diff --git a/data/maps/mp/gametypes/_damage.gsc b/data/maps/mp/gametypes/_damage.gsc index df3abb8..3696197 100644 --- a/data/maps/mp/gametypes/_damage.gsc +++ b/data/maps/mp/gametypes/_damage.gsc @@ -104,7 +104,7 @@ handlesuicidedeath( var_0, var_1 ) [[ level.onsuicidedeath ]]( self ); if ( isdefined( self.friendlydamage ) ) - self iclientprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" ); + self iprintlnbold( &"MP_FRIENDLY_FIRE_WILL_NOT" ); self.pers["suicideSpawnDelay"] = maps\mp\gametypes\_tweakables::gettweakablevalue( "game", "suicidespawndelay" ); } @@ -326,7 +326,7 @@ callback_playergrenadesuicide( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_8 = 1; if ( var_8 ) - var_0 startlaststand(); + var_0 laststanddie(); [[ level.callbackplayerlaststand ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, 0 ); } @@ -3240,17 +3240,17 @@ _obituary( var_0, var_1, var_2, var_3 ) if ( var_7 == "spectator" ) { - var_6 iclientprintln( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name ); + var_6 iprintlnbold( &"MP_OBITUARY_NEUTRAL", var_1.name, var_0.name ); continue; } if ( var_7 == var_4 ) { - var_6 iclientprintln( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name ); + var_6 iprintlnbold( &"MP_OBITUARY_ENEMY", var_1.name, var_0.name ); continue; } - var_6 iclientprintln( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name ); + var_6 iprintlnbold( &"MP_OBITUARY_FRIENDLY", var_1.name, var_0.name ); } }