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https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
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afbde29d4b
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@ -1,5 +1,5 @@
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if (game:issingleplayer()) then
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return
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return
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end
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local Options = LUI.common_menus.Options
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@ -8,10 +8,12 @@ game:addlocalizedstring("LUA_MENU_STATS", "Stats")
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game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock All Items")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC", "Whether items should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
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"Whether items should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock All Classes")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC", "Whether classes should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
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"Whether classes should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
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game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
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@ -20,10 +22,10 @@ game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
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local armorybutton = LUI.MPLobbyBase.AddArmoryButton
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LUI.MPLobbyBase.AddArmoryButton = function(menu)
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armorybutton(menu)
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menu:AddButton("@LUA_MENU_STATS", function(a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "menu_stats", true, nil)
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end)
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armorybutton(menu)
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menu:AddButton("@LUA_MENU_STATS", function(a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "menu_stats", true, nil)
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end)
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end
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-- button stuff for configuring
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@ -80,62 +82,64 @@ end
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LUI.MenuBuilder.registerType("menu_stats", function(a1, a2)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
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menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
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menu_width = luiglobals.GenericMenuDims.menu_right_wide - luiglobals.GenericMenuDims.menu_left,
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menu_height = 548
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})
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menu_height = 548
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})
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menu:setClass(LUI.Options)
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menu.controller = a2.exclusiveController
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local itemsbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_UNLOCKALL_ITEMS", "@LUA_MENU_UNLOCKALL_ITEMS_DESC", function()
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return IsEnabled("cg_unlockall_items")
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end, function()
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ToggleEnable("cg_unlockall_items")
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end, function()
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ToggleEnable("cg_unlockall_items")
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end)
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local itemsbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_UNLOCKALL_ITEMS", "@LUA_MENU_UNLOCKALL_ITEMS_DESC", function()
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return IsEnabled("cg_unlockall_items")
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end, function()
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ToggleEnable("cg_unlockall_items")
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end, function()
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ToggleEnable("cg_unlockall_items")
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end)
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local classesbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_UNLOCKALL_CLASSES", "@LUA_MENU_UNLOCKALL_CLASSES_DESC", function()
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return IsEnabled("cg_unlockall_classes")
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end, function()
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ToggleEnable("cg_unlockall_classes")
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end, function()
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ToggleEnable("cg_unlockall_classes")
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end)
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local classesbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_UNLOCKALL_CLASSES", "@LUA_MENU_UNLOCKALL_CLASSES_DESC", function()
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return IsEnabled("cg_unlockall_classes")
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end, function()
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ToggleEnable("cg_unlockall_classes")
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end, function()
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ToggleEnable("cg_unlockall_classes")
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end)
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = luiglobals.AAR.GetRankForXP(experience, prestige)
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local experience = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = luiglobals.AAR.GetRankForXP(experience, prestige)
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local prestigevalue = prestige
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local rankvalue = rank
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local prestigevalue = prestige
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local rankvalue = rank
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-- save changes made
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local save_changes = function()
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Engine.SetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
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local rank = tonumber(rankvalue)
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
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local rank = tonumber(rankvalue)
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
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Engine.SetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience", experience)
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Engine.SetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience", experience)
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end
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-- back callback
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local back = function()
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save_changes()
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Options.HideOptionsBackground()
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LUI.FlowManager.RequestLeaveMenu(menu)
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LUI.FlowManager.RequestLeaveMenu(menu)
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end
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-- create buttons and create callbacks
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prestigeeditbutton(menu, function(value)
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prestigevalue = value
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end)
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rankeditbutton(menu, function(value)
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rankvalue = value
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end)
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prestigeeditbutton(menu, function(value)
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prestigevalue = value
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end)
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rankeditbutton(menu, function(value)
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rankvalue = value
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end)
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menu:AddBottomDescription(menu:InitScrolling())
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menu:AddBackButton(back)
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@ -146,66 +150,68 @@ LUI.MenuBuilder.registerType("menu_stats", function(a1, a2)
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end)
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function prestigeeditbutton(menu, callback)
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local options = {}
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local max = luiglobals.Lobby.GetMaxPrestigeLevel()
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local options = {}
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local max = luiglobals.Lobby.GetMaxPrestigeLevel()
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. i,
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value = i .. ""
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})
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end
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table.insert(options, {
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text = "@" .. i,
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
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Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", function()
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return Engine.GetDvarString("ui_prestige_level")
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end, function()
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GoDirection("ui_prestige_level", "prestige", "down", callback)
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end, function()
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GoDirection("ui_prestige_level", "prestige", "up", callback)
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end)
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PRESTIGE",
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"@LUA_MENU_PRESTIGE_DESC", function()
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return Engine.GetDvarString("ui_prestige_level")
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end, function()
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GoDirection("ui_prestige_level", "prestige", "down", callback)
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end, function()
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GoDirection("ui_prestige_level", "prestige", "up", callback)
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end)
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end
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function rankeditbutton(menu, callback)
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local options = {}
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience") or 0
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local options = {}
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local prestige = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerDataEx(0, CoD.StatsGroup.Ranked, "experience") or 0
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local rank = luiglobals.AAR.GetRankForXP(experience, prestige)
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local max = luiglobals.Rank.GetMaxRank(CoD.PlayMode.Core)
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local rank = luiglobals.AAR.GetRankForXP(experience, prestige)
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local max = luiglobals.Rank.GetMaxRank(CoD.PlayMode.Core)
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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for i = 0, max do
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game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
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table.insert(options, {
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text = "@" .. (i + 1),
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value = i .. ""
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})
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end
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table.insert(options, {
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text = "@" .. (i + 1),
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value = i .. ""
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})
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end
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Engine.SetDvarFromString("ui_rank_level_", rank .. "")
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Engine.SetDvarFromString("ui_rank_level_", rank .. "")
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", function()
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-- show 1 more level than it actually is (ex: rank "0" is really rank 1)
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local rank = Engine.GetDvarString("ui_rank_level_")
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rank = tonumber(rank) + 1
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return tostring(rank)
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end, function()
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GoDirection("ui_rank_level_", "rank", "down", callback)
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end, function()
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GoDirection("ui_rank_level_", "rank", "up", callback)
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end)
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC",
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function()
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-- show 1 more level than it actually is (ex: rank "0" is really rank 1)
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local rank = Engine.GetDvarString("ui_rank_level_")
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rank = tonumber(rank) + 1
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return tostring(rank)
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end, function()
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GoDirection("ui_rank_level_", "rank", "down", callback)
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end, function()
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GoDirection("ui_rank_level_", "rank", "up", callback)
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end)
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end
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local isclasslocked = luiglobals.Cac.IsCustomClassLocked
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luiglobals.Cac.IsCustomClassLocked = function(...)
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if (Engine.GetDvarBool("cg_unlockall_classes")) then
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return false
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end
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if (Engine.GetDvarBool("cg_unlockall_classes")) then
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return false
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end
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return isclasslocked(table.unpack({...}))
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return isclasslocked(table.unpack({...}))
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end
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