requested formatting changes

This commit is contained in:
Michael Akopyan 2021-03-11 23:01:53 -08:00
parent 13bdb043f6
commit 789690d981
2 changed files with 5 additions and 3 deletions

View File

@ -494,7 +494,9 @@ namespace game_console
if (key == game::keyNum_t::K_F10)
{
if (game::mp::svs_clients[localClientNum].header.state >= 1)
{
return false;
}
game::Cmd_ExecuteSingleCommand(localClientNum, 0, "lui_open menu_systemlink_join\n");
}

View File

@ -41,7 +41,7 @@ namespace game
WEAK symbol<void(XAssetType type, void (__cdecl* func)(XAssetHeader, void*), void* inData, bool includeOverride)>
DB_EnumXAssets_FastFile{0x14017D7C0, 0x14026EC10};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{ 0x140151C00, 0x140240DD0 };
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x140151C00, 0x140240DD0};
WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x140151C20, 0x140240DF0};
WEAK symbol<void(XZoneInfo* zoneInfo, unsigned int zoneCount, DBSyncMode syncMode)> DB_LoadXAssets{
0x1402F8B50, 0x140270F30
@ -194,8 +194,8 @@ namespace game
WEAK symbol<SOCKET> query_socket{0, 0x14B5B9180};
WEAK symbol<void*> DB_XAssetPool{0x140804690, 0x1409B40D0};
WEAK symbol<unsigned int> db_hashTable{ 0x142C3E050, 0x143716B10 };
WEAK symbol<XAssetEntry> g_assetEntryPool{ 0x142CC2400, 0x14379F100 };
WEAK symbol<unsigned int> db_hashTable{0x142C3E050, 0x143716B10};
WEAK symbol<XAssetEntry> g_assetEntryPool{0x142CC2400, 0x14379F100};
WEAK symbol<int> g_poolSize{0x140804140, 0x1409B4B90};
WEAK symbol<const char*> g_assetNames{0x140803C90, 0x1409B3180};