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https://github.com/XLabsProject/s1x-client.git
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party: clean headers (#528)
* party: clean headers * party: order definitions * party: to_string
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@ -1,17 +1,16 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "scheduler.hpp"
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#include <utils/string.hpp>
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#include <discord_rpc.h>
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#include <component/party.hpp>
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namespace discord
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{
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@ -1,5 +1,7 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include "command.hpp"
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@ -28,6 +30,7 @@ namespace party
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} connect_state;
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std::string sv_motd;
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int sv_maxclients;
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void perform_game_initialization()
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@ -530,13 +533,13 @@ namespace party
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", get_dvar_string("mapname"));
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info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", utils::string::va("%i", get_client_count()));
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info.set("bots", utils::string::va("%i", get_bot_count()));
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info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(*game::mp::svs_numclients));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
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info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running")));
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info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
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info.set("sv_running", std::to_string(get_dvar_bool("sv_running")));
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info.set("dedicated", std::to_string(get_dvar_bool("dedicated")));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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@ -1,5 +1,4 @@
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#pragma once
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#include "game/game.hpp"
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namespace party
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{
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