Fix binding2

This commit is contained in:
Joelrau 2021-01-09 21:19:17 +02:00
parent 670cb76a93
commit 788be82f2f

View File

@ -13,6 +13,11 @@ namespace binding
utils::hook::detour cl_execute_key_hook;
int get_num_keys()
{
return SELECT_VALUE(102, 104);
}
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
{
auto bytes_used = 0;
@ -23,7 +28,7 @@ namespace binding
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
auto value = game::playerKeys->keys[key_index].binding;
if (value && value < 104)
if (value && value < get_num_keys())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
@ -35,9 +40,9 @@ namespace binding
bytes_used += len;
}
else if (value >= 100)
else if (value >= get_num_keys())
{
value -= 104;
value -= get_num_keys();
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
@ -78,7 +83,7 @@ namespace binding
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= 104; i++)
for (auto i = 0; i <= get_num_keys(); i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
@ -87,14 +92,14 @@ namespace binding
}
// custom binds
return 104 + get_binding_for_custom_command(command);
return get_num_keys() + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, unsigned int key, const unsigned int down, const unsigned int time)
void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
{
if (key >= 104)
if (key >= get_num_keys())
{
key -= 104;
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{