mirror of
https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
gsc: fix loading & restore error messages (#519)
This commit is contained in:
parent
2bd643533c
commit
795b3129b8
@ -65,30 +65,13 @@ namespace filesystem
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game::FS_Startup(gamename);
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}
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std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
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{
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std::vector<std::filesystem::path> paths{};
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const auto code = game::SEH_GetCurrentLanguageName();
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paths.push_back(path);
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paths.push_back(path / code);
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return paths;
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}
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bool can_insert_path(const std::filesystem::path& path)
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{
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for (const auto& path_ : get_search_paths_internal())
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const auto& paths = get_search_paths_internal();
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return std::ranges::none_of(paths.cbegin(), paths.cend(), [path](const auto& elem)
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{
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if (path_ == path)
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{
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return false;
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}
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}
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return true;
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return elem == path;
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});
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}
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}
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@ -190,14 +173,10 @@ namespace filesystem
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return;
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}
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const auto paths = get_paths(path);
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for (const auto& path_ : paths)
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if (can_insert_path(path))
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{
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if (can_insert_path(path_))
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{
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console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
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get_search_paths_internal().push_front(path_);
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}
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console::info("[FS] Registering path '%s'\n", path.generic_string().data());
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get_search_paths_internal().push_front(path);
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}
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}
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@ -208,21 +187,17 @@ namespace filesystem
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return;
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}
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const auto paths = get_paths(path);
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for (const auto& path_ : paths)
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auto& search_paths = get_search_paths_internal();
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for (auto i = search_paths.begin(); i != search_paths.end();)
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{
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auto& search_paths = get_search_paths_internal();
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for (auto i = search_paths.begin(); i != search_paths.end();)
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if (*i == path)
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{
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if (*i == path_)
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{
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console::info("[FS] Unregistering path '%s'\n", path_.generic_string().data());
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i = search_paths.erase(i);
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}
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else
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{
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++i;
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}
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console::info("[FS] Unregistering path '%s'\n", path.generic_string().data());
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i = search_paths.erase(i);
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}
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else
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{
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++i;
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}
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}
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}
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@ -10,6 +10,8 @@
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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using namespace utils::string;
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namespace gsc
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{
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namespace
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@ -20,6 +22,38 @@ namespace gsc
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std::string unknown_function_error;
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// Array count confirmed at 0x1409BE0D0
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std::array<const char*, 27> var_typename =
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{
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"undefined",
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"object",
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"string",
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"localized string",
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"vector",
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"float",
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"int",
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"codepos",
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"precodepos",
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"function",
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"builtin function",
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"builtin method",
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"stack",
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"animation",
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"pre animation",
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"thread",
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"thread",
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"thread",
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"thread",
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"struct",
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"removed entity",
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"entity",
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"array",
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"removed thread",
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"<free>",
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"thread list",
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"endon list",
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};
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void scr_emit_function_stub(unsigned int filename, unsigned int thread_name, char* code_pos)
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{
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current_filename = filename;
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@ -82,6 +116,23 @@ namespace gsc
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return res;
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}
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unsigned int scr_get_object(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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auto* value = game::scr_VmPub->top - index;
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if (value->type == game::VAR_POINTER)
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{
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return value->u.pointerValue;
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}
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scr_error(va("Type %s is not an object", var_typename[value->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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unsigned int scr_get_const_string(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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@ -89,16 +140,146 @@ namespace gsc
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auto* value = game::scr_VmPub->top - index;
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if (game::Scr_CastString(value))
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{
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assert(value->type == game::SCRIPT_STRING);
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assert(value->type == game::VAR_STRING);
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return value->u.stringValue;
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}
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game::Scr_ErrorInternal();
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}
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scr_error(utils::string::va("Parameter %u does not exist", index + 1));
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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unsigned int scr_get_const_istring(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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auto* value = game::scr_VmPub->top - index;
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if (value->type == game::VAR_ISTRING)
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{
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return value->u.stringValue;
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}
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scr_error(va("Type %s is not a localized string", var_typename[value->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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void scr_validate_localized_string_ref(int parm_index, const char* token, int token_len)
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{
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assert(token);
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assert(token_len >= 0);
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if (token_len < 2)
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{
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return;
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}
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for (auto char_iter = 0; char_iter < token_len; ++char_iter)
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{
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if (!std::isalnum(static_cast<unsigned char>(token[char_iter])) && token[char_iter] != '_')
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{
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scr_error(va("Illegal localized string reference: %s must contain only alpha-numeric characters and underscores", token));
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}
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}
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}
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void scr_get_vector(unsigned int index, float* vector_value)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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auto* value = game::scr_VmPub->top - index;
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if (value->type == game::VAR_VECTOR)
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{
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std::memcpy(vector_value, value->u.vectorValue, sizeof(std::float_t[3]));
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return;
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}
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scr_error(va("Type %s is not a vector", var_typename[value->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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}
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int scr_get_int(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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auto* value = game::scr_VmPub->top - index;
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if (value->type == game::VAR_INTEGER)
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{
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return value->u.intValue;
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}
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scr_error(va("Type %s is not an int", var_typename[value->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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float scr_get_float(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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auto* value = game::scr_VmPub->top - index;
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if (value->type == game::VAR_FLOAT)
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{
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return value->u.floatValue;
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}
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if (value->type == game::VAR_INTEGER)
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{
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return static_cast<float>(value->u.intValue);
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}
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scr_error(va("Type %s is not a float", var_typename[value->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0.0f;
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}
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int scr_get_pointer_type(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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if ((game::scr_VmPub->top - index)->type == game::VAR_POINTER)
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{
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return static_cast<int>(game::GetObjectType((game::scr_VmPub->top - index)->u.uintValue));
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}
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scr_error(va("Type %s is not an object", var_typename[(game::scr_VmPub->top - index)->type]));
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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int scr_get_type(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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return (game::scr_VmPub->top - index)->type;
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return 0;
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}
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const char* scr_get_type_name(unsigned int index)
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{
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if (index < game::scr_VmPub->outparamcount)
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{
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return var_typename[(game::scr_VmPub->top - index)->type];
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}
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scr_error(va("Parameter %u does not exist", index + 1));
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return nullptr;
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}
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}
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std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
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@ -134,8 +315,18 @@ namespace gsc
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utils::hook::call(0x1403ED8E8, compile_error_stub); // LinkFile
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utils::hook::call(0x1403ED9DB, find_variable_stub); // Scr_EmitFunction
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// Restore basic error messages to scr functions
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// Restore basic error messages for commonly used scr functions
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utils::hook::jump(0x1403F8990, scr_get_object);
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utils::hook::jump(0x1403F8510, scr_get_const_string);
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utils::hook::jump(0x1403F82F0, scr_get_const_istring);
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utils::hook::jump(0x140327870, scr_validate_localized_string_ref);
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utils::hook::jump(0x1403F8EC0, scr_get_vector);
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utils::hook::jump(0x1403F88D0, scr_get_int);
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utils::hook::jump(0x1403F8820, scr_get_float);
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utils::hook::jump(0x1403F8BA0, scr_get_pointer_type);
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utils::hook::jump(0x1403F8D70, scr_get_type);
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utils::hook::jump(0x1403F8DE0, scr_get_type_name);
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}
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void pre_destroy() override
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@ -275,7 +275,7 @@ namespace gsc
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override_function("assert", &assert_cmd);
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override_function("assertex", &assert_ex_cmd);
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override_function("assertmsg", &assert_ex_cmd);
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override_function("assertmsg", &assert_msg_cmd);
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add_function("executecommand", []
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{
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@ -242,6 +242,11 @@ namespace gsc
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{
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utils::hook::invoke<void>(0x140323F20);
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if (game::VirtualLobby_Loaded())
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{
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return;
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}
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clear();
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fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](const game::XAssetHeader header)
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@ -276,11 +281,14 @@ namespace gsc
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void g_load_structs_stub()
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{
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for (auto& function_handle : main_handles)
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if (!game::VirtualLobby_Loaded())
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{
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console::info("Executing '%s::main'\n", function_handle.first.data());
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const auto thread = game::Scr_ExecThread(function_handle.second, 0);
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game::RemoveRefToObject(thread);
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for (auto& function_handle : main_handles)
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{
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console::info("Executing '%s::main'\n", function_handle.first.data());
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const auto thread = game::Scr_ExecThread(function_handle.second, 0);
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game::RemoveRefToObject(thread);
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}
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}
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utils::hook::invoke<void>(0x1403380D0);
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@ -290,6 +298,11 @@ namespace gsc
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{
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utils::hook::invoke<void>(0x140325B90);
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if (game::VirtualLobby_Loaded())
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{
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return;
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}
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for (auto& function_handle : init_handles)
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{
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console::info("Executing '%s::init'\n", function_handle.first.data());
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@ -245,7 +245,7 @@ namespace notifies
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std::vector<sol::lua_value> args;
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const auto top = game::scr_function_stack->top;
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for (auto* value = top; value->type != game::SCRIPT_END; --value)
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for (auto* value = top; value->type != game::VAR_PRECODEPOS; --value)
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{
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args.push_back(scripting::lua::convert(state, *value));
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}
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@ -52,7 +52,7 @@ namespace scripting
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e.name = string;
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e.entity = notify_list_owner_id;
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for (auto* value = top; value->type != game::SCRIPT_END; --value)
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for (auto* value = top; value->type != game::VAR_PRECODEPOS; --value)
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{
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e.arguments.emplace_back(*value);
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}
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@ -90,7 +90,7 @@ namespace scripting
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{
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if (this->entity_id_)
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{
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game::AddRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->entity_id_)});
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game::AddRefToValue(game::VAR_POINTER, {static_cast<int>(this->entity_id_)});
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}
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}
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@ -98,7 +98,7 @@ namespace scripting
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{
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if (this->entity_id_)
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{
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game::RemoveRefToValue(game::SCRIPT_OBJECT, {static_cast<int>(this->entity_id_)});
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game::RemoveRefToValue(game::VAR_POINTER, {static_cast<int>(this->entity_id_)});
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}
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}
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@ -30,7 +30,7 @@ namespace scripting
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const auto field_str = game::SL_GetString(field.data(), 0);
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const auto _ = gsl::finally([field_str]()
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{
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game::RemoveRefToValue(game::SCRIPT_STRING, {static_cast<int>(field_str)});
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game::RemoveRefToValue(game::VAR_STRING, {static_cast<int>(field_str)});
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});
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const auto offset = game::FindVariable(class_id, field_str);
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@ -31,7 +31,7 @@ namespace scripting::lua
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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if (var.type == game::VAR_UNDEFINED)
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{
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current = var.nextSibling;
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continue;
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@ -125,7 +125,7 @@ namespace scripting::lua
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notifies::set_lua_hook(index, function);
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game::VariableValue func;
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func.type = game::SCRIPT_FUNCTION;
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func.type = game::VAR_FUNCTION;
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func.u.codePosValue = index;
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return func;
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@ -208,7 +208,7 @@ namespace scripting::lua
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game::VariableValue result{};
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result.u = variable.u.u;
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result.type = (game::scriptType_e)variable.type;
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result.type = variable.type;
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return convert(s, result);
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};
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@ -56,7 +56,7 @@ namespace scripting::safe_execution
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*game::g_script_error_level += 1;
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if (game::_setjmp(&game::g_script_error[*game::g_script_error_level]))
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{
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value->type = game::SCRIPT_NONE;
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value->type = game::VAR_UNDEFINED;
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value->u.intValue = 0;
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*game::g_script_error_level -= 1;
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return false;
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@ -17,7 +17,7 @@ namespace scripting
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script_value::script_value(const int value)
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{
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game::VariableValue variable{};
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variable.type = game::SCRIPT_INTEGER;
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variable.type = game::VAR_INTEGER;
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variable.u.intValue = value;
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this->value_ = variable;
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@ -26,7 +26,7 @@ namespace scripting
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script_value::script_value(const unsigned int value)
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{
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game::VariableValue variable{};
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variable.type = game::SCRIPT_INTEGER;
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variable.type = game::VAR_INTEGER;
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variable.u.uintValue = value;
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this->value_ = variable;
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@ -40,7 +40,7 @@ namespace scripting
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script_value::script_value(const float value)
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{
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game::VariableValue variable{};
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variable.type = game::SCRIPT_FLOAT;
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variable.type = game::VAR_FLOAT;
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variable.u.floatValue = value;
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this->value_ = variable;
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@ -54,7 +54,7 @@ namespace scripting
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script_value::script_value(const char* value)
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{
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game::VariableValue variable{};
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variable.type = game::SCRIPT_STRING;
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variable.type = game::VAR_STRING;
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||||
variable.u.stringValue = game::SL_GetString(value, 0);
|
||||
|
||||
const auto _ = gsl::finally([&variable]()
|
||||
@ -73,7 +73,7 @@ namespace scripting
|
||||
script_value::script_value(const entity& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_OBJECT;
|
||||
variable.type = game::VAR_POINTER;
|
||||
variable.u.pointerValue = value.get_entity_id();
|
||||
|
||||
this->value_ = variable;
|
||||
@ -82,7 +82,7 @@ namespace scripting
|
||||
script_value::script_value(const vector& value)
|
||||
{
|
||||
game::VariableValue variable{};
|
||||
variable.type = game::SCRIPT_VECTOR;
|
||||
variable.type = game::VAR_VECTOR;
|
||||
variable.u.vectorValue = game::Scr_AllocVector(value);
|
||||
|
||||
const auto _ = gsl::finally([&variable]()
|
||||
@ -100,7 +100,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<int>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_INTEGER;
|
||||
return this->get_raw().type == game::VAR_INTEGER;
|
||||
}
|
||||
|
||||
template <>
|
||||
@ -140,7 +140,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<float>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_FLOAT;
|
||||
return this->get_raw().type == game::VAR_FLOAT;
|
||||
}
|
||||
|
||||
template <>
|
||||
@ -158,7 +158,7 @@ namespace scripting
|
||||
template <>
|
||||
double script_value::get() const
|
||||
{
|
||||
return static_cast<double>(this->get_raw().u.floatValue);
|
||||
return this->get_raw().u.floatValue;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
@ -168,7 +168,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<const char*>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_STRING;
|
||||
return this->get_raw().type == game::VAR_STRING;
|
||||
}
|
||||
|
||||
template <>
|
||||
@ -196,7 +196,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<std::vector<script_value>>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
if (this->get_raw().type != game::VAR_POINTER)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -204,7 +204,7 @@ namespace scripting
|
||||
const auto id = this->get_raw().u.uintValue;
|
||||
const auto type = game::scr_VarGlob->objectVariableValue[id].w.type;
|
||||
|
||||
return type == game::SCRIPT_ARRAY;
|
||||
return type == game::VAR_ARRAY;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
@ -214,7 +214,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<std::map<std::string, script_value>>() const
|
||||
{
|
||||
if (this->get_raw().type != game::SCRIPT_OBJECT)
|
||||
if (this->get_raw().type != game::VAR_POINTER)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -222,7 +222,7 @@ namespace scripting
|
||||
const auto id = this->get_raw().u.uintValue;
|
||||
const auto type = game::scr_VarGlob->objectVariableValue[id].w.type;
|
||||
|
||||
return type == game::SCRIPT_STRUCT;
|
||||
return type == game::VAR_OBJECT;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
@ -232,7 +232,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<std::function<void()>>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_FUNCTION;
|
||||
return this->get_raw().type == game::VAR_FUNCTION;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
@ -242,7 +242,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<entity>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_OBJECT;
|
||||
return this->get_raw().type == game::VAR_POINTER;
|
||||
}
|
||||
|
||||
template <>
|
||||
@ -258,7 +258,7 @@ namespace scripting
|
||||
template <>
|
||||
bool script_value::is<vector>() const
|
||||
{
|
||||
return this->get_raw().type == game::SCRIPT_VECTOR;
|
||||
return this->get_raw().type == game::VAR_VECTOR;
|
||||
}
|
||||
|
||||
template <>
|
||||
|
@ -35,7 +35,7 @@ namespace scripting
|
||||
{
|
||||
this->release();
|
||||
this->value_ = other.value_;
|
||||
other.value_.type = game::SCRIPT_NONE;
|
||||
other.value_.type = game::VAR_UNDEFINED;
|
||||
}
|
||||
|
||||
return *this;
|
||||
@ -59,10 +59,10 @@ namespace scripting
|
||||
|
||||
void variable_value::release()
|
||||
{
|
||||
if (this->value_.type != game::SCRIPT_NONE)
|
||||
if (this->value_.type != game::VAR_UNDEFINED)
|
||||
{
|
||||
game::RemoveRefToValue(this->value_.type, this->value_.u);
|
||||
this->value_.type = game::SCRIPT_NONE;
|
||||
this->value_.type = game::VAR_UNDEFINED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,6 @@ namespace scripting
|
||||
void assign(const game::VariableValue& value);
|
||||
void release();
|
||||
|
||||
game::VariableValue value_{{0}, game::SCRIPT_NONE};
|
||||
game::VariableValue value_{{0}, game::VAR_UNDEFINED};
|
||||
};
|
||||
}
|
||||
|
@ -25,19 +25,39 @@ namespace game
|
||||
typedef void(*BuiltinMethod)(scr_entref_t);
|
||||
typedef void(*BuiltinFunction)();
|
||||
|
||||
enum scriptType_e
|
||||
enum
|
||||
{
|
||||
SCRIPT_NONE = 0,
|
||||
SCRIPT_OBJECT = 1,
|
||||
SCRIPT_STRING = 2,
|
||||
SCRIPT_ISTRING = 3,
|
||||
SCRIPT_VECTOR = 4,
|
||||
SCRIPT_FLOAT = 5,
|
||||
SCRIPT_INTEGER = 6,
|
||||
SCRIPT_END = 8,
|
||||
SCRIPT_FUNCTION = 9,
|
||||
SCRIPT_STRUCT = 19,
|
||||
SCRIPT_ARRAY = 22
|
||||
VAR_UNDEFINED = 0x0,
|
||||
VAR_BEGIN_REF = 0x1,
|
||||
VAR_POINTER = 0x1,
|
||||
VAR_STRING = 0x2,
|
||||
VAR_ISTRING = 0x3,
|
||||
VAR_VECTOR = 0x4,
|
||||
VAR_END_REF = 0x5,
|
||||
VAR_FLOAT = 0x5,
|
||||
VAR_INTEGER = 0x6,
|
||||
VAR_CODEPOS = 0x7,
|
||||
VAR_PRECODEPOS = 0x8,
|
||||
VAR_FUNCTION = 0x9,
|
||||
VAR_BUILTIN_FUNCTION = 0xA,
|
||||
VAR_BUILTIN_METHOD = 0xB,
|
||||
VAR_STACK = 0xC,
|
||||
VAR_ANIMATION = 0xD,
|
||||
VAR_PRE_ANIMATION = 0xE,
|
||||
VAR_THREAD = 0xF,
|
||||
VAR_NOTIFY_THREAD = 0x10,
|
||||
VAR_TIME_THREAD = 0x11,
|
||||
VAR_CHILD_THREAD = 0x12,
|
||||
VAR_OBJECT = 0x13,
|
||||
VAR_DEAD_ENTITY = 0x14,
|
||||
VAR_ENTITY = 0x15,
|
||||
VAR_ARRAY = 0x16,
|
||||
VAR_DEAD_THREAD = 0x17,
|
||||
VAR_COUNT = 0x18,
|
||||
VAR_FREE = 0x18,
|
||||
VAR_THREAD_LIST = 0x19,
|
||||
VAR_ENDON_LIST = 0x1A,
|
||||
VAR_TOTAL_COUNT = 0x1B,
|
||||
};
|
||||
|
||||
struct VariableStackBuffer
|
||||
|
Loading…
Reference in New Issue
Block a user