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@ -8,10 +8,12 @@ game:addlocalizedstring("LUA_MENU_STATS", "Stats")
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game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock All Items")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC", "Whether items should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
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"Whether items should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock All Classes")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC", "Whether classes should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
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"Whether classes should be locked based on the player's stats or always unlocked.")
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game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
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game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
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@ -88,7 +90,8 @@ LUI.MenuBuilder.registerType("menu_stats", function(a1, a2)
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menu:setClass(LUI.Options)
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menu.controller = a2.exclusiveController
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local itemsbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_UNLOCKALL_ITEMS", "@LUA_MENU_UNLOCKALL_ITEMS_DESC", function()
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local itemsbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_UNLOCKALL_ITEMS", "@LUA_MENU_UNLOCKALL_ITEMS_DESC", function()
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return IsEnabled("cg_unlockall_items")
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end, function()
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ToggleEnable("cg_unlockall_items")
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@ -96,7 +99,8 @@ LUI.MenuBuilder.registerType("menu_stats", function(a1, a2)
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ToggleEnable("cg_unlockall_items")
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end)
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local classesbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_UNLOCKALL_CLASSES", "@LUA_MENU_UNLOCKALL_CLASSES_DESC", function()
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local classesbutton = menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select,
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"@LUA_MENU_UNLOCKALL_CLASSES", "@LUA_MENU_UNLOCKALL_CLASSES_DESC", function()
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return IsEnabled("cg_unlockall_classes")
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end, function()
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ToggleEnable("cg_unlockall_classes")
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@ -161,7 +165,8 @@ function prestigeeditbutton(menu, callback)
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Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", function()
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PRESTIGE",
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"@LUA_MENU_PRESTIGE_DESC", function()
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return Engine.GetDvarString("ui_prestige_level")
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end, function()
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GoDirection("ui_prestige_level", "prestige", "down", callback)
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@ -189,7 +194,8 @@ function rankeditbutton(menu, callback)
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Engine.SetDvarFromString("ui_rank_level_", rank .. "")
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", function()
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menu:AddButtonVariant(luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC",
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function()
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-- show 1 more level than it actually is (ex: rank "0" is really rank 1)
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local rank = Engine.GetDvarString("ui_rank_level_")
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rank = tonumber(rank) + 1
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