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https://github.com/XLabsProject/s1x-client.git
synced 2023-08-02 15:02:12 +02:00
Optimize scheduler
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f3d7d2c786
commit
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@ -2,9 +2,9 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/concurrent_list.hpp>
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#include <utils/hook.hpp>
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#include <utils/thread.hpp>
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#include <utils/concurrency.hpp>
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namespace scheduler
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{
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@ -12,39 +12,82 @@ namespace scheduler
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{
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struct task
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{
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pipeline type;
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std::function<bool()> handler;
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std::function<bool()> handler{};
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std::chrono::milliseconds interval{};
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std::chrono::high_resolution_clock::time_point last_call{};
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};
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using task_list = std::vector<task>;
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class task_pipeline
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{
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public:
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void add(task&& task)
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{
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new_callbacks.access([&task](task_list& tasks)
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{
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tasks.emplace_back(std::move(task));
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});
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}
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void execute()
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{
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callbacks.access([&](task_list& tasks)
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{
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this->merge_callbacks();
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for (auto i = tasks.begin(); i != tasks.end();)
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{
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - i->last_call;
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if (diff < i->interval)
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{
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++i;
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continue;
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}
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i->last_call = now;
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const auto res = i->handler();
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if (res == cond_end)
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{
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i = tasks.erase(i);
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}
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else
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{
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++i;
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}
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}
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});
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}
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private:
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utils::concurrency::container<task_list> new_callbacks;
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utils::concurrency::container<task_list, std::recursive_mutex> callbacks;
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void merge_callbacks()
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{
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callbacks.access([&](task_list& tasks)
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{
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new_callbacks.access([&](task_list& new_tasks)
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{
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tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
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new_tasks = {};
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});
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});
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}
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};
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volatile bool kill = false;
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std::thread thread;
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utils::concurrent_list<task> callbacks;
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task_pipeline pipelines[pipeline::count];
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utils::hook::detour r_end_frame_hook;
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void execute(const pipeline type)
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{
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for (auto callback : callbacks)
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{
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if (callback->type != type)
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{
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continue;
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}
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - callback->last_call;
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if (diff < callback->interval) continue;
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callback->last_call = now;
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const auto res = callback->handler();
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if (res == cond_end)
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{
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callbacks.remove(callback);
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}
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}
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assert(type >= 0 && type < pipeline::count);
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pipelines[type].execute();
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}
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void r_end_frame_stub()
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@ -69,13 +112,14 @@ namespace scheduler
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void schedule(const std::function<bool()>& callback, const pipeline type,
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const std::chrono::milliseconds delay)
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{
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assert(type >= 0 && type < pipeline::count);
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task task;
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task.type = type;
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task.handler = callback;
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task.interval = delay;
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task.last_call = std::chrono::high_resolution_clock::now();
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callbacks.add(task);
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pipelines[type].add(std::move(task));
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}
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void loop(const std::function<void()>& callback, const pipeline type,
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@ -2,10 +2,10 @@
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namespace scheduler
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{
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enum class pipeline
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enum pipeline
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{
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// Asynchronuous pipeline, disconnected from the game
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async,
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async = 0,
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// The game's rendering pipeline
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renderer,
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@ -15,6 +15,8 @@ namespace scheduler
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// The game's main thread
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main,
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count,
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};
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static const bool cond_continue = false;
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@ -1,144 +0,0 @@
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#pragma once
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#include <mutex>
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#include <memory>
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// This class is trash. Need to get rid of it.
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namespace utils
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{
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template <typename T>
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class concurrent_list final
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{
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public:
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class element final
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{
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public:
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explicit element(std::recursive_mutex* mutex, std::shared_ptr<T> entry = {},
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std::shared_ptr<element> next = {}) :
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mutex_(mutex),
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entry_(std::move(entry)),
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next_(std::move(next))
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{
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}
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void remove(const std::shared_ptr<T>& element)
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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if (!this->next_) return;
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if (this->next_->entry_.get() == element.get())
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{
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this->next_ = this->next_->next_;
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}
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else
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{
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this->next_->remove(element);
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}
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}
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[[nodiscard]] std::shared_ptr<element> get_next() const
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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return this->next_;
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}
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std::shared_ptr<T> operator*() const
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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return this->entry_;
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}
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element& operator++()
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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*this = this->next_ ? *this->next_ : element(this->mutex_);
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return *this;
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}
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element operator++(int)
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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auto result = *this;
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this->operator++();
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return result;
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}
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bool operator==(const element& other)
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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return this->entry_.get() == other.entry_.get();
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}
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bool operator!=(const element& other)
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{
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std::lock_guard<std::recursive_mutex> _(*this->mutex_);
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return !(*this == other);
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}
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private:
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std::recursive_mutex* mutex_;
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std::shared_ptr<T> entry_;
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std::shared_ptr<element> next_;
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};
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element begin()
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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return this->entry_ ? *this->entry_ : this->end();
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}
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element end()
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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return element(&this->mutex_);
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}
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void remove(const element& entry)
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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this->remove(*entry);
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}
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void remove(const std::shared_ptr<T>& element)
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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if (!this->entry_) return;
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if ((**this->entry_).get() == element.get())
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{
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this->entry_ = this->entry_->get_next();
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}
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else
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{
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this->entry_->remove(element);
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}
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}
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void add(const T& object)
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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const auto object_ptr = std::make_shared<T>(object);
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this->entry_ = std::make_shared<element>(&this->mutex_, object_ptr, this->entry_);
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}
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void add(T&& object)
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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const auto object_ptr = std::make_shared<T>(std::move(object));
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this->entry_ = std::make_shared<element>(&this->mutex_, object_ptr, this->entry_);
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}
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void clear()
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{
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std::lock_guard<std::recursive_mutex> _(this->mutex_);
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this->entry_ = {};
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}
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private:
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std::recursive_mutex mutex_;
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std::shared_ptr<element> entry_;
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};
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}
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