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Merge pull request #311 from fedddddd/lui-scripting-fix
Fix potential LUI scripting crash
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commit
c97beb3867
@ -1,5 +1,7 @@
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function luiglobals.GetPartyMaxPlayers()
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if (LUI.mp_hud.Scoreboard) then
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function luiglobals.GetPartyMaxPlayers()
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return Engine.GetDvarInt("sv_maxclients")
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end
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end
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LUI.mp_hud.Scoreboard.maxPlayersOnTeam = luiglobals.GetTeamLimitForMaxPlayers(luiglobals.GetPartyMaxPlayers())
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LUI.mp_hud.Scoreboard.maxPlayersOnTeam = luiglobals.GetTeamLimitForMaxPlayers(luiglobals.GetPartyMaxPlayers())
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end
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@ -135,7 +135,13 @@ namespace ui_scripting
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return;
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}
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scheduler::loop(ui_scripting::lua::engine::run_frame, scheduler::pipeline::renderer);
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scheduler::loop([]()
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{
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if (game::Sys_IsMainThread())
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{
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ui_scripting::lua::engine::run_frame();
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}
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}, scheduler::pipeline::renderer);
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hks_start_hook.create(0x1400E4E40, hks_start_stub);
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hks_shutdown_hook.create(0x1400DB9A0, hks_shutdown_stub);
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@ -220,6 +220,7 @@ namespace game
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WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14038E720, 0x1404D8460};
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WEAK symbol<void(Sys_Folder, const char* path)> Sys_SetFolder{0x14037BDD0, 0x1404CCA10};
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WEAK symbol<void()> Sys_ShowConsole{0x14038FA90, 0x1404D98B0};
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WEAK symbol<bool()> Sys_IsMainThread{0x1402FF9C0, 0x1403E1880};
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WEAK symbol<const char*(const char*)> UI_GetMapDisplayName{0, 0x1403B1CD0};
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WEAK symbol<const char*(const char*)> UI_GetGameTypeDisplayName{0, 0x1403B1670};
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