server_list: use text comparison where appropiate

This commit is contained in:
FutureRave 2022-11-06 16:22:07 +00:00
parent 9389b145d4
commit 9d81ec4ed7
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GPG Key ID: 22F9079C86CFAB31
4 changed files with 13 additions and 15 deletions

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@ -1,6 +1,5 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"

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@ -277,7 +277,7 @@ namespace party
int server_client_count()
{
return party::sv_maxclients;
return sv_maxclients;
}
class component final : public component_interface
@ -584,7 +584,7 @@ namespace party
}
const auto sv_running = info.get("sv_running");
if (sv_running.empty() || sv_running == "0"s)
if (sv_running != "1"s)
{
const auto* error_msg = "Server not running.";
console::error("%s\n", error_msg);

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@ -1,11 +1,12 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "server_list.hpp"
#include "localized_strings.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "party.hpp"
#include "game/game.hpp"
#include <utils/cryptography.hpp>
#include <utils/string.hpp>
@ -157,7 +158,7 @@ namespace server_list
void sort_serverlist()
{
std::stable_sort(servers.begin(), servers.end(), [](const server_info& a, const server_info& b)
std::ranges::stable_sort(servers, [](const server_info& a, const server_info& b)
{
if (a.clients == b.clients)
{
@ -310,21 +311,21 @@ namespace server_list
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
{
// Don't show servers that aren't dedicated!
const auto dedicated = std::atoi(info.get("dedicated").data());
if (!dedicated)
const auto dedicated = info.get("dedicated");
if (dedicated != "1"s)
{
return;
}
// Don't show servers that aren't running!
const auto sv_running = std::atoi(info.get("sv_running").data());
if (!sv_running)
const auto sv_running = info.get("sv_running");
if (sv_running != "1"s)
{
return;
}
// Only handle servers of the same playmode!
const auto playmode = game::CodPlayMode(std::atoi(info.get("playmode").data()));
const auto playmode = static_cast<game::CodPlayMode>(std::atoi(info.get("playmode").data()));
if (game::Com_GetCurrentCoDPlayMode() != playmode)
{
return;
@ -352,9 +353,9 @@ namespace server_list
server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
server.play_mode = playmode;
server.clients = atoi(info.get("clients").data());
server.max_clients = atoi(info.get("sv_maxclients").data());
server.bots = atoi(info.get("bots").data());
server.clients = std::atoi(info.get("clients").data());
server.max_clients = std::atoi(info.get("sv_maxclients").data());
server.bots = std::atoi(info.get("bots").data());
server.ping = std::min(now - start_time, 999);
server.in_game = 1;

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@ -1,6 +1,4 @@
#pragma once
#include "game/game.hpp"
#include <utils/info_string.hpp>
namespace server_list