feature: new gsc compiler *it works* (Only if...) (#607)

This commit is contained in:
Edo 2023-02-12 00:05:04 +00:00 committed by GitHub
parent 23d92dd005
commit 4859fa4f1a
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GPG Key ID: 4AEE18F83AFDEB23
23 changed files with 444 additions and 399 deletions

5
.gitmodules vendored
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@ -47,4 +47,7 @@
[submodule "deps/gsc-tool"]
path = deps/gsc-tool
url = https://github.com/xensik/gsc-tool.git
branch = xlabs
branch = dev
[submodule "deps/fmt"]
path = deps/fmt
url = https://github.com/fmtlib/fmt.git

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@ -1,5 +1,5 @@
// S1 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Dumped by https://github.com/xensik/gsc-tool
isswitchingteams()
{
@ -104,7 +104,7 @@ handlesuicidedeath( var_0, var_1 )
[[ level.onsuicidedeath ]]( self );
if ( isdefined( self.friendlydamage ) )
self _meth_826E( &"MP_FRIENDLY_FIRE_WILL_NOT" );
self iprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" );
self.pers["suicideSpawnDelay"] = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "suicidespawndelay" );
}
@ -303,7 +303,7 @@ isplayerweapon( var_0 )
if ( weaponclass( var_0 ) == "turret" )
return 0;
if ( objective_current( var_0 ) == "primary" || objective_current( var_0 ) == "altmode" )
if ( weaponinventorytype( var_0 ) == "primary" || weaponinventorytype( var_0 ) == "altmode" )
return 1;
return 0;
@ -326,7 +326,7 @@ callback_playergrenadesuicide( var_0, var_1, var_2, var_3, var_4, var_5, var_6,
var_8 = 1;
if ( var_8 )
var_0 _meth_82C8();
var_0 laststanddie();
[[ level.callbackplayerlaststand ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, 0 );
}
@ -393,9 +393,9 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v
if ( isdefined( common_scripts\utility::getfx( "exo_knife_blood" ) ) )
{
if ( isdefined( var_7 ) && isdefined( var_6 ) && isdefined( gethitloctag( var_7 ) ) )
announcement( var_2 gettagorigin( gethitloctag( var_7 ) ), var_6 );
playimpactheadfatalfx( var_2 gettagorigin( gethitloctag( var_7 ) ), var_6 );
else
announcement( var_2 gettagorigin( "j_neck" ), anglestoforward( var_2 gettagangles( "j_neck" ) ) );
playimpactheadfatalfx( var_2 gettagorigin( "j_neck" ), anglestoforward( var_2 gettagangles( "j_neck" ) ) );
}
}
@ -581,7 +581,7 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v
}
if ( !maps\mp\_utility::practiceroundgame() )
canspawn( var_2, var_1, var_5, var_4 );
obituary( var_2, var_1, var_5, var_4 );
var_24 = 0;
var_2 logprintplayerdeath( self.lifeid, var_1, var_3, var_4, var_5, var_13, var_7 );
@ -613,7 +613,7 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v
else
{
if ( var_4 == "MOD_GRENADE" && var_0 == var_1 || var_4 == "MOD_IMPACT" || var_4 == "MOD_GRENADE_SPLASH" || var_4 == "MOD_EXPLOSIVE" )
addattacker( var_2, var_1, var_0, var_5, var_3, ( 0.0, 0.0, 0.0 ), var_6, var_7, var_8, var_4 );
addattacker( var_2, var_1, var_0, var_5, var_3, ( 0, 0, 0 ), var_6, var_7, var_8, var_4 );
var_24 = 1;
@ -1313,9 +1313,9 @@ dofinalkillcam()
case "sentry_minigun_mp":
var_3 maps\mp\gametypes\_missions::processchallenge( "ch_absentee" );
break;
case "ac130_25mm_mp":
case "ac130_105mm_mp":
case "ac130_40mm_mp":
case "ac130_105mm_mp":
case "ac130_25mm_mp":
var_3 maps\mp\gametypes\_missions::processchallenge( "ch_deathfromabove" );
break;
case "remotemissile_projectile_mp":
@ -1387,32 +1387,32 @@ getkillcamentity( var_0, var_1, var_2 )
{
case "boost_slam_mp":
return var_1;
case "bomb_site_mp":
case "bouncingbetty_mp":
case "explosive_drone_mp":
case "orbital_carepackage_pod_mp":
case "orbital_carepackage_droppod_mp":
case "artillery_mp":
case "stealth_bomb_mp":
case "agent_mp":
case "refraction_turret_mp":
case "orbital_carepackage_pod_plane_mp":
case "remotemissile_projectile_cluster_child_mp":
case "iw5_dlcgun12loot6_mp":
case "remotemissile_projectile_cluster_child_mp":
case "orbital_carepackage_pod_plane_mp":
case "refraction_turret_mp":
case "agent_mp":
case "stealth_bomb_mp":
case "artillery_mp":
case "orbital_carepackage_droppod_mp":
case "orbital_carepackage_pod_mp":
case "explosive_drone_mp":
case "bouncingbetty_mp":
case "bomb_site_mp":
return var_1.killcament;
case "killstreak_laser2_mp":
if ( isdefined( var_1.samturret ) && isdefined( var_1.samturret.killcament ) )
return var_1.samturret.killcament;
break;
case "ball_drone_gun_mp":
case "ball_drone_projectile_mp":
case "ball_drone_gun_mp":
if ( isplayer( var_0 ) && isdefined( var_0.balldrone ) && isdefined( var_0.balldrone.turret ) && isdefined( var_0.balldrone.turret.killcament ) )
return var_0.balldrone.turret.killcament;
break;
case "ugv_missile_mp":
case "drone_assault_remote_turret_mp":
case "ugv_missile_mp":
if ( isdefined( var_1.killcament ) )
return var_1.killcament;
else
@ -1422,9 +1422,9 @@ getkillcamentity( var_0, var_1, var_2 )
return var_1;
else
return undefined;
case "killstreak_solar_mp":
case "dam_turret_mp":
case "warbird_missile_mp":
case "dam_turret_mp":
case "killstreak_solar_mp":
if ( isdefined( var_1 ) && isdefined( var_1.killcament ) )
return var_1.killcament;
@ -1436,9 +1436,9 @@ getkillcamentity( var_0, var_1, var_2 )
return undefined;
case "orbital_laser_fov_mp":
return undefined;
case "sentry_minigun_mp":
case "remote_energy_turret_mp":
case "killstreakmahem_mp":
case "remote_energy_turret_mp":
case "sentry_minigun_mp":
if ( isdefined( var_1 ) && isdefined( var_1.remotecontrolled ) )
return undefined;
@ -1448,13 +1448,13 @@ getkillcamentity( var_0, var_1, var_2 )
return var_1.killcament;
break;
case "ac130_25mm_mp":
case "ac130_105mm_mp":
case "ac130_40mm_mp":
case "ugv_turret_mp":
case "remote_turret_mp":
case "detroit_tram_turret_mp":
case "killstreak_terrace_mp":
case "detroit_tram_turret_mp":
case "remote_turret_mp":
case "ugv_turret_mp":
case "ac130_40mm_mp":
case "ac130_105mm_mp":
case "ac130_25mm_mp":
return undefined;
case "iw5_dlcgun12loot8_mp":
if ( isdefined( var_1.killcament ) )
@ -1592,8 +1592,8 @@ ishardwrireprotected( var_0 )
switch ( var_0 )
{
case "killstreak_strike_missile_gas_mp":
case "mp_lab_gas":
case "killstreak_strike_missile_gas_mp":
return 1;
}
@ -2144,8 +2144,8 @@ shouldweaponfeedback( var_0 )
{
switch ( var_0 )
{
case "artillery_mp":
case "stealth_bomb_mp":
case "artillery_mp":
return 0;
}
@ -2237,12 +2237,12 @@ is_countered_by_hardwired( var_0 )
{
switch ( var_0 )
{
case "stun_grenade_mp":
case "paint_grenade_mp":
case "emp_grenade_mp":
case "stun_grenade_var_mp":
case "emp_grenade_var_mp":
case "paint_grenade_var_mp":
case "emp_grenade_var_mp":
case "stun_grenade_var_mp":
case "emp_grenade_mp":
case "paint_grenade_mp":
case "stun_grenade_mp":
return 1;
}
@ -2267,7 +2267,7 @@ finishplayerdamagewrapper( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_
if ( var_11 || maps\mp\_utility::isrocketcorpse() )
{
if ( !isdefined( var_7 ) )
var_7 = ( 0.0, 0.0, 0.0 );
var_7 = ( 0, 0, 0 );
if ( !isdefined( var_1 ) && !isdefined( var_0 ) )
{
@ -2391,7 +2391,7 @@ callback_playerlaststand( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7
var_11.iconname = level.specialty_finalstand_icon;
}
var_11.glowcolor = ( 1.0, 0.0, 0.0 );
var_11.glowcolor = ( 1, 0, 0 );
var_11.sound = "mp_last_stand";
var_11.duration = 2.0;
self.health = 1;
@ -2573,14 +2573,14 @@ laststandtimer( var_0, var_1 )
}
wait(var_0 / 3);
var_3.color = ( 1.0, 0.64, 0.0 );
var_3.color = ( 1, 0.64, 0 );
while ( var_2.inuse )
wait 0.05;
maps\mp\_utility::playdeathsound();
wait(var_0 / 3);
var_3.color = ( 1.0, 0.0, 0.0 );
var_3.color = ( 1, 0, 0 );
while ( var_2.inuse )
wait 0.05;
@ -2731,29 +2731,29 @@ gethitlocheight( var_0 )
{
switch ( var_0 )
{
case "head":
case "helmet":
case "neck":
case "helmet":
case "head":
return 60;
case "gun":
case "torso_upper":
case "right_arm_upper":
case "left_arm_upper":
case "right_arm_lower":
case "left_arm_lower":
case "right_hand":
case "left_hand":
case "right_hand":
case "left_arm_lower":
case "right_arm_lower":
case "left_arm_upper":
case "right_arm_upper":
case "torso_upper":
case "gun":
return 48;
case "torso_lower":
return 40;
case "right_leg_upper":
case "left_leg_upper":
case "right_leg_upper":
return 32;
case "right_leg_lower":
case "left_leg_lower":
case "right_leg_lower":
return 10;
case "right_foot":
case "left_foot":
case "right_foot":
return 5;
}
@ -3058,7 +3058,7 @@ reviveholdthink_cleanup( var_0, var_1, var_2 )
{
common_scripts\utility::waittill_any_ents( self, "death", var_2, "death" );
if ( !_func_294( var_2 ) )
if ( !isremovedentity( var_2 ) )
var_2 delete();
if ( isdefined( var_0 ) && maps\mp\_utility::isreallyalive( var_0 ) )
@ -3240,17 +3240,17 @@ _obituary( var_0, var_1, var_2, var_3 )
if ( var_7 == "spectator" )
{
var_6 _meth_826E( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
var_6 iprintln( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name );
continue;
}
if ( var_7 == var_4 )
{
var_6 _meth_826E( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
var_6 iprintln( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name );
continue;
}
var_6 _meth_826E( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
var_6 iprintln( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name );
}
}
@ -3358,10 +3358,10 @@ processdamagetaken( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_
switch ( var_13 )
{
case "paint_grenade_mp":
case "smoke_grenade_mp":
case "paint_grenade_var_mp":
case "smoke_grenade_var_mp":
case "paint_grenade_var_mp":
case "smoke_grenade_mp":
case "paint_grenade_mp":
return;
}
@ -3467,23 +3467,23 @@ handlemissiledamage( var_0, var_1, var_2 )
switch ( var_0 )
{
case "bomb_site_mp":
case "remotemissile_projectile_mp":
case "remotemissile_projectile_cluster_parent_mp":
case "remotemissile_projectile_gas_mp":
case "orbital_carepackage_pod_mp":
case "orbital_carepackage_droppod_mp":
case "stinger_mp":
case "stealth_bomb_mp":
case "orbital_carepackage_pod_plane_mp":
case "remotemissile_projectile_cluster_child_mp":
case "dam_turret_mp":
case "warbird_missile_mp":
case "remotemissile_projectile_cluster_child_hellfire_mp":
case "remotemissile_projectile_secondary_mp":
case "airstrike_missile_mp":
case "orbitalsupport_105mm_mp":
case "orbitalsupport_missile_mp":
case "orbitalsupport_105mm_mp":
case "airstrike_missile_mp":
case "remotemissile_projectile_secondary_mp":
case "remotemissile_projectile_cluster_child_hellfire_mp":
case "warbird_missile_mp":
case "dam_turret_mp":
case "remotemissile_projectile_cluster_child_mp":
case "orbital_carepackage_pod_plane_mp":
case "stealth_bomb_mp":
case "stinger_mp":
case "orbital_carepackage_droppod_mp":
case "orbital_carepackage_pod_mp":
case "remotemissile_projectile_gas_mp":
case "remotemissile_projectile_cluster_parent_mp":
case "remotemissile_projectile_mp":
case "bomb_site_mp":
self.largeprojectiledamage = 1;
var_3 = self.maxhealth + 1;
break;
@ -3504,16 +3504,16 @@ handlemissiledamage( var_0, var_1, var_2 )
var_3 = self.maxhealth * var_5;
break;
case "turretheadrocket_mp":
case "ugv_missile_mp":
case "assaultdrone_c4_mp":
case "killstreakmahem_mp":
case "killstreak_orbital_laser_mp":
case "killstreakmahem_mp":
case "assaultdrone_c4_mp":
case "ugv_missile_mp":
case "turretheadrocket_mp":
self.largeprojectiledamage = 0;
var_3 = self.maxhealth + 1;
break;
case "orbitalsupport_40mm_mp":
case "orbitalsupport_40mmbuddy_mp":
case "orbitalsupport_40mm_mp":
self.largeprojectiledamage = 0;
var_3 *= 2;
break;
@ -3535,9 +3535,9 @@ handlegrenadedamage( var_0, var_1, var_2 )
{
switch ( var_3 )
{
case "frag_grenade_mp":
case "semtex_mp":
case "explosive_drone_mp":
case "semtex_mp":
case "frag_grenade_mp":
var_2 *= 4;
break;
default:
@ -3600,7 +3600,7 @@ onkillstreakkilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7 )
if ( var_0 == self.owner )
return;
if ( !_func_285( self.owner, var_0 ) )
if ( !isalliedsentient( self.owner, var_0 ) )
var_8 = var_0;
}

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@ -1,5 +1,5 @@
// S1 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Dumped by https://github.com/xensik/gsc-tool
onforfeit( var_0 )
{
@ -445,7 +445,7 @@ waittillfinalkillcamdone()
timelimitclock_intermission( var_0 )
{
setgameendtime( gettime() + int( var_0 * 1000 ) );
var_1 = spawn( "script_origin", ( 0.0, 0.0, 0.0 ) );
var_1 = spawn( "script_origin", ( 0, 0, 0 ) );
var_1 hide();
if ( var_0 >= 10.0 )
@ -527,7 +527,7 @@ graceperiod()
if ( !isdefined( game["clientActive"] ) )
{
while ( getplaylistid() == 0 )
while ( getactiveclientcount() == 0 )
wait 0.05;
game["clientActive"] = 1;
@ -675,8 +675,8 @@ updatewinstats( var_0 )
var_0 maps\mp\gametypes\_missions::processchallenge( "ch_gun_crushing" );
break;
case "ctf":
case "twar":
case "ctf":
if ( game["shut_out"][var_0.team] )
var_0 maps\mp\gametypes\_missions::processchallenge( "ch_" + level.gametype + "_crushing" );
@ -723,13 +723,13 @@ checkgameendchallenges()
{
case "_a":
var_4 maps\mp\gametypes\_missions::processchallenge( "ch_dom_alphalock" );
continue;
break;
case "_b":
var_4 maps\mp\gametypes\_missions::processchallenge( "ch_dom_bravolock" );
continue;
break;
case "_c":
var_4 maps\mp\gametypes\_missions::processchallenge( "ch_dom_charlielock" );
continue;
break;
}
}
}
@ -897,7 +897,7 @@ updatematchbonusscores( var_0 )
}
if ( var_1 != "tie" )
clientannouncement( var_1 );
setwinningteam( var_1 );
foreach ( var_4 in level.players )
{
@ -1024,7 +1024,7 @@ setxenonranks( var_0 )
if ( maps\mp\_utility::getminutespassed() )
var_4 = var_3.score / maps\mp\_utility::getminutespassed();
_func_173( var_3, var_3.clientid, int( var_4 ) );
setplayerteamrank( var_3, var_3.clientid, int( var_4 ) );
}
}
@ -1059,7 +1059,7 @@ checktimelimit( var_0 )
return;
if ( maps\mp\_utility::gettimepassedpercentage() > level.timepercentagecutoff )
setnojipscore( 1 );
setnojiptime( 1 );
var_1 = gettimeremaining();
@ -1625,12 +1625,12 @@ callback_startgametype()
game["strings"]["cowards_way"] = &"PLATFORM_COWARDS_WAY_OUT";
game["colors"]["blue"] = ( 0.25, 0.25, 0.75 );
game["colors"]["red"] = ( 0.75, 0.25, 0.25 );
game["colors"]["white"] = ( 1.0, 1.0, 1.0 );
game["colors"]["black"] = ( 0.0, 0.0, 0.0 );
game["colors"]["white"] = ( 1, 1, 1 );
game["colors"]["black"] = ( 0, 0, 0 );
game["colors"]["grey"] = ( 0.5, 0.5, 0.5 );
game["colors"]["green"] = ( 0.25, 0.75, 0.25 );
game["colors"]["yellow"] = ( 0.65, 0.65, 0.0 );
game["colors"]["orange"] = ( 1.0, 0.45, 0.0 );
game["colors"]["yellow"] = ( 0.65, 0.65, 0 );
game["colors"]["orange"] = ( 1, 0.45, 0 );
game["colors"]["cyan"] = ( 0.35, 0.7, 0.9 );
game["strings"]["allies_name"] = maps\mp\gametypes\_teams::getteamname( "allies" );
game["icons"]["allies"] = maps\mp\gametypes\_teams::getteamicon( "allies" );
@ -1639,10 +1639,10 @@ callback_startgametype()
game["icons"]["axis"] = maps\mp\gametypes\_teams::getteamicon( "axis" );
game["colors"]["axis"] = maps\mp\gametypes\_teams::getteamcolor( "axis" );
if ( game["colors"]["allies"] == ( 0.0, 0.0, 0.0 ) )
if ( game["colors"]["allies"] == ( 0, 0, 0 ) )
game["colors"]["allies"] = ( 0.5, 0.5, 0.5 );
if ( game["colors"]["axis"] == ( 0.0, 0.0, 0.0 ) )
if ( game["colors"]["axis"] == ( 0, 0, 0 ) )
game["colors"]["axis"] = ( 0.5, 0.5, 0.5 );
[[ level.onprecachegametype ]]();
@ -1652,7 +1652,7 @@ callback_startgametype()
{
if ( !level.splitscreen )
{
if ( _func_27A() )
if ( isdedicatedserver() )
level.prematchperiod = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "graceperiod_ds" );
else
level.prematchperiod = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "graceperiod" );
@ -1662,7 +1662,7 @@ callback_startgametype()
}
else
{
if ( _func_27A() )
if ( isdedicatedserver() )
level.prematchperiod = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "playerwaittime_ds" );
else
level.prematchperiod = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "playerwaittime" );
@ -1910,7 +1910,7 @@ setattackingteam()
callback_codeendgame()
{
setplayerteamrank();
endparty();
if ( !level.gameended )
level thread forceend();
@ -1921,13 +1921,13 @@ verifydedicatedconfiguration()
for (;;)
{
if ( level.rankedmatch )
_func_16A( 0 );
exitlevel( 0 );
if ( !getdvarint( "xblive_privatematch" ) )
_func_16A( 0 );
exitlevel( 0 );
if ( getdvar( "dedicated" ) != "dedicated LAN server" && getdvar( "dedicated" ) != "dedicated internet server" )
_func_16A( 0 );
exitlevel( 0 );
wait 5;
}
@ -2018,7 +2018,7 @@ timelimitclock()
{
level endon( "game_ended" );
wait 0.05;
var_0 = spawn( "script_origin", ( 0.0, 0.0, 0.0 ) );
var_0 = spawn( "script_origin", ( 0, 0, 0 ) );
var_0 hide();
while ( game["state"] == "playing" )
@ -2133,7 +2133,7 @@ startgame()
if ( var_0 || var_1 )
thread updategameduration();
_func_240();
lootserviceonstartgame();
}
wavespawntimer()
@ -2438,7 +2438,7 @@ endgameovertime( var_0, var_1 )
level notify( "restarting" );
game["state"] = "playing";
setdvar( "ui_game_state", game["state"] );
_func_169( 1 );
map_restart( 1 );
}
endgamehalftime( var_0 )
@ -2519,7 +2519,7 @@ endgamehalftime( var_0 )
level notify( "restarting" );
game["state"] = "playing";
setdvar( "ui_game_state", game["state"] );
_func_169( 1 );
map_restart( 1 );
}
updategameduration()
@ -2652,7 +2652,7 @@ endgame( var_0, var_1, var_2 )
level notify( "restarting" );
game["state"] = "playing";
setdvar( "ui_game_state", "playing" );
_func_169( 1 );
map_restart( 1 );
return;
}
@ -2717,7 +2717,7 @@ endgame( var_0, var_1, var_2 )
setmatchdata( "alliesScore", game["teamScores"]["allies"] );
setmatchdata( "axisScore", game["teamScores"]["axis"] );
_func_242( var_0 );
tournamentreportwinningteam( var_0 );
}
else
setmatchdata( "victor", "none" );
@ -2736,9 +2736,9 @@ endgame( var_0, var_1, var_2 )
if ( maps\mp\_utility::matchmakinggame() )
{
setmatchdata( "playlistVersion", isdedicatedserver() );
setmatchdata( "playlistID", getplaylistversion() );
setmatchdata( "isDedicated", _func_27A() );
setmatchdata( "playlistVersion", getplaylistversion() );
setmatchdata( "playlistID", getplaylistid() );
setmatchdata( "isDedicated", isdedicatedserver() );
}
setmatchdata( "levelMaxClients", level.maxclients );
@ -2750,7 +2750,7 @@ endgame( var_0, var_1, var_2 )
var_5.pers["segments"] = var_5.segments;
}
tournamentreportwinningteam();
tournamentreportendofgame();
var_20 = 0;
if ( maps\mp\_utility::practiceroundgame() )
@ -2909,7 +2909,7 @@ endgame( var_0, var_1, var_2 )
}
level notify( "exitLevel_called" );
_func_16A( 0 );
exitlevel( 0 );
}
getgamewinner( var_0, var_1 )
@ -2975,7 +2975,7 @@ getscoreperminute( var_0 )
if ( isplayer( self ) )
var_4 = self.score / var_3;
else
var_4 = setclientnamemode( var_0 ) / var_3;
var_4 = getteamscore( var_0 ) / var_3;
return var_4;
}
@ -2987,7 +2987,7 @@ getscoreremaining( var_0 )
if ( isplayer( self ) )
var_2 = var_1 - self.score;
else
var_2 = var_1 - setclientnamemode( var_0 );
var_2 = var_1 - getteamscore( var_0 );
return var_2;
}
@ -3039,7 +3039,7 @@ processlobbydata()
maps\mp\_awards::assignawards();
maps\mp\_scoreboard::processlobbyscoreboards();
sendclientmatchdata();
_func_23E();
lootserviceonendgame();
}
trackleaderboarddeathstats( var_0, var_1 )

View File

@ -1,5 +1,5 @@
// S1 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Dumped by https://github.com/xensik/gsc-tool
timeuntilwavespawn( var_0 )
{
@ -419,7 +419,7 @@ showspawnnotifies()
getspawnorigin( var_0 )
{
if ( !getstarttime( var_0.origin ) )
if ( !positionwouldtelefrag( var_0.origin ) )
return var_0.origin;
if ( !isdefined( var_0.alternates ) )
@ -427,7 +427,7 @@ getspawnorigin( var_0 )
foreach ( var_2 in var_0.alternates )
{
if ( !getstarttime( var_2 ) )
if ( !positionwouldtelefrag( var_2 ) )
return var_2;
}
@ -619,7 +619,7 @@ spawnplayer( var_0, var_1 )
foreach ( var_11 in level.ugvs )
{
if ( distancesquared( var_11.origin, var_2.playerspawnpos ) < 1024 )
var_11 notify( "damage", 5000, var_11.owner, ( 0.0, 0.0, 0.0 ), ( 0.0, 0.0, 0.0 ), "MOD_EXPLOSIVE", "", "", "", undefined, "killstreak_emp_mp" );
var_11 notify( "damage", 5000, var_11.owner, ( 0, 0, 0 ), ( 0, 0, 0 ), "MOD_EXPLOSIVE", "", "", "", undefined, "killstreak_emp_mp" );
}
var_5 = self.setspawnpoint.playerspawnpos;
@ -825,7 +825,7 @@ spawnplayer( var_0, var_1 )
var_17 = self.pers["team"];
if ( maps\mp\_utility::inovertime() )
thread maps\mp\gametypes\_hud_message::oldnotifymessage( game["strings"]["overtime"], game["strings"]["overtime_hint"], undefined, ( 1.0, 0.0, 0.0 ), "mp_last_stand" );
thread maps\mp\gametypes\_hud_message::oldnotifymessage( game["strings"]["overtime"], game["strings"]["overtime_hint"], undefined, ( 1, 0, 0 ), "mp_last_stand" );
thread showspawnnotifies();
}
@ -1169,15 +1169,13 @@ callback_playerdisconnect( var_0 )
if ( maps\mp\_utility::getminutespassed() )
var_4 = self.score / maps\mp\_utility::getminutespassed();
_func_173( self, self.clientid, int( var_4 ) );
setplayerteamrank( self, self.clientid, int( var_4 ) );
}
reconevent( "script_mp_playerquit: player_name %s, player %d, gameTime %d", self.name, self.clientid, gettime() );
var_5 = self getentitynumber();
var_6 = self.guid;
var_7 = "Q;" + var_6 + ";" + var_5 + ";" + self.name + "\n";
logprint( var_7 );
logprint( "Q;" + var_6 + ";" + var_5 + ";" + self.name + "\n" );
thread maps\mp\_events::disconnected();
if ( level.gameended )
@ -1283,7 +1281,7 @@ setupsavedactionslots()
logplayerconsoleidandonwifiinmatchdata()
{
var_0 = _func_2CE();
var_0 = getcodanywherecurrentplatform();
var_1 = self getcommonplayerdata( "consoleIDChunkLow", var_0 );
var_2 = self getcommonplayerdata( "consoleIDChunkHigh", var_0 );
@ -1426,7 +1424,7 @@ callback_playerconnect()
setmatchdata( "players", self.clientid, "isBot", isai( self ) );
var_4 = self getentitynumber();
setmatchdata( "players", self.clientid, "codeClientNum", maps\mp\_utility::clamptobyte( var_4 ) );
var_5 = _func_2CE();
var_5 = getcodanywherecurrentplatform();
var_3 = self getcommonplayerdata( "connectionIDChunkLow", var_5 );
var_2 = self getcommonplayerdata( "connectionIDChunkHigh", var_5 );
setmatchdata( "players", self.clientid, "connectionIDChunkLow", var_3 );

View File

@ -1,5 +1,5 @@
// S1 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Dumped by https://github.com/xensik/gsc-tool
main()
{
@ -7,10 +7,8 @@ main()
maps\mp\gametypes\_callbacksetup::setupcallbacks();
maps\mp\gametypes\_globallogic::setupcallbacks();
setguns();
maps\mp\_utility::registertimelimitdvar( level.gametype, 10 );
setDvar( "scr_gun_scorelimit", level.gun_guns.size );
setdvar( "scr_gun_scorelimit", level.gun_guns.size );
maps\mp\_utility::registerscorelimitdvar( level.gametype, level.gun_guns.size );
level thread reinitializescorelimitonmigration();
maps\mp\_utility::registerroundlimitdvar( level.gametype, 1 );
@ -38,7 +36,7 @@ main()
if ( level.matchrules_damagemultiplier )
level.modifyplayerdamage = maps\mp\gametypes\_damage::gamemodemodifyplayerdamage;
setteamscore( "ffa" );
setteammode( "ffa" );
game["dialog"]["gametype"] = "gg_intro";
game["dialog"]["defense_obj"] = "gbl_start";
game["dialog"]["offense_obj"] = "gbl_start";
@ -53,40 +51,38 @@ initializematchrules()
{
maps\mp\_utility::setcommonrulesfrommatchrulesdata( 1 );
level.matchrules_randomize = getmatchrulesdata( "gunData", "randomize" );
setDvar( "scr_gun_scorelimit", level.gun_guns.size );
setdvar( "scr_gun_scorelimit", level.gun_guns.size );
maps\mp\_utility::registerscorelimitdvar( level.gametype, level.gun_guns.size );
setDvar( "scr_gun_winlimit", 1 );
setdvar( "scr_gun_winlimit", 1 );
maps\mp\_utility::registerwinlimitdvar( "gun", 1 );
setDvar( "scr_gun_roundlimit", 1 );
setdvar( "scr_gun_roundlimit", 1 );
maps\mp\_utility::registerroundlimitdvar( "gun", 1 );
setDvar( "scr_gun_halftime", 0 );
setdvar( "scr_gun_halftime", 0 );
maps\mp\_utility::registerhalftimedvar( "gun", 0 );
setDvar( "scr_gun_playerrespawndelay", 0 );
setDvar( "scr_gun_waverespawndelay", 0 );
setDvar( "scr_player_forcerespawn", 1 );
setDvar( "scr_setback_levels", getmatchrulesdata( "gunData", "setbackLevels" ) );
setdvar( "scr_gun_playerrespawndelay", 0 );
setdvar( "scr_gun_waverespawndelay", 0 );
setdvar( "scr_player_forcerespawn", 1 );
setdvar( "scr_setback_levels", getmatchrulesdata( "gunData", "setbackLevels" ) );
}
reinitializescorelimitonmigration()
{
setDvar( "scr_gun_scorelimit", level.gun_guns.size );
setdvar( "scr_gun_scorelimit", level.gun_guns.size );
maps\mp\_utility::registerscorelimitdvar( level.gametype, level.gun_guns.size );
}
onstartgametype()
{
getteamplayersalive( "auto_change" );
setclientnamemode( "auto_change" );
maps\mp\_utility::setobjectivetext( "allies", &"OBJECTIVES_DM" );
maps\mp\_utility::setobjectivetext( "axis", &"OBJECTIVES_DM" );
maps\mp\_utility::setobjectivescoretext( "allies", &"OBJECTIVES_DM_SCORE" );
maps\mp\_utility::setobjectivescoretext( "axis", &"OBJECTIVES_DM_SCORE" );
maps\mp\_utility::setobjectivehinttext( "allies", &"OBJECTIVES_DM_HINT" );
maps\mp\_utility::setobjectivehinttext( "axis", &"OBJECTIVES_DM_HINT" );
initspawns();
allowed = [];
maps\mp\gametypes\_gameobjects::main( allowed );
var_0 = [];
maps\mp\gametypes\_gameobjects::main( var_0 );
level.quickmessagetoall = 1;
level.blockweapondrops = 1;
level thread onplayerconnect();
@ -94,8 +90,8 @@ onstartgametype()
initspawns()
{
level.spawnmins = ( 0.0, 0.0, 0.0 );
level.spawnmaxs = ( 0.0, 0.0, 0.0 );
level.spawnmins = ( 0, 0, 0 );
level.spawnmaxs = ( 0, 0, 0 );
level.spawn_name = "mp_dm_spawn";
maps\mp\gametypes\_spawnlogic::addspawnpoints( "allies", level.spawn_name );
maps\mp\gametypes\_spawnlogic::addspawnpoints( "axis", level.spawn_name );
@ -199,17 +195,17 @@ onplayerscore( var_0, var_1, var_2 )
return 0;
}
onplayerkilled( var_0, attacker, var_2, sMeansOfDeath, sWeapon, var_5, var_6, var_7, var_8, var_9 )
onplayerkilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
if ( !isdefined( attacker ) )
if ( !isdefined( var_1 ) )
return;
if ( sMeansOfDeath == "MOD_TRIGGER_HURT" && !isplayer( attacker ) )
attacker = self;
if ( var_3 == "MOD_TRIGGER_HURT" && !isplayer( var_1 ) )
var_1 = self;
if ( sMeansOfDeath == "MOD_FALLING" || isplayer( attacker ) )
if ( var_3 == "MOD_FALLING" || isplayer( var_1 ) )
{
if ( sMeansOfDeath == "MOD_FALLING" || attacker == self || maps\mp\_utility::ismeleemod( sMeansOfDeath ) && sWeapon != "riotshield_mp" || sWeapon == "boost_slam_mp" || sWeapon == "iw5_dlcgun12loot8_mp" )
if ( var_3 == "MOD_FALLING" || var_1 == self || maps\mp\_utility::ismeleemod( var_3 ) && var_4 != "riotshield_mp" || var_4 == "boost_slam_mp" || var_4 == "iw5_dlcgun12loot8_mp" )
{
self playlocalsound( "mp_war_objective_lost" );
self.gungameprevgunindex = self.gungamegunindex;
@ -222,53 +218,49 @@ onplayerkilled( var_0, attacker, var_2, sMeansOfDeath, sWeapon, var_5, var_6, va
maps\mp\_utility::setextrascore1( self.mysetbacks );
self.showsetbacksplash = 1;
if ( maps\mp\_utility::ismeleemod( sMeansOfDeath ) || sWeapon == "boost_slam_mp" || sWeapon == "iw5_dlcgun12loot8_mp" )
if ( maps\mp\_utility::ismeleemod( var_3 ) || var_4 == "boost_slam_mp" || var_4 == "iw5_dlcgun12loot8_mp" )
{
attacker.stabs++;
attacker.assists = attacker.stabs;
attacker thread maps\mp\_events::setbackenemygunlevelevent();
var_1.stabs++;
var_1.assists = var_1.stabs;
var_1 thread maps\mp\_events::setbackenemygunlevelevent();
if ( self.gungameprevgunindex == level.gun_guns.size - 1 )
{
attacker thread maps\mp\_events::setbackfirstplayergunlevelevent();
attacker maps\mp\_utility::leaderdialogonplayer( "humiliation", "status" );
var_1 thread maps\mp\_events::setbackfirstplayergunlevelevent();
var_1 maps\mp\_utility::leaderdialogonplayer( "humiliation", "status" );
}
}
}
}
else if ( sMeansOfDeath == "MOD_PISTOL_BULLET" || sMeansOfDeath == "MOD_RIFLE_BULLET" || sMeansOfDeath == "MOD_HEAD_SHOT" || sMeansOfDeath == "MOD_PROJECTILE" || sMeansOfDeath == "MOD_PROJECTILE_SPLASH" || sMeansOfDeath == "MOD_EXPLOSIVE" || sMeansOfDeath == "MOD_IMPACT" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_GRENADE_SPLASH" || maps\mp\_utility::ismeleemod( sMeansOfDeath ) && sWeapon == "riotshield_mp" )
else if ( var_3 == "MOD_PISTOL_BULLET" || var_3 == "MOD_RIFLE_BULLET" || var_3 == "MOD_HEAD_SHOT" || var_3 == "MOD_PROJECTILE" || var_3 == "MOD_PROJECTILE_SPLASH" || var_3 == "MOD_EXPLOSIVE" || var_3 == "MOD_IMPACT" || var_3 == "MOD_GRENADE" || var_3 == "MOD_GRENADE_SPLASH" || maps\mp\_utility::ismeleemod( var_3 ) && var_4 == "riotshield_mp" )
{
if ( isdefined( attacker.lastkillweapon ) && attacker.lastkillweapon == sWeapon )
{
if ( isdefined( var_1.lastkillweapon ) && var_1.lastkillweapon == var_4 )
return;
}
var_10 = level.gun_guns;
if ( level.matchrules_randomize )
var_10 = attacker.gunlist;
var_10 = var_1.gunlist;
var_11 = var_10[attacker.gungamegunindex];
var_11 = var_10[var_1.gungamegunindex];
if ( !issubstr( sWeapon, maps\mp\_utility::getbaseweaponname( var_11 ) ) )
{
if ( !issubstr( var_4, maps\mp\_utility::getbaseweaponname( var_11 ) ) )
return;
}
attacker.lastkillweapon = sWeapon;
var_1.lastkillweapon = var_4;
if ( attacker.lastleveluptime + 3000 > gettime() )
attacker thread maps\mp\_events::quickgunlevelevent();
if ( var_1.lastleveluptime + 3000 > gettime() )
var_1 thread maps\mp\_events::quickgunlevelevent();
attacker.lastleveluptime = gettime();
attacker.gungameprevgunindex = attacker.gungamegunindex;
attacker.gungamegunindex++;
attacker thread maps\mp\_events::increasegunlevelevent();
var_1.lastleveluptime = gettime();
var_1.gungameprevgunindex = var_1.gungamegunindex;
var_1.gungamegunindex++;
var_1 thread maps\mp\_events::increasegunlevelevent();
if ( attacker.gungamegunindex == level.gun_guns.size - 1 )
if ( var_1.gungamegunindex == level.gun_guns.size - 1 )
{
maps\mp\_utility::playsoundonplayers( "mp_enemy_obj_captured" );
level thread maps\mp\_utility::teamplayercardsplash( "callout_top_gun_rank", attacker );
level thread maps\mp\_utility::teamplayercardsplash( "callout_top_gun_rank", var_1 );
var_12 = gettime();
if ( level.lastguntimevo + 4500 < var_12 )
@ -278,8 +270,8 @@ onplayerkilled( var_0, attacker, var_2, sMeansOfDeath, sWeapon, var_5, var_6, va
}
}
if ( attacker.gungamegunindex < level.gun_guns.size )
attacker givenextgun( 0, sWeapon );
if ( var_1.gungamegunindex < level.gun_guns.size )
var_1 givenextgun( 0, var_4 );
}
}
}
@ -292,9 +284,7 @@ givenextgun( var_0, var_1 )
var_2 = addattachments( var_2 );
while ( !self loadweapons( var_2 ) )
{
waitframe();
}
if ( isdefined( var_1 ) )
self takeweapon( var_1 );
@ -319,13 +309,13 @@ getnextgun()
{
var_0 = level.gun_guns;
var_1 = [];
newWeapon = undefined;
var_2 = undefined;
if ( level.matchrules_randomize )
var_0 = self.gunlist;
newWeapon = var_0[self.gungamegunindex];
var_1[var_1.size] = newWeapon;
var_2 = var_0[self.gungamegunindex];
var_1[var_1.size] = var_2;
if ( self.gungamegunindex + 1 < var_0.size )
var_1[var_1.size] = var_0[self.gungamegunindex + 1];
@ -334,22 +324,22 @@ getnextgun()
var_1[var_1.size] = var_0[self.gungamegunindex - 1];
self loadweapons( var_1 );
return newWeapon;
return var_2;
}
addattachments( weaponName )
addattachments( var_0 )
{
if ( getdvarint( "scr_gun_loot_variants", 0 ) == 1 )
{
var_1 = tablelookup( "mp/statstable.csv", 4, weaponName , 40 );
var_1 = tablelookup( "mp/statstable.csv", 4, var_0, 40 );
if ( isdefined( var_1 ) && var_1 != "" )
var_2 = maps\mp\gametypes\_class::buildweaponname( weaponName , var_1, "none", "none", 0, 0 );
var_2 = maps\mp\gametypes\_class::buildweaponname( var_0, var_1, "none", "none", 0, 0 );
else
var_2 = maps\mp\gametypes\_class::buildweaponname( weaponName , "none", "none", "none", 0, 0 );
var_2 = maps\mp\gametypes\_class::buildweaponname( var_0, "none", "none", "none", 0, 0 );
}
else
var_2 = maps\mp\gametypes\_class::buildweaponname( weaponName , "none", "none", "none", 0, 0 );
var_2 = maps\mp\gametypes\_class::buildweaponname( var_0, "none", "none", "none", 0, 0 );
return var_2;
}
@ -357,14 +347,14 @@ addattachments( weaponName )
ontimelimit()
{
level.finalkillcam_winner = "none";
winners = gethighestprogressedplayers();
var_0 = gethighestprogressedplayers();
if ( !isdefined( winners ) || !winners.size )
if ( !isdefined( var_0 ) || !var_0.size )
thread maps\mp\gametypes\_gamelogic::endgame( "tie", game["end_reason"]["time_limit_reached"] );
else if ( winners.size == 1 )
thread maps\mp\gametypes\_gamelogic::endgame( winners[0], game["end_reason"]["time_limit_reached"] );
else if ( winners[winners.size - 1].gungamegunindex > winners[winners.size - 2].gungamegunindex )
thread maps\mp\gametypes\_gamelogic::endgame( winners[winners.size - 1], game["end_reason"]["time_limit_reached"] );
else if ( var_0.size == 1 )
thread maps\mp\gametypes\_gamelogic::endgame( var_0[0], game["end_reason"]["time_limit_reached"] );
else if ( var_0[var_0.size - 1].gungamegunindex > var_0[var_0.size - 2].gungamegunindex )
thread maps\mp\gametypes\_gamelogic::endgame( var_0[var_0.size - 1], game["end_reason"]["time_limit_reached"] );
else
thread maps\mp\gametypes\_gamelogic::endgame( "tie", game["end_reason"]["time_limit_reached"] );
}

6
deps/extra/gsc-tool/gsc_interface.cpp vendored Normal file
View File

@ -0,0 +1,6 @@
#include "gsc_interface.hpp"
namespace gsc
{
std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
}

15
deps/extra/gsc-tool/gsc_interface.hpp vendored Normal file
View File

@ -0,0 +1,15 @@
#pragma once
#undef ERROR
#undef IN
#undef TRUE
#undef FALSE
#undef far
#include <stdinc.hpp>
#include <s1/s1_pc.hpp>
namespace gsc
{
extern std::unique_ptr<xsk::gsc::s1_pc::context> cxt;
}

View File

@ -1,28 +0,0 @@
#include <stdafx.hpp>
#include <xsk/s1.hpp>
#include "interface.hpp"
namespace gsc
{
std::unique_ptr<xsk::gsc::compiler> compiler()
{
auto compiler = std::make_unique<xsk::gsc::s1::compiler>();
compiler->mode(xsk::gsc::build::prod);
return compiler;
}
std::unique_ptr<xsk::gsc::decompiler> decompiler()
{
return std::make_unique<xsk::gsc::s1::decompiler>();
}
std::unique_ptr<xsk::gsc::assembler> assembler()
{
return std::make_unique<xsk::gsc::s1::assembler>();
}
std::unique_ptr<xsk::gsc::disassembler> disassembler()
{
return std::make_unique<xsk::gsc::s1::disassembler>();
}
}

View File

@ -1,9 +0,0 @@
#pragma once
namespace gsc
{
std::unique_ptr<xsk::gsc::compiler> compiler();
std::unique_ptr<xsk::gsc::decompiler> decompiler();
std::unique_ptr<xsk::gsc::assembler> assembler();
std::unique_ptr<xsk::gsc::disassembler> disassembler();
}

1
deps/fmt vendored Submodule

@ -0,0 +1 @@
Subproject commit 05e3a9233ac1dd0c2d9643e046dbb5f788c39f61

2
deps/gsc-tool vendored

@ -1 +1 @@
Subproject commit 7d374025b7675bada64c247ebe9378dd335a33da
Subproject commit b3ac7d2562e41a0cf821e39baa96b80c02b6ba9c

34
deps/premake/fmt.lua vendored Normal file
View File

@ -0,0 +1,34 @@
fmt = {
source = path.join(dependencies.basePath, "fmt"),
}
function fmt.import()
links { "fmt" }
fmt.includes()
end
function fmt.includes()
includedirs {
path.join(fmt.source, "include"),
}
end
function fmt.project()
project "fmt"
kind "StaticLib"
language "C++"
fmt.includes()
files {
path.join(fmt.source, "include/fmt/*.h"),
path.join(fmt.source, "src/*.cc")
}
removefiles {
path.join(fmt.source, "src/fmt.cc")
}
end
table.insert(dependencies, fmt)

View File

@ -11,6 +11,9 @@ function gsc_tool.includes()
includedirs {
path.join(gsc_tool.source, "s1"),
path.join(gsc_tool.source, "utils"),
path.join(gsc_tool.source, "gsc"),
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
end
@ -20,9 +23,6 @@ function gsc_tool.project()
kind "StaticLib"
language "C++"
pchheader "stdafx.hpp"
pchsource (path.join(gsc_tool.source, "utils/stdafx.cpp"))
files {
path.join(gsc_tool.source, "utils/**.hpp"),
path.join(gsc_tool.source, "utils/**.cpp"),
@ -34,23 +34,30 @@ function gsc_tool.project()
}
zlib.includes()
fmt.includes()
project "xsk-gsc-s1"
kind "StaticLib"
language "C++"
filter "action:vs*"
buildoptions "/bigobj"
buildoptions "/Zc:__cplusplus"
filter {}
pchheader "stdafx.hpp"
pchsource (path.join(gsc_tool.source, "s1/stdafx.cpp"))
files {
path.join(gsc_tool.source, "s1/**.hpp"),
path.join(gsc_tool.source, "s1/**.cpp"),
path.join(dependencies.basePath, "extra/gsc-tool/interface.cpp"),
path.join(gsc_tool.source, "s1/s1_pc.hpp"),
path.join(gsc_tool.source, "s1/s1_pc.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_code.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_func.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_meth.cpp"),
path.join(gsc_tool.source, "s1/s1_pc_token.cpp"),
path.join(gsc_tool.source, "gsc/misc/*.hpp"),
path.join(gsc_tool.source, "gsc/misc/*.cpp"),
path.join(gsc_tool.source, "gsc/*.hpp"),
path.join(gsc_tool.source, "gsc/*.cpp"),
path.join(dependencies.basePath, "extra/gsc-tool/gsc_interface.cpp"),
}
includedirs {
@ -58,6 +65,8 @@ function gsc_tool.project()
gsc_tool.source,
path.join(dependencies.basePath, "extra/gsc-tool"),
}
fmt.includes()
end
table.insert(dependencies, gsc_tool)

View File

@ -3,12 +3,12 @@
#include "game/game.hpp"
#include "console.hpp"
#include "command.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
#include <discord_rpc.h>
@ -18,6 +18,19 @@ namespace discord
{
DiscordRichPresence discord_presence;
void join_game(const char* join_secret)
{
game::Cbuf_AddText(0, utils::string::va("connect %s\n", join_secret));
}
void join_request(const DiscordUser* request)
{
#ifdef _DEBUG
console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
#endif
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
}
void update_discord()
{
Discord_RunCallbacks();
@ -70,6 +83,13 @@ namespace discord
{
discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target();
discord_presence.partyId = utils::string::va("%zu", hash_fn(address) ^ nonce);
discord_presence.joinSecret = network::net_adr_to_string(address);
}
if (!discord_presence.startTimestamp)
@ -101,13 +121,13 @@ namespace discord
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.joinGame = join_game;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
handlers.joinRequest = join_request;
Discord_Initialize("823223724013912124", &handlers, 1, nullptr);
scheduler::once([]()
scheduler::once([]
{
scheduler::once(update_discord, scheduler::pipeline::async);
scheduler::loop(update_discord, scheduler::pipeline::async, 15s);
@ -118,7 +138,7 @@ namespace discord
void pre_destroy() override
{
if (!initialized_ || game::environment::is_dedi())
if (!initialized_)
{
return;
}

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@ -38,9 +38,9 @@ namespace fastfiles
std::string buffer;
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), sizeof(int));
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), sizeof(int));
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);

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@ -70,7 +70,7 @@ namespace game_log
class component final : public component_interface
{
public:
void post_load() override
void post_unpack() override
{
if (game::environment::is_sp())
{

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@ -13,8 +13,7 @@
#include <utils/string.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
#include <gsc_interface.hpp>
namespace gsc
{
@ -96,11 +95,11 @@ namespace gsc
if (function_id > 0x1000)
{
console::warn("in call to builtin method \"%s\"%s", xsk::gsc::s1::resolver::method_name(function_id).data(), error.data());
console::warn("in call to builtin method \"%s\"%s", gsc::cxt->meth_name(function_id).data(), error.data());
}
else
{
console::warn("in call to builtin function \"%s\"%s", xsk::gsc::s1::resolver::function_name(function_id).data(), error.data());
console::warn("in call to builtin function \"%s\"%s", gsc::cxt->func_name(function_id).data(), error.data());
}
}
@ -108,7 +107,8 @@ namespace gsc
{
try
{
return {xsk::gsc::s1::resolver::opcode_name(opcode)};
auto index = gsc::cxt->opcode_enum(opcode);
return {xsk::gsc::opcode_name(index)};
}
catch (...)
{
@ -232,7 +232,7 @@ namespace gsc
void override_function(const std::string& name, game::BuiltinFunction func)
{
const auto id = xsk::gsc::s1::resolver::function_id(name);
const auto id = gsc::cxt->func_id(name);
builtin_funcs_overrides.emplace(id, func);
}
@ -240,7 +240,7 @@ namespace gsc
{
++function_id_start;
functions[function_id_start] = function;
xsk::gsc::s1::resolver::add_function(name, function_id_start);
gsc::cxt->func_add(name, function_id_start);
}
class extension final : public component_interface

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@ -2,8 +2,10 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/io.hpp>
#include <utils/compression.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/memory.hpp>
#include "component/filesystem.hpp"
#include "component/console.hpp"
@ -12,37 +14,31 @@
#include "script_loading.hpp"
#include <xsk/gsc/types.hpp>
#include <xsk/gsc/interfaces/compiler.hpp>
#include <xsk/gsc/interfaces/decompiler.hpp>
#include <xsk/gsc/interfaces/assembler.hpp>
#include <xsk/gsc/interfaces/disassembler.hpp>
#include <xsk/utils/compression.hpp>
#include <xsk/resolver.hpp>
#include <interface.hpp>
#include <gsc_interface.hpp>
namespace gsc
{
namespace
{
auto compiler = ::gsc::compiler();
auto decompiler = ::gsc::decompiler();
auto assembler = ::gsc::assembler();
auto disassembler = ::gsc::disassembler();
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
std::unordered_map<std::string, std::string> included_scripts;
utils::memory::allocator script_allocator;
const game::dvar_t* developer_script;
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
included_scripts.clear();
script_allocator.clear();
}
bool read_script_file(const std::string& name, std::string* data)
bool read_raw_script_file(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
@ -86,18 +82,44 @@ namespace gsc
return itr->second;
}
std::string source_buffer{};
if (!read_script_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
try
{
compiler->compile(real_name, data);
auto& compiler = gsc::cxt->compiler();
auto& assembler = gsc::cxt->assembler();
std::string source_buffer{};
if (!read_raw_script_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
const auto assembly_ptr = compiler.compile(real_name, data);
// Pair of two buffers. First is the byte code and second is the stack
const auto output_script = assembler.assemble(*assembly_ptr);
const auto script_file_ptr = static_cast<game::ScriptFile*>(script_allocator.allocate(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
script_file_ptr->len = static_cast<int>(output_script.second.size);
script_file_ptr->bytecodeLen = static_cast<int>(output_script.first.size);
const auto stack_size = static_cast<std::uint32_t>(output_script.second.size + 1);
const auto byte_code_size = static_cast<std::uint32_t>(output_script.first.size + 1);
script_file_ptr->buffer = static_cast<char*>(script_allocator.allocate(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), output_script.second.data, output_script.second.size);
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
std::memcpy(script_file_ptr->bytecode, output_script.first.data, output_script.first.size);
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
catch (const std::exception& ex)
{
@ -106,49 +128,11 @@ namespace gsc
console::error("**********************************************\n");
return nullptr;
}
auto assembly = compiler->output();
try
{
assembler->assemble(real_name, assembly);
}
catch (const std::exception& ex)
{
console::error("*********** script compile error *************\n");
console::error("failed to assemble '%s':\n%s", real_name.data(), ex.what());
console::error("**********************************************\n");
return nullptr;
}
const auto script_file_ptr = static_cast<game::ScriptFile*>(game::Hunk_AllocateTempMemoryHighInternal(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
const auto stack = assembler->output_stack();
script_file_ptr->len = static_cast<int>(stack.size());
const auto script = assembler->output_script();
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
const auto stack_size = static_cast<std::uint32_t>(stack.size() + 1);
const auto byte_code_size = static_cast<std::uint32_t>(script.size() + 1);
script_file_ptr->buffer = static_cast<char*>(game::Hunk_AllocateTempMemoryHighInternal(stack_size));
std::memcpy(const_cast<char*>(script_file_ptr->buffer), stack.data(), stack.size());
script_file_ptr->bytecode = static_cast<std::uint8_t*>(game::PMem_AllocFromSource_NoDebug(byte_code_size, 4, 1, 5));
std::memcpy(script_file_ptr->bytecode, script.data(), script.size());
script_file_ptr->compressedLen = 0;
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
std::string get_script_file_name(const std::string& name)
{
const auto id = xsk::gsc::s1::resolver::token_id(name);
const auto id = gsc::cxt->token_id(name);
if (!id)
{
return name;
@ -157,7 +141,7 @@ namespace gsc
return std::to_string(id);
}
std::vector<std::uint8_t> decompile_script_file(const std::string& name, const std::string& real_name)
std::pair<xsk::gsc::buffer, xsk::gsc::buffer> read_compiled_script_file(const std::string& name, const std::string& real_name)
{
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (!script_file)
@ -167,17 +151,18 @@ namespace gsc
console::info("Decompiling scriptfile '%s'\n", real_name.data());
std::vector<std::uint8_t> stack{script_file->buffer, script_file->buffer + script_file->len};
std::vector<std::uint8_t> bytecode{script_file->bytecode, script_file->bytecode + script_file->bytecodeLen};
if (const auto itr = included_scripts.find(name); itr != included_scripts.end())
{
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
}
auto decompressed_stack = xsk::utils::zlib::decompress(stack, static_cast<std::uint32_t>(stack.size()));
const std::string stack{script_file->buffer, static_cast<std::uint32_t>(script_file->len)};
disassembler->disassemble(name, bytecode, decompressed_stack);
auto output = disassembler->output();
const auto decompressed_stack = utils::compression::zlib::decompress(stack);
const auto result = included_scripts.emplace(std::make_pair(name, decompressed_stack));
const auto& itr = result.first;
decompiler->decompile(name, output);
return decompiler->output();
return {{script_file->bytecode, static_cast<std::uint32_t>(script_file->bytecodeLen)}, {reinterpret_cast<std::uint8_t*>(itr->second.data()), itr->second.size()}};
}
void load_script(const std::string& name)
@ -187,8 +172,8 @@ namespace gsc
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), xsk::gsc::s1::resolver::token_id("init"));
const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc::cxt->token_id("init"));
if (main_handle)
{
@ -285,7 +270,7 @@ namespace gsc
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
}
@ -305,19 +290,55 @@ namespace gsc
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
}
void scr_begin_load_scripts_stub()
{
const auto comp_mode = developer_script->current.enabled ?
xsk::gsc::build::dev :
xsk::gsc::build::prod;
gsc::cxt->init(comp_mode, [](const std::string& include_name) -> std::pair<xsk::gsc::buffer, xsk::gsc::buffer>
{
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_raw_script_file(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return read_compiled_script_file(name, real_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
}
return {xsk::gsc::buffer(reinterpret_cast<std::uint8_t*>(file_buffer.data()), file_buffer.size()), {}};
});
utils::hook::invoke<void>(SELECT_VALUE(0x1403118E0, 0x1403EDE60));
}
void scr_end_load_scripts_stub()
{
// Cleanup the compiler
gsc::cxt->cleanup();
utils::hook::invoke<void>(SELECT_VALUE(0x140243780, 0x1403EDF90));
}
}
game::ScriptFile* find_script(game::XAssetType type, const char* name, int allow_create_default)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::atoi(name));
const auto id = static_cast<std::uint16_t>(std::strtol(name, nullptr, 10));
if (id)
{
real_name = xsk::gsc::s1::resolver::token_name(id);
real_name = gsc::cxt->token_name(id);
}
auto* script = load_custom_script(name, real_name);
@ -332,39 +353,26 @@ namespace gsc
class loading final : public component_interface
{
public:
void post_load() override
{
gsc::cxt = std::make_unique<xsk::gsc::s1_pc::context>();
}
void post_unpack() override
{
// Load our scripts with an uncompressed stack
utils::hook::call(SELECT_VALUE(0x14031ABB0, 0x1403F7380), db_get_raw_buffer_stub);
utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
if (game::environment::is_sp())
{
return;
}
// Allow custom scripts to include other custom scripts
xsk::gsc::s1::resolver::init([](const auto& include_name) -> std::vector<std::uint8_t>
{
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_script_file(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return decompile_script_file(name, real_name);
}
throw std::runtime_error(std::format("Could not load gsc file '{}'", real_name));
}
std::vector<std::uint8_t> result;
result.assign(file_buffer.begin(), file_buffer.end());
return result;
});
// ProcessScript
utils::hook::call(0x1403F7317, find_script);
utils::hook::call(0x1403F7327, db_is_x_asset_default);
@ -380,7 +388,6 @@ namespace gsc
{
if (free_scripts)
{
xsk::gsc::s1::resolver::cleanup();
clear();
}
});

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@ -204,6 +204,11 @@ namespace party
return count;
}
game::netadr_s& get_target()
{
return connect_state.host;
}
void connect(const game::netadr_s& target)
{
if (game::environment::is_sp())

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@ -10,8 +10,10 @@ namespace party
void clear_sv_motd();
int server_client_count();
int get_client_num_by_name(const std::string& name);
[[nodiscard]] int get_client_num_by_name(const std::string& name);
int get_client_count();
int get_bot_count();
[[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target();
}

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@ -5,33 +5,26 @@
#include "component/gsc/script_extension.hpp"
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
#include <gsc_interface.hpp>
namespace scripting
{
namespace
{
int find_function_index(const std::string& name, const bool prefer_global)
int find_function_index(const std::string& name, [[maybe_unused]] const bool prefer_global)
{
const auto target = utils::string::to_lower(name);
auto first = xsk::gsc::s1::resolver::function_id;
auto second = xsk::gsc::s1::resolver::method_id;
if (!prefer_global)
auto const& first = gsc::cxt->func_map();
auto const& second = gsc::cxt->meth_map();
if (const auto itr = first.find(name); itr != first.end())
{
std::swap(first, second);
return static_cast<int>(itr->second);
}
const auto first_res = first(target);
if (first_res)
if (const auto itr = second.find(name); itr != second.end())
{
return first_res;
}
const auto second_res = second(target);
if (second_res)
{
return second_res;
return static_cast<int>(itr->second);
}
return -1;
@ -50,17 +43,17 @@ namespace scripting
std::string find_token(std::uint32_t id)
{
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
return gsc::cxt->token_name(id);
}
std::string find_token_single(std::uint32_t id)
{
return xsk::gsc::s1::resolver::token_name(static_cast<std::uint16_t>(id));
return gsc::cxt->token_name(id);
}
unsigned int find_token_id(const std::string& name)
{
const auto id = xsk::gsc::s1::resolver::token_id(name);
const auto id = gsc::cxt->token_id(name);
if (id)
{
return id;

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@ -11,8 +11,7 @@
#include <utils/string.hpp>
#include <xsk/gsc/types.hpp>
#include <xsk/resolver.hpp>
#include <gsc_interface.hpp>
namespace scripting::lua
{
@ -246,7 +245,7 @@ namespace scripting::lua
auto entity_type = state.new_usertype<entity>("entity");
for (const auto& func : xsk::gsc::s1::resolver::get_methods())
for (auto const& func : gsc::cxt->meth_map())
{
const auto name = std::string(func.first);
entity_type[name] = [name](const entity& entity, const sol::this_state s, sol::variadic_args va)
@ -378,7 +377,7 @@ namespace scripting::lua
auto game_type = state.new_usertype<game>("game_");
state["game"] = game();
for (const auto& func : xsk::gsc::s1::resolver::get_functions())
for (auto const& func : gsc::cxt->func_map())
{
const auto name = std::string(func.first);
game_type[name] = [name](const game&, const sol::this_state s, sol::variadic_args va)

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@ -57,7 +57,7 @@ namespace utils
{
std::lock_guard _(this->mutex_);
const auto data = memory::duplicate_string(string);
auto* data = memory::duplicate_string(string);
this->pool_.push_back(data);
return data;
}