (auto const& func : gsc::cxt->func_map())
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for (auto const& func : gsc::gsc_ctx->func_map())
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{
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const auto name = std::string(func.first);
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game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)
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