Merge pull request #349 from diamante0018/develop

Add sustain ammo dvar
This commit is contained in:
Maurice Heumann 2022-03-23 12:58:37 +01:00 committed by GitHub
commit 8680aa31c1
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5 changed files with 46 additions and 6 deletions

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@ -27,7 +27,7 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Check out files
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0

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@ -9,6 +9,8 @@ namespace gameplay
{
namespace
{
utils::hook::detour pm_weapon_use_ammo_hook;
void stuck_in_client_stub(void* entity)
{
if (dvars::g_playerEjection->current.enabled)
@ -17,14 +19,13 @@ namespace gameplay
}
}
void cm_transformed_capsule_trace_stub(struct trace_t* results, const float* start, const float* end,
struct Bounds* bounds, struct Bounds* capsule, int contents,
const float* origin, const float* angles)
void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
game::Bounds* bounds, game::Bounds* capsule, int contents, const float* origin, const float* angles)
{
if (dvars::g_playerCollision->current.enabled)
{
reinterpret_cast<void(*)
(struct trace_t*, const float*, const float*, struct Bounds*, struct Bounds*, unsigned int,
(game::trace_t*, const float*, const float*, game::Bounds*, game::Bounds*, unsigned int,
const float*, const float*)>
(0x1403AB1C0)
(results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
@ -54,6 +55,15 @@ namespace gameplay
a.bind(loc_14014DF48);
a.jmp(0x14014DF48);
});
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand)
{
if (!dvars::player_sustainAmmo->current.enabled)
{
pm_weapon_use_ammo_hook.invoke<void>(ps, weapon, is_alternate, amount, hand);
}
}
}
class component final : public component_interface
@ -61,6 +71,10 @@ namespace gameplay
public:
void post_unpack() override
{
dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false,
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x1403DD050, 0x140162B20), &pm_weapon_use_ammo_stub);
if (game::environment::is_sp()) return;
// Implement player ejection dvar

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@ -22,6 +22,8 @@ namespace dvars
game::dvar_t* pm_bouncing = nullptr;
game::dvar_t* player_sustainAmmo = nullptr;
game::dvar_t* r_fullbright = nullptr;
game::dvar_t* cg_legacyCrashHandling = nullptr;

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@ -1,6 +1,5 @@
#pragma once
#include "game.hpp"
#include "structs.hpp"
namespace dvars
@ -22,6 +21,8 @@ namespace dvars
extern game::dvar_t* pm_bouncing;
extern game::dvar_t* player_sustainAmmo;
extern game::dvar_t* r_fullbright;
extern game::dvar_t* cg_legacyCrashHandling;

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@ -1331,6 +1331,29 @@ namespace game
SV_LIVE_DROP_DISCONNECT = 0x1,
};
struct trace_t
{
};
struct Bounds
{
float midPoint[3];
float halfSize[3];
};
enum PlayerHandIndex
{
WEAPON_HAND_DEFAULT = 0x0,
WEAPON_HAND_RIGHT = 0x0,
WEAPON_HAND_LEFT = 0x1,
NUM_WEAPON_HANDS = 0x2,
};
union Weapon
{
unsigned int data;
};
namespace mp
{
struct cachedSnapshot_t